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721 Commits
Author SHA1 Message Date
legop3 6b6fbcf871 unignore package-locks for the action build to have reproducible stable buildings
Container image / image (push) Waiting to run
2026-09-15 01:15:48 -04:00
legop3 5a81ff7716 dockerfile and ghcr action!! 2026-09-15 01:10:51 -04:00
legop3 470e95b0f9 fix inter instance config broken stuffs 2026-09-14 20:52:01 -04:00
legop3 9ce6550f13 fix sticky 2026-09-14 20:30:48 -04:00
legop3 ef9baf6063 some UI tweaking before testing in production lol 2026-09-14 20:12:11 -04:00
legop3 43274e7371 /video signaling proxy and a global public server http path config item 2026-09-14 19:49:37 -04:00
legop3 e7d7f2a270 backup restore slopfix 2026-09-14 19:17:48 -04:00
legop3 1c34849bd0 backup / restoreslop 2026-09-14 19:09:02 -04:00
legop3 edc1b825f2 server restart thingy yay 2026-09-14 18:42:42 -04:00
legop3 c56a8b1000 legacy importer in admin page aswell as setup. 2026-09-14 18:10:45 -04:00
legop3 91e0cc3886 service live configslop 2026-09-14 17:56:53 -04:00
legop3 881583ee0a yaml importer slopping it up 2026-09-14 13:48:58 -04:00
legop3 8ff3c39765 better colorses 2026-09-14 13:30:59 -04:00
legop3 9b5c187aac cardframing again 2026-09-14 13:27:48 -04:00
legop3 0266bd9568 leg 2026-09-14 13:04:41 -04:00
legop3 6edb6f6dd0 old defaults in new schema 2026-09-14 12:54:29 -04:00
legop3 ec8eb1c002 cardframing 2026-09-14 12:41:25 -04:00
legop3 3c385126ae descriptionslop 2026-09-14 12:34:22 -04:00
legop3 4635e1b40c slorp 2026-09-14 12:15:59 -04:00
legop3 3d2e75572f config uislopping 2026-09-14 03:06:41 -04:00
legop3 81994f8a56 remove useless slop stuff 2026-09-14 02:49:22 -04:00
legop3 bfdb6555d8 this is a big slop that might backfire lol... new config system and UI! 2026-09-14 02:31:12 -04:00
legop3 17b1404157 converge everything into one data folder 2026-09-13 22:10:15 -04:00
legop3 b199f45eb2 add bars to thingy flingy 2026-09-13 15:43:41 -04:00
legop3 0f08fb3f0d Merge pull request #25 from legop3/newcontroller
Newcontroller
2026-09-13 02:09:38 -04:00
legop3 0f5a33c1de slop tank steering 2026-09-13 01:41:32 -04:00
legop3 8e96c3cdae glorp! 2026-09-12 20:52:34 -04:00
legop3 ba5c1c5d25 dont stop assignments for help rovers, just allow people to leave them. 2026-09-12 18:58:32 -04:00
legop3 6a914faffb Merge pull request #24 from legop3/HELP
Help
2026-09-12 18:34:35 -04:00
legop3 3b99590b3b lowe note one octave 2026-09-12 18:32:44 -04:00
legop3 5acbf6e0bf fix song hopefully? 2026-09-12 18:14:43 -04:00
legop3 3ec45de4b4 also beep roomba at the same time 2026-09-12 17:44:12 -04:00
legop3 3b7b2ac21e horn beep help thing yay 2026-09-12 17:17:18 -04:00
legop3 02a32e2524 fix help while docked lol 2026-09-12 17:04:21 -04:00
legop3 eb1fab50e4 adjust flashings 2026-09-12 16:43:36 -04:00
legop3 f85e258c29 adjust flashings 2026-09-12 16:41:23 -04:00
legop3 72b8db8a31 dont like shadow 2026-09-12 16:39:40 -04:00
legop3 fb31ff52bd HELP!!!! 2026-09-12 16:16:59 -04:00
legop3 99d2a7689f todoing 2026-09-12 15:23:04 -04:00
legop3 124369dfd7 forgot to pi build?? idk 2026-09-12 14:54:41 -04:00
legop3 4e24b5437d Merge pull request #23 from legop3/esp32io
Esp32io
2026-09-12 14:44:19 -04:00
legop3 a3c13f3dd3 fix title dark 2026-09-12 14:35:10 -04:00
legop3 b0389b5ddc ui tweak fling 2026-09-12 14:31:17 -04:00
legop3 9ca039229a slopping up a platformio library for people to make rover peripherals 2026-09-09 18:43:39 -04:00
legop3 8895ed6bd8 fixfix 2026-09-08 23:56:45 -04:00
legop3 6ca7cc0cf0 adjusting stylings 2026-09-08 23:52:25 -04:00
legop3 d3fd3946e6 uiuiui 2026-09-08 23:11:03 -04:00
legop3 038ae0f45a add consolenotifier for peripheral system alerts 2026-09-08 21:46:10 -04:00
legop3 3859806fca testings are going goods 2026-09-08 21:10:04 -04:00
legop3 f654394636 roverd tty alerts stuffs 2026-08-21 01:24:59 -04:00
legop3 c8836f7d65 rover server restart desync fix hopefully 2026-08-20 15:27:23 -04:00
legop3 f77a969098 loading screen, better HUD, etc. 2026-08-20 14:38:07 -04:00
legop3 5ab62c3633 bebahba 2026-08-19 21:35:02 -04:00
legop3 fab0673d9e many small improvements 2026-08-19 19:08:06 -04:00
legop3 a5ec1dcb2d fixing pod collapse expandings 2026-08-19 14:20:57 -04:00
legop3 6ff60f7d0e slop board 2026-08-19 00:10:41 -04:00
legop3 ea16e2c67a slop board 2026-08-18 23:56:26 -04:00
legop3 9615423e06 slop board 2026-08-18 23:51:19 -04:00
legop3 93232e2a54 balance board slopping 2026-08-18 23:36:38 -04:00
legop3 271197f33c ui race condition fix 2026-08-18 23:15:24 -04:00
legop3 8e7d31dcdd better dock resolving 2026-08-18 22:51:39 -04:00
legop3 4f87a0eec2 change theme gap back to smallers 2026-08-18 22:42:38 -04:00
legop3 cc2e85d174 assignment adjustments and ui tweakings 2026-08-18 22:36:42 -04:00
legop3 737760ff56 big boy webui new new new new new 100 files changed 80 years 2026-08-18 22:01:25 -04:00
legop3 0f0f82e5f6 newdrive planning 2026-08-17 02:54:01 -04:00
legop3 3807b8bb13 Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-08-14 23:22:28 -04:00
legop3 9f2f819bbd neato alerts and better commands 2026-08-14 23:22:27 -04:00
legop3 60329e1036 Enhance MIDI player task with detailed research points
Expanded on the first task to improve the MIDI player with detailed research points and objectives.
2026-08-14 23:11:04 -04:00
legop3 4430517af5 neato updates 2026-08-14 20:25:07 -04:00
legop3 b24d453ad1 redo and move rover ranking a little 2026-08-11 21:34:29 -04:00
legop3 b5e8d775a2 home assistant always turn lights on at full brightness trying to fix weird bulb 2026-08-11 21:25:16 -04:00
legop3 e5830533ba arm powered steam link ?? 2026-08-11 20:50:15 -04:00
legop3 dfd674a447 arm powered steam deck 2026-08-11 20:36:55 -04:00
legop3 bd65f93756 green adjustment 2026-08-09 00:31:11 -04:00
legop3 0083c887f4 fix 2026-08-09 00:13:38 -04:00
legop3 70f71b2d1e green mode slop 1 2026-08-08 23:59:47 -04:00
legop3 c8742dbbd6 slop planning 2026-08-08 00:20:08 -04:00
legop3 6a6dec5540 crocs 2026-08-07 23:25:56 -04:00
legop3 6c69c583c5 moving audio gain perms around 2026-08-07 22:34:04 -04:00
legop3 9702cf0f82 gruh i hate fun!! 2026-08-07 15:54:28 -04:00
legop3 a55257dd51 Merge pull request #22 from legop3/transportswap
Transportswap merge
2026-08-05 14:55:30 -04:00
legop3 8d1761afe2 forgot to build roverd binary lol lol 2026-08-04 02:08:56 -04:00
legop3 c7c52eb39c switched rover <-> server streams to rtsptcp, and moved mediamtx to be a server owned and configured child process! 2026-08-04 01:47:03 -04:00
legop3 28fcbad902 better replays panels 2026-08-03 03:48:30 -04:00
legop3 208b89fd7f add identity to socket auth hopefully will fix a lot of probem 2026-08-03 01:09:21 -04:00
legop3 15a60a58e6 moving a LOT of stuff around in web ui 2026-08-02 23:06:30 -04:00
legop3 3ebd1c7f9c adding added ad slot support for adddss 2026-08-01 01:58:34 -04:00
legop3 7fdcb53041 update 2026-07-31 22:28:35 -04:00
legop3 a2dde4fd3d image updates 2026-07-31 22:18:57 -04:00
legop3 8c5d98bed6 analytics and embed meta update!!! 2026-07-31 22:12:04 -04:00
legop3 1aecab66e7 Merge pull request #19 from Saul5662/feat/fun-commands
feat(commands): add a fun command category with 18 public `rs` commands
2026-07-29 01:55:28 -04:00
legop3 ef18ef89e0 Merge pull request #20 from Saul5662/fix/gain-ambiguous-selector
fix(commands): resolve duplicate nicknames in `rs gain`, add a help subcommand
2026-07-29 00:10:01 -04:00
Saul5662andClaude Opus 5 46bbe5c531 fix(commands): resolve duplicate nicknames in rs gain, add a help subcommand
`rs gain grant Saul` failed with "Selector matched multiple records. Suggestions:
Saul, cu_a28...33ab5c, Saul, cu_5a5...b6add3." Nicknames are not unique — one
person re-verifying from a new browser produces a second verified record with the
same name — so an exact nickname match can legitimately return several records,
and the shared resolver refuses on ambiguity.

That refusal is correct for deter, kick, and verify, where acting on the wrong of
two plausible targets is a moderation mistake. It is wrong for gain: granting a
volume ceiling to the wrong account belonging to the same person is recoverable.
So the disambiguation is local to this command and resolvers.js is untouched.

Order of preference on an exact match with several hits:

1. The account that is currently online, since that is who the admin is reacting
   to. Sockets are deduped to user ids first, so extra tabs do not matter.
2. Otherwise the first stored record.

Either way the reply says which happened and how many accounts shared the name.
A selector with no exact match still goes through the shared fuzzy resolver, so
typo tolerance and the existing error text are unchanged.

Also adds `rs gain help`, which lists the subcommands and explains the selector
and the online-wins rule. The previous unknown-subcommand fallback listed the
subcommands inline; it now shares the same help text.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 05:08:25 +01:00
Saul5662andClaude Opus 5 dc8267073b feat(commands): play a bonk sound on the bonked user's rover
`rs bonk` now publishes a `fun.bonked` event carrying the rover the target is
currently driving, and a new audioForwardService listener plays a sound file on
it. Wired as an event rather than a direct call so the command layer stays
unaware of ffmpeg, matching how the charging-complete cue is already done.

The sound file goes at `server/assets/bonk.wav` and is NOT committed here. Note
that `server/assets` is the correct home rather than `server/public`: the webui
builds to `../server/public` with `emptyOutDir: true`, so anything stored there
is deleted by the next build.

Details:

- The audio is rate limited per rover on a 20s window, separate from the 4s text
  cooldown. Playback interrupts whatever that rover is forwarding, including a
  live microphone, so a group of people cannot chain it against one driver.
- No sound plays if the target is not currently driving, is not a real user, or
  is the caller themselves. The text bonk and the tally still work in all cases.
- A missing sound file logs once and skips, so the command works on a server that
  never installs one. A playback failure is caught and logged rather than
  surfacing as a failed chat command.
- Discord bonks play the sound too; only commands needing the caller's own socket
  are unavailable from there.

Server suite: 138 passing, 0 failing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 05:05:36 +01:00
Saul5662andClaude Opus 5 eb0db3508f fix(commands): remove a stray NUL byte from the pairSeed separator
`pair.join('\0')` was written where `pair.join(' ')` was meant. The NUL made git
classify funHelpers.js as a binary file, so it showed as `Bin 0 -> 6397 bytes`
instead of a reviewable diff. The seed stayed deterministic either way, so no
behavior changes and the tests were already passing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 04:58:24 +01:00
legop3 6aee49bfdb built webui lol 2026-07-28 23:57:43 -04:00
Saul5662andClaude Opus 5 a9428d3d72 test(commands): cover fun commands, cooldowns, and the dispatcher permission gate
89 new node:test cases. The dispatcher suite is the important one: it pins the
behavior the registry-driven permission gate replaced a hardcoded action list
with, asserting that admin-only commands are still admin-only, that the
self-policing commands (goal/reason/verify/deter) still reach their own handlers
as a non-admin, that unknown actions are still not public, and that `rsvp` is
still not a command.

Also covered:

- cooldown boundaries, including that a refused call does not extend the window
- actor identity keying across transports, and that extra browser tabs do not
  make a target ambiguous
- honk/spin refusing without drive control and being unreachable from Discord
- spin honouring applyPrivateDriveSafety instead of bypassing it
- boo speaking only canned text, never anything the caller typed
- disco obeying the room-light lock and restoring the lights when it ends
- mention sanitizing on replies and on stored nicknames rendered by bonkboard
- the stats store degrading to empty on a corrupt or wrong-shaped file

Full server suite: 126 passing, 0 failing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 04:57:17 +01:00
legop3 30e961d727 Merge pull request #18 from Saul5662/feat/user-volume-gains
feat(audio): per-user horn/TTS/forward gains with admin-capped ceilings and a VIP boost flag
2026-07-28 23:55:29 -04:00
Saul5662andClaude Opus 5 a2fbbc100e feat(commands): add a fun command category with 18 public rs commands
Adds a `fun` category to the operator command registry, reachable identically
from site chat and Discord:

- text: bonk, hug, slap, 8ball, roll, coin, ship, rate, uwu, wanted
- counters: bonkboard, pet, snitch
- hardware: honk, boo, spin, disco, vibecheck

Supporting pieces:

- `permission: 'public'` in the registry. The dispatcher previously decided
  non-admin access with a hardcoded chain of `action !== '...'` comparisons, so
  every new public command needed a dispatcher edit. That chain is replaced by a
  registry lookup plus SELF_GATED_ACTIONS, which names the commands that enforce
  their own permissions internally (goal/reason are read-public write-admin;
  verify/deter reject non-lockdown-admins themselves). Existing behavior for
  every pre-existing command is unchanged.
- `cooldowns.js`, a per-actor per-command in-memory gate. Site chat's own rate
  limit is per-socket-per-message and does not bound a specific command, so
  without this one person could turn `rs honk` into a siren. Site chat rebuilds
  its router per message, so the gate is created at module scope there and
  injected.
- `funStatsService`, a small JSON store for the persistent tallies. Counters are
  keyed by an actor key spanning transports (`user:<id>` / `discord:<id>`), and a
  Discord id has no row in `users`, so `user_feature_state` could not hold them
  without violating its foreign key.

Safety notes:

- `issueCommand` is the raw rover transport and performs none of the ownership,
  deterrence, or private-safety checks the socket `command` handler applies, so
  honk and spin re-check `canDrive` themselves and spin re-applies
  `applyPrivateDriveSafety`. Both are therefore site-chat only: a Discord message
  has no socket and can never satisfy those checks.
- `boo` speaks a canned taunt rather than caller-supplied text, so it cannot
  become an unmoderated TTS channel aimed at whoever is nearest a rover.
- `disco` obeys the existing room-light lock and the homeAssistant feature gate.
- The whole fun category is suspended in lockdown mode.
- Mute and deterrence already stop command-shaped chat before the router runs.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 04:51:40 +01:00
Saul5662andClaude Opus 5 42a7cefeba build: drop server/public build artifacts from this branch
The committed bundle was produced by a local `vite build`, which runs without
the injected analytics snippet. That stripped the page-wide `window.roverAnalytics`
Umami adapter and both analytics.otter.land script tags out of
server/public/index.html, and repointed the bundle hash at a local build.

Revert server/public to its origin/main state so this branch is source-only.
server/public should be rebuilt on deploy, where the analytics snippet exists.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 04:36:51 +01:00
Saul5662andClaude Opus 5 7272c8b4fa fix(commands): say "User not found" instead of "Selector not found"
The identity resolver's fuzzy-miss error was labelled "Selector", which is
internal jargon — the operator running `rs gain grant <vip>` or `rs kick
<user>` typed a username, not a "selector". Relabel that one message to
"User" so the chat reply reads plainly.

The sibling "Selector matched multiple records." and "Selector required."
messages are intentionally left alone for now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-29 04:34:19 +01:00
Saul5662andClaude 0e1ad8c6a0 feat(webui): Volume settings section and admin boost-cap editor
Adds a server-backed Volume card to page settings with horn, TTS, and
microphone sliders. Each slider is a 0-100% share of the ceiling the
server resolved for that user, and the card shows the resulting
multiplier plus whether the user is on the normal global limit or a
raised VIP limit. A slider whose ceiling is zero renders disabled rather
than pretending to do something.

The admin section gains sliders for the VIP boost hard caps beside the
existing global gains. Both editors now render from one GAIN_FIELDS list
through a shared GainSlider instead of six copied slider blocks.

Includes the rebuilt bundle so the served UI matches the source.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-29 04:10:26 +01:00
Saul5662andClaude 09c1257578 feat(commands): add 'rs gain' to grant the VIP audio gain boost
Admins can now run 'rs gain list|grant <vip>|revoke <vip>' from web chat or
Discord. Grant matches only against the verified list and revoke only
against current holders, so a nickname shared with an unverified visitor
reports not-found rather than resolving to someone ineligible. The action
joins the moderation set so lockdown narrows it to lockdown admins.

Also extracts the ceiling math into audioLevelsService/gainMath.js and
covers both it and the command with node:test suites.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-29 04:07:44 +01:00
Saul5662andClaude f3b349bb4a feat(audio): per-user horn/TTS/forward volume with admin-capped ceilings
Every user now gets a personal 0-1 volume for horn, TTS, and mic forward.
The value is stored as a fraction of the ceiling that applies to them, so
lowering the global admin gain quiets everyone immediately instead of
leaving stale absolute values behind.

Ceilings resolve in three layers: the global admin gain is the default
ceiling; the audioGainBoost flag raises it to an admin-editable hard cap
(default 0.5x horn, 0.8x TTS, 0.4x forward); Math.max keeps the flag from
ever lowering a ceiling if the global gain is set higher than a cap.

Preferences live in identity feature state rather than a cookie so they
follow the user and cannot be raised client-side. The rover exposes gain
as three ALSA masters, so the resolved gains pushed to a rover are those
of the socket currently holding audio control -- re-pushed on driver
join/leave and every turn rotation.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-29 04:04:22 +01:00
Saul5662andClaude 81f52c29d8 feat(identity): add audioGainBoost user flag
Adds an audio_gain_boost_enabled status column (plus _at/_by audit
fields) to user_status, exposed as user.audioGainBoost and copied onto
sockets as socket.data.hasAudioGainBoost. The flag marks VIPs allowed to
raise their personal horn/TTS/mic gain ceiling past the global admin gain
settings.

Grant/revoke goes through verificationService so socket flags refresh and
an event is published. Resolution is restricted to verified users, so an
unverified visitor sharing a nickname can never be matched.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-29 03:59:47 +01:00
legop3 d000b8f4f8 disable hidden video disconnect by default 2026-07-26 21:08:24 -04:00
legop3 0f9bed9c99 slopodometering 2026-07-25 16:37:58 -04:00
legop3 8642fbac3c slopreporting 2026-07-25 15:54:38 -04:00
legop3 3a26b4871a slopfixing queue stuffs 2026-07-21 23:38:57 -04:00
legop3 b26daed93f better banning, new deter mute, replay discord fixes. 2026-07-21 22:50:12 -04:00
legop3 fb9565faf9 hapticks 3 3 3 3 3 3 2026-07-21 18:38:01 -04:00
legop3 358aa0b1d6 replay timestamps in filenamess 2026-07-21 16:29:10 -04:00
legop3 0ecee03f64 top video when tabbed out... 2026-07-19 23:48:03 -04:00
legop3 90d4f778a5 SLOP ANALYTICS!! 2026-07-19 22:43:56 -04:00
legop3 b261a4bfa2 Merge pull request #17 from legop3/aspectratioing
forgot to leave branch lole
2026-07-19 20:56:36 -04:00
legop3 dd1fd1e167 forgot to build 2026-07-19 20:54:46 -04:00
legop3 eba4b1dc1d add realtime upload/download host stats 2026-07-19 20:52:50 -04:00
legop3 cacd125fcb chat history and other stuffs, light commands replay fixes 2026-07-18 13:10:08 -04:00
legop3 8a4162683f snapshot fixes 2026-07-18 03:22:01 -04:00
legop3 387a5f47d7 oooopes 2026-07-18 00:13:04 -04:00
legop3 5b6947d92c wording adjust :3 :3 :3 2026-07-18 00:12:47 -04:00
legop3 cd8f8816c9 interinstance ui improvements 2026-07-18 00:09:51 -04:00
legop3 b86eec88f8 trying to fix zoom stopping camera 2026-07-17 23:33:46 -04:00
legop3 512adfc1e0 wawa 2026-07-17 23:25:03 -04:00
legop3 fe33f27bd0 bwah 2026-07-17 23:20:44 -04:00
legop3 afe8ffc62e ptz control updates 2026-07-17 23:06:12 -04:00
legop3 4e6e9e3021 new themeses!! 2026-07-17 21:01:48 -04:00
legop3 f9461433af better um interinstance ui um stuff yeah lole 2026-07-17 17:38:04 -04:00
legop3 b7d421c489 slop 2026-07-17 15:13:25 -04:00
legop3 c6b2843150 slop 2026-07-17 15:04:37 -04:00
legop3 b451849c02 slop 2026-07-17 15:04:31 -04:00
legop3 955f6f213d slop 2026-07-17 14:38:47 -04:00
legop3 c9842d7ba5 adjust 2026-07-17 14:28:44 -04:00
legop3 d7fb15d891 slopcurrent 2026-07-17 14:20:06 -04:00
legop3 1cd0e05b4a Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-07-17 13:21:24 -04:00
legop3 7927768731 ad bb worker to ignore 2026-07-17 13:21:16 -04:00
legop3 d9cb0c76b6 Merge pull request #16 from legop3/wiifit
Wiifit
2026-07-17 02:18:33 -04:00
legop3 351cb24458 slop 2026-07-17 02:15:47 -04:00
legop3 679563862d slop 2026-07-17 02:12:03 -04:00
legop3 8655cde0f1 slop 2026-07-17 01:55:59 -04:00
legop3 12090f23be slop 2026-07-17 01:22:27 -04:00
legop3 557b4b81a2 slop 2026-07-17 01:04:21 -04:00
legop3 0add90714b slop 2026-07-17 00:51:24 -04:00
legop3 fe64ec7758 slop 2026-07-17 00:14:43 -04:00
legop3 10f71edaf1 slop 2026-07-17 00:06:55 -04:00
legop3 e97d4056fa slop 2026-07-16 23:47:32 -04:00
legop3 c228bb107f slop 2026-07-16 23:30:01 -04:00
legop3 06aeca660b slop 2026-07-16 23:12:09 -04:00
legop3 4bd228547a slop 2026-07-16 22:52:03 -04:00
legop3 35561495b4 slop 2026-07-16 22:35:07 -04:00
legop3 8a9205b5b7 slop 2026-07-16 22:26:38 -04:00
legop3 a6c569ada4 slop 2026-07-16 22:09:53 -04:00
legop3 0d352d326d slop 2026-07-16 22:01:18 -04:00
legop3 7bc08af160 slop 2026-07-16 21:36:44 -04:00
legop3 9177e53fbf ptz queue stuff fix 2026-07-16 19:58:52 -04:00
legop3 5be5ad3b17 add route for ptz page 2026-07-16 19:47:20 -04:00
legop3 99bc00e96b replay panel and PTZ ui improvements 2026-07-16 19:25:18 -04:00
legop3 002b174259 fix chat ack waiting for commands to finish 2026-07-16 17:47:58 -04:00
legop3 e28ccc5e66 better /display ptz operator popup 2026-07-16 17:42:55 -04:00
legop3 efae430d65 snapshot user threshold.. 2026-07-16 17:29:00 -04:00
legop3 0c9df78070 Merge pull request #15 from legop3/commandsidequest
Commandsidequest
2026-07-16 17:09:41 -04:00
legop3 9d8e22ad1e fix some wording in response to community complaints 2026-07-16 16:58:27 -04:00
legop3 385e7c25fa fixins 2026-07-16 16:45:51 -04:00
legop3 3a8a2ebb13 the big 2026-07-15 00:35:39 -04:00
legop3 96d06091ee going on a command sidequest 2026-07-14 23:47:42 -04:00
legop3 15e03e62ed page title from interinstance config name!! 2026-07-14 23:11:14 -04:00
legop3 3aa97baa4f vip only spectator option 2026-07-14 21:38:55 -04:00
legop3 017b3c69d5 spectator page selectors 2026-07-14 21:13:09 -04:00
legop3 ad7de34d6d appoint spectator access when you login from external, actually... 2026-07-14 20:42:37 -04:00
legop3 51fbee400c spectator login for exties 2026-07-14 20:32:25 -04:00
legop3 7fe5730953 idle service and lght lock improvements 2026-07-14 17:38:17 -04:00
legop3 0d6b4d68de bandwidth savings configs 2026-07-14 17:04:08 -04:00
legop3 1c401ff90a label adjustments 2026-07-14 14:47:46 -04:00
legop3 f6b9fa798e ptz operator in /display 2026-07-14 14:32:25 -04:00
legop3 f667bbce53 tryina make mini not reload stuff.. 2026-07-14 13:34:12 -04:00
legop3 f480e01bf7 dont replace mmtx config 2026-07-14 01:23:11 -04:00
legop3 e2e94da656 ptz in mini and better mini 2026-07-13 18:52:37 -04:00
legop3 8ee680ce9f let everyone make ptz presets.. .. .. .. .. . . . . 2026-07-13 17:39:13 -04:00
legop3 be37a39291 oitercurrent 2026-07-13 16:21:05 -04:00
legop3 af484f5099 oitercurrenting 2026-07-13 16:17:36 -04:00
legop3 5d8cb48fd0 update all rovers buttone 2026-07-13 16:03:51 -04:00
legop3 c742fa1c81 run self update as systemd run 2026-07-13 15:49:09 -04:00
legop3 6dc067580d reboot on self update finally 2026-07-13 15:41:17 -04:00
legop3 d9e6317220 slower iframes 2026-07-13 15:34:44 -04:00
legop3 f969e50772 Merge pull request #14 from legop3/ptz
Ptz
2026-07-13 14:55:09 -04:00
legop3 7d3f702e32 lower neolink volume? 2026-07-12 19:50:05 -04:00
legop3 5f3206a065 server gtts installer stuff 2026-07-12 19:47:00 -04:00
legop3 411313b21b noodles 2026-07-12 18:07:26 -04:00
legop3 fa92726e9c installer fix 34343434 2026-07-12 18:01:32 -04:00
legop3 30b8867b3a ptztts? 2026-07-12 17:51:54 -04:00
legop3 e254eea9e4 bwaha 2026-07-12 15:36:48 -04:00
legop3 60eacf982c aeaeawa 2026-07-12 14:55:21 -04:00
legop3 23108241f1 ratelimit slop 2026-07-12 14:46:12 -04:00
legop3 cc525afe20 hopefully just bad option.. . .. .. .. .. .. .. . 2026-07-12 14:34:42 -04:00
legop3 a5884d9eac ugh.. logigng... 2026-07-12 14:30:10 -04:00
legop3 0fc4973cb7 hopefully fix ptz stability isues 2026-07-12 14:19:01 -04:00
legop3 7dfdf62c94 status betterify 2026-07-12 13:35:42 -04:00
legop3 7286c5b36c presetses 2026-07-12 13:19:36 -04:00
legop3 4360e9ca03 gooeygooey 2026-07-12 12:58:17 -04:00
legop3 dd0ba60d49 peteze 2026-07-12 12:50:38 -04:00
legop3 b5cb9bc8e4 boble 2026-07-12 02:25:01 -04:00
legop3 fd1b3e103d bobile 2026-07-12 02:21:13 -04:00
legop3 9732f6c080 slightly larger vido 2026-07-12 02:14:19 -04:00
legop3 2064c4196c videosize 2026-07-12 02:09:01 -04:00
legop3 2cef95e6e3 bwah 2026-07-12 01:58:46 -04:00
legop3 76318e6b36 rover over 2026-07-12 01:36:30 -04:00
legop3 09ce66e7a4 new ptz ui 2026-07-12 01:19:36 -04:00
legop3 fd1caf2df9 what is goung on 2026-07-12 00:01:06 -04:00
legop3 58410cd66b more overcirrent acjustments 2026-07-11 23:53:19 -04:00
legop3 6d4000bed7 impromptu overcurrent adjustment 2026-07-11 23:26:16 -04:00
legop3 6e63f0e19c Acknowledge use of language models in project
Added acknowledgment for assistance from language models.
2026-07-11 22:04:54 -04:00
legop3 ed24d9ea89 request message fix 2026-07-11 19:56:08 -04:00
legop3 b3141e9870 chatinpanel 2026-07-11 19:49:13 -04:00
legop3 64d6d5a601 stoatus 2026-07-11 19:13:30 -04:00
legop3 db44d23947 update idleservice so that its based on users not drivers 2026-07-11 19:06:20 -04:00
legop3 924a3c3d55 whip whep 2026-07-11 18:40:22 -04:00
legop3 4d66defae0 sapshots 2026-07-11 18:35:58 -04:00
legop3 0bb3f89472 better video ptz stuf 2026-07-11 18:25:30 -04:00
legop3 e4ada54cf4 ptsoectate 2026-07-11 18:06:12 -04:00
legop3 b393c2b2b4 move info panel to bottom cause it moves the whole column lol 2026-07-11 16:28:37 -04:00
legop3 18649deeae ffmpreg 2026-07-11 14:07:20 -04:00
legop3 6747658106 noframe 2026-07-11 14:00:48 -04:00
legop3 033a2bae43 awae 2026-07-11 13:56:26 -04:00
legop3 27dbb068be awaw 2026-07-11 13:51:55 -04:00
legop3 71706fb1b9 mobile bobile 2026-07-11 13:46:02 -04:00
legop3 65b54f01d2 gawawa 2026-07-11 13:39:08 -04:00
legop3 026e9de476 awawea 2026-07-11 13:32:15 -04:00
legop3 91bbeb6d8a awawaa 2026-07-11 13:27:03 -04:00
legop3 43e4527ad5 awaw 2026-07-11 13:17:29 -04:00
legop3 a07d532043 pull up 2026-07-11 12:38:33 -04:00
legop3 2bd6215be2 transcoding adjustments 2026-07-11 12:26:13 -04:00
legop3 e02b7a2eb7 replay temp files instead of building from the rolling buffer 2026-07-11 12:16:47 -04:00
legop3 10a586e5d0 ptzreplay 2026-07-11 12:01:21 -04:00
legop3 775dd7b830 low quality ptz snapshots 2026-07-11 04:11:28 -04:00
legop3 f2d3567978 IR controls 2026-07-11 03:59:34 -04:00
legop3 10121650de i give up 2026-07-11 03:53:39 -04:00
legop3 9b875aedcb why?? 2026-07-11 03:52:08 -04:00
legop3 6d685c26ba what. 2026-07-11 03:51:11 -04:00
legop3 dd8e87fda7 oops... numbers.. 2026-07-11 03:49:34 -04:00
legop3 bf3ce9a28a spotlite 2026-07-11 03:48:12 -04:00
legop3 0c0b55fe88 unmute me 2026-07-11 03:33:19 -04:00
legop3 c06ac6bc20 oddiopus 2026-07-11 03:27:47 -04:00
legop3 8ec9ecc8d4 fasterrr 2026-07-11 03:06:42 -04:00
legop3 02599a44e4 ugh. re-encode h264.. 2026-07-11 02:54:17 -04:00
legop3 4b8aa67c32 zoomfixe 2026-07-11 02:29:41 -04:00
legop3 0e5f76fb2f awa 2026-07-11 02:22:13 -04:00
legop3 3af74870a5 fixe 2026-07-11 01:09:26 -04:00
legop3 aee1a9d563 pete 2026-07-11 00:38:05 -04:00
legop3 b3001cf0a3 esm cjs blah blah blah 2026-07-10 23:23:38 -04:00
legop3 d777e3a48e ptzwawa 2026-07-10 23:20:09 -04:00
legop3 ee393adc8e slopping 2026-07-10 23:03:31 -04:00
legop3 c406ace339 planing 2026-07-10 00:57:10 -04:00
legop3 6a31d8bc35 configurable discord prefix! yay 2026-07-10 00:50:19 -04:00
legop3 a6f6ccf079 optional but always on transfer 2026-07-08 12:53:39 -04:00
legop3 5d60544904 slop glorping alsa device options for laptop only 2026-07-07 21:41:00 -04:00
legop3 3a40a65d46 change interinstance mode wording 2026-07-07 12:41:01 -04:00
legop3 f15ace85f6 protect overcurrent faster because of faster rover wheel rover over rover 2026-07-07 12:31:21 -04:00
legop3 656bf90e7f wheel speed sensors and wheel layer rework 2026-07-07 12:21:08 -04:00
legop3 2d75935e65 dont send room cam frames on subscription 2026-07-07 11:36:27 -04:00
legop3 42c248e298 Merge pull request #13 from legop3/fix-laptoprover-audio
Fix laptoprover tts and horn including gtts
2026-07-07 00:34:03 -04:00
legop3 55e8235b02 Keep laptop Google TTS changes out of Pi profile 2026-07-07 00:23:50 -04:00
legop3 77de628c0b Restore Pi Google TTS asset behavior 2026-07-07 00:23:29 -04:00
legop3 f31b21559c Add laptop-only Chrome TTS daemon 2026-07-07 00:23:06 -04:00
legop3 f7514e71cc Restore Pi Chrome TTS daemon unchanged 2026-07-07 00:22:47 -04:00
legop3 f4683cd47d Install GCC runtime for laptop Chrome TTS 2026-07-07 00:14:45 -04:00
legop3 2beb1498fa Preload compiler runtimes for Chrome TTS 2026-07-07 00:14:33 -04:00
legop3 d349df2432 Share Google TTS asset installer with laptop profile 2026-07-07 00:01:51 -04:00
legop3 11340bf3f6 Make laptop ALSA routing match Pi rover 2026-07-07 00:01:26 -04:00
legop3 e6c4931210 Make Debian laptop audio setup appliance-like 2026-07-07 00:01:13 -04:00
legop3 8f0ac358d6 ui adjustments 2026-07-06 21:52:20 -04:00
legop3 4204a66549 ui adjustments 2026-07-06 20:13:45 -04:00
legop3 a8bff428c2 interinstance styling changes yay 2026-07-06 19:10:26 -04:00
legop3 69b49ae1d6 inter-instance UI redo 2026-07-06 15:58:40 -04:00
legop3 07ad43f42f private rover security! and styling updaes 2026-07-06 15:26:43 -04:00
legop3 f9f87c00d3 inter-instance! 2026-07-06 15:17:24 -04:00
legop3 6f6325f477 plannings 2026-07-05 23:37:34 -04:00
legop3 0b3c7869af inter-instance plannings 2026-07-05 23:27:26 -04:00
legop3 b526beb712 driver removal information finaly! 2026-07-05 22:45:38 -04:00
legop3 df22ac6d81 plannings 2026-07-05 22:12:28 -04:00
legop3 6c06275c6d Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-07-05 21:51:35 -04:00
legop3 3aea6d4766 private rover virtual wall changes 2026-07-05 21:51:33 -04:00
legop3 3e632ac607 Remove virtual wall support task for private rovers
Removed the task for adding virtual wall support for private rovers.
2026-07-05 18:58:53 -04:00
legop3 d77ec54bc9 virtual wall private rover safety 2026-07-05 14:57:26 -04:00
legop3 40e8adf15a big overhaul for server and webui feature matching, things default to disabled and disappear from UI when disabled. 2026-07-05 14:42:43 -04:00
legop3 29bf4cc5d2 plannings 2026-07-05 13:18:39 -04:00
legop3 b083938338 light lock rs command 2026-07-04 21:07:13 -04:00
legop3 5cade7a941 Merge pull request #12 from legop3/laptoprover
Laptoprover
2026-07-04 20:24:17 -04:00
legop3 8aaffacc2a plannings 2026-07-04 20:20:15 -04:00
legop3 00277667d6 Update wikiUrl for Green Ball Container 2026-07-04 15:36:47 -04:00
legop3 83a6910c25 Add new entity 'o009' to barcode registry 2026-07-01 13:19:13 -04:00
legop3 ac8be3c4b5 installer splitup and laptop alsa stuff 2026-07-01 12:49:23 -04:00
legop3 295d01f7cc full speed turbo i guess.... 2026-07-01 01:48:39 -04:00
legop3 6ad7701b8f video publisher more options 2026-07-01 00:03:55 -04:00
legop3 282cb3e135 debian-laptop 2026-06-30 23:34:05 -04:00
legop3 d8e63bdf2e new default speeds because faster rovers 2026-06-30 22:48:46 -04:00
legop3 fa4852b93c Merge pull request #11 from legop3/laptoprover
Laptoprover
2026-06-30 22:08:00 -04:00
legop3 37b8f71944 didnt build roverd 2026-06-30 20:22:31 -04:00
legop3 31eacea7bc config reshape 2026-06-30 20:17:43 -04:00
legop3 2eb6c00f9c fix private rover requests hopefully! 2026-06-30 19:34:35 -04:00
legop3 d10a321759 plannings 2026-06-30 19:21:17 -04:00
legop3 0cc40b7608 precision camera stuff 2026-06-29 21:06:21 -04:00
legop3 79be3e1583 improvements and bug fixes 2026-06-29 20:19:24 -04:00
legop3 02df826eb4 queue fixes and admin force improvements 2026-06-29 12:00:29 -04:00
legop3 368ccf363d add brick 2026-06-29 11:31:28 -04:00
legop3 58a10371b0 gignore 2026-06-29 02:20:57 -04:00
legop3 77f2b03741 gah 2026-06-29 02:20:41 -04:00
legop3 f118f6456a better buttonboxing 2026-06-29 02:18:53 -04:00
legop3 8843bd6acf todoing 2026-06-29 01:57:17 -04:00
legop3 c5c3d5b8f5 adjusting colors 2026-06-28 22:58:33 -04:00
legop3 8f2a4dbb8e topdown reworkie 2026-06-28 21:42:18 -04:00
legop3 78fc891cb9 database admin yay 2026-06-28 20:17:58 -04:00
legop3 5fca14bef5 todoing 2026-06-28 19:58:34 -04:00
legop3 622724224a source mapping 2026-06-28 15:45:10 -04:00
legop3 4ee4f7d06e laser locking and idle 2026-06-27 18:06:24 -04:00
legop3 0cfc16528b fixed srt stream url stuff 2026-06-27 16:18:55 -04:00
legop3 8e322ed57b headlight rework and laser addition 2026-06-27 15:57:47 -04:00
legop3 3c1b1dab6e here goes nothin' 2026-06-27 04:23:58 -04:00
legop3 0172ea5150 audio stufs 2026-06-27 02:39:31 -04:00
legop3 d2007976b0 tuning audio publisher for latency, turning gain down 2026-06-26 15:06:23 -04:00
legop3 b50e8bba5f forgot to build... 2026-06-26 13:51:00 -04:00
legop3 274fe279d8 trying stereo audio! 2026-06-26 13:47:23 -04:00
legop3 c2224d00e3 midier slope 2026-06-26 01:19:08 -04:00
legop3 e664402528 midi awawa slopcoding 2026-06-26 00:55:29 -04:00
legop3 5634004ebd move neato and lift into activities 2026-06-23 12:36:21 -04:00
legop3 0a351b9a46 fixing idle skips no longer happening! 2026-06-22 16:05:14 -04:00
legop3 988c387196 video filter alerts 2026-06-21 23:05:50 -04:00
legop3 9c5468ed09 better alertfeed! 2026-06-21 22:39:58 -04:00
legop3 a769974626 fix chat typing stuff and alert feeder 2026-06-21 17:00:12 -04:00
legop3 49bd8acf7b google tts defaults! 2026-06-21 16:44:32 -04:00
legop3 9cf71e8df3 duplicate tab protection 2026-06-21 16:21:25 -04:00
legop3 e95eeeb526 fixe? 2026-06-20 00:51:35 -04:00
legop3 e6c16c3af9 better commanding and bridging slopping 2026-06-20 00:21:55 -04:00
legop3 9cf44b316d show original chat message 2026-06-19 23:26:26 -04:00
legop3 f0a7d72f94 better discord commands, rs commands should work in chat 2026-06-19 23:15:14 -04:00
legop3 bd857e6387 button 2026-06-19 22:09:04 -04:00
legop3 51b53cc2d0 button 2026-06-19 22:01:19 -04:00
legop3 8353d253ce button 2026-06-19 21:58:58 -04:00
legop3 da1d4bf0d5 wiki link button 2026-06-19 21:55:44 -04:00
legop3 2ead99fb70 wiki links for barcodes 2026-06-19 21:46:55 -04:00
legop3 36bf5826b9 better umm.yeah 2026-06-19 20:18:36 -04:00
legop3 eec009c485 scanquest updates 2026-06-19 17:31:22 -04:00
legop3 a5e54bfbf2 removeremove 2026-06-19 17:11:42 -04:00
legop3 36ff14824e remove comparisons, move panel 2026-06-19 17:06:57 -04:00
legop3 3bad454e0d roverdometer 2026-06-19 16:37:47 -04:00
legop3 39bb53104e descripting 2026-06-19 03:37:45 -04:00
legop3 eb633c0659 badbadbad 2026-06-19 03:26:52 -04:00
legop3 302079eadf updating game colors 2026-06-19 03:23:03 -04:00
legop3 2f5f18fa6d style is my name 2026-06-19 03:14:12 -04:00
legop3 56227d6500 restylinh 2026-06-19 03:10:25 -04:00
legop3 db8dc04b8c restyling andalytics 2026-06-19 03:00:42 -04:00
legop3 c7f5cb68f4 MOREE!!!! 2026-06-19 01:22:42 -04:00
legop3 ea8e027be9 more (modular local offline not selling data) analytics! 2026-06-19 01:03:47 -04:00
legop3 c7e811a957 barcode game colors! 2026-06-19 00:03:19 -04:00
legop3 61cb92d72b ovseser fuxzy search 2026-06-18 23:42:13 -04:00
legop3 8a556a3634 overseer disableable 2026-06-18 23:26:16 -04:00
legop3 80f1f82d6e new game! and better points balancing too 2026-06-18 22:46:59 -04:00
legop3 e3d66cc5f6 longer scanquest timers 2026-06-18 22:29:15 -04:00
legop3 c598e25019 barcode gamings 2026-06-18 22:01:10 -04:00
legop3 d3765b7d8f barcode games bot 2026-06-18 21:33:26 -04:00
legop3 df16c84755 update barcode registry 2026-06-18 21:08:55 -04:00
legop3 b7ff447fd4 better barcode games 2026-06-18 20:47:02 -04:00
legop3 3bb31522c3 even more more barcode game stuff 2026-06-18 20:27:41 -04:00
legop3 7e30a856a8 more barcode game stuff 2026-06-18 20:13:07 -04:00
legop3 0af9d560e4 barcode games! 2026-06-18 19:40:09 -04:00
legop3 0c16e5cd11 barcoding 2026-06-18 19:27:37 -04:00
legop3 82eff49d83 promp 2026-06-18 16:47:00 -04:00
legop3 678f968b7c promp 2026-06-18 16:04:39 -04:00
legop3 5d178e745c oops! old analytics crap fix! 2026-06-18 15:07:33 -04:00
legop3 7248af47d2 build with new analytics stuffs 2026-06-18 02:35:58 -04:00
legop3 e7a2abeb9b repo cleanup! 2026-06-18 02:33:06 -04:00
legop3 5d2eda10c7 simplifying analytics 2026-06-18 02:31:21 -04:00
legop3 73928c60d6 Load analytics tags from config during Vite build 2026-06-18 02:29:23 -04:00
legop3 a047e88646 Inject analytics tags from config 2026-06-18 02:29:13 -04:00
legop3 95e9ebff0c Move analytics tags to webui config 2026-06-18 02:28:42 -04:00
legop3 8e0439392f realized i can set it to rover otter land only 2026-06-18 02:20:36 -04:00
legop3 594d081137 rebuildeded 2026-06-18 02:16:05 -04:00
legop3 279b52724d promp 2026-06-18 01:33:45 -04:00
legop3 19049cdd1c promp 2026-06-18 00:28:34 -04:00
legop3 e73cdbe955 promp 2026-06-18 00:06:41 -04:00
legop3 fd890f4c4f promp 2026-06-17 23:41:16 -04:00
legop3 b8e9307858 promp 2026-06-17 22:56:32 -04:00
legop3 9ae9352eca promp 2026-06-17 22:30:58 -04:00
legop3 bb7d2a4e03 Restore overseer context builder with tool results 2026-06-17 21:37:03 -04:00
legop3 d8f617493a Add overseer tool result context 2026-06-17 21:36:24 -04:00
legop3 f130bba8a8 Add overseer tool result context 2026-06-17 21:35:24 -04:00
legop3 57c128ab4d even better analytics config stuffs 2026-06-17 21:14:22 -04:00
legop3 6118033abc debugging 2026-06-17 21:01:49 -04:00
legop3 404e648d3a forgot to buildio! 2026-06-17 21:00:25 -04:00
legop3 7666c3c41b split analytics into separate file for better configurations 2026-06-17 20:59:46 -04:00
legop3 beb43164a4 move otterlytics to / only (inside main app) 2026-06-17 20:36:28 -04:00
legop3 5fa0051bd3 umami recording link script yeah wooo 2026-06-17 19:57:12 -04:00
legop3 ae28bac0ac add otterlytics! 2026-06-17 19:49:36 -04:00
legop3 7799eafb4c promp 2026-06-17 19:19:37 -04:00
legop3 ae72e359bd promp 2026-06-17 19:19:21 -04:00
legop3 3caf3fd362 promp 2026-06-17 19:16:38 -04:00
legop3 e8fa7b39eb promp 2026-06-17 14:47:52 -04:00
legop3 985e46524d promp 2026-06-17 13:07:06 -04:00
legop3 2c2d3d7756 promp 2026-06-17 02:06:11 -04:00
legop3 824e1b1441 promp 2026-06-17 01:33:47 -04:00
legop3 0e2784859e promp 2026-06-16 01:19:23 -04:00
legop3 a77b221c11 promp 2026-06-16 01:18:35 -04:00
legop3 027f7cfc93 promp 2026-06-16 01:07:57 -04:00
legop3 4a6fa9b701 promp 2026-06-16 00:58:57 -04:00
legop3 29455c8913 promp 2026-06-15 23:47:04 -04:00
legop3 344e9cdf47 promp 2026-06-15 23:36:14 -04:00
legop3 65d0b6bbd9 promp 2026-06-15 22:24:04 -04:00
legop3 62cbcddd58 promp 2026-06-15 22:14:37 -04:00
legop3 5a3004add1 promp 2026-06-15 21:36:22 -04:00
legop3 55787f2629 promp replacement 2026-06-15 21:17:56 -04:00
legop3 959541a2e4 promp 2026-06-15 21:15:52 -04:00
legop3 948397a8e1 promp 2026-06-15 20:48:06 -04:00
legop3 883678f942 prromp 2026-06-15 19:06:35 -04:00
legop3 c8e63bcae1 promp 2026-06-15 18:35:35 -04:00
legop3 f11fc5dc60 Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-06-15 17:59:52 -04:00
legop3 84378f915e use default temp for ollama model 2026-06-15 17:59:50 -04:00
legop3 37701e3bba Update Discord ping reward goal to 9000 2026-06-15 16:11:09 -04:00
legop3 630234fab4 Change goal for discordPingEveryone reward to 20000
Updated the goal for the discordPingEveryone reward.
2026-06-15 16:10:16 -04:00
legop3 74810289c2 put prompt back to old one for new model testing 2026-06-15 12:50:56 -04:00
legop3 34692dc974 gayverseer 2026-06-15 03:53:05 -04:00
legop3 b9b3328105 make stalker ping more expensive 2026-06-14 01:23:59 -04:00
legop3 619d334758 add activities tab, make replay popup smaller and muted 2026-06-13 21:53:12 -04:00
legop3 61ace6e7c4 server generated scanner voices! 2026-06-13 17:53:52 -04:00
legop3 bddff1e67f adding barcodesses. piper slop tts 2026-06-13 17:37:22 -04:00
legop3 d28d37575c wasm slop tts 2026-06-13 17:24:34 -04:00
legop3 880ebfefd2 adding more barcode objects 2026-06-13 16:54:29 -04:00
legop3 3fec97a638 adding more barcode objects 2026-06-13 16:48:11 -04:00
legop3 764befa57d giving up on making the notch my problem! 2026-06-12 14:45:40 -04:00
legop3 9775ee06f4 i hate apple i hate apple 2026-06-12 14:44:40 -04:00
legop3 87dc70d11d iphone safe area fixes yess 2026-06-12 14:40:42 -04:00
legop3 033bafeead mobile controls fixes 2026-06-12 14:35:45 -04:00
legop3 3efb31caae slopfixing / issue 007 2026-06-12 14:02:27 -04:00
legop3 01a0b112a1 slopfixing / issue 006 2026-06-12 13:50:28 -04:00
legop3 0a6228cb83 slopfixing / issue 005 2026-06-12 13:28:41 -04:00
legop3 bcd54c28e1 fixeses 2026-06-12 12:40:00 -04:00
legop3 cc06709674 slopfixing / issue 004 2026-06-12 12:33:00 -04:00
legop3 dc193d09db make logs opt-in and remove them from / 2026-06-12 11:53:41 -04:00
legop3 c0050498b2 slopfixing / issue 002 2026-06-12 02:19:08 -04:00
legop3 be8c3d7b29 slopfixing / issue 001 2026-06-12 01:43:39 -04:00
legop3 ac1ffa1cd5 Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-06-12 01:02:25 -04:00
legop3 d4d27cd9d3 more performance sloptesting 2026-06-12 01:01:53 -04:00
legop3 6d813179a4 make ping everyone be 10k for next time! 2026-06-11 15:50:40 -04:00
legop3 3fa66c4537 Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-06-11 15:19:57 -04:00
legop3 6656e6271c docs WIP 2026-06-11 15:19:06 -04:00
legop3 6bec6aee1a performance slopping but actually very informative 2026-06-11 14:07:28 -04:00
legop3 4a213add69 docs WIP 2026-06-10 19:52:34 -04:00
legop3 ce133b2aa1 docs WIP 2026-06-10 19:34:40 -04:00
legop3 cb5b58666c mobile reorganizations 2026-06-10 15:17:28 -04:00
legop3 4fd44d6ad6 more tweaks 2026-06-10 14:44:23 -04:00
legop3 426fd3e7c4 mobile controls fixes hopefully 2026-06-10 14:30:41 -04:00
legop3 bcbd5d03c7 replacing the joystick for mobile! 2026-06-10 13:53:27 -04:00
legop3 8d90a29345 server restart stuck fixes 2026-06-10 13:16:57 -04:00
legop3 5770dc8849 more objects yay 2026-06-10 12:32:53 -04:00
legop3 717a71487c better mobile joystick? 2026-06-10 03:53:16 -04:00
legop3 9826d4245f buncha stuff, charging complete sounds, room display button feedback, etc 2026-06-10 01:46:03 -04:00
legop3 2ce2f23b0a voice setup slopcoding 2026-06-09 15:18:23 -04:00
legop3 2d0e883c97 voice updates and databasing 2026-06-09 15:01:11 -04:00
legop3 de34f1b0a2 female tts 2026-06-09 14:52:47 -04:00
legop3 a702db3fab page flash 2026-06-09 14:45:28 -04:00
legop3 5b6c47b917 scanner page simplifications 2026-06-09 14:42:54 -04:00
legop3 4c9219ddd6 rover label augh lol oh noooo 2026-06-09 14:36:42 -04:00
legop3 0932ea5db7 track barcode registry for easier updating 2026-06-09 14:31:31 -04:00
legop3 5f00d8c715 barcode scanner beginnings 2026-06-09 14:27:48 -04:00
legop3 5dca976f97 larger chat scalee!!! and chat row fixes too :3 2026-06-08 21:18:53 -04:00
legop3 9d36efb847 larger chat, chat icon fixes too finally 2026-06-08 21:07:39 -04:00
legop3 8c121c0925 scaling update 2026-06-08 21:03:59 -04:00
legop3 d2565eaf40 crash fix 2026-06-08 20:59:58 -04:00
legop3 58029fd3a1 forgot to add route rerouter 2026-06-08 20:56:08 -04:00
legop3 7d41e0ae11 /display page woooo 2026-06-08 20:51:51 -04:00
legop3 031e23103f chat bridge command fix lol AND chat box resizing!!! 2026-06-07 22:27:34 -04:00
legop3 45f7efa907 smaller social icons 2026-06-07 20:32:03 -04:00
legop3 48119dffdf change timerses 2026-06-07 18:53:56 -04:00
legop3 d659cbb522 autoclose 10s after video over 2026-06-07 18:51:25 -04:00
legop3 503394f1f0 move replay info line to above 2026-06-07 18:37:11 -04:00
legop3 a994759eb5 replay popups on spectator page 2026-06-07 17:39:31 -04:00
legop3 87473fc424 more layout tweaking 2026-06-07 17:30:43 -04:00
legop3 dde4ac45c7 change layout of replay panel 2026-06-07 17:26:24 -04:00
legop3 5fe7197c0b fix 2026-06-07 17:21:38 -04:00
legop3 e4a818b490 popupaboveinsteadofcovering heheeee 2026-06-07 17:15:36 -04:00
legop3 b2bd3a5e41 better popuping vs not 2026-06-07 17:02:54 -04:00
legop3 3cff250ba0 better bettter replayses 2026-06-07 16:39:50 -04:00
legop3 a15f0697d5 identity system in /mini aswell 2026-06-07 16:19:18 -04:00
legop3 124cdc0c64 spectator nicknames, overseer common issue filtering 2026-06-07 15:21:42 -04:00
legop3 097d23dc66 oops messed up order of 2026-06-07 12:36:29 -04:00
legop3 a7246120cb 2 rows on mobile 2026-06-07 12:31:44 -04:00
legop3 661a4e0f7c 2 rows was bad 2026-06-07 12:17:23 -04:00
legop3 5ac7bd4370 chat panel fixup finally 2026-06-07 11:59:00 -04:00
legop3 8356d37364 yaya 2026-06-07 04:34:27 -04:00
legop3 adedc945f0 MOAR 2026-06-07 04:32:03 -04:00
legop3 0e133e08a6 insane averaging becayse 2026-06-07 04:28:23 -04:00
legop3 7b693e259f increase the averagings 2026-06-07 04:24:26 -04:00
legop3 06f4531bbf averaging and sampling and stuff a 2026-06-07 04:22:16 -04:00
legop3 4efc2be646 mesh um 2026-06-07 04:09:35 -04:00
legop3 c636b41cbc dont make it always get the actual thingy perfect 2026-06-06 17:46:27 -04:00
legop3 b21acc7f19 overseer light controls 2026-06-06 17:23:57 -04:00
legop3 889f660f3e remove neato plsy sound and update user pings 2026-06-06 16:08:45 -04:00
legop3 4bca6273b4 kinect stuff v1 2026-06-06 13:10:18 -04:00
legop3 46c9b8aa43 overser memory viewer! 2026-06-06 03:04:43 -04:00
legop3 353481040b promp 2026-06-06 02:37:21 -04:00
legop3 908776a365 todoing 2026-06-06 01:14:34 -04:00
legop3 229fe5411a better chat pfp imageses 2026-06-05 21:11:28 -04:00
legop3 c097d94ba8 rover self updating! 2026-06-05 15:09:10 -04:00
legop3 870de4f135 change tts limit to 30 seconds 2026-06-05 14:29:24 -04:00
legop3 41b59058bc better RGB light stuff, simpler on the frontend. 2026-06-05 14:02:05 -04:00
legop3 0fe060cd22 swap favicon for the gay one 2026-06-05 13:40:32 -04:00
legop3 094220303f rename google tts to clarify that its local 2026-06-05 03:15:57 -04:00
legop3 bc4088bb2c promp and todoing 2026-06-05 02:48:09 -04:00
legop3 47586591af overseer fixes 2026-06-05 02:08:03 -04:00
legop3 9a8604ea82 remove message length limit 2026-06-05 00:57:59 -04:00
legop3 e9f41e6d62 promp 2026-06-04 13:12:24 -04:00
legop3 ef9c52b2bf promp 2026-06-04 13:01:29 -04:00
legop3 8e9fbb3ecb promp 2026-06-04 12:48:45 -04:00
legop3 d545a4abcf simplicity... 2026-06-03 14:42:43 -04:00
legop3 9f3cd5b8d0 new home assistant light buttons yay 2026-06-03 14:38:09 -04:00
legop3 d6a2c3e0fc completely making it worse loll 2026-06-03 13:23:00 -04:00
legop3 ffa6679cfe no raw making it crunchy?? 2026-06-03 13:18:08 -04:00
legop3 19680b2ae4 whaya 2026-06-03 13:14:01 -04:00
legop3 d87030b46e publisher tweakings 2026-06-03 13:10:27 -04:00
legop3 22382c3f14 video publisher tweakings 2026-06-03 13:06:41 -04:00
legop3 51863c4d11 unslot placeholder data 2026-06-03 12:22:53 -04:00
legop3 dd7e685934 pi stats from roverd to webui slop 2026-06-03 12:14:47 -04:00
legop3 290985bf47 settings UI reworkings 2026-06-02 13:35:46 -04:00
legop3 d1244d587f video color filters 2026-06-02 12:57:55 -04:00
legop3 98156676ee rover labels and theme tweakings 2026-06-02 02:44:47 -04:00
legop3 e1f8000cce cardframe coloring adjustments and such 2026-06-02 00:19:39 -04:00
legop3 33cba41abb oops. didnt build hehe 2026-06-01 23:22:31 -04:00
legop3 56607f41ec LOTS OF STYLING STUFF FINALLY THAT I HAD TO DO FINALYL AAUUFH 2026-06-01 23:21:44 -04:00
legop3 2e83a142ec crashing lol 2026-06-01 21:53:59 -04:00
legop3 b96ae5f553 user alerts channel redo 2026-06-01 21:50:19 -04:00
legop3 5e3a6a2851 time expiration private requests 2026-06-01 20:52:58 -04:00
legop3 af5ddfb11d private rover request fixes finally 2026-06-01 19:53:17 -04:00
legop3 d205d3a05d pride gay theme yay 2026-06-01 16:50:44 -04:00
legop3 12cd90a3b0 private rover replays for those who are allowed the luxury of using them when closed 2026-06-01 14:04:34 -04:00
legop3 292325d85f no more nickname form 2026-06-01 13:15:51 -04:00
legop3 ac93d3227b chrome tts 2026-06-01 00:56:01 -04:00
legop3 e108eaa4eb clean up connection pillio 2026-05-29 18:34:44 -04:00
legop3 9daab1203f exempt spectators oops... 2026-05-28 22:35:09 -04:00
legop3 a3d709236c dead socket kicking and connection info pill 2026-05-28 22:05:18 -04:00
legop3 94ef97f5bb switch to global cooldown, tracking per user is useless i realized lol 2026-05-28 17:34:10 -04:00
legop3 955b613527 reboot your own rover 2026-05-28 16:12:42 -04:00
legop3 6dfc30d1f6 overseer configurables 2026-05-28 03:03:10 -04:00
legop3 c84724c1b6 water my otter 2026-05-28 01:59:17 -04:00
legop3 c1a2a3465f Merge pull request #10 from legop3/cardrewoek
Cardrewoek
2026-05-27 22:48:42 -04:00
legop3 48b87b1127 change chat card title 2026-05-27 22:44:56 -04:00
legop3 796613876b some more social button changes 2026-05-27 00:28:17 -04:00
legop3 742232b882 overseer improvements and new social buttones 2026-05-26 23:58:23 -04:00
legop3 f56d865c8e move nickname entry to inside chat panel 2026-05-21 22:33:47 -04:00
legop3 7e7b07083a rover based colors! 2026-05-21 20:49:01 -04:00
legop3 d72bc0db03 removed title counters finally!!! 2026-05-21 03:06:33 -04:00
legop3 e9989da71a colors!!! 2026-05-21 03:02:29 -04:00
legop3 331302da01 pre cardcolor 2026-05-21 02:42:44 -04:00
legop3 bfd1a94030 beginning of my ideases 2026-05-21 01:57:59 -04:00
legop3 8727555788 overseer off when no one online 2026-05-21 00:56:54 -04:00
legop3 b62af19418 slight word change 2026-05-21 00:04:56 -04:00
legop3 4af93fe05a overseer vote panel improvements 2026-05-21 00:02:16 -04:00
legop3 f9f2e1e2ed FIXATYPOLOL 2026-05-20 23:29:10 -04:00
legop3 78c7e44d63 promp 2026-05-20 01:32:22 -04:00
legop3 ddb03bc809 no tools only messages !!! 2026-05-20 01:31:35 -04:00
legop3 2da58920c4 promp and clear command 2026-05-19 23:19:49 -04:00
legop3 1e5f282a6a promp 2026-05-19 22:32:37 -04:00
legop3 064aaee76c fullscreen prompt cookie saving, and more... 2026-05-19 21:52:03 -04:00
legop3 3a2c1bee35 spectator fix 2026-05-19 21:31:32 -04:00
legop3 e11361b5d5 awawawa 2026-05-19 21:29:51 -04:00
legop3 03929822e6 awawa 2026-05-19 21:27:53 -04:00
legop3 3ce9ea2cdc awaa 2026-05-19 21:22:07 -04:00
legop3 daa8942a29 overseer panel tweaking 2026-05-19 21:12:57 -04:00
legop3 8c2162d918 overseer voting stuff yay! 2026-05-19 21:08:06 -04:00
legop3 ab32b0416c always show tools on spectator. rename neato locate to sound 2026-05-19 20:51:10 -04:00
legop3 3ce2bdc541 fix messed up typing row now that message row changed 2026-05-19 19:22:20 -04:00
legop3 bac957dfd6 promp 2026-05-19 19:18:24 -04:00
legop3 2ad6f5e6d4 promp 2026-05-19 18:48:33 -04:00
legop3 18c70b01c5 okay maybe 2026-05-19 18:45:49 -04:00
legop3 51d8c72ae8 ugh. 2026-05-19 18:41:55 -04:00
legop3 084dee4df9 raaahhhhhflkhdj 2026-05-19 18:28:48 -04:00
legop3 fb65926760 raaaaahhh 2026-05-19 18:26:44 -04:00
legop3 6c3ac6d22d chat line fix lole 2026-05-19 18:23:30 -04:00
legop3 4d179b4372 okay render tools above messages.. yay 2026-05-19 17:59:45 -04:00
legop3 b8d00e063f gagrarh 2026-05-19 17:57:14 -04:00
legop3 a109c49a5b tools dropdown in message row header 2026-05-19 17:52:51 -04:00
legop3 faac11e3fc promp 2026-05-19 17:49:03 -04:00
legop3 133ea3f6d2 args and no more emojis 2026-05-19 17:29:08 -04:00
legop3 f9e472c832 wording and overseer tool embeds 2026-05-19 16:51:02 -04:00
legop3 e432e3de79 replay panel tweaking.. 2026-05-19 16:13:10 -04:00
legop3 8a7be00bf6 acrashing 2026-05-18 00:03:26 -04:00
legop3 372c5dee70 scrole 2026-05-18 00:00:56 -04:00
legop3 135ee78a5d scroll fixing 2026-05-17 23:57:15 -04:00
legop3 84e5cbc787 horn scroll and lower limits!! 2026-05-17 23:51:43 -04:00
legop3 f9c4249086 Merge pull request #9 from legop3/manualdock
Manualdock
2026-05-17 23:35:50 -04:00
legop3 fa4f1f6889 boutta merge 2026-05-17 23:32:25 -04:00
legop3 c42a16362c remove directions from action button 2026-05-17 22:25:12 -04:00
legop3 bf7d40be65 new color for dock assist mode 2026-05-17 21:57:38 -04:00
legop3 3428fbd1cf restore background color changing 2026-05-17 21:51:56 -04:00
legop3 290e0efeca duh, tailwind.. 2026-05-17 21:49:52 -04:00
legop3 24f428622a forgort build 2026-05-17 21:48:45 -04:00
legop3 5593c1f129 background pls?? 2026-05-17 21:48:17 -04:00
legop3 e05f1fb4a7 backgrounding 2026-05-17 21:47:03 -04:00
legop3 03bf356de2 styling changes and disable beep boop 2026-05-17 21:45:13 -04:00
legop3 f6f985d740 fullscreen popup 2026-05-17 21:42:39 -04:00
legop3 27f31531ac refactorio 2026-05-17 21:35:33 -04:00
legop3 31f98a8e32 camera controls better takeover 2026-05-17 21:26:09 -04:00
legop3 287d6291dd realized that wont work lol cause roomba 2026-05-17 19:12:00 -04:00
legop3 3b02a97643 tune when successfully docked 2026-05-17 19:07:38 -04:00
legop3 7dc5ca1835 promp 2026-05-17 18:07:33 -04:00
legop3 553990b375 swap prompt back 2026-05-17 17:22:58 -04:00
legop3 ceb96a74bf autocharge 1 second 2026-05-17 14:49:17 -04:00
legop3 f7178eb4b6 relabel 2026-05-17 14:42:19 -04:00
legop3 13723fe8c6 wording 2026-05-17 14:25:42 -04:00
legop3 394c45000d adjusting wording 2026-05-17 14:19:09 -04:00
legop3 17f516ed0b reduce autocharge timer and change wording 2026-05-17 14:11:09 -04:00
legop3 ba5865c397 hud adjustments 2026-05-17 13:55:11 -04:00
legop3 d67c4dd815 tweaking + hud 2026-05-17 13:47:48 -04:00
legop3 74e5187bad manual docking mode real life testing 2026-05-17 13:32:21 -04:00
legop3 d326ab755a plannings 2026-05-17 03:15:55 -04:00
legop3 0b56de0c81 promp 2026-05-15 01:03:10 -04:00
legop3 384f97cdcf @everyone button box reward 2026-05-15 00:53:40 -04:00
legop3 95c2b89875 promp 2026-05-15 00:29:17 -04:00
legop3 71494da1a8 fix [BOT] [SPECTATOR] 2026-05-14 22:30:53 -04:00
legop3 7e3bc8a4f4 promp 2026-05-14 22:27:37 -04:00
legop3 5123e41ff5 50/50 splitted 2026-05-14 22:10:09 -04:00
legop3 fe91d825d6 removing neato lidar in hopes of future actual robot map access/... 2026-05-14 22:05:03 -04:00
legop3 e1a48a985a promp and replay tweaks 2026-05-14 21:41:37 -04:00
legop3 788d34801a move image to always be after name in chat row 2026-05-14 21:21:37 -04:00
legop3 6a01378fd8 promp 2026-05-14 20:58:02 -04:00
legop3 df2adcc89a promp 2026-05-14 20:25:15 -04:00
legop3 c445671016 chat row fixings ups 2026-05-14 20:16:26 -04:00
legop3 61d88c0871 vippfp 2026-05-14 20:03:08 -04:00
legop3 c487eb134d promp 2026-05-14 19:40:44 -04:00
legop3 0f27370650 promp 2026-05-14 19:21:35 -04:00
legop3 19b9f70e91 promp 2026-05-14 18:57:14 -04:00
legop3 83bd63a1cc promp 2026-05-14 18:19:52 -04:00
legop3 766e36ca6a promp 2026-05-14 17:59:34 -04:00
legop3 3c8f706046 actually allow bots through sockets oopsie ;3 2026-05-14 17:43:16 -04:00
legop3 8f96a93545 remove shy 2026-05-14 17:27:04 -04:00
legop3 bc8a13dd65 bot tag and profile images yay urls only though... 2026-05-14 16:54:13 -04:00
legop3 fa506b0970 no kitty word 2026-05-14 16:01:04 -04:00
legop3 f92cedccb9 promp 2026-05-14 15:54:25 -04:00
legop3 75cece6a59 Merge pull request #8 from legop3/hudrework
Hudrework
2026-05-14 15:45:34 -04:00
legop3 1d8972aad8 Merge branch 'main' into hudrework 2026-05-14 15:44:57 -04:00
legop3 c7aab0c21b todoing 2026-05-14 03:07:25 -04:00
legop3 f1edd0b1a4 todoing 2026-05-14 00:38:39 -04:00
legop3 579fab8334 todoing 2026-05-13 23:11:24 -04:00
legop3 52d00d18e8 snapshot fix 2026-05-13 22:47:47 -04:00
legop3 805b41905f descriptgone 2026-05-13 20:49:36 -04:00
legop3 8a05787a1d connecting to video.... 2026-05-13 20:45:25 -04:00
legop3 9436cc79f1 rarare 2026-05-13 20:39:13 -04:00
legop3 54a035417a labelchangel 2026-05-13 20:15:50 -04:00
legop3 187871edc5 bring the boys back home 2026-05-13 20:14:22 -04:00
legop3 3c9400f488 grover gaming 2026-05-13 20:10:47 -04:00
legop3 36a6ee012c awa 2026-05-13 19:55:55 -04:00
legop3 b38a81d002 fix 2026-05-13 12:35:44 -04:00
legop3 26185435b6 add word 2026-05-13 12:33:24 -04:00
legop3 e3aa907486 description popup goes away when you move now 2026-05-13 12:30:29 -04:00
legop3 794dbc9a96 tweaking of wording 2026-05-13 02:48:28 -04:00
legop3 387534e6bb longer readtime. also chat fix. also descriptions in roster 2026-05-13 02:40:01 -04:00
legop3 1b296d5010 rover descriptions 2026-05-13 02:06:47 -04:00
legop3 fb996469d8 Merge pull request #6 from thecreare/fix-typo
fix the egrereregious typo!1!!11!!111111!!!!!2
2026-05-13 00:55:06 -04:00
legop3 8ef9f7a1dc Merge pull request #7 from thecreare/fix-chat-word-breaks
Fix Fix long long words words overflowing overflowing chat chat
2026-05-13 00:54:16 -04:00
thecreare 1d19d3474f Fix long words overflowing chat 2026-05-12 23:31:20 -04:00
legop3 29e74d37b1 adjustmetns 2026-05-12 16:53:53 -04:00
legop3 48d8d573c3 gahw 2026-05-12 15:36:58 -04:00
legop3 95c715c9eb corner..., 2026-05-12 15:26:36 -04:00
legop3 a1a75a1cda ploo spacing and bigger title 2026-05-12 15:12:26 -04:00
legop3 326208ed1d tweakings 2026-05-12 15:07:37 -04:00
legop3 13c5ce3157 tweakings 2026-05-12 15:03:56 -04:00
legop3 c4f470b329 turns stuff testings 2026-05-12 14:45:03 -04:00
legop3 53ca7aca0a promp 2026-05-12 14:08:48 -04:00
legop3 dfe85723e1 promp 2026-05-12 13:18:09 -04:00
legop3 1779f47148 update default tilt speed to something more reasonable.... 2026-05-12 00:41:34 -04:00
legop3 03608f9b23 promp 2026-05-11 21:45:05 -04:00
legop3 b35a403d70 vptweak 2026-05-11 20:44:34 -04:00
legop3 58ff1e68b4 promp 2026-05-11 20:23:07 -04:00
legop3 2fb01324ed promp 2026-05-11 17:47:21 -04:00
legop3 51b153aa2b promp 2026-05-11 17:29:05 -04:00
legop3 e1eac7544a promp 2026-05-11 15:02:12 -04:00
legop3 603762a8aa neato error fix for llm 2026-05-11 14:24:48 -04:00
legop3 1f5426f110 overseer personality swap 2026-05-11 13:09:36 -04:00
legop3 3de42412dd title chaneeee 2026-05-10 19:43:28 -04:00
legop3 7148e41828 ui changes tweaks and flings. new quickstart overlay to replace help overlay. 2026-05-10 19:41:24 -04:00
legop3 e58e5503e8 lockdown audit done 2026-05-10 01:55:32 -04:00
legop3 a497c8a630 plannings 2026-05-10 01:47:40 -04:00
legop3 0141af2ed6 plannings 2026-05-10 01:34:36 -04:00
legop3 05cfe42860 scrollbaring 2026-05-10 01:22:29 -04:00
legop3 4971edbb59 teeny scrollbars 2026-05-10 01:19:25 -04:00
legop3 b2cae9bfa4 working on mobile scrollbar garbaoeage 2026-05-10 01:16:14 -04:00
legop3 def38ad5a9 brain dumping 2026-05-09 02:09:18 -04:00
legop3 e8c4ffc543 pudate webui package.json thanks crer 2026-05-08 13:26:23 -04:00
thecreare babecb0847 fix the typo 2026-05-07 18:56:33 -04:00
legop3 33f1e66b62 neato lidar antispam 2026-05-05 22:45:08 -04:00
legop3 13885fff4c promp 2026-05-04 23:17:56 -04:00
legop3 21215260ce promp 2026-05-04 23:17:39 -04:00
legop3 a99102dc2a glados lol 2026-05-04 23:06:45 -04:00
legop3 257e4d037d give neato errors and status 2026-05-04 22:59:40 -04:00
legop3 85e42851f3 promp and temp 2026-05-04 22:48:18 -04:00
legop3 49987c445f promp 2026-05-04 13:21:23 -04:00
legop3 f4eab8776f remove tools from chat meta 2026-05-04 12:36:03 -04:00
legop3 eb73ff225c promp 2026-05-04 12:17:40 -04:00
legop3 42770fbfe6 promp 2026-05-04 03:54:16 -04:00
legop3 3a9015753c promp 2026-05-04 03:33:01 -04:00
legop3 0ea96613b0 more better panel stuff and promp 2026-05-04 02:50:32 -04:00
legop3 a66a68d7eb prompsmall 2026-05-04 02:38:43 -04:00
legop3 c8685e9e0e combine metadata/promp 2026-05-04 02:32:02 -04:00
legop3 8e49a106fb promp 2026-05-04 02:22:24 -04:00
legop3 1175ea7deb promp 2026-05-04 02:20:54 -04:00
legop3 37ab5ed278 promp 2026-05-04 02:13:45 -04:00
legop3 8a059a4642 promp 2026-05-04 02:07:36 -04:00
legop3 41aff63ae6 promp 2026-05-04 02:00:13 -04:00
legop3 52addabeed promp 2026-05-04 01:50:35 -04:00
legop3 a979e8c905 promp 2026-05-04 01:39:09 -04:00
legop3 26d59b6650 promp and memry 2026-05-04 01:33:09 -04:00
legop3 d887997a5a promp 2026-05-04 01:25:58 -04:00
legop3 cf7bb5c337 promp 2026-05-04 01:03:18 -04:00
legop3 9ebf86cdfa promp 2026-05-04 00:53:57 -04:00
legop3 9504306af6 promp 2026-05-04 00:37:56 -04:00
legop3 3487fd200c promp 2026-05-04 00:29:36 -04:00
legop3 15fedc7c77 overseer v2 6 (tool actions, text chat) 2026-05-04 00:14:32 -04:00
legop3 5e2c836cf2 overseer v2 5 (real tools) 2026-05-03 23:57:36 -04:00
legop3 7eb33c9af2 overseer v2 4 2026-05-03 23:41:08 -04:00
legop3 5b48b10971 overseer v2 3 2026-05-03 23:20:09 -04:00
legop3 e97b623b43 fix old service that apparently never stops 2026-05-03 23:04:27 -04:00
legop3 906368d45e overseer v2 2 2026-05-03 23:01:01 -04:00
legop3 850f89c8ed overseer v2 1 2026-05-03 22:51:50 -04:00
legop3 32e4afdbe8 Merge pull request #5 from legop3/webuiopt
Webuiopt
2026-05-03 22:07:43 -04:00
807 changed files with 111636 additions and 8816 deletions
+16
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@@ -0,0 +1,16 @@
# Docker Build Context
# Purpose: Keeps local state, cached dependencies, and host-built artifacts out
# of the production image build context. Every required artifact is recreated
# by the Dockerfile from tracked source and lockfiles.
.git
.gitignore
**/node_modules
# Neither the legacy state directory nor the Compose-mounted replacement may
# enter an image build. This prevents credentials and backups from becoming
# image layers after an operator has started using either deployment layout.
/server/data
/data
server/public
server/src/services/kinectService/native/kinect_worker
server/src/services/balanceBoardService/native/balance_board_worker
**/*.log
+67
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@@ -0,0 +1,67 @@
# Build the exact production image on pull requests, publish branch-named images
# for development, and replace `latest` only after a successful main-branch
# push. Keeping every channel in one job prevents a second build path from
# drifting away from what servers actually download.
name: Container image
on:
pull_request:
# Every repository branch gets one moving development image. GitHub does not
# grant package-write access to untrusted fork pull requests, which remain
# build-only through the separate pull_request event above.
push:
# Repository contents are read to build the image. Package write access is used
# only by the conditional GHCR login and push steps on repository branch pushes.
permissions:
contents: read
packages: write
jobs:
image:
runs-on: ubuntu-latest
steps:
- name: Check out repository
uses: actions/checkout@v7
# Buildx supplies the cache and the explicit amd64 build used both for
# pull-request verification and publication. QEMU is intentionally absent
# because the central server image supports only linux/amd64.
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v4
# GitHub's built-in token can publish to this repository's package. Pull
# requests never authenticate to GHCR and therefore cannot publish.
- name: Log in to GHCR
if: github.event_name == 'push'
uses: docker/login-action@v4
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
# Docker's maintained metadata action converts branch names into valid
# container tags, including replacing separators such as `/`. Main gets
# only `latest`; every other pushed branch gets only its branch tag.
- name: Select image tag
id: image-metadata
uses: docker/metadata-action@v6
with:
images: ghcr.io/legop3/multiroombarover
flavor: latest=false
tags: |
type=raw,value=latest,enable={{is_default_branch}}
type=ref,event=branch,enable={{is_not_default_branch}}
# The push switch keeps pull requests build-only. Branch images are
# replaced on each successful push, just as main replaces `latest`.
- name: Build and optionally publish
uses: docker/build-push-action@v7
with:
context: .
platforms: linux/amd64
push: ${{ github.event_name == 'push' }}
tags: ${{ steps.image-metadata.outputs.tags }}
cache-from: type=gha
cache-to: type=gha,mode=max
+27 -3
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@@ -5,15 +5,39 @@ create_2_Open_Interface_Spec.txt
logs
node_modules/
__pycache__/
*.py[cod]
.pio
.vscode/
config.h
robots.json
roverd-dummy
server/config.yaml
server/package-lock.json
package-lock.json
server/data/discord-guilds.json
server/data/global-objective.json
server/data/admin-reason.json
server/data
server/data/buttonbox-state.json
server/data/barcode-tts-cache/
server/data/rover-odometers.json
server/data/mediamtx.yml
# npm lockfiles are deliberately tracked. The production image uses `npm ci`,
# so a clean GitHub checkout must contain the exact dependency resolution used
# by local builds rather than resolving a different dependency tree.
!server/data/
!server/data/barcode-registry.json
webui/src/config/analytics.jsx
webui/src/config/driverAnalytics.json
server/data/analytics.html
plans/barcodegames.txt
.gitignore
server/data/identity.sqlite
server/data/barcode-games.json
server/data/identity.sqlite-shm
server/data/identity.sqlite-wal
server/src/services/balanceBoardService/native/balance_board_worker
server/data/fleet-reports.sqlite
server/data/fleet-reports.sqlite-shm
server/data/fleet-reports.sqlite-wal
server/data/configuration.sqlite
server/data/configuration.sqlite-shm
server/data/configuration.sqlite-wal
+177
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@@ -0,0 +1,177 @@
# syntax=docker/dockerfile:1
# MultiRover Production Application Image
# Purpose: Builds the web application, Node dependencies, native hardware
# workers, and pinned runtime tools into one amd64 server image.
# Scope: Packages the main application only. Compose, host hardware access, and
# lifecycle/update control remain separate deployment concerns.
ARG FEDORA_VERSION=43
FROM fedora:${FEDORA_VERSION} AS architecture-check
ARG TARGETARCH
# The central server is currently deployed and verified only on amd64. Failing
# here avoids publishing an ARM image whose native workers and hardware paths
# have never been exercised on a real ARM server.
RUN test "${TARGETARCH}" = "amd64" || (echo "MultiRover server images support only linux/amd64." >&2; exit 1)
FROM architecture-check AS webui-build
RUN dnf install -y --setopt=install_weak_deps=False nodejs npm \
&& dnf clean all
WORKDIR /build
# Copy dependency manifests first so ordinary source edits retain the expensive
# npm cache layer. npm ci makes the checked-in lockfile the exact dependency
# source rather than resolving a new tree during image publication.
COPY webui/package.json webui/package-lock.json ./webui/
RUN --mount=type=cache,target=/root/.npm \
cd webui && npm ci
COPY webui ./webui
# Vite deliberately emits into ../server/public. Create that destination in the
# isolated builder and copy only its finished files into the runtime stage.
RUN mkdir -p server/public && cd webui && npm run build
FROM architecture-check AS server-dependencies
RUN dnf install -y --setopt=install_weak_deps=False nodejs npm gcc-c++ make python3 \
&& dnf clean all
WORKDIR /build/server
COPY server/package.json server/package-lock.json ./
# Native Node modules compile here when a matching prebuild is unavailable;
# neither the compiler nor npm's download cache is copied into the final image.
RUN --mount=type=cache,target=/root/.npm \
npm ci --omit=dev
FROM architecture-check AS native-workers
RUN dnf install -y --setopt=install_weak_deps=False \
bluez-libs-devel \
gcc-c++ \
libcap \
libfreenect-devel \
libusb1-devel \
make \
pkgconf-pkg-config \
wiiuse-devel \
&& dnf clean all
WORKDIR /build
COPY server/src/services/kinectService/native ./kinect
COPY server/src/services/balanceBoardService/native ./balance-board
# Build both hardware workers from source for the image's Fedora ABI instead of
# copying workstation binaries whose linked libraries may not match.
RUN make -C kinect \
&& make -C balance-board
FROM architecture-check AS packaged-tools
ARG MEDIAMTX_VERSION=1.15.3
ARG MEDIAMTX_SHA256=cddc98d17f23689848d5a935151264e117cfb27cee2db87b5079b19572e4b48d
ARG NEOLINK_VERSION=0.6.2
ARG NEOLINK_SHA256=0cb963b44dca7ccc5333154092186e1536c687aef0e1ad119b7f310a7471dbbb
ARG GOOGLE_TTS_VERSION=26.5
ARG GOOGLE_TTS_SHA256=6a9eae6726871788da52e767dad964a1c83e7feb7e7dbac508a2574a2345ac24
RUN dnf install -y --setopt=install_weak_deps=False curl findutils tar unzip xz \
&& dnf clean all
WORKDIR /build/tools
# Each external artifact is pinned and checked before extraction. A changed or
# truncated upstream download therefore fails the image build instead of being
# silently promoted as the new production server.
RUN curl --fail --location --retry 3 \
"https://github.com/bluenviron/mediamtx/releases/download/v${MEDIAMTX_VERSION}/mediamtx_v${MEDIAMTX_VERSION}_linux_amd64.tar.gz" \
--output mediamtx.tar.gz \
&& echo "${MEDIAMTX_SHA256} mediamtx.tar.gz" | sha256sum --check --strict \
&& tar -xzf mediamtx.tar.gz mediamtx \
&& install -D -m 0755 mediamtx /output/usr/local/bin/mediamtx
RUN curl --fail --location --retry 3 \
"https://github.com/QuantumEntangledAndy/neolink/releases/download/v${NEOLINK_VERSION}/neolink_linux_x86_64_ubuntu.zip" \
--output neolink.zip \
&& echo "${NEOLINK_SHA256} neolink.zip" | sha256sum --check --strict \
&& unzip -q neolink.zip -d neolink \
&& neolink_binary="$(find neolink -type f -name neolink -print -quit)" \
&& test -n "${neolink_binary}" \
&& install -D -m 0755 "${neolink_binary}" /output/usr/local/bin/neolink
RUN curl --fail --location --retry 3 \
"https://storage.googleapis.com/chromeos-localmirror/distfiles/googletts-${GOOGLE_TTS_VERSION}.tar.xz" \
--output googletts.tar.xz \
&& echo "${GOOGLE_TTS_SHA256} googletts.tar.xz" | sha256sum --check --strict \
&& tar -xf googletts.tar.xz en-us-x-multi.zvoice libchrometts_x86_64.so \
&& install -D -m 0644 libchrometts_x86_64.so /output/opt/roverd/googletts/libchrometts.so \
&& mkdir -p /output/opt/roverd/googletts/en-us-x-multi-r30 \
&& unzip -q en-us-x-multi.zvoice -d /output/opt/roverd/googletts/en-us-x-multi-r30 \
&& find /output/opt/roverd/googletts -type d -exec chmod 0755 {} + \
&& find /output/opt/roverd/googletts -type f -exec chmod 0644 {} +
FROM fedora:${FEDORA_VERSION} AS runtime
ARG TARGETARCH
RUN test "${TARGETARCH}" = "amd64" || (echo "MultiRover server images support only linux/amd64." >&2; exit 1)
# This is the complete runtime package set. Build headers and compilers live in
# earlier stages, while media, TTS, USB, and Bluetooth libraries remain here
# because enabled services invoke them after startup. Weak dependencies are
# deliberately disabled: Fedora otherwise installs desktop portals, graphical
# themes, and GPU drivers that a headless server neither starts nor uses.
RUN dnf install -y --setopt=install_weak_deps=False \
bluez \
bluez-libs \
espeak \
ffmpeg-free \
flite \
gstreamer1 \
gstreamer1-plugins-bad-free \
gstreamer1-plugins-base \
gstreamer1-plugins-good \
gstreamer1-rtsp-server \
libcxx \
libcxxabi \
libcap \
libfreenect \
libusb1 \
nodejs \
python3 \
shadow-utils \
tini \
wiiuse \
&& dnf clean all \
&& useradd --uid 1000 --create-home --home-dir /home/multirover --shell /sbin/nologin multirover \
&& install -d -o multirover -g multirover -m 0755 /data /opt/multirover/server
WORKDIR /opt/multirover/server
COPY server/index.js server/package.json server/package-lock.json ./
COPY server/src ./src
COPY server/assets ./assets
COPY server/prompts ./prompts
COPY --from=server-dependencies /build/server/node_modules ./node_modules
COPY --from=webui-build /build/server/public ./public
COPY --from=native-workers /build/kinect/kinect_worker ./src/services/kinectService/native/kinect_worker
COPY --from=native-workers /build/balance-board/balance_board_worker ./src/services/balanceBoardService/native/balance_board_worker
COPY --from=packaged-tools /output/ /
COPY --chmod=0755 server/bin/chromegtts-wav.py /usr/local/bin/chromegtts-wav
COPY --chmod=0755 server/mediamtx/rover-snapshot-writer.sh /usr/local/bin/rover-snapshot-writer.sh
# Only the audited Balance Board bridge receives its two required socket
# capabilities. Node and the rest of the application continue to run without
# ambient capabilities; Compose must also allow these capabilities when the
# optional Balance Board feature is used.
RUN setcap cap_net_admin,cap_net_bind_service+ep \
./src/services/balanceBoardService/native/balance_board_worker \
&& /usr/local/bin/chromegtts-wav \
--text "test" \
--voice tpf \
--pitch 1 \
--speed 1 \
--output /tmp/chromegtts-smoke.wav \
&& test -s /tmp/chromegtts-smoke.wav \
&& rm /tmp/chromegtts-smoke.wav
ENV NODE_ENV=production \
SERVER_DATA_DIR=/data \
ROVER_SNAPSHOT_WRITER_BIN=/usr/local/bin/rover-snapshot-writer.sh
USER multirover
# Declaring the persistence boundary also protects direct `docker run` users:
# when no explicit host path or named volume is supplied, Docker still places
# `/data` on an anonymous volume rather than the replaceable image layer.
VOLUME ["/data"]
EXPOSE 8080/tcp 8554/tcp 8189/tcp 8189/udp
ENTRYPOINT ["/usr/bin/tini", "--"]
CMD ["node", "index.js"]
# OCI metadata links the unversioned latest image to its source without
# introducing release numbers or additional image tags.
LABEL org.opencontainers.image.source="https://github.com/legop3/MultiRoombaRover" \
org.opencontainers.image.title="MultiRoombaRover"
+70 -3
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@@ -1,7 +1,74 @@
# Multi Roomba Rover
A system for controlling create 2 compatible roombas through a webpage.
Docs coming "soon"
You can explore my basement through this project here:
https://rover.otter.land
## Basic installation
-
*some of this code was created with help from large language models, and some of it was written by me. This project would not have been possible for me to create without it.*
## This guide is a work in progress, it will cover:
- Building rovers
- Installing roverd on a rover's raspberry pi
- Setting up the server
- Configuration
## Building a rover
You WILL need some common hobby electronics knowledge to build one of these, I will not be making a super detailed wiring or assembly guide, some of building your rover will be up to you, things such as a protective cage, camera and electronics mounting will not be covered in any great detail.
### Parts per rover
| Part | Notes |
| --- | --- |
| Create 2 compatible Roomba with the mini DIN port | Tested only with 600 series Roombas, your mileage may vary with newer models |
| 4S li-ion -> 5v Voltage regulator | I use cheapo 12-24v USB car chargers, tear them apart, and solder wires onto them |
| 7 pin mini DIN cable | Adafruit sells these labeled as a cable specifically for the iRobot Create 2 |
| Logic level shifter | I use ones from adafruit, the Roomba is 5v logic and the pi is 3.3v logic |
| Google voice AIY hat v1 | This serves three purposes: speaker, microphone, and a high current LED driver. None of these things are required to make a rover with a camera that can drive around, but it makes it much more fun. The design of this hat also makes it very easy to connect all of the various wires to all the IO on the pi that they need to go to. |
| Raspberry pi zero 2 W | This will run roverd to control the rover and manage some Roomba safety things locally. You can probably use any pi you want, but these are usually the cheapest. |
| A good wifi adapter | Has to work with Linux 6.12 (I use ones with the MT7921AU chipset and they work great), ideally wifi 6 with MU-MIMO if you are running multiple rovers on one AP. The built in wifi on the pi zero 2 W is NOT good enough for this. |
| A USB hub hat (if using a pi zero) | If you are using a raspberry pi zero, you will want a USB hub hat for your wifi adapter, I would not recommend using an OTG adapter as it may not provide enough power. |
| ----CAMERA STUFF---- | ----Below here is all camera related things that youll need---- |
| A pi camera v2 (ov5647) | The video publisher in this project is only designed for the ov5647, though it would be totally possible to make your own publisher for other sensors. |
| Cheap 5v servo | Unless you have a VERY wide camera lens, you will want to have a servo plugged into the pi to be able to tilt the camera up and down. |
| LED for toggling the headlight | I use white LEDs attached to one of the "driver" pins on the AIY hat to trick one of those generic pi camera LED floodlights into turning on / off on demand.|
| Optional laser pointer | A laser pointer can be wired to another high-current-capable GPIO driver, with GPIO 27 used by default in the rover config. |
| Pi zero camera cable | The pi zero has a smaller version of the camera ribbon connector, you will need the right cable for your camera |
I do not have any exact numbers, but with cheap used Roombas it seems like on average one of my rovers takes about $100 USD to build from scratch.
### Physical assembly of the rover
This is going to be the very loose section of this guide, the way yout build your rover is up to you. I have mine built out with durable protective metal cages as they are open to the internet and people like breaking things. The electronics on top of the roomba can be as simple as a pi, level shifter, and a camera if you just want to run it around yourself, things like a speaker, microphone, servo, headlight, laser pointer, are all totally optional and can be disabled in the configuration on the raspberry pi.
These are the basics of how evertything is connected on my rovers, this is hard to organize and illustrate through text but hopefully it will give you a good idea:
1. 7 pin mini DIN cable
1. Voltage regulator on the two pairs of VBAT wires
1. 5v output of voltage regulator connected to the power input on the AIY hat
2. level shifter's high voltage side attached to 5v from regulator, ground, TX, RX, and BRC from the DIN cable
2. Level shifter low voltage side connected to 3.3v from the pi, with serial TX and RX, and the BRC pin on their respective low side level shifter lines. BRC pin goes to GPIO 4 on the pi.
3. Google voice AIY hat:
1. speaker
2. microphone
3. servo motor on GPIO pin 26
4. Camera stuff:
1. ov5647 camera
2. full size to pi zero style camera ribbon cable, plug camera into pi
3. an LED connected to a high current driver output on the AIY hat, GPIO 22 by default. This is meant to be poked into the LDR sensor on a pi camera IR floodlight to make it toggleable by the driver.
4. optionally, a laser pointer connected to another high current driver output, GPIO 27 by default.
### Software on your rover
Raspberry pi OS installation:
Everything that runs on the pi is designed for debian Bookworm, because I could not get the AIY voice hat working in Trixie.
To install roverd on your pi:
1. Install `Raspberry Pi OS (Legacy) Lite` (exactly what its called in the imager) on your SD card
2. Boot the pi up, plug in your good wifi adapter, use `nmtui` to set it up
3. Install `git`, clone this repo into your home folder
4. Move into the repo folder, run the roverd installer using `sudo pi/install_roverd.sh`
5. Reboot your raspberry pi
6. Roverd, along with the audio and video publishers should now be running. Roverd should have created it's default config file at `/etc/roverd.yaml`
Edit the `/etc/roverd.yaml` config file to change settings like your rover's name, color, and set the server IP.
## Setting up the server
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@@ -0,0 +1,48 @@
# MultiRover production deployment
#
# This intentionally contains only the application container. The later update
# controller will be added as a second service when it exists; keeping it out
# now means this first deployment pass has no placeholder process or unused
# privilege.
name: multirover
services:
server:
image: ghcr.io/legop3/multiroombarover:latest
container_name: multirover
# Host networking preserves the server's existing LAN behavior and avoids
# maintaining a second list of TCP, UDP, RTSP, and WebRTC port mappings.
network_mode: host
restart: unless-stopped
stop_grace_period: 20s
# SELinux cannot safely relabel the host's system D-Bus socket, and the
# hardware services also need host-owned USB device nodes. Disable Docker's
# per-container SELinux label while retaining its namespace, capability,
# non-root-user, and seccomp isolation. This is narrower than privileged
# mode and avoids changing labels on shared host resources.
security_opt:
- label=disable
volumes:
# This is the application's only persistent storage. No SELinux relabel
# is needed because this hardware-integrated container runs label-free.
- ./data:/data
# bluetoothctl talks to the host Bluetooth daemon over this socket. The
# socket is read-only as a filesystem mount; D-Bus method calls still flow
# through it normally without exposing the rest of the host D-Bus tree.
- /run/dbus/system_bus_socket:/run/dbus/system_bus_socket:ro
# Kinect USB node numbers change when it reconnects, so expose the bus
# directory rather than one temporary device path. The existing host udev
# rule remains responsible for granting the non-root container user access.
devices:
- /dev/bus/usb:/dev/bus/usb
# Only the Balance Board worker receives this capability through its file
# capabilities. The Node process remains non-root and the container is not
# privileged.
cap_add:
- NET_ADMIN
+3 -1
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@@ -18,5 +18,7 @@ media:
service: mediamtx.service
healthUrl: http://127.0.0.1:9997/v3/paths/list
healthInterval: 30s
nightVision:
headlight:
enabled: false
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service: mediamtx.service
healthUrl: http://127.0.0.1:9997/v3/paths/list
healthInterval: 30s
nightVision:
headlight:
enabled: false
laser:
enabled: false
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service: mediamtx.service
healthUrl: http://127.0.0.1:9997/v3/paths/list
healthInterval: 30s
nightVision:
headlight:
enabled: false
laser:
enabled: false
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<?xml version="1.0" encoding="UTF-8"?>
<!--
New Drive corner-pod HUD sketch, second design pass
Purpose: Shows true edge-mounted pods, physically attached expansions, and circular controls.
Scope: Static design communication only; production geometry remains an implementation decision.
-->
<svg xmlns="http://www.w3.org/2000/svg" width="1200" height="900" viewBox="0 0 1200 900" role="img" aria-labelledby="title description">
<title id="title">Edge-mounted New Drive HUD pods</title>
<desc id="description">Four pods flow directly into the corners of a four by three rover video. Each has one inward rounded corner, and expansions attach directly along video edges.</desc>
<defs>
<linearGradient id="video" x1="0" y1="0" x2="1" y2="1">
<stop offset="0" stop-color="#26343d" />
<stop offset="0.55" stop-color="#111827" />
<stop offset="1" stop-color="#1f2937" />
</linearGradient>
<linearGradient id="battery" x1="0" y1="1" x2="1" y2="0">
<stop offset="0" stop-color="#22c55e" />
<stop offset="0.72" stop-color="#84cc16" />
<stop offset="1" stop-color="#eab308" />
</linearGradient>
<filter id="shadow" x="-30%" y="-30%" width="160%" height="160%">
<feDropShadow dx="0" dy="5" stdDeviation="8" flood-color="#000000" flood-opacity="0.5" />
</filter>
<style>
.pod { fill: #080a0f; fill-opacity: 0.86; stroke: #d1d5db; stroke-opacity: 0.26; stroke-width: 2; }
.expansion { fill: #080a0f; fill-opacity: 0.82; stroke: #d1d5db; stroke-opacity: 0.2; stroke-width: 2; }
.label { fill: #f8fafc; font-family: Inter, system-ui, sans-serif; font-weight: 700; }
.small { fill: #cbd5e1; font-family: Inter, system-ui, sans-serif; font-size: 17px; }
.tiny { fill: #94a3b8; font-family: Inter, system-ui, sans-serif; font-size: 14px; }
.arrow-button { fill: #1f2937; stroke: #e5e7eb; stroke-opacity: 0.55; stroke-width: 1.5; }
.arrow { fill: none; stroke: #f8fafc; stroke-width: 3; stroke-linecap: round; stroke-linejoin: round; }
.track { fill: none; stroke: #334155; stroke-linecap: round; }
</style>
</defs>
<!-- The entire canvas is the shared 4:3 video/HUD coordinate space. -->
<rect width="1200" height="900" fill="url(#video)" />
<path d="M0 610 C235 510 390 590 600 515 C820 438 1000 520 1200 430 L1200 900 L0 900 Z" fill="#0b1516" opacity="0.76" />
<path d="M0 655 C240 555 425 635 630 560 C840 483 1020 560 1200 475" fill="none" stroke="#334155" stroke-width="5" opacity="0.42" />
<text x="600" y="450" text-anchor="middle" class="small" opacity="0.28">Rover video</text>
<!-- Top-left pod flows into the top and left edges; only its inward bottom-right corner rounds. -->
<g filter="url(#shadow)">
<path class="pod" d="M0 0 H190 V124 Q190 190 124 190 H0 Z" />
<circle class="track" cx="91" cy="91" r="55" stroke-width="14" />
<circle cx="91" cy="91" r="55" fill="none" stroke="#38bdf8" stroke-width="14" stroke-linecap="round" stroke-dasharray="255 346" transform="rotate(-90 91 91)" />
<text x="91" y="84" text-anchor="middle" class="tiny">Turn</text>
<text x="91" y="116" text-anchor="middle" class="label" font-size="30">0:42</text>
<circle class="arrow-button" cx="22" cy="22" r="16" />
<path class="arrow" d="M29 29 L16 16 M16 16 L25 16 M16 16 L16 25" />
<!-- This expansion begins exactly where the pod ends and continues directly into the top edge. -->
<path class="expansion" d="M190 0 H486 V50 Q486 78 458 78 H190 Z" />
<rect x="210" y="20" width="200" height="38" rx="8" fill="#7c3aed" opacity="0.72" />
<text x="310" y="45" text-anchor="middle" class="label" font-size="18">Rover name</text>
<circle class="arrow-button" cx="458" cy="39" r="14" />
<path class="arrow" d="M458 46 L458 32 M458 32 L452 38 M458 32 L464 38" />
</g>
<!-- Top-right pod and both expansions form one continuous edge-mounted cluster. -->
<g filter="url(#shadow)">
<path class="pod" d="M1010 0 H1200 V190 H1076 Q1010 190 1010 124 Z" />
<circle cx="1105" cy="91" r="59" fill="none" stroke="#334155" stroke-width="13" />
<circle cx="1105" cy="91" r="59" fill="none" stroke="url(#battery)" stroke-width="13" stroke-linecap="round" stroke-dasharray="300 371" transform="rotate(-90 1105 91)" />
<circle cx="1105" cy="91" r="42" fill="none" stroke="#334155" stroke-width="7" />
<circle cx="1105" cy="91" r="42" fill="none" stroke="#f59e0b" stroke-width="7" stroke-linecap="round" stroke-dasharray="112 264" transform="rotate(-90 1105 91)" />
<text x="1105" y="101" text-anchor="middle" class="label" font-size="30">81%</text>
<circle class="arrow-button" cx="1178" cy="22" r="16" />
<path class="arrow" d="M1171 29 L1184 16 M1184 16 L1175 16 M1184 16 L1184 25" />
<!-- Left expansion is attached to the pod at x=1010 and touches the top video edge. -->
<path class="expansion" d="M690 0 H1010 V78 H718 Q690 78 690 50 Z" />
<text x="718" y="31" class="label" font-size="18">Dock assist</text>
<text x="718" y="57" class="small">Dock rover</text>
<rect x="912" y="24" width="38" height="30" rx="6" fill="#312e81" stroke="#a5b4fc" />
<text x="931" y="45" text-anchor="middle" class="label" font-size="14">G</text>
<circle class="arrow-button" cx="980" cy="39" r="14" />
<path class="arrow" d="M980 46 L980 32 M980 32 L974 38 M980 32 L986 38" />
<!-- Lower expansion shares the pod's bottom edge and flows directly into the right edge. -->
<path class="expansion" d="M930 190 H1200 V420 H996 Q930 420 930 354 Z" />
<text x="958" y="225" class="label" font-size="18">Advanced power</text>
<text x="958" y="255" class="small">Voltage</text>
<rect x="958" y="266" width="214" height="8" rx="2" fill="#334155" />
<rect x="958" y="266" width="160" height="8" rx="2" fill="#38bdf8" />
<text x="958" y="306" class="small">Current</text>
<rect x="958" y="317" width="214" height="8" rx="2" fill="#334155" />
<rect x="958" y="317" width="90" height="8" rx="2" fill="#f59e0b" />
<text x="958" y="359" class="tiny">Computer 54 C</text>
<text x="958" y="383" class="tiny">Wi-Fi -58 dBm</text>
<circle class="arrow-button" cx="1174" cy="216" r="14" />
<path class="arrow" d="M1167 216 L1181 216 M1181 216 L1175 210 M1181 216 L1175 222" />
</g>
<!-- Bottom-left pod flows into the left and bottom edges with a compact triangular control group. -->
<g filter="url(#shadow)">
<path class="pod" d="M0 680 H220 Q300 680 300 760 V900 H0 Z" />
<circle cx="68" cy="758" r="38" fill="#172554" stroke="#60a5fa" stroke-width="2" />
<text x="68" y="754" text-anchor="middle" class="label" font-size="24"></text>
<text x="68" y="779" text-anchor="middle" class="tiny">E</text>
<circle cx="102" cy="850" r="38" fill="#3b2f0b" stroke="#facc15" stroke-width="2" />
<text x="102" y="846" text-anchor="middle" class="label" font-size="24"></text>
<text x="102" y="871" text-anchor="middle" class="tiny">R</text>
<circle cx="208" cy="798" r="57" fill="#3f1d2e" stroke="#fb7185" stroke-width="3" />
<text x="208" y="794" text-anchor="middle" class="label" font-size="25">Horn</text>
<text x="208" y="823" text-anchor="middle" class="tiny">H</text>
<circle class="arrow-button" cx="252" cy="754" r="14" />
<path class="arrow" d="M246 754 L258 754 M258 754 L253 749 M258 754 L253 759" />
<circle class="arrow-button" cx="22" cy="878" r="16" />
<path class="arrow" d="M29 871 L16 884 M16 884 L25 884 M16 884 L16 875" />
</g>
<!-- Bottom-right pod contains a circular tilt slider rather than a horizontal or pill track. -->
<g filter="url(#shadow)">
<path class="pod" d="M840 900 V760 Q840 680 920 680 H1200 V900 Z" />
<text x="1168" y="714" text-anchor="end" class="label" font-size="18">Camera tilt</text>
<circle class="track" cx="1030" cy="800" r="76" stroke-width="13" />
<circle cx="1030" cy="800" r="76" fill="none" stroke="#38bdf8" stroke-width="13" stroke-linecap="round" stroke-dasharray="285 478" transform="rotate(140 1030 800)" />
<circle cx="976" cy="746" r="13" fill="#e0f2fe" stroke="#0284c7" stroke-width="4" />
<text x="1030" y="808" text-anchor="middle" class="label" font-size="25">-12.5°</text>
<text x="1030" y="832" text-anchor="middle" class="tiny">Click for zero</text>
<circle cx="948" cy="838" r="22" fill="#1e3a8a" stroke="#93c5fd" />
<text x="948" y="844" text-anchor="middle" class="label" font-size="14">J</text>
<circle cx="1112" cy="838" r="22" fill="#1e3a8a" stroke="#93c5fd" />
<text x="1112" y="844" text-anchor="middle" class="label" font-size="14">U</text>
<circle class="arrow-button" cx="1178" cy="878" r="16" />
<path class="arrow" d="M1171 871 L1184 884 M1184 884 L1175 884 M1184 884 L1184 875" />
</g>
<!-- Immediate sensor overlays remain separate and are shown only as faint context here. -->
<path d="M360 900 Q600 808 840 900" fill="none" stroke="#ef4444" stroke-width="13" stroke-linecap="round" opacity="0.25" />
<path d="M410 886 Q600 820 790 886" fill="none" stroke="#22c55e" stroke-width="5" stroke-dasharray="12 10" opacity="0.4" />
</svg>

After

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- start work on new better ui layout, using components that already exist when possible
- centered rover video, full screen height
- rover HUD contains small but expandable rover telemetry UI and vis
- make newgen folder for new HUD elements. reuse old elements where possible
- make all new hud elements small and clean
- every hud element:
- is a nice small translucent thing with text icons or both
- can be expanded to show more relavent information
- is consistent. maybe make a reusable thing for this
- some specific hud elements:
- top bar:
- battery percentage that goes red and flashes and such
- turns hud that shows people in queue
- big in the middle
- left and right sides
- wheel drop indicators that show up when wheel drop is happening
- overcurrent and battery warnings
- bottom section:
- sensor elements that show up only when the sensor is "happening"
- bumpers
- front IR proximity sensors
- two sidebars
- sidebars contain all the stuff that isnt the rover
- left
- idk
- right
- chat, users, rovers list, and replay sources
- everything involving the rover is a video HUD, everything external is in the sidebars
## section 2
There will be corner mounted (one pod in each corner of the video), rounded pods in the HUD, which will contain gauges and controls for the rover
These pods will be collapsible, with a corner mounted arrow. the arrow points towards the corner when the pod is out, and points out of the corner when the pod is hidden.
There can also be "pod expansions" that will be in the corner of the pod and the side of the video. These are also collapsible, but they collapse into the side of the video that they are touching, instead of collapsing into the corner, with the same style arrow button as the pods.
For example, a pod in the top left is open. This pod has an expansion to it's right that is also open. I can collapse the pod into the corner, the expansion stays, it gets moved into the top left corner where the pod was.
- corner pods:
- top left
- pod
- turns timer
- round gauge circle that ticks down with time
- inside it, is the turn countdown
- this pod goes away when theres nothing to count
- right of pod expansion
- rover name with colored background
- expanded by default
- top right
- pod
- round rover battery bar gauge, based off how battery bar looks
- concentric to this bar is an unlabeled current gauge, styled after the current bar that the top down map contains
- inside the circle, is the battery percentage.
- left of pod expansion
- dock assist button and keybind
- expanded by default
- below pod expansion
- combined advanced power view for the roomba with other info from rover host stats
- bottom left
- pod
- has circular buttons for laser, horn, and headlight
- each button is a related icon and the keybind label for the feature
- arranged nicely
- horn button is larger, and contains an arrow to open the horn settings menu
- this pod disappears when none of these things are enabled
- if one of the button's features is not enabled, that button should go away
- bottom right
- pod
- rounded camera tilt slider, with keybind label on each end for up / down
- in the area inside the slider, show the tilt degrees
- clicking the degrees label should set camera tilt to 0
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# Server administration and container migration
## Status
This document is the live implementation tracker for the migration.
- [x] Phase 1, step 1: Establish the single data-directory contract
- [x] Phase 1, steps 2-5: Configuration database, manual setup-file import, setup, and centralized admin UI
- [x] Phase 1, steps 6-8: Restart, backup/restore, and internal video proxy
- [x] Phase 1, step 9: Complete the remaining legacy-deployment integration and hardware verification
- [x] Phase 2, step 10: Build and locally verify the production application image
- [x] Phase 2, steps 11-12: Add the single-container Compose deployment and locally verify its host-access contract
- [x] Phase 2, step 15: Build pull requests and publish the main branch to the single GHCR `latest` channel
- [ ] Phase 2: Containerization, GHCR publishing, and container lifecycle controls
Phase 1 is complete. The current application has run successfully on the production server with the new configuration, administration, persistence, backup/restore, and internal video-proxy contracts.
The work is deliberately split into two phases:
1. Finish the server-side configuration, administration, persistence, backup, restore, and media-routing changes while the server still uses its current systemd deployment.
2. Containerize the already-finished application, publish images through GHCR, and add container-aware update and restart controls.
Phase 1 must be complete and verified before Phase 2 begins. Containerization must not become a second configuration migration or a reason to maintain two persistence layouts.
## Decision log
- 2026-09-14: Publish `ghcr.io/legop3/multiroombarover:latest` only from the repository's main branch. Every other repository branch publishes one moving development image named for that branch, with invalid tag separators normalized; these are development selectors rather than numbered releases. Pull requests only verify that the image builds. There are no release numbers, semantic-version tags, stable/edge channels, or operator-facing version selection. Docker image digests remain an internal mechanism for detecting an available update and retaining the previously running image for rollback.
- 2026-09-15: Support only `linux/amd64` for the central server image. Rover computers remain independently ARM-capable, but publishing an untested ARM server image would multiply native-worker, media-binary, TTS-library, and hardware validation without serving the current deployment. ARM server support can be added later when a real ARM server exists to verify it.
- 2026-09-14: Apply every committed configuration revision immediately. The configuration coordinator atomically replaces the process-wide snapshot, compares top-level service sections, serially reloads only affected service runtimes, and then refreshes all sessions. Long-lived HTTP/socket handlers remain registered once and delegate to the current runtime; integrations may reconnect or replace their own child process, worker, client, timers, and subscriptions without restarting Node.
- 2026-09-14: Render the schema-driven configuration editor as a YAML-like tree inside one `CardFrame`. Every object or array introduces an ordered header and one indentation guide, every scalar occupies one key/value row, and array operations remain beside their item instead of moving to the far edge. Keep all route-specific RJSF styling in `webui/src/admin/styles.css`, outside the shared global stylesheet.
- 2026-09-14: Restart only the application process, never the host. A lockdown administrator with recent password confirmation requests one audited restart, Node acknowledges and announces it, then sends itself SIGTERM. Existing service signal handlers clean up their owned children, while systemd `Restart=always` and the later container restart policy start the application again.
- 2026-09-14: Keep backup and restore together in one server service after application restart exists. Neither operation stops running services or writers, and no command-line interface is maintained. Backup uses online SQLite snapshots and stable copies of non-database files; restore validates and stages an uploaded archive, records a marker, and uses the normal application restart to replace the data directory during earliest startup.
- 2026-09-14: Define this server's canonical `publicUrl` once at the top of configuration beside `timezone`. Discord links, inter-instance identity, page metadata, and MediaMTX's primary public ICE hostname derive from it. Browser WHEP and WHIP signaling always uses the same-origin `/video` path; `media.additionalHosts` remains only for genuinely additional ICE names or addresses.
- 2026-09-14: Treat container deployment as a fresh installation. Neither startup nor the installer searches for, imports, removes, or otherwise manages an old `config.yaml`; the only old-file paths retained are operator-selected YAML uploads on `/setup` and the protected Configuration page. The separate command-line importer and its dry-run mode are removed. Internal SQLite schema migrations remain because they evolve the active database rather than discovering an old installation.
- 2026-09-14: Keep the one-time first-run setup code in `data/setup-code.txt` with owner-only permissions instead of writing the credential into server logs. Reuse it across restarts and delete it permanently when setup completes.
- 2026-09-14: Feature enablement is exactly the service-owned `enabled` boolean. A service-owned configuration definition marks itself with `feature: true` when that switch belongs in the public feature map; the configuration system derives the map for sessions and command availability, including nested service definitions, without a separate feature registry. Missing credentials, hardware, connections, data, or enabled dependencies are runtime health conditions and never silently change that choice.
- 2026-09-14: Keep configuration as one ordered hierarchical document, matching the former YAML layout. The admin application presents one continuous configuration page and saves the complete document as one revision. There are no artificial Hardware, Integrations, Media, or similar configuration categories and no backend or frontend section registries.
- 2026-09-13: Use an internal Node `/video` proxy. The public reverse proxy will send every site path to Node, Node will strip `/video` and stream WHEP signaling to MediaMTX on loopback, and MediaMTX port 8889 will not be exposed publicly. MediaMTX cannot independently add a WHEP base-path prefix; making `video` part of every stream name would still leave two HTTP servers competing for the public HTTPS listener.
- 2026-09-13: Preserve the existing flat `server/data` layout instead of moving established stores into decorative `state`, `cache`, or `generated` parents. Packaged application assets remain with the application.
- 2026-09-13: "The server" in the filesystem rule specifically means the main Node.js application. Every file it intentionally creates or modifies, including disposable scratch work, must be beneath `SERVER_DATA_DIR`. Installers, systemd, Docker, BlueZ, and unavoidable internal behavior of external libraries are outside that application boundary.
## Final goals
- `config.yaml` and `config.example.yaml` no longer exist.
- All operator-controlled server configuration is stored in a validated database and managed through the web UI.
- All mutable runtime state, generated files, caches, snapshots, recordings, and databases live under one server data directory.
- A complete backup can capture that one data directory consistently, and a restore can safely replace it.
- `/setup` may initialize the database from a YAML file explicitly selected by the operator, and the protected Configuration page may explicitly replace configuration from one later; no automatic host migration or persistent YAML source exists.
- A dedicated `/admin` application contains all server administration.
- The public `/video` route is proxied to MediaMTX by the Node server, eliminating the special external MediaMTX proxy rule.
- The completed server is packaged as a replaceable container whose only persistent mount is the data directory.
- The latest successful main-branch image is built automatically and published to GHCR as `ghcr.io/legop3/multiroombarover:latest`.
- The admin UI can restart, update, health-check, and roll back the application container without giving the main application direct Docker access.
- The final host installation contains as little project-specific material as possible: a Compose file, a data directory, and unavoidable hardware preparation.
## Important boundary: application files versus server data
The data-directory rule applies to everything mutable or instance-specific that the server reads, writes, generates, or persists at runtime. It does not mean copying the application itself into the data directory.
Packaged, read-only application material remains with the application and later inside the image:
- Server source and production dependencies
- Built web UI assets
- Static sound and image assets shipped by the repository
- MediaMTX, ffmpeg, ffprobe, neolink, and TTS tools
- Kinect and Balance Board workers
- Helper scripts shipped as part of the application
The single data directory owns:
- Server configuration and secrets
- Administrator accounts
- Identity and permission records
- Fleet reports
- Persistent service state
- Audit history
- Generated MediaMTX configuration
- Snapshots and replay segments
- Finished replays
- PTZ-generated audio
- Barcode/TTS caches
- Disposable audio-forward and replay-build work under `runtime/`
- Backup and restore coordination state
- Any future file deliberately created or modified by the Node application
Application-owned scratch work must use `SERVER_DATA_DIR/runtime`, even when it is safe to lose on restart. Tests may use the operating system temporary directory because they are not the running server application. Packaged programs and host services can manage their own internal temporary state, but any output path explicitly selected by Node must follow the single-root rule.
# Phase 1: complete the application before containerization
Phase 1 is server, web UI, installer, and migration work only. The current systemd deployment remains the runtime while these contracts are changed and verified.
## 1. Establish the single data-directory contract
The normal development and legacy-install location remains `server/data`. The path continues to be overridable through `SERVER_DATA_DIR`, which will later be set to `/data` in the container.
A representative final layout is:
```text
server/data/
├── configuration.sqlite
├── identity.sqlite
├── fleet-reports.sqlite
├── mediamtx.yml
├── existing service JSON stores
├── barcode-tts-cache/
├── rover-snapshots/
├── replay-segments/
├── replays/
├── ptz-camera-audio/
├── runtime/
│ ├── audio-forward/
│ ├── replay-builds/
│ └── room-camera-replay-builds/
└── system/
├── backup-staging/
└── restore/
```
The exact number of databases is not important. A centralized admin UI does not require unrelated services to share one SQLite connection. Keeping identity and high-volume fleet reporting in their existing databases may remain simpler, provided every database is under the same data directory.
Required work:
- Audit every server filesystem read and write.
- Make every persistent path resolve from the shared data-path helper.
- Move rover and PTZ snapshots out of `/var/lib/rover-snapshots` and into the data directory.
- Remove separate persistent replay path configuration and keep replay segments and completed replays under the data directory.
- Keep generated MediaMTX configuration at its established `data/mediamtx.yml` path.
- Keep barcode speech, PTZ speech, and similar caches under the data directory.
- Check native workers and child-process scripts for hidden working-directory assumptions.
- Update health reporting to inspect the new paths.
- Update the legacy installer so the service receives one `SERVER_DATA_DIR` rather than several unrelated persistent paths.
- Add a focused test that runs services against a temporary data directory and proves that no test artifact escapes it.
- Document which files are durable and which cache directories may be discarded.
The audit must search direct filesystem calls as well as environment-variable defaults. Existing calls that default to `/var/lib`, the repository directory, or an implicit current working directory must be corrected.
## 2. Replace YAML with a configuration database
Implementation architecture:
- Each configurable service owns a side-effect-free fragment containing its key, safe default, and strict schema. One short composition list assembles those fragments into the ordered hierarchical document.
- The database validates and commits that complete document as one coherent immutable revision.
- The admin UI presents one continuous configuration page in the same top-to-bottom order as the former YAML file.
- Nested cards make object relationships readable, but do not create separate categories, navigation destinations, persistence boundaries, or registries.
- Shared editor infrastructure owns loading, dirty state, validation errors, revision conflicts, secret operations, and live-application status for the whole document.
- The browser receives this same schema from the protected admin endpoint and renders it with a maintained JSON Schema form library.
- Standard JSON Schema types drive ordinary fields, nested objects, enums, and arrays. One field-agnostic widget handles every `writeOnly` secret; there are no feature-specific configuration components in React.
Create a synchronous configuration service backed by `better-sqlite3`. Synchronous reads preserve the server's current startup model, in which many services load their configuration while modules are required.
The configuration database should own at least:
- The current complete configuration document
- A monotonically increasing configuration revision
- Previous configuration revisions
- The administrator account catalog and password hashes
- Persistent administrative audit events
- Database/schema migration state
The configuration schema must explicitly describe every supported field. A validation library should be used rather than assembling an ad hoc validator by hand.
Current configuration areas to migrate include:
- Server timezone and public instance identity
- Administrator accounts and Discord identities
- Inter-instance directories and profile
- LLM commentary and Overseer Control
- Barcode games
- Media and WebRTC ICE candidates
- Bandwidth-saving policy
- Audio forwarding and global audio levels
- Home Assistant, Neato, lift, entities, and button mappings
- Room cameras and PTZ camera
- Kinect and Balance Board
- Button box and barcode scanner
- Command names
- Discord bot, channels, and roles
- Social links and driver content
- Fleet-report collection, retention, privacy, and delivery
Required behavior:
- A missing value receives a documented safe default.
- Optional integrations default to disabled.
- Unknown fields are rejected rather than silently ignored.
- Invalid configuration never becomes the active revision.
- A complete revision is written atomically.
- Updates include the acting administrator and timestamp.
- Concurrent editors use revision checking so an older browser cannot overwrite a newer change silently.
- Secrets are never included in ordinary configuration responses, logs, diffs, or audit metadata.
- Secret inputs support replace and clear operations without returning the current value to the browser.
- At least one lockdown administrator must always remain.
- An administrator cannot accidentally remove the only account capable of repairing administration.
Configuration changes use one intentionally simple application rule:
1. Validate the complete proposed document.
2. Commit it as a new database revision.
3. Atomically replace the process-wide configuration snapshot.
4. Compare the old and new top-level sections.
5. Reload every service that owns a changed section, replacing its complete internal runtime when necessary.
6. Report per-service application failures without preventing unrelated services from applying the revision.
7. Refresh sessions only after all affected service reloads finish.
HTTP routes, Socket.IO connection handlers, and process signal handlers are registered once. They consult live state or delegate to the current service runtime, preventing duplicate listeners after repeated saves. Service reloads may reconnect an integration or restart an application-owned child such as MediaMTX, ffmpeg, Kinect, or the Balance Board worker, but never restart the Node application.
Operational actions such as changing server mode, locking a rover, or issuing a rover command remain direct live actions rather than configuration edits.
After migration is complete:
- Remove the YAML configuration loader.
- Remove `SERVER_CONFIG`.
- Remove `config.yaml` and `config.example.yaml` from the repository and installation process.
- Remove `js-yaml` if MediaMTX generation is changed to avoid it or if it is otherwise no longer needed. Generated MediaMTX YAML is an internal artifact, not operator configuration, so retaining `js-yaml` solely for that generator is acceptable.
## 3. Add explicit configuration-file upload to setup and administration
Container deployment starts with a new data directory and never discovers an old installation automatically. As a convenience, the first-run setup page may initialize the empty database from a YAML configuration file deliberately selected by the operator. The protected Configuration page may later replace only the configuration from another explicitly selected legacy file. Neither path is a startup loader, installer migration, command-line workflow, or permanent second source of truth.
Every upload must:
- Accept only an explicitly selected YAML file from `/setup` or the protected Configuration page.
- Parse the complete document.
- Map every recognized field into the new configuration schema.
- Preserve secrets without printing them.
- Apply current defaults for absent fields.
- Ignore fields that do not exist in the current schema, while reporting invalid values supplied for current fields.
- Validate the entire result before writing anything.
- Record the uploaded filename without storing secret values in the audit event.
The setup upload additionally must:
- Require the one-time setup code before processing it.
- Preserve existing bcrypt administrator password hashes, lockdown roles, and Discord IDs.
- Refuse to replace an already-configured database.
- Write the configuration, administrators, and audit event atomically.
The initialized-server upload additionally must:
- Require a lockdown administrator with recent password confirmation.
- Use optimistic revision checking so it cannot overwrite an intervening edit.
- Ignore the entire legacy `admins` collection and leave all current accounts unchanged.
- Preserve stored secrets omitted from the file, replace supplied secrets, and clear explicitly empty secrets.
- Commit through the normal revision path and immediately reload affected services.
The browser uploads the selected contents directly. The server never scans the host for a file, and it does not retain, watch, remove, or reuse the uploaded YAML after the database transaction completes.
## 4. Add first-run setup
The server must boot safely with an empty data directory and without any YAML file.
Required flow:
1. Initialize the databases and safe default configuration.
2. Keep all optional external integrations disabled.
3. Generate a one-time setup code in `data/setup-code.txt` with owner-only permissions. Logs report the file location but never the credential.
4. Serve a restricted `/setup` application.
5. Require the setup code before creating the first lockdown administrator.
6. Offer manual YAML configuration-file upload as an alternative to creating the first administrator from scratch.
7. Otherwise collect only the minimum information needed to establish the instance.
8. Permanently disable setup after the first lockdown administrator exists.
A recovery command must be available for resetting or creating a lockdown administrator from the server console. Environment variables must not act as a recurring authentication bypass on every boot.
## 5. Build the centralized admin application
Create a dedicated `/admin` route instead of continuing to expand the existing driver-page admin panel.
The application should provide these top-level destinations:
- Overview and service health
- Fleet and rover operations
- Users, administrators, verification, and permissions
- Configuration, presented as one hierarchical page
Overview may include application logs, persistent audit history, configuration revisions, backup and restore, and system restart or later container-update state. These operational views do not divide the configuration document into categories.
Existing components and server operations should be moved or reused rather than duplicated. The identity database page and other isolated administrative pages should become destinations within this centralized application where doing so preserves their existing behavior.
Authorization rules:
- Normal administrators may perform routine fleet operations.
- Lockdown administrators manage accounts, secrets, server configuration, backup restoration, and other destructive operations.
- Sensitive changes require recent password confirmation.
- Server-side authorization remains authoritative for every operation; hiding a control in React is not an access check.
Configuration uses one schema-generated typed form rather than a raw YAML or JSON text editor. Repeatable values such as cameras, entities, links, and buttons receive the form library's generic add, remove, and reorder workflow.
## 6. Standardize application restart
Replace the current host reboot operation with one deployment-neutral **Restart application** operation.
The restart operation must:
1. Require a lockdown administrator and recent password confirmation.
2. Reject a second request while one is already pending.
3. Persist an audit event, acknowledge the requester, and notify connected browsers.
4. Stop accepting new HTTP connections and send SIGTERM to the Node process after a short acknowledgement delay.
5. Reuse the cleanup hooks already owned by MediaMTX, ffmpeg, Kinect, Balance Board, and other child-process services.
6. Exit normally and rely on the process supervisor to start the application again.
During Phase 1, systemd uses `Restart=always`. During Phase 2, the container uses a restart policy such as `unless-stopped`. An explicit operator `systemctl stop` or container stop remains stopped; only a process exit is restarted. The browser shows the announced reconnect state and reloads the active administration snapshot after Socket.IO reconnects.
Host rebooting is a separate privilege and is not part of this application contract. The server never invokes `systemctl reboot`.
## 7. Implement complete backup and restore
Everything durable living under one data directory makes the backup boundary simple. Backup and restore remain together under one `backupRestoreService`; there is no generic maintenance framework and no command-line workflow.
### Full backup
The primary admin action is **Download full backup**. A full backup includes the entire durable data payload:
- Configuration and secrets
- Administrator accounts
- Identity and permissions
- Fleet history
- Persistent service state
- Snapshots and replay media
- Generated and cached files that are part of the current server state
- A manifest describing the application and schema versions
The backup operation must:
1. Require a lockdown administrator and recent password confirmation.
2. Leave every service and writer running.
3. Create consistent SQLite snapshots using SQLite's online backup support rather than copying active WAL files.
4. Copy non-database durable files and verify their size and modification time before and after each copy, retrying a file that changed during the copy.
5. Exclude `runtime/`, backup/restore staging, SQLite WAL/SHM files, and incomplete files that never become stable during bounded retries.
6. Produce a manifest containing creation time, application version, schema versions, included paths, sizes, and checksums.
7. Stream the completed archive to the authorized browser and remove temporary staging afterward.
The downloaded archive contains credentials and integration secrets. The UI must say so clearly. It must not be exposed through a permanent public URL or retained indefinitely inside the data directory.
`runtime/` is inside the filesystem boundary but is not durable backup content. Audio FIFOs, incomplete uploads, and in-progress replay builds have no restore value and are excluded without stopping their owners. The initial implementation provides only the authoritative full backup.
### Restore
Restore cannot safely overwrite databases underneath running services. It must be a staged, restart-bound operation.
The restore operation must:
1. Require a lockdown administrator and recent password confirmation.
2. Upload the archive into bounded staging controlled by the data directory.
3. Enforce an upload-size limit that is appropriate for full media-inclusive backups.
4. Reject absolute paths, `..` traversal, symlinks, device files, and unexpected archive structures.
5. Validate the manifest and every checksum before altering active data.
6. Check that the backup version has a supported forward migration path.
7. Display exactly what will be replaced.
8. Require a final explicit confirmation.
9. Record a pending-restore marker.
10. Request the normal application restart.
11. Apply the restore before ordinary services open their databases on the next start.
12. Run database migrations against the restored data when necessary.
13. Start the application and verify its health.
The startup restore path must preserve a local rollback snapshot until the restored server passes validation. If extraction, migration, or startup validation fails, it must put the prior data back and report the failure. Restore coordination files may live under `data/system/restore`, but they must be excluded from the restored payload where necessary to avoid recursively restoring an in-progress operation.
Restoring configuration also restores administrator accounts and secrets. The initiating browser may therefore lose authentication after restart; the reconnect UI must explain this and return to login normally. Backup and restore exist only in the protected admin application.
## 8. Internalize MediaMTX WHEP signaling
The current external proxy maps public `/video/<path>` requests to MediaMTX after stripping `/video`. Node should own that mapping directly.
The final request path is:
```text
Browser: /video/<stream>/whep
Node: strips /video and streams the request internally
MediaMTX: /<stream>/whep on 127.0.0.1:8889
```
Required work:
- Add a maintained HTTP proxy library rather than manually reproducing proxy semantics.
- Register the media proxy early enough that request bodies remain unmodified.
- Stream request and response bodies without buffering.
- Forward `POST`, `PATCH`, `DELETE`, authorization, content type, forwarded protocol, and relevant WHEP response headers.
- Apply bounded but media-appropriate proxy timeouts.
- Bind MediaMTX's WHEP listener to loopback.
- Generate browser WHEP URLs relative to the current site origin.
- Remove `media.whepBaseUrl` from configuration.
- Keep public and LAN ICE candidate hostnames as validated admin configuration.
- Test the exact `/video` prefix removal.
- Confirm that MediaMTX's internal HTTP authorization callback still reaches Node.
The actual WebRTC media does not pass through this HTTP proxy. MediaMTX's ICE TCP/UDP port must remain reachable by browsers.
Afterward, the public TLS proxy sends all paths for the site to Node and no longer needs a separate MediaMTX `/video` upstream.
## 9. Phase 1 verification and completion gate
Phase 1 is complete only when all of the following are true:
- The current systemd installation runs without `config.yaml`.
- A completely empty data directory can be initialized through `/setup`.
- An explicitly selected YAML file can initialize the empty database exactly once.
- The setup upload ignores nonexistent fields and reports invalid values supplied for current fields.
- Startup and installation do not search for or modify an old `config.yaml`.
- All mutable server state is contained by the configured data directory.
- A complete backup can be downloaded and validated.
- A restore replaces the server state only after validation and survives restart.
- Failed restore validation leaves the current server unchanged.
- Configuration, administrator accounts, and secrets survive restart.
- The final lockdown administrator cannot be removed accidentally.
- All administrative surfaces are available through `/admin` with server-side authorization.
- Configuration changes create auditable revisions and apply to the running services without an application restart.
- `/video` works through Node without a special public proxy rule for MediaMTX.
- Rover sockets, RTSP publishing, WHEP playback, snapshots, replays, PTZ, Discord, Home Assistant, Kinect, Balance Board, and reporting retain their intended behavior when enabled.
### Filesystem boundary implementation notes
Implemented on 2026-09-13:
- Removed the obsolete `server/src/data` fallback so there is one default data root.
- Added a shared rover-snapshot directory resolver beneath `SERVER_DATA_DIR`.
- Converted rover snapshot polling, PTZ snapshot reads, and health reporting to that resolver.
- Made the MediaMTX supervisor pass its resolved `SERVER_DATA_DIR` to runOnReady hooks.
- Converted the snapshot writer to require that data root and write to `rover-snapshots` beneath it.
- Removed the separate snapshot and replay-segment locations from the systemd unit generated by the installer.
- Made the installer create and own the canonical data and snapshot directories.
- Preserved the existing flat data layout; established SQLite, JSON, replay, cache, and generated MediaMTX paths were already within the boundary.
- Moved audio-forward FIFOs/uploads and both replay-rendering workspaces from the host temporary directory to `data/runtime`.
- Removed the configurable audio-forward runtime path so configuration cannot direct application writes outside `SERVER_DATA_DIR`.
- Kept prompts, public assets, helper binaries, native workers, and TTS assets with the packaged application because they are read-only application material.
- Left any old `/var/lib/rover-snapshots` and `/var/lib/replay-segments` directories untouched but reported during installation. Nothing reads or writes them after the upgraded service starts, and the operator can remove them after verifying the new paths on the actual server.
Local verification completed:
- Data-path helper tests passed for the default root and an overridden temporary root.
- MediaMTX supervisor testing confirmed that the resolved root reaches child hooks.
- The snapshot writer created `rover-snapshots` beneath a temporary data root and failed closed when no data root was supplied.
- All 91 server tests passed, including the new data-path and MediaMTX supervisor coverage.
- Installer and snapshot-writer shell syntax checks passed.
- Source inventory found no remaining application runtime use of the operating system temporary directory, the old snapshot/replay environment variables, or `/var/lib` paths; only tests use OS temporary directories and the installer retains a deliberate legacy-directory notice.
- Real snapshot generation and legacy-directory cleanup still require verification on the actual server during deployment.
### Configuration and administration implementation notes
Implemented on 2026-09-14:
- Added one ordered, strictly validated hierarchical configuration assembled from side-effect-free definitions owned by the services that consume each value.
- Added immutable SQLite configuration revisions, active-revision tracking, administrator accounts, schema migrations, and persistent administrative audit events under the shared data directory.
- Added full-document saves with optimistic revision checking. A stale browser cannot overwrite a newer revision, and invalid or unknown fields cannot become active.
- Redacted secrets from browser responses and audit data. The one complete save operation preserves stored secrets unless the administrator explicitly replaces or clears them.
- Converted every runtime configuration consumer to the synchronous database-backed configuration service and removed the YAML loader, `SERVER_CONFIG`, and the tracked example YAML.
- Added an explicit one-time YAML upload to `/setup`. Existing bcrypt hashes, lockdown roles, Discord identities, configuration, and secrets can be imported only when the operator selects the file; the installer and startup perform no automatic discovery or migration, and there is no command-line importer.
- Added the same explicit legacy YAML picker to the protected Configuration page for replacing an initialized server's configuration. It requires recent lockdown-password confirmation, ignores every YAML administrator entry, filters nonexistent settings, validates current fields, preserves omitted secrets, applies explicitly supplied or empty secrets, uses optimistic revision checking, records the selected filename in audit history, and reloads affected services immediately.
- The one-time setup upload now passes its committed configuration through the same live-application coordinator, so a fresh installation does not need an immediate restart after importing YAML.
- Made setup-file import recursively retain only fields present in the current schema. Stale keys from the permissive YAML era are ignored without aliases or historical translations, while invalid values for real current settings still fail validation; stream-only and snapshot-only room-camera entries remain accepted as they were by the runtime.
- Added safe empty-data startup, a file-backed one-time setup code, the restricted `/setup` route, and a console administrator-recovery command. The credential persists at `data/setup-code.txt` across restarts with `0600` permissions, never appears in logs, and is deleted when setup completes.
- Added the centralized `/admin` route with Overview, Fleet operations, Users and administrators, and one schema-generated hierarchical Configuration page in legacy YAML order.
- Replaced every feature-specific configuration form with `@rjsf/core`; the protected admin snapshot supplies the server's assembled schema, and one generic widget handles all schema-declared secrets.
- Replaced RJSF's unthemed Bootstrap markup with a generic MultiRover tree renderer. The complete document now follows schema order as indented object, array, item, and key/value rows; array controls remain readable text beside each item, and the route-specific styling lives outside the global stylesheet.
- Replaced the editor's custom section borders, header backgrounds, and indentation guides with the application's shared `CardFrame` at every object, array, and array-item layer. Scalar settings remain compact key/value rows, descriptions use the wider value column, and collection actions stay beside their content instead of moving to the far edge.
- Disabled RJSF's internal checkbox label and description generically, leaving the shared field row as the single owner of each boolean setting's name, required marker, and description.
- Restored the former example YAML's installation-specific values as both schema-owned input examples and the actual initial values for non-secret settings and collection shapes. The only intentionally empty defaults are the three credentials and active driver HTML; their placeholders still explain the expected input without falsely marking credentials as configured or publishing sample content.
- Strengthened top-level hierarchy with a 1.5-rem sibling gap while retaining compact spacing within each configuration section.
- Extended `CardFrame` with an optional explicit accent while preserving its assigned-rover default, then gave every configuration nesting level its own complete header-and-border accent. Nested CardFrames themselves now carry the YAML-like indentation, scalar contents remain aligned with their owning card, and descriptions use a larger, higher-contrast treatment.
- Added an opt-in sticky-header behavior to the shared `CardFrame`. Top-level configuration titles use it beneath the independently sticky action toolbar while nested titles remain in normal flow to prevent overlap, and scalar key labels are now visually stronger than their descriptions.
- Traced all 156 schema nodes to their runtime consumers and added operator-facing descriptions for every root, section, collection, array item, and scalar option. A recursive configuration test now rejects any future schema node without a description; currently reserved settings explicitly state that they have no runtime effect.
- Converged feature control into service-owned configuration: each public feature opts in beside its own schema, and the configuration system derives those exact `enabled` switches for sessions and command discovery. The former server feature registry was removed; configuration completeness and hardware availability remain visible as runtime status instead of becoming hidden enablement rules.
- Lazy-loaded setup and administration so the schema-form dependency is not included in ordinary driver-page downloads.
- Reused the existing fleet and identity administration surfaces, added password reconfirmation for sensitive operations, and prevented removal or demotion of the final lockdown administrator.
- Added configuration revision history, rollback, audit history, and immediate application reporting.
- Added a serialized live-configuration coordinator and converted configurable service runtimes to apply changed sections without restarting Node. Passive policies read the current immutable snapshot; network, hardware, timer, and child-process services replace or retune their owned runtime while stable HTTP/socket handlers continue delegating to it. The admin editor reports any service-specific reload failure after the revision is safely committed.
- Replaced the privileged host-reboot action with one lockdown-only, recently confirmed, audited application restart on the admin Overview. Node announces the restart, stops accepting new HTTP connections, and signals itself after acknowledging the browser; the existing service signal hooks clean up owned child processes, and systemd now restarts clean application exits without making `systemctl stop` ineffective.
- Added one protected backup-and-restore service and admin page. Backups keep the application online, use SQLite's online snapshot API for all three databases, make verified stable copies of the remaining durable files, and produce a checksummed archive through a short-lived one-use download. Restore uploads are size-limited, reject unsafe archive entries, verify the complete manifest, checksums, SQLite integrity, and supported schema versions, then remain staged until explicit recent-password confirmation.
- Restore now uses the normal application restart rather than stopping services itself. The earliest server startup swaps the validated replacement into the data directory, retains one rollback copy, and removes that copy only after the restored application reaches a stabilization point; an interrupted or failed first startup automatically puts the previous data back on the following start. Backup/restore control files and all staging remain inside `data/backup-restore`.
- Fixed production WAL-mode snapshots creating unmanifested SQLite `-wal` and `-shm` files during schema inspection. Backup and restore validation now remove only those temporary staged sidecars before archiving or applying data, and the regression fixture uses WAL mode to match the real databases.
- Added the early streaming `/video` middleware with `http-proxy-middleware`. Express removes the public prefix before forwarding WHEP/WHIP requests to `127.0.0.1:8889`, while root-relative MediaMTX session locations receive the prefix again so subsequent browser `PATCH` and `DELETE` requests follow the same path. MediaMTX signaling now binds to loopback; its ICE UDP/TCP listener remains directly reachable on port 8189.
- Replaced Discord's `siteUrl`, the inter-instance profile's `publicUrl`, and media `whepBaseUrl` with one top-level `publicUrl`. A numbered internal database migration transforms every saved configuration revision before current validation, and the media section now contains only optional additional ICE hosts. WHEP and microphone WHIP URLs are fixed relative paths, so they work through the current origin without knowing its hostname.
- Fixed inter-instance public payload generation to read feature flags and social links from the same live configuration revision. Social links enabled through the new configuration system no longer trigger an undefined legacy-config reference and an HTTP 500 response.
Local verification completed:
- All 119 server tests passed, including populated legacy-style default coverage, complete schema-description and input-example coverage, file-backed setup-code lifecycle and symlink rejection, service-definition-derived feature projection, schema-derived secret paths, configuration defaults and strict validation, full-document revision conflicts, secret preservation, administrator invariants, setup and initialized-server YAML import safety, recursive removal of nonexistent fields, inter-instance payload generation with social links enabled, and the earlier filesystem coverage.
- All 27 server test files passed after live application, backup/restore, the internal media proxy, and the inter-instance regression coverage were added. The media tests stream exact SDP and trickle-ICE bodies through `POST`, `PATCH`, and `DELETE`, preserve headers, verify prefix and session-location rewriting, confirm loopback-only signaling, and derive the public ICE hostname from the canonical URL. The database migration and production-style WAL backup/restore paths are also covered. Application restart was not signaled on the development machine.
- Focused admin, route, and identity UI lint passed.
- All 20 existing focused web UI tests passed.
- The production web UI build completed successfully and regenerated the checked-in server assets.
- Installer syntax and repository whitespace checks passed.
- A local startup smoke test reached listener initialization. MediaMTX then exited because `/usr/local/bin/mediamtx` is intentionally absent on this development machine; actual enabled integrations and media remain deployment checks for the real server.
- A second empty-data startup smoke test loaded every reloadable service and reached the HTTP listener without listener-limit warnings. A deliberately substituted failing MediaMTX executable then ended the process as expected; enabled hardware and external integrations still require verification on the actual server.
Testing-server verification completed:
- A full backup created from the running application successfully validated and restored through the admin UI after the WAL-sidecar fix.
- WHEP video playback works when the testing server is published through an ordinary whole-application reverse proxy. No special `/video` upstream, prefix rewrite, buffering rule, or direct public MediaMTX signaling route is present, confirming that Node now owns the complete public signaling path.
# Phase 2: containerization and image delivery
Phase 2 packages the completed Phase 1 application. It must not introduce a second configuration source or a second persistent-data layout.
## 10. Build the production application image
Use a Fedora-based multi-stage build to remain close to the dependencies already installed by the server installer and to avoid Alpine/musl compatibility problems with native modules and the ChromeOS TTS library.
### Web UI build stage
- Install locked web UI dependencies with `npm ci`.
- Run the production Vite build.
- Copy only the built assets into the final server tree.
### Server dependency stage
- Install locked server dependencies with `npm ci --omit=dev`.
- Supply compiler tooling only in the build stage for native Node modules.
- Copy production dependencies into the final image.
### Native worker stage
- Build the Kinect worker against libfreenect/libusb.
- Build the Balance Board worker against wiiuse/BlueZ.
- Build for `linux/amd64` rather than copying checked-in workstation binaries.
### Packaged runtime tools
At image-build time:
- Download pinned MediaMTX and neolink releases.
- Verify checksums.
- Install ffmpeg, ffprobe, TTS engines, required GStreamer libraries, and runtime native libraries.
- Install the ChromeOS TTS library and voice data.
- Install the TTS and snapshot helper scripts.
- Run reasonable build-time smoke checks.
The actual server must never download or compile these dependencies during container startup.
### Final image
The final image should:
- Contain no compiler toolchain, Git checkout, development dependencies, or build cache.
- Run Node as a dedicated non-root user.
- Use a minimal init process to reap child processes.
- Treat `/data` as its only persistent writable location.
- Use `/tmp` only for disposable work.
- Include ordinary OCI source metadata linking the image to this repository, without introducing an application version number.
- Handle `SIGTERM` through the Phase 1 graceful shutdown coordinator.
### Production image implementation notes
Implemented and locally verified on 2026-09-15:
- Added one root multi-stage `Dockerfile` that builds the Vite application, locked production Node dependencies, Kinect worker, and Balance Board worker, then copies only their runtime outputs into a Fedora 43 image.
- Downloaded pinned amd64 MediaMTX 1.15.3, Neolink 0.6.2, and ChromeOS Google TTS 26.5 artifacts during the build and rejected downloads that did not match their recorded SHA-256 checksums.
- Installed the media, TTS, USB, Bluetooth, and native-worker runtime libraries without Fedora weak dependencies. This avoids pulling unrelated desktop recommendations into the headless image while retaining the libraries explicitly required by the current server installer.
- Added a root `.dockerignore` so local dependencies, mutable server data, generated public assets, compiled host workers, logs, and Git metadata cannot leak into the image build context.
- Configured `/data` as `SERVER_DATA_DIR`, ran Node as the dedicated uid 1000 `multirover` user, retained only the Balance Board worker's required capabilities, and used `tini` as the container init process.
- Successfully built and loaded `multiroombarover:local` for `linux/amd64`. Its registry-style compressed content size is approximately 828 MB; Docker reports approximately 2.87 GB of local unpacked disk usage because the complete GStreamer, ffmpeg, Kinect, Node, and offline TTS runtime is intentionally included.
- Confirmed at build time that Chrome TTS loads its packaged voice model and produces a nonempty WAV file.
- Started the image with host networking and a temporary SELinux-relabeled `/data` bind mount. The application reached its HTTP listener, generated first-run state only inside the mount, and started the packaged MediaMTX with its generated configuration under `/data`.
- Confirmed `/`, `/setup`, and `/admin` return the production UI; `/video/` reaches the loopback MediaMTX proxy; MediaMTX and Neolink execute; both native workers link against the runtime image; and the Balance Board worker retains only `cap_net_admin` and `cap_net_bind_service`.
- Restarted the same container and confirmed the setup credential and configuration database were byte-for-byte unchanged, then confirmed `/admin` returned successfully again.
- Stopped and removed the smoke-test container and deleted its temporary data. No test server process was left running on the development machine.
## 11. Compose deployment
The host-visible installation should be only:
```text
multirover/
├── compose.yaml
└── data/
```
The Compose project contains:
- The main Multirover application container
- A small lifecycle container used for application update and restart
The application mounts:
```text
./data:/data
```
Host networking is the initial preferred design because it most closely preserves current rover RTSP, WebRTC ICE, UDP media, camera, and LAN integration behavior. The exact listeners must be audited before finalizing the Compose file.
Expected externally relevant listeners are:
- Node HTTP, Socket.IO, and proxied WHEP signaling on TCP 8080
- Rover RTSP publishing on TCP 8554
- WebRTC media on TCP and UDP 8189
MediaMTX WHEP on 8889, API/metrics listeners, and server-local SRT should stay on loopback unless an identified remote consumer requires otherwise.
### Compose implementation notes
Implemented and locally verified on 2026-09-15:
- Added one root `compose.yaml` containing only the main application. It uses `ghcr.io/legop3/multiroombarover:latest`, host networking, `restart: unless-stopped`, and the single `./data:/data` persistent bind mount. The lifecycle service remains a later, separate step rather than a placeholder in the initial deployment.
- Added the Compose-mounted root `data` directory to `.dockerignore`, alongside the legacy `server/data`, so credentials, databases, recordings, backups, and generated state cannot enter later image builds.
- Started the exact Compose definition from an empty root data directory using the locally built image tagged with the final GHCR name. The application created its configuration database, setup credential, and generated MediaMTX configuration only under that mount.
- Confirmed the production UI responds on `/`, `/setup`, and `/admin`. A request to `/video/` reached the internal MediaMTX proxy and received MediaMTX's expected not-found response because the empty configuration had no requested stream.
- Restarted through Compose and confirmed the setup credential and configuration database remained byte-for-byte unchanged. A separate marker created through `/data` also remained present after restart.
## 12. Hardware access with minimal host setup
The host must still provide the kernel and system services that containers cannot safely configure for themselves.
Kinect requirements:
- One host udev rule granting the intended device access
- The necessary USB device mount, likely `/dev/bus/usb` because Kinect device numbering can change
- libfreenect and the worker inside the image
Balance Board requirements:
- Host Bluetooth daemon configuration required by the existing raw HID design
- Access to the host BlueZ D-Bus socket
- Only the network capabilities required by the native worker
- No fully privileged main application container
The exact capabilities and device permissions must be proven on the real server hardware. This development machine is not the actual server and cannot complete that validation.
### Hardware-access implementation notes
Implemented and locally verified as far as this development host permits on 2026-09-15:
- Added the BlueZ command-line package to the runtime image because the Balance Board service commissions devices through `bluetoothctl`; the rebuilt image reports BlueZ 5.87.
- Exposed `/dev/bus/usb` so reconnecting Kinect devices do not depend on a temporary bus/device number, and granted only `NET_ADMIN` for the Balance Board worker rather than using privileged mode.
- Mounted only the host system D-Bus socket for BlueZ access. Docker's per-container SELinux label is disabled because Fedora blocks access to the shared host socket and USB device nodes otherwise, while relabeling the system socket would affect the host; the process remains non-root and Docker's namespace, capability, and seccomp isolation remain active.
- Confirmed the container can open the mounted system D-Bus socket and that its native Balance Board worker retains only its existing file capabilities. The development host's Bluetooth daemon is inactive and no production Kinect or Balance Board is attached, so real discovery, reconnect, and streaming remain part of the actual-server validation.
The host should not need Node, npm, MediaMTX, ffmpeg, neolink, application source, or a Multirover systemd unit after cutover.
## 13. Health checks
Add an internal health endpoint that verifies:
- Node is accepting requests.
- Configuration initialization and migrations succeeded.
- The data directory is readable and writable.
- Required SQLite databases are usable.
- MediaMTX is running and its internal endpoint responds.
Optional remote integrations should report degraded status to administrators without forcing a container restart loop. Home Assistant, Discord, a camera, or an LLM server being offline does not mean the application process itself is unhealthy.
Compose should use the health endpoint and a restart policy suitable for unattended operation.
## 14. Restricted lifecycle container
The main web application must not mount the Docker socket. Docker socket access is effectively host-root access.
A small lifecycle container should be the only component with Docker control. It should:
- Have no public network port.
- Accept requests only through a shared Unix socket under `data/system` or another private Compose-only channel.
- Operate only on the fixed Multirover application service.
- Reject arbitrary command lines, service names, image names, and Compose arguments.
- Persist update job state so it survives replacement of the application container.
- Compare the running image's internal digest with the current `latest` digest.
- Pull the fixed `ghcr.io/legop3/multiroombarover:latest` image.
- Restart or recreate the application container.
- Wait for the application health check.
- Retain and restore the previous image when the replacement fails.
The `/admin` System section should expose:
- Whether the running application is current or an update is available
- Check for update
- Update and restart
- Restart application
- Update progress and recent output
- Last update result
- Rollback result
These operations require a lockdown administrator and recent password confirmation. The browser must expect its socket to disappear, show a reconnect state, and retrieve the persistent job result after the new application becomes healthy.
The Compose contract should remain stable so ordinary main-branch image updates replace only the application image. Updating the lifecycle component or changing host mounts/capabilities is a separate, rarer deployment-format update and must not be disguised as an ordinary application update.
## 15. GHCR publishing automation
Add repository automation that:
- On pull requests, runs all required verification and proves that the production image builds without publishing it.
- On each repository branch push, builds the production image from a clean checkout.
- Uses the production Dockerfile as the single verification path. Its locked dependency installs, web UI production build, native worker builds, external-artifact checksum checks, and TTS smoke test must all pass before publication.
- Builds the supported `linux/amd64` image without QEMU or a multi-architecture manifest.
- Publishes `ghcr.io/legop3/multiroombarover:latest` from main and one sanitized branch-name tag from every other repository branch; there are no numbered, commit, stable, edge, or release tags.
- Leaves the previously published image for that branch untouched when any required verification or build step fails.
- Uses registry-generated digests only inside the lifecycle implementation for update comparison and rollback.
The deployed server pulls the prebuilt `latest` image. It does not run `git pull`, `npm install`, native compilation, or web UI compilation.
### GHCR automation implementation notes
Implemented on 2026-09-15:
- Added one `Container image` GitHub Actions workflow. Pull requests build the complete production Dockerfile without logging in or publishing. Main-branch pushes publish `ghcr.io/legop3/multiroombarover:latest`, while every other repository branch publishes one moving image using its sanitized branch name.
- Used GitHub's repository-scoped token with only contents-read and packages-write permissions. No separate registry secret, release process, version calculation, QEMU setup, or custom tag-generation code is required.
- Kept one Buildx job for all event types so pull-request verification, development branches, and main-branch publication cannot drift into different image recipes. Docker's maintained metadata action owns branch-name sanitization, and GitHub Actions layer caching avoids repeatedly downloading and rebuilding the image's large pinned media and TTS dependencies.
- Removed the legacy package-lock ignore rules and added the server lockfile required by `npm ci` to the migration change set. Local Docker builds and clean GitHub checkouts now receive the same locked server and web UI dependency inputs instead of allowing an ignored workstation file to mask a missing build input.
- The workflow file was parsed locally and its event, permission, architecture, tag-selection, and conditional-publish contract were checked. The first actual GHCR publication necessarily remains a GitHub-hosted verification after these changes are pushed.
## 16. Container cutover
The actual deployment migration should:
1. Download and validate a full Phase 1 backup.
2. Stop and disable the legacy Multirover systemd service.
3. Ensure no legacy MediaMTX service remains active.
4. Place the Compose file beside the existing data directory or move that directory once while the service is stopped.
5. Start the application and lifecycle containers.
6. Confirm that database migrations complete.
7. Confirm the active configuration revision and administrator access.
8. Verify rover connectivity, media publishing, WHEP playback, replay, cameras, and enabled hardware/integrations.
9. Exercise application restart through `/admin`.
10. Exercise an image update and health-check result.
11. Retain the Phase 1 backup until the container deployment has been accepted.
The old systemd application and the Compose application must never run concurrently because they would compete for HTTP and media ports.
## 17. Phase 2 completion gate
Containerization is complete when:
- A new host can start from one Compose file and an empty data directory.
- Existing state can be restored from a Phase 1 full backup.
- `./data:/data` is the only persistent application mount.
- Replacing the application container preserves all state.
- The special external `/video` MediaMTX route is unnecessary.
- The main container has no Docker socket access and is not fully privileged.
- Admin-triggered restart works.
- Admin-triggered update works and persists progress across reconnection.
- A failed image health check rolls back to the prior image.
- The GHCR `latest` image is reproducibly built from the newest successful main-branch commit.
- Kinect and Balance Board behavior has been verified on the actual host.
- Node, npm, application source, and media binaries are no longer installed directly on the host.
# Recommended implementation order
Within the two hard phase boundaries, the safest order is:
- [x] Complete the filesystem audit and single data-directory migration.
- [x] Add the configuration schema/database and administrator storage.
- [x] Add first-run setup and explicit YAML configuration-file upload.
- [x] Convert every configuration consumer and remove YAML runtime loading.
- [x] Converge optional feature control into service-owned `enabled` switches and derive the public feature map from those definitions.
- [x] Build the centralized admin configuration UI.
- [x] Add persistent audit history.
- [x] Apply every configuration revision to running services without restarting the application.
- [x] Standardize graceful application restart.
- [x] Implement online backup and restart-bound staged restore in one service.
- [x] Add the internal `/video` proxy and make the special external route unnecessary.
- [x] Run the full Phase 1 completion gate on the legacy deployment.
- [x] Build and verify the production application image.
- [x] Add Compose, data mounting, networking, and hardware access.
- [x] Add GHCR build and publication automation.
- [ ] Add the restricted lifecycle container and connect the System UI.
- [ ] Test update, rollback, backup restore, and hardware on the actual server.
- [ ] Perform the final systemd-to-Compose cutover.
This order gives each invasive change one clear source of failures and leaves the container phase responsible for packaging and supervision rather than unfinished application architecture.
+117
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@@ -0,0 +1,117 @@
# Simple spectator bot
A spectator bot connects to the rover server with Socket.IO. It can receive the current session, read chat, and send messages that are visually tagged as bot messages.
## Install
Create a small Node.js project and install the Socket.IO client:
```bash
npm install socket.io-client
```
## Example bot
Create `bot.js`:
```js
import { io } from 'socket.io-client';
// Replace this with the public URL of the MultiRoombaRover server.
const socket = io('https://your-rover-server.example', {
// Match the transports supported by the server while retaining polling as a
// fallback for networks or proxies that do not allow WebSocket connections.
transports: ['websocket', 'polling'],
});
// Socket.IO acknowledgements use callbacks. This small wrapper turns them into
// promises so setup failures and rejected chat messages are easy to handle.
function emitWithAck(event, payload) {
return new Promise((resolve, reject) => {
socket.emit(event, payload, (response = {}) => {
if (response.error) {
reject(new Error(response.error));
return;
}
resolve(response);
});
});
}
socket.on('connect', async () => {
console.log('Connected:', socket.id);
try {
// Set the name that will appear beside this connection and its messages.
await emitWithAck('nickname:set', {
nickname: 'My spectator bot',
});
// Ask the server to make this passive connection a spectator. Performing
// this after every connection also restores the role after a reconnect.
await emitWithAck('session:setRole', {
role: 'spectator',
});
console.log('Connected as a spectator');
} catch (error) {
console.error('Spectator setup failed:', error.message);
}
});
// Each session:sync event is a complete current session snapshot. Replace any
// previously stored session with this object instead of merging snapshots.
socket.on('session:sync', (session) => {
console.log('Session:', session);
});
// chat:init contains the recent chat history available when the bot connects.
socket.on('chat:init', (messages) => {
console.log('Recent chat:', messages);
});
// chat:message fires whenever a new message is broadcast, including messages
// sent by this bot itself.
socket.on('chat:message', (message) => {
console.log(`${message.nickname || 'Unknown'}: ${message.text}`);
});
socket.on('disconnect', (reason) => {
console.log('Disconnected:', reason);
});
// Setting bot to true adds the normal bot tag to the displayed chat message.
// It does not grant the connection any additional permissions.
function sendBotMessage(text) {
return emitWithAck('chat:send', {
text,
bot: true,
});
}
// Send one example message after the connection has had time to finish setup.
// A real bot would call sendBotMessage from its own message-handling logic.
setTimeout(() => {
sendBotMessage('Hello from my spectator bot!').catch((error) => {
console.error('Message failed:', error.message);
});
}, 5000);
```
Run it with:
```bash
node bot.js
```
## Events used
- `nickname:set` sets the bot's visible nickname.
- `session:setRole` changes the connection to a spectator.
- `session:sync` provides the latest complete session state.
- `chat:init` provides recent chat history after connecting.
- `chat:message` provides new chat messages.
- `chat:send` sends a chat message. Include `bot: true` to give it the bot tag.
The server can reject spectator access or a chat message. Always check the acknowledgement callback, as the example does, so those errors are not silently ignored.
@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2026 Daniel Roberts
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@@ -0,0 +1,218 @@
# RoverPeripheral
RoverPeripheral is an ESP32 Arduino library for MultiRoombaRover peripherals.
The ESP32 reports its built-in rover roles and accessory controls to `roverd`
over USB serial.
## PlatformIO installation
Classic ESP32 DevKitC-style board:
```ini
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
lib_deps =
legop3/RoverPeripheral @ ^2.0.0
```
Native-USB ESP32-S3 DevKitC:
```ini
[env:esp32-s3-devkitc-1]
platform = espressif32
board = esp32-s3-devkitc-1
framework = arduino
build_flags =
-D ARDUINO_USB_MODE=1
-D ARDUINO_USB_CDC_ON_BOOT=1
lib_deps =
legop3/RoverPeripheral @ ^2.0.0
```
## Program structure
Include `RoverPeripheral.h` and define `configureRoverPeripheral()`:
```cpp
#include <RoverPeripheral.h>
void configureRoverPeripheral(RoverPeripheral& peripheral) {
peripheral.name("Headlight controller");
RoverDigitalOutputConfig headlight;
headlight.pin = 18;
headlight.polarity = OutputPolarity::ActiveHigh;
headlight.initiallyOn = false;
peripheral.addHeadlight(headlight);
}
```
The library provides `setup()` and `loop()`. Do not define them in the
peripheral program.
## Built-in rover roles
Camera tilt:
```cpp
RoverCameraServoConfig cameraServo;
cameraServo.pin = 14;
cameraServo.minimumAngleDegrees = -15;
cameraServo.maximumAngleDegrees = 30;
cameraServo.homeAngleDegrees = 0;
cameraServo.nudgeDegrees = 2;
cameraServo.minimumPulseMicroseconds = 900;
cameraServo.maximumPulseMicroseconds = 2100;
cameraServo.allowRawPulse = false;
cameraServo.inverted = false;
peripheral.addCameraServo(cameraServo);
```
Headlight or laser:
```cpp
RoverDigitalOutputConfig headlight;
headlight.pin = 18;
headlight.polarity = OutputPolarity::ActiveHigh;
headlight.initiallyOn = false;
peripheral.addHeadlight(headlight);
RoverDigitalOutputConfig laser;
laser.pin = 16;
laser.polarity = OutputPolarity::ActiveHigh;
laser.initiallyOn = false;
peripheral.addLaser(laser);
```
These registrations use the existing camera, headlight, and laser controls in
the rover UI. They do not create accessory controls.
## Accessory controls
Controls appear in registration order. Each control name must be unique within
the peripheral. The name is also used as the control identifier.
### Servo slider
```cpp
SliderControlConfig position;
position.name = "Arm position";
position.minimum = 0;
position.maximum = 180;
ServoOutput servo;
servo.pin = 13;
peripheral.addSlider(position, servo);
```
### PWM slider
```cpp
SliderControlConfig brightness;
brightness.name = "Light brightness";
brightness.minimum = 0;
brightness.maximum = 255;
PwmOutput light;
light.pin = 17;
peripheral.addSlider(brightness, light);
```
### Digital button
```cpp
ButtonControlConfig workLight;
workLight.name = "Work light";
workLight.mode = ButtonMode::Toggle;
DigitalOutput light;
light.pin = 21;
light.polarity = OutputPolarity::ActiveHigh;
peripheral.addButton(workLight, light);
```
### Custom slider
```cpp
void setMotorSpeed(int value) {
// Apply value to the device.
}
SliderControlConfig speed;
speed.name = "Motor speed";
speed.minimum = 0;
speed.maximum = 100;
peripheral.addSlider(speed, setMotorSpeed);
```
### Custom button
```cpp
void setMotorRunning(bool running) {
// Start or stop the device.
}
ButtonControlConfig motor;
motor.name = "Motor";
motor.mode = ButtonMode::Momentary;
peripheral.addButton(motor, setMotorRunning);
```
A momentary bool callback receives `true` on press and `false` on release. A
zero-argument callback can be used for a one-shot momentary action.
### Number input
```cpp
void setRepeatCount(int value) {
// Store or apply value.
}
NumberControlConfig repeats;
repeats.name = "Repeat count";
repeats.minimum = 1;
repeats.maximum = 20;
peripheral.addNumber(repeats, setRepeatCount);
```
### Text input
```cpp
void setDisplayMessage(const String& value) {
// Store or display value.
}
TextControlConfig message;
message.name = "Display message";
message.maximumLength = 64;
peripheral.addText(message, setDisplayMessage);
```
## Recurring work
Define `updateRoverPeripheral()` when the program needs recurring non-blocking
work:
```cpp
void updateRoverPeripheral() {
// Update a state machine or device.
}
```
Callbacks and `updateRoverPeripheral()` must not block serial processing.
`Serial` is reserved for Firmata and must not be used for debug output.
## License
MIT
@@ -0,0 +1,76 @@
#include <RoverPeripheral.h>
namespace {
constexpr uint8_t kActionPin = 21;
int repeatCount = 1;
String displayMessage;
void setActionActive(bool pressed) {
digitalWrite(kActionPin, pressed ? HIGH : LOW);
}
void setRepeatCount(int value) {
repeatCount = value;
}
void setDisplayMessage(const String& value) {
displayMessage = value;
}
} // namespace
void configureRoverPeripheral(RoverPeripheral& io) {
io.name("Complete rover peripheral");
RoverCameraServoConfig cameraServo;
cameraServo.pin = 14;
cameraServo.minimumAngleDegrees = -15;
cameraServo.maximumAngleDegrees = 30;
cameraServo.homeAngleDegrees = 0;
cameraServo.nudgeDegrees = 2;
cameraServo.minimumPulseMicroseconds = 900;
cameraServo.maximumPulseMicroseconds = 2100;
cameraServo.allowRawPulse = false;
cameraServo.inverted = false;
io.addCameraServo(cameraServo);
RoverDigitalOutputConfig headlight;
headlight.pin = 18;
headlight.polarity = OutputPolarity::ActiveHigh;
headlight.initiallyOn = false;
io.addHeadlight(headlight);
RoverDigitalOutputConfig laser;
laser.pin = 16;
laser.polarity = OutputPolarity::ActiveHigh;
laser.initiallyOn = false;
io.addLaser(laser);
pinMode(kActionPin, OUTPUT);
digitalWrite(kActionPin, LOW);
SliderControlConfig brightness;
brightness.name = "Light brightness";
brightness.minimum = 0;
brightness.maximum = 255;
PwmOutput brightnessOutput;
brightnessOutput.pin = 17;
io.addSlider(brightness, brightnessOutput);
ButtonControlConfig action;
action.name = "Special action";
action.mode = ButtonMode::Momentary;
io.addButton(action, setActionActive);
NumberControlConfig repeats;
repeats.name = "Repeat count";
repeats.minimum = 1;
repeats.maximum = 20;
io.addNumber(repeats, setRepeatCount);
TextControlConfig message;
message.name = "Display message";
message.maximumLength = 64;
io.addText(message, setDisplayMessage);
}
@@ -0,0 +1,11 @@
#include <RoverPeripheral.h>
void configureRoverPeripheral(RoverPeripheral& io) {
io.name("Headlight controller");
RoverDigitalOutputConfig headlight;
headlight.pin = 18;
headlight.polarity = OutputPolarity::ActiveHigh;
headlight.initiallyOn = false;
io.addHeadlight(headlight);
}
@@ -0,0 +1,26 @@
{
"$schema": "https://raw.githubusercontent.com/platformio/platformio-core/develop/platformio/assets/schema/library.json",
"name": "RoverPeripheral",
"version": "2.0.1",
"description": "Create self-describing ESP32 hardware controls for MultiRoombaRover",
"keywords": [
"esp32",
"firmata",
"robotics",
"rover"
],
"repository": {
"type": "git",
"url": "https://github.com/legop3/MultiRoombaRover.git"
},
"homepage": "https://github.com/legop3/MultiRoombaRover/tree/main/esp32/libraries/RoverPeripheralFirmata",
"license": "MIT",
"frameworks": "arduino",
"platforms": "espressif32",
"headers": "RoverPeripheral.h",
"dependencies": {
"ConfigurableFirmata": "https://github.com/firmata/ConfigurableFirmata.git#3.2.0",
"bblanchon/ArduinoJson": "^7.4.2",
"madhephaestus/ESP32Servo": "^3.0.8"
}
}
@@ -0,0 +1,78 @@
#include "RoverPeripheral.h"
#include "internal/RoverPeripheralFirmata.h"
RoverPeripheral::RoverPeripheral()
: implementation_(new RoverPeripheralFirmata("Rover peripheral")) {}
RoverPeripheral::~RoverPeripheral() {
delete implementation_;
}
void RoverPeripheral::name(const String& peripheralName) {
implementation_->setName(peripheralName);
}
void RoverPeripheral::addCameraServo(const RoverCameraServoConfig& config) {
implementation_->addRoverCameraServo(config);
}
void RoverPeripheral::addHeadlight(const RoverDigitalOutputConfig& config) {
implementation_->addRoverHeadlight(config);
}
void RoverPeripheral::addLaser(const RoverDigitalOutputConfig& config) {
implementation_->addRoverLaser(config);
}
void RoverPeripheral::addSlider(const SliderControlConfig& config, const ServoOutput& output) {
implementation_->addServoSlider(config, output);
}
void RoverPeripheral::addSlider(const SliderControlConfig& config, const PwmOutput& output) {
implementation_->addPwmSlider(config, output);
}
void RoverPeripheral::addButton(const ButtonControlConfig& config, const DigitalOutput& output) {
implementation_->addDigitalButton(config, output);
}
void RoverPeripheral::addSlider(const SliderControlConfig& config, SliderCallback callback) {
implementation_->addSlider(config, callback);
}
void RoverPeripheral::addButton(const ButtonControlConfig& config, ButtonCallback callback) {
implementation_->addButton(config, callback);
}
void RoverPeripheral::addButton(const ButtonControlConfig& config, ActionCallback callback) {
// One-shot callbacks apply only to momentary buttons. A toggle requires the
// bool callback overload because application code must receive its new state.
if (config.mode != ButtonMode::Momentary) {
abort();
}
implementation_->addButton(
config,
[callback](bool pressed) {
if (pressed && callback) {
callback();
}
}
);
}
void RoverPeripheral::addNumber(const NumberControlConfig& config, NumberCallback callback) {
implementation_->addNumber(config, callback);
}
void RoverPeripheral::addText(const TextControlConfig& config, TextCallback callback) {
implementation_->addText(config, callback);
}
void RoverPeripheral::begin(FirmataExt& extension) {
implementation_->begin(extension);
}
void RoverPeripheral::update() {
implementation_->update();
}
@@ -0,0 +1,156 @@
#pragma once
#include <Arduino.h>
#include <functional>
/** Describes whether a logical on value drives an output pin high or low. */
enum class OutputPolarity {
ActiveHigh,
ActiveLow,
};
/** Selects whether a button retains its state or is active only while held. */
enum class ButtonMode {
Toggle,
Momentary,
};
/** Configuration for the rover's existing camera-tilt control. */
struct RoverCameraServoConfig {
uint8_t pin = 0;
float minimumAngleDegrees = -15;
float maximumAngleDegrees = 30;
float homeAngleDegrees = 0;
float nudgeDegrees = 2;
uint16_t minimumPulseMicroseconds = 900;
uint16_t maximumPulseMicroseconds = 2100;
bool allowRawPulse = false;
bool inverted = false;
};
/** Configuration for the rover's existing headlight or laser control. */
struct RoverDigitalOutputConfig {
uint8_t pin = 0;
OutputPolarity polarity = OutputPolarity::ActiveHigh;
bool initiallyOn = false;
};
/** Shared display and range settings for a slider control. */
struct SliderControlConfig {
String name;
int minimum = 0;
int maximum = 100;
};
/** Shared display and interaction settings for a button control. */
struct ButtonControlConfig {
String name;
ButtonMode mode = ButtonMode::Momentary;
};
/** Shared display and range settings for a number input. */
struct NumberControlConfig {
String name;
int minimum = 0;
int maximum = 100;
};
/** Shared display and length settings for a text input. */
struct TextControlConfig {
String name;
size_t maximumLength = 32;
};
/** Selects a standard Firmata servo as the destination for a slider. */
struct ServoOutput {
uint8_t pin = 0;
};
/** Selects an ESP32 PWM pin as the destination for a slider. */
struct PwmOutput {
uint8_t pin = 0;
};
/** Selects an ESP32 digital pin as the destination for a button. */
struct DigitalOutput {
uint8_t pin = 0;
OutputPolarity polarity = OutputPolarity::ActiveHigh;
};
using SliderCallback = std::function<void(int)>;
using ButtonCallback = std::function<void(bool)>;
using ActionCallback = std::function<void()>;
using NumberCallback = std::function<void(int)>;
using TextCallback = std::function<void(const String&)>;
class FirmataExt;
class RoverPeripheralFirmata;
/**
* Registration API for a self-describing rover peripheral.
*
* A sketch constructs each configuration one field at a time and registers it
* in configureRoverPeripheral(). Serial and protocol setup stay in the library.
*/
class RoverPeripheral {
public:
RoverPeripheral();
~RoverPeripheral();
RoverPeripheral(const RoverPeripheral&) = delete;
RoverPeripheral& operator=(const RoverPeripheral&) = delete;
/** Sets the peripheral name shown above its accessory controls. */
void name(const String& peripheralName);
/** Registers the rover's existing camera-tilt control. */
void addCameraServo(const RoverCameraServoConfig& config);
/** Registers the rover's existing headlight control. */
void addHeadlight(const RoverDigitalOutputConfig& config);
/** Registers the rover's existing laser control. */
void addLaser(const RoverDigitalOutputConfig& config);
/** Registers a slider backed by a standard Firmata servo output. */
void addSlider(const SliderControlConfig& config, const ServoOutput& output);
/** Registers a slider backed by an ESP32 PWM output. */
void addSlider(const SliderControlConfig& config, const PwmOutput& output);
/** Registers a button backed by an ESP32 digital output. */
void addButton(const ButtonControlConfig& config, const DigitalOutput& output);
/** Registers a slider handled by application code. */
void addSlider(const SliderControlConfig& config, SliderCallback callback);
/** Registers a button whose callback receives its logical state. */
void addButton(const ButtonControlConfig& config, ButtonCallback callback);
/** Registers a momentary button whose callback runs only on press. */
void addButton(const ButtonControlConfig& config, ActionCallback callback);
/** Registers a number input handled by application code. */
void addNumber(const NumberControlConfig& config, NumberCallback callback);
/** Registers a text input handled by application code. */
void addText(const TextControlConfig& config, TextCallback callback);
private:
// The implementation is opaque so importing this header does not expose any
// Firmata types or require firmware authors to understand the wire protocol.
RoverPeripheralFirmata* implementation_;
void begin(FirmataExt& extension);
void update();
friend void setup();
friend void loop();
};
/** Called once by the library after Arduino and Serial initialization. */
void configureRoverPeripheral(RoverPeripheral& peripheral);
/** Optional non-blocking hook for recurring application work. */
void updateRoverPeripheral();
@@ -0,0 +1,46 @@
#include "RoverPeripheral.h"
#include <ConfigurableFirmata.h>
#include <FirmataExt.h>
namespace {
FirmataExt firmataExtension;
RoverPeripheral peripheral;
} // namespace
// A weak no-op preserves the zero-boilerplate case while allowing a sketch to
// define the same function when animations or state machines need regular work.
void __attribute__((weak)) updateRoverPeripheral() {}
void setup() {
// The public configuration hook runs after Arduino initialization, allowing
// peripheral code to safely use pinMode() and initialize third-party devices.
Serial.begin(115200);
configureRoverPeripheral(peripheral);
// ConfigurableFirmata batches reads on ESP32-class boards. Arduino's default
// one-second Stream timeout would delay short commands while waiting for the
// batch buffer to fill, so consume only bytes that have already arrived.
Serial.setTimeout(0);
Firmata.begin(Serial);
peripheral.begin(firmataExtension);
// Applying a normal Firmata reset after registration establishes every
// declared initial output and makes the first host connection deterministic.
Firmata.parse(SYSTEM_RESET);
}
void loop() {
// ConfigurableFirmata retains partial parser state between iterations. Stop
// after each complete message so user update work cannot be starved by a
// sustained burst, while ordinary short commands are still drained at once.
while (Firmata.available()) {
Firmata.processInput();
if (!Firmata.isParsingMessage()) {
break;
}
}
peripheral.update();
updateRoverPeripheral();
}
@@ -0,0 +1,521 @@
#include "RoverPeripheralFirmata.h"
namespace {
constexpr byte kPeripheralFeature = 0x01;
constexpr byte kDescribeOperation = 0x00;
constexpr byte kDescriptionOperation = 0x01;
constexpr byte kControlOperation = 0x02;
const char* buttonModeName(ButtonMode mode) {
return mode == ButtonMode::Toggle ? "toggle" : "momentary";
}
const char* outputTypeName(uint8_t value) {
switch (value) {
case 0:
return "servo";
case 1:
return "pwm";
case 2:
return "digital";
default:
return "custom";
}
}
} // namespace
RoverPeripheralFirmata* RoverPeripheralFirmata::instance_ = nullptr;
RoverPeripheralFirmata::RoverPeripheralFirmata(const String& name) : name_(name) {}
void RoverPeripheralFirmata::setName(const String& name) {
if (name.length() == 0) {
// A blank heading makes multiple attached peripherals impossible to
// distinguish. Treat it as a firmware-authoring error at startup rather
// than advertising ambiguous controls to the rover.
abort();
}
name_ = name;
}
void RoverPeripheralFirmata::validateControlName(const String& name) const {
if (name.length() == 0) {
// Registration errors are programmer errors discovered during setup. A
// hard stop is preferable to advertising a partially usable device whose
// behavior depends on which malformed control the driver touches first.
abort();
}
for (const ControlRegistration& existing : controls_) {
if (existing.id == name) {
abort();
}
}
}
void RoverPeripheralFirmata::validateRange(const String& name, int minimum, int maximum) const {
if (name.length() == 0 || minimum > maximum) {
abort();
}
}
void RoverPeripheralFirmata::addServoSlider(const SliderControlConfig& config, const ServoOutput& output) {
validateControlName(config.name);
validateRange(config.name, config.minimum, config.maximum);
ControlRegistration control;
control.id = config.name;
control.name = config.name;
control.type = ControlType::Slider;
control.output = OutputType::Servo;
control.minimum = config.minimum;
control.maximum = config.maximum;
control.pin = output.pin;
controls_.push_back(control);
}
void RoverPeripheralFirmata::addPwmSlider(const SliderControlConfig& config, const PwmOutput& output) {
validateControlName(config.name);
validateRange(config.name, config.minimum, config.maximum);
ControlRegistration control;
control.id = config.name;
control.name = config.name;
control.type = ControlType::Slider;
control.output = OutputType::Pwm;
control.minimum = config.minimum;
control.maximum = config.maximum;
control.pin = output.pin;
controls_.push_back(control);
}
void RoverPeripheralFirmata::addDigitalButton(const ButtonControlConfig& config, const DigitalOutput& output) {
validateControlName(config.name);
ControlRegistration control;
control.id = config.name;
control.name = config.name;
control.type = ControlType::Button;
control.output = OutputType::Digital;
control.buttonMode = config.mode;
control.pin = output.pin;
control.polarity = output.polarity;
controls_.push_back(control);
}
void RoverPeripheralFirmata::addSlider(const SliderControlConfig& config, SliderCallback callback) {
validateControlName(config.name);
validateRange(config.name, config.minimum, config.maximum);
ControlRegistration control;
control.id = config.name;
control.name = config.name;
control.type = ControlType::Slider;
control.output = OutputType::Custom;
control.minimum = config.minimum;
control.maximum = config.maximum;
control.sliderCallback = callback;
controls_.push_back(control);
}
void RoverPeripheralFirmata::addButton(const ButtonControlConfig& config, ButtonCallback callback) {
validateControlName(config.name);
ControlRegistration control;
control.id = config.name;
control.name = config.name;
control.type = ControlType::Button;
control.output = OutputType::Custom;
control.buttonMode = config.mode;
control.buttonCallback = callback;
controls_.push_back(control);
}
void RoverPeripheralFirmata::addNumber(const NumberControlConfig& config, NumberCallback callback) {
validateControlName(config.name);
validateRange(config.name, config.minimum, config.maximum);
ControlRegistration control;
control.id = config.name;
control.name = config.name;
control.type = ControlType::Number;
control.output = OutputType::Custom;
control.minimum = config.minimum;
control.maximum = config.maximum;
control.numberCallback = callback;
controls_.push_back(control);
}
void RoverPeripheralFirmata::addText(const TextControlConfig& config, TextCallback callback) {
validateControlName(config.name);
if (config.maximumLength == 0) {
abort();
}
ControlRegistration control;
control.id = config.name;
control.name = config.name;
control.type = ControlType::Text;
control.output = OutputType::Custom;
control.maximumLength = config.maximumLength;
control.textCallback = callback;
controls_.push_back(control);
}
void RoverPeripheralFirmata::addRoverCameraServo(const RoverCameraServoConfig& config) {
cameraServo_ = config;
hasCameraServo_ = true;
}
void RoverPeripheralFirmata::addRoverHeadlight(const RoverDigitalOutputConfig& config) {
headlight_ = config;
hasHeadlight_ = true;
}
void RoverPeripheralFirmata::addRoverLaser(const RoverDigitalOutputConfig& config) {
laser_ = config;
hasLaser_ = true;
}
void RoverPeripheralFirmata::begin(FirmataExt& extension) {
if (instance_ != nullptr && instance_ != this) {
abort();
}
instance_ = this;
extension.addFeature(*this);
// Discovery uses Firmata's standard REPORT_FIRMWARE query to distinguish a
// rover peripheral from unrelated Firmata devices. The helper owns this
// identity so every sketch gets it without repeating protocol boilerplate.
Firmata.setFirmwareNameAndVersion("RoverPeripheralFirmata", 1, 0);
// SET_DIGITAL_PIN_VALUE is a fixed Firmata command rather than SysEx, so it
// cannot travel through FirmataFeature::handleSysex. Firmata exposes one
// callback for it and this peripheral owns the standard output implementation.
Firmata.attach(SET_DIGITAL_PIN_VALUE, digitalPinValueCallback);
Firmata.attach(SYSTEM_RESET, systemResetCallback);
}
void RoverPeripheralFirmata::update() {
// Custom callbacks execute synchronously from Firmata's parser for now. This
// method intentionally remains available so future non-blocking peripheral
// work can be serviced without changing the sketch's main loop shape.
}
void RoverPeripheralFirmata::handleCapability(byte pin) {
if (!IS_PIN_DIGITAL(pin)) {
return;
}
// The peripheral supports the output modes roverd may select. Capability
// reporting stays standard Firmata, so the Linux probe can also inspect it
// with any other conforming client.
Firmata.write(PIN_MODE_OUTPUT);
Firmata.write(1);
if (IS_PIN_PWM(pin)) {
Firmata.write(PIN_MODE_PWM);
Firmata.write(DEFAULT_PWM_RESOLUTION);
}
Firmata.write(PIN_MODE_SERVO);
Firmata.write(14);
}
boolean RoverPeripheralFirmata::handlePinMode(byte pin, int mode) {
if (pin >= TOTAL_PINS || !IS_PIN_DIGITAL(pin)) {
return false;
}
// A pin can only have one active hardware generator. Detaching a previous
// servo before switching modes prevents it from continuing to pulse after a
// later digital or PWM configuration takes ownership of the pin.
if (mode != PIN_MODE_SERVO) {
detachServo(pin);
}
switch (mode) {
case PIN_MODE_OUTPUT:
pinMode(PIN_TO_DIGITAL(pin), OUTPUT);
digitalWrite(PIN_TO_DIGITAL(pin), LOW);
Firmata.setPinState(pin, 0);
return true;
case PIN_MODE_PWM:
if (!IS_PIN_PWM(pin)) {
return false;
}
pinMode(PIN_TO_PWM(pin), OUTPUT);
analogWrite(PIN_TO_PWM(pin), 0);
Firmata.setPinState(pin, 0);
return true;
case PIN_MODE_SERVO:
attachServo(pin);
Firmata.setPinState(pin, 0);
return true;
default:
return false;
}
}
boolean RoverPeripheralFirmata::handleSysex(byte command, byte argc, byte* argv) {
if (command == kPeripheralFeature) {
if (argc == 0) {
return true;
}
if (argv[0] == kDescribeOperation) {
buildAndSendDescription();
} else if (argv[0] == kControlOperation) {
dispatchCustomControl(argc, argv);
}
return true;
}
if (command == SERVO_CONFIG && argc >= 5) {
const byte pin = argv[0];
const int minimumPulse = argv[1] | (argv[2] << 7);
const int maximumPulse = argv[3] | (argv[4] << 7);
if (pin < TOTAL_PINS && IS_PIN_DIGITAL(pin)) {
Firmata.setPinMode(pin, PIN_MODE_SERVO);
attachServo(pin, minimumPulse, maximumPulse);
}
return true;
}
if (command == EXTENDED_ANALOG && argc >= 2) {
const byte pin = argv[0];
if (pin >= TOTAL_PINS) {
return true;
}
int value = 0;
// Extended analog values contain a variable number of seven-bit chunks.
// Reassembling every received chunk keeps servo angles and PWM values fully
// compatible with normal Firmata clients rather than assuming eight bits.
for (byte index = 1; index < argc && index <= 4; ++index) {
value |= static_cast<int>(argv[index]) << (7 * (index - 1));
}
const byte mode = Firmata.getPinMode(pin);
if (mode == PIN_MODE_PWM && IS_PIN_PWM(pin)) {
analogWrite(PIN_TO_PWM(pin), value);
Firmata.setPinState(pin, value);
} else if (mode == PIN_MODE_SERVO && servos_[pin] != nullptr) {
servos_[pin]->write(value);
Firmata.setPinState(pin, value);
}
return true;
}
return false;
}
void RoverPeripheralFirmata::reset() {
for (byte pin = 0; pin < TOTAL_PINS; ++pin) {
detachServo(pin);
}
// Built-in role defaults are applied on Firmata reset as well as boot. This
// makes reconnecting a client deterministic without creating a second state
// model on the ESP32.
if (hasHeadlight_) {
pinMode(headlight_.pin, OUTPUT);
const bool physicalHigh = headlight_.initiallyOn != (headlight_.polarity == OutputPolarity::ActiveLow);
writeDigitalPin(headlight_.pin, physicalHigh);
}
if (hasLaser_) {
pinMode(laser_.pin, OUTPUT);
const bool physicalHigh = laser_.initiallyOn != (laser_.polarity == OutputPolarity::ActiveLow);
writeDigitalPin(laser_.pin, physicalHigh);
}
}
void RoverPeripheralFirmata::buildAndSendDescription() {
JsonDocument document;
document["name"] = name_;
if (hasCameraServo_ || hasHeadlight_ || hasLaser_) {
JsonObject roverControls = document["roverControls"].to<JsonObject>();
if (hasCameraServo_) {
JsonObject servo = roverControls["cameraServo"].to<JsonObject>();
servo["pin"] = cameraServo_.pin;
servo["minimumAngleDegrees"] = cameraServo_.minimumAngleDegrees;
servo["maximumAngleDegrees"] = cameraServo_.maximumAngleDegrees;
servo["homeAngleDegrees"] = cameraServo_.homeAngleDegrees;
servo["nudgeDegrees"] = cameraServo_.nudgeDegrees;
servo["minimumPulseMicroseconds"] = cameraServo_.minimumPulseMicroseconds;
servo["maximumPulseMicroseconds"] = cameraServo_.maximumPulseMicroseconds;
servo["allowRawPulse"] = cameraServo_.allowRawPulse;
servo["inverted"] = cameraServo_.inverted;
}
auto addDigitalRole = [&roverControls](const char* key, const RoverDigitalOutputConfig& config) {
JsonObject role = roverControls[key].to<JsonObject>();
role["pin"] = config.pin;
role["activeLow"] = config.polarity == OutputPolarity::ActiveLow;
role["initiallyOn"] = config.initiallyOn;
};
if (hasHeadlight_) {
addDigitalRole("headlight", headlight_);
}
if (hasLaser_) {
addDigitalRole("laser", laser_);
}
}
JsonArray controls = document["controls"].to<JsonArray>();
for (const ControlRegistration& registration : controls_) {
JsonObject control = controls.add<JsonObject>();
control["id"] = registration.id;
control["name"] = registration.name;
switch (registration.type) {
case ControlType::Slider:
control["type"] = "slider";
control["min"] = registration.minimum;
control["max"] = registration.maximum;
break;
case ControlType::Button:
control["type"] = "button";
control["mode"] = buttonModeName(registration.buttonMode);
break;
case ControlType::Number:
control["type"] = "number";
control["min"] = registration.minimum;
control["max"] = registration.maximum;
break;
case ControlType::Text:
control["type"] = "text";
control["maxLength"] = registration.maximumLength;
break;
}
JsonObject output = control["output"].to<JsonObject>();
output["type"] = outputTypeName(static_cast<uint8_t>(registration.output));
if (registration.output != OutputType::Custom) {
output["pin"] = registration.pin;
}
if (registration.output == OutputType::Digital && registration.polarity == OutputPolarity::ActiveLow) {
output["activeLow"] = true;
}
}
String payload;
serializeJson(document, payload);
// ConfigurableFirmata's convenience sendSysex takes a byte-sized raw length.
// Descriptions can exceed that, so write the standard framing and each 7-bit
// pair directly. This remains one ordinary Firmata SysEx message on the wire.
Firmata.startSysex();
Firmata.write(kPeripheralFeature);
Firmata.write(kDescriptionOperation);
for (size_t index = 0; index < payload.length(); ++index) {
Firmata.sendValueAsTwo7bitBytes(static_cast<uint8_t>(payload[index]));
}
Firmata.endSysex();
}
void RoverPeripheralFirmata::dispatchCustomControl(byte argc, byte* argv) {
if (argc < 3 || ((argc - 1) % 2) != 0) {
Firmata.sendString(F("Invalid rover control payload"));
return;
}
String decoded;
decoded.reserve((argc - 1) / 2);
for (byte index = 1; index + 1 < argc; index += 2) {
if (argv[index + 1] > 1) {
Firmata.sendString(F("Invalid rover control encoding"));
return;
}
decoded += static_cast<char>(argv[index] | (argv[index + 1] << 7));
}
JsonDocument document;
if (deserializeJson(document, decoded) != DeserializationError::Ok) {
Firmata.sendString(F("Invalid rover control JSON"));
return;
}
const String controlID = document["control"].as<String>();
for (ControlRegistration& registration : controls_) {
if (registration.id != controlID || registration.output != OutputType::Custom) {
continue;
}
// The registration type is the source of truth for value conversion. This
// prevents an unexpected JSON value from silently selecting a different
// callback signature or invoking unrelated application behavior.
switch (registration.type) {
case ControlType::Slider:
if (registration.sliderCallback) {
registration.sliderCallback(document["value"].as<int>());
}
break;
case ControlType::Button:
if (registration.buttonCallback) {
registration.buttonCallback(document["value"].as<bool>());
}
break;
case ControlType::Number:
if (registration.numberCallback) {
registration.numberCallback(document["value"].as<int>());
}
break;
case ControlType::Text:
if (registration.textCallback) {
String value = document["value"].as<String>();
if (value.length() > registration.maximumLength) {
value.remove(registration.maximumLength);
}
registration.textCallback(value);
}
break;
}
return;
}
Firmata.sendString(F("Unknown rover control"));
}
void RoverPeripheralFirmata::writeDigitalPin(byte pin, bool physicalHigh) {
// Standard Firmata digital values represent the electrical pin level. roverd
// applies the advertised activeLow mapping before sending a command, keeping
// this firmware compatible with raw Firmata clients and avoiding inversion in
// two different layers.
digitalWrite(PIN_TO_DIGITAL(pin), physicalHigh ? HIGH : LOW);
Firmata.setPinState(pin, physicalHigh ? 1 : 0);
}
void RoverPeripheralFirmata::attachServo(byte pin, int minimumPulseMicroseconds, int maximumPulseMicroseconds) {
if (pin >= TOTAL_PINS || !IS_PIN_DIGITAL(pin)) {
return;
}
if (servos_[pin] == nullptr) {
servos_[pin] = new Servo();
}
if (servos_[pin]->attached()) {
servos_[pin]->detach();
}
if (minimumPulseMicroseconds > 0 && maximumPulseMicroseconds > minimumPulseMicroseconds) {
servos_[pin]->attach(PIN_TO_SERVO(pin), minimumPulseMicroseconds, maximumPulseMicroseconds);
} else {
servos_[pin]->attach(PIN_TO_SERVO(pin));
}
}
void RoverPeripheralFirmata::detachServo(byte pin) {
if (pin >= TOTAL_PINS || servos_[pin] == nullptr) {
return;
}
if (servos_[pin]->attached()) {
servos_[pin]->detach();
}
delete servos_[pin];
servos_[pin] = nullptr;
}
void RoverPeripheralFirmata::digitalPinValueCallback(byte pin, int value) {
if (instance_ == nullptr || pin >= TOTAL_PINS || Firmata.getPinMode(pin) != PIN_MODE_OUTPUT) {
return;
}
// Polarity is advertised by the peripheral and applied by roverd before this
// standard raw pin-level command reaches the ESP32.
instance_->writeDigitalPin(pin, value != 0);
}
void RoverPeripheralFirmata::systemResetCallback() {
if (instance_ != nullptr) {
instance_->reset();
}
}
@@ -0,0 +1,99 @@
#pragma once
#include <Arduino.h>
#include <ArduinoJson.h>
#include <ConfigurableFirmata.h>
#include <ESP32Servo.h>
#include <FirmataExt.h>
#include <RoverPeripheral.h>
#include <vector>
/*
* RoverPeripheralFirmata is the protocol-facing implementation behind the
* small RoverPeripheral public facade. Keeping this class private prevents
* peripheral sketches from depending on Firmata types while ordinary Firmata
* tooling can still use digital, PWM, and servo commands on the same stream.
*/
class RoverPeripheralFirmata : public FirmataFeature {
public:
explicit RoverPeripheralFirmata(const String& name);
void setName(const String& name);
void addServoSlider(const SliderControlConfig& config, const ServoOutput& output);
void addPwmSlider(const SliderControlConfig& config, const PwmOutput& output);
void addDigitalButton(const ButtonControlConfig& config, const DigitalOutput& output);
void addSlider(const SliderControlConfig& config, SliderCallback callback);
void addButton(const ButtonControlConfig& config, ButtonCallback callback);
void addNumber(const NumberControlConfig& config, NumberCallback callback);
void addText(const TextControlConfig& config, TextCallback callback);
void addRoverCameraServo(const RoverCameraServoConfig& config);
void addRoverHeadlight(const RoverDigitalOutputConfig& config);
void addRoverLaser(const RoverDigitalOutputConfig& config);
void begin(FirmataExt& extension);
void update();
// FirmataFeature methods let FirmataExt route standard and custom SysEx
// operations through the same parser that owns the serial connection.
void handleCapability(byte pin) override;
boolean handlePinMode(byte pin, int mode) override;
boolean handleSysex(byte command, byte argc, byte* argv) override;
void reset() override;
private:
enum class ControlType {
Slider,
Button,
Number,
Text,
};
enum class OutputType {
Servo,
Pwm,
Digital,
Custom,
};
struct ControlRegistration {
String id;
String name;
ControlType type;
OutputType output;
int minimum = 0;
int maximum = 0;
size_t maximumLength = 0;
ButtonMode buttonMode = ButtonMode::Momentary;
uint8_t pin = 0;
OutputPolarity polarity = OutputPolarity::ActiveHigh;
SliderCallback sliderCallback;
ButtonCallback buttonCallback;
NumberCallback numberCallback;
TextCallback textCallback;
};
String name_;
std::vector<ControlRegistration> controls_;
bool hasCameraServo_ = false;
bool hasHeadlight_ = false;
bool hasLaser_ = false;
RoverCameraServoConfig cameraServo_;
RoverDigitalOutputConfig headlight_;
RoverDigitalOutputConfig laser_;
Servo* servos_[TOTAL_PINS] = {};
void validateControlName(const String& name) const;
void validateRange(const String& name, int minimum, int maximum) const;
void buildAndSendDescription();
void dispatchCustomControl(byte argc, byte* argv);
void writeDigitalPin(byte pin, bool enabled);
void attachServo(byte pin, int minimumPulseMicroseconds = -1, int maximumPulseMicroseconds = -1);
void detachServo(byte pin);
static RoverPeripheralFirmata* instance_;
static void digitalPinValueCallback(byte pin, int value);
static void systemResetCallback();
};
@@ -0,0 +1,25 @@
[platformio]
default_envs = esp32dev
[env]
platform = espressif32
framework = arduino
monitor_speed = 115200
lib_deps =
; Install the local package through PlatformIO's dependency manager so this
; reference project exercises the same transitive dependency behavior as an
; external project using the published Registry package.
RoverPeripheral=file://../libraries/RoverPeripheralFirmata
; This is the generic ESP32-WROOM-32/DevKitC target used by boards carrying a
; CH340 or CP210x USB-to-UART bridge. Linux normally exposes it as ttyUSB*.
[env:esp32dev]
board = esp32dev
; Native USB boards use the same sketch and Firmata stream. These flags make the
; ESP32-S3's USB CDC serial port active at boot, normally appearing as ttyACM*.
[env:esp32-s3-devkitc-1]
board = esp32-s3-devkitc-1
build_flags =
-D ARDUINO_USB_MODE=1
-D ARDUINO_USB_CDC_ON_BOOT=1
+97
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@@ -0,0 +1,97 @@
#include <RoverPeripheral.h>
namespace {
// Every example pin is present on both the classic ESP32 DevKitC and the
// ESP32-S3 DevKitC. GPIO 19 and 20 are deliberately avoided because native-USB
// S3 boards use them for USB D- and D+.
constexpr uint8_t kSpecialActionPin = 21;
int repeatCount = 1;
String displayMessage;
void runSpecialAction(bool pressed) {
// Receiving both button edges lets application hardware remain active only
// while the driver holds the momentary control.
digitalWrite(kSpecialActionPin, pressed ? HIGH : LOW);
}
void setRepeatCount(int value) {
// A real device can use this value when it starts its next animation or
// actuator sequence. Storing it keeps this reference callback non-blocking.
repeatCount = value;
}
void setDisplayMessage(const String& value) {
// Display hardware can render the stored value from updateRoverPeripheral().
// Avoiding Serial output is important because Serial belongs to Firmata.
displayMessage = value;
}
} // namespace
void configureRoverPeripheral(RoverPeripheral& io) {
io.name("Rover GPIO");
// Standard roles retain the rover's existing HUD controls while moving the
// electrical outputs to this ESP32 on either a Pi or laptop rover host.
RoverCameraServoConfig cameraServo;
cameraServo.pin = 14;
cameraServo.minimumAngleDegrees = -15;
cameraServo.maximumAngleDegrees = 30;
cameraServo.homeAngleDegrees = 0;
cameraServo.nudgeDegrees = 2;
cameraServo.minimumPulseMicroseconds = 900;
cameraServo.maximumPulseMicroseconds = 2100;
cameraServo.allowRawPulse = false;
cameraServo.inverted = false;
io.addCameraServo(cameraServo);
RoverDigitalOutputConfig headlight;
headlight.pin = 18;
headlight.polarity = OutputPolarity::ActiveHigh;
headlight.initiallyOn = false;
io.addHeadlight(headlight);
RoverDigitalOutputConfig laser;
laser.pin = 16;
laser.polarity = OutputPolarity::ActiveHigh;
laser.initiallyOn = false;
io.addLaser(laser);
pinMode(kSpecialActionPin, OUTPUT);
digitalWrite(kSpecialActionPin, LOW);
// Accessory controls render in precisely this registration order.
SliderControlConfig servoPosition;
servoPosition.name = "Servo position";
servoPosition.minimum = 0;
servoPosition.maximum = 180;
ServoOutput servoOutput;
servoOutput.pin = 13;
io.addSlider(servoPosition, servoOutput);
SliderControlConfig lightBrightness;
lightBrightness.name = "Light brightness";
lightBrightness.minimum = 0;
lightBrightness.maximum = 255;
PwmOutput lightOutput;
lightOutput.pin = 17;
io.addSlider(lightBrightness, lightOutput);
ButtonControlConfig specialAction;
specialAction.name = "Special action";
specialAction.mode = ButtonMode::Momentary;
io.addButton(specialAction, runSpecialAction);
NumberControlConfig repeats;
repeats.name = "Repeat count";
repeats.minimum = 1;
repeats.maximum = 20;
io.addNumber(repeats, setRepeatCount);
TextControlConfig message;
message.name = "Display message";
message.maximumLength = 64;
io.addText(message, setDisplayMessage);
}
+186
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@@ -0,0 +1,186 @@
# `/` Performance Investigation Summary
This is the high-level handoff for the default route at:
```sh
https://rover.otter.land/
```
The detailed issue writeups live in `perf/issues/`.
## Main Finding
The `/` page is doing too much main-thread work for low-end devices. On the current powerful
machine it can appear smooth, but CPU throttling shows real risk for mobile and weaker
computers.
The biggest measured problem is repeated global input listener churn. The broader underlying
theme is that high-frequency live data and broad React context invalidation cause many parts
of the page to rerender or recommit DOM attributes.
## Key Measurements
### Clean `/` Profile, 8x Mobile CPU Throttle
Artifact:
```sh
perf/results/2026-06-11T03-15-51-398Z/report.json
```
Results:
```txt
average frame interval: ~140ms
p95 frame interval: ~166.8ms
p99 frame interval: ~383.4ms
long tasks: 67
event listener delta: +13,481
JS heap delta: +22.76MB
ScriptDuration delta: ~35.85s
TaskDuration delta: ~52.88s
```
Top notable CPU self-time included:
```txt
removeEventListener ~1.30s
addEventListener ~0.94s
```
### Listener Audit
Artifact:
```sh
perf/results/2026-06-11T03-03-31-625Z-listeners/listener-report.json
```
Worst churn:
```txt
keydown adds=8040 removes=8039
keyup adds=8040 removes=8039
blur adds=8040 removes=8039
gamepadconnected adds=8040 removes=8039
gamepaddisconnected adds=8040 removes=8039
```
### `/` Runtime Audit, 6x Mobile CPU Throttle, 30s
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
Results:
```txt
average frame interval: ~88ms
p95 frame interval: 150ms
p99 frame interval: 183ms
long tasks: 18
WebSocket messages: at least 1000 sampled
WebSocket bytes: ~798KB sampled
DOM mutation records: 41,062
DOM attribute records: 40,761
```
Top sampled WebSocket events:
```txt
log:entry 526
sensorFrame 306
commandAck 145
session:sync 5
```
### `/` Runtime Audit With Mutation Targets, 6x Mobile CPU Throttle, 18s
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
Results:
```txt
average frame interval: ~116.6ms
p95 frame interval: ~166.7ms
p99 frame interval: ~316.6ms
long tasks: 16
DOM mutation records: 18,758
DOM attribute records: 18,490
```
Top WebSocket events:
```txt
log:entry 850
sensorFrame 277
commandAck 200
session:sync 23
```
Top mutation targets:
```txt
input.accent-emerald-400 name 5300
input.accent-emerald-400 type 2650
field-input name ~1300 each
div.h-full style 1238
path d 621
path fill 619
```
## Ordered Work Plan
1. Fix `KeyboardInputManager` and `GamepadInputManager` listener churn.
2. Split/stabilize `ControlContext` so action consumers do not rerender on every state change.
3. Batch or gate `log:entry` socket updates.
4. Throttle visual telemetry rendering.
5. Memoize or lazy-mount `ReplaySourcesPanel`.
6. Split and memoize chat composer/nickname form.
7. Clean up or share timers.
## Reproduction Commands
Install Playwright dependency if missing:
```sh
npm install --prefix perf playwright@1.60.0
npx playwright install chromium
```
Clean CPU profile:
```sh
CPU_THROTTLE=8 VIEWPORT=390x844 MOBILE=1 node perf/live-cpu-profile.mjs https://rover.otter.land/ perf/results
```
Listener audit:
```sh
node perf/live-listener-audit.mjs https://rover.otter.land/ perf/results
```
Runtime audit:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Runtime audit with shorter mutation target sample:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
## Notes
The `perf/results/2026-06-11T03-11-39-596Z-route-sweep/` route sweep includes `/spectate`,
`/mini`, `/display`, and `/scanner`. Those are not the current priority. Use them only for
context.
+147
View File
@@ -0,0 +1,147 @@
# `/spectate` CPU Performance Summary
This is the `/spectate` companion to the `/` performance writeups. The testing target
was the deployed page:
```sh
https://rover.otter.land/spectate
```
The most useful artifact for this pass is:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
That run used:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
## High-Level Result
`/spectate` is CPU-heavy for a different reason than `/`.
The `/` page's biggest confirmed issue is global input listener churn. `/spectate` does
not show that same dominant pattern. The fresh `/spectate` audit had 379 event listeners,
mostly normal media/image listeners, and no giant add/remove loop.
The `/spectate` hot path is instead a live-display fan-out problem:
- several rover media players are mounted at once
- each rover card renders live HUD telemetry and a top-down SVG map
- camera/snapshot frames create new blobs and `img.src` values
- the route subscribes to broad session/log/chat state while also rendering the whole
spectator layout
- the page maintains several WebRTC players at the same time
## Key Measurements
Fresh `/spectate` runtime audit, 30s, mobile viewport, 6x CPU throttle:
```txt
TaskDuration: 28.48s over a 30.9s sample
ScriptDuration: 12.11s
Long tasks: 81
Worst long task: 375ms
Average frame gap: 113.9ms
p95 frame gap: 233.3ms
p99 frame gap: 300.0ms
Nodes: 7,059
Layout objects: 6,150
RTCPeerConnections: 6
LayoutCount: 243
RecalcStyleCount: 248
```
The 8x CPU-throttled profile from the earlier route comparison was worse:
```txt
Task delta: 49.13s over a 52.85s sample
Script delta: 19.58s
Layout delta: 516
Recalc delta: 522
Node delta: +3,815
```
That profile also put `Blob`, `decodeString`, and `setAttribute` in the CPU stack, which
matches the runtime evidence for camera blobs, socket payload parsing, and SVG/image
attribute churn.
## Socket And DOM Pressure
The fresh audit captured these live events during the 30s window:
```txt
sensorFrame: 1,354 events, 2,531,090 bytes
log:entry: 634 events, 150,179 bytes
unlabeled binary: 126 events, 11,048,477 bytes
roomCamera:frame: 117 events
session:sync: 54 events, 914,000 bytes
commandAck: 68 events
roverHostStats: 17 events
roverSnapshot:frame: 7 events
```
The most important DOM mutations were:
```txt
path d: 2,688 mutations
path fill: 2,682 mutations
img.h-full.w-full src: 117 mutations
span.h-2.w-2 class: 117 mutations
```
The `path` mutations point strongly at the per-rover `TopDownMap` SVG overlays. The
`img.src` and blink class mutations point at room camera snapshot rendering.
## Ordered Issue List
1. [Telemetry fan-out and always-on HUD maps](./spectate-issues/001-telemetry-fanout-hud-maps.md)
2. [Multi-rover WebRTC media fan-out](./spectate-issues/002-multi-rover-webrtc-media-fanout.md)
3. [Room camera and snapshot object URL churn](./spectate-issues/003-room-camera-snapshot-object-url-churn.md)
4. [Broad spectator session rerenders](./spectate-issues/004-broad-spectator-session-rerenders.md)
5. [Shared log/session stream pressure](./spectate-issues/005-shared-log-session-stream-pressure.md)
6. [Spectator role handshake retries](./spectate-issues/006-spectator-role-handshake-retries.md)
## Upstream Dependency Map
Fixing the `/` backlog first is a good plan.
Likely improved by `/` fixes:
- telemetry visual throttling
- log batching/gating
- chat/nickname churn
- session selector/store improvements
- generic timer cleanup
Not likely to be fixed by `/` alone:
- several simultaneous WHEP video/audio players
- per-rover spectator HUD maps
- room camera snapshot blob/object URL churn
- spectator role/subscribe handshake behavior
- mobile policy for how many live feeds should be active at once
## Suggested Re-Test
After each `/spectate` fix, run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
The most useful numbers to compare:
- `TaskDuration`
- `ScriptDuration`
- long task count and worst duration
- frame average/p95/p99
- `RTCPeerConnections`
- `mutationTargets` for `path d`, `path fill`, and `img src`
- `webSocketEvents` for `sensorFrame`, `log:entry`, `session:sync`, and binary frame volume
@@ -0,0 +1,278 @@
# FIXED!
# Issue 001: Global Input Listener Churn
## Summary
The `/` page repeatedly removes and re-adds global keyboard and gamepad event listeners.
This is the clearest and most actionable CPU problem found on the control page.
On weaker CPUs, this turns into measurable main-thread cost. It also makes the input layer
fragile because every broad render/effect invalidation touches global browser listeners.
## Severity
High.
This should be fixed first. It is directly measured and likely amplifies other `/` issues.
## Affected Files
- `webui/src/controls/inputs/KeyboardInputManager.jsx`
- `webui/src/controls/inputs/GamepadInputManager.jsx`
- `webui/src/controls/inputs/gamepadHub.js`
- Related multiplier: `webui/src/controls/ControlContext.jsx`
## Evidence
### Listener Audit
Artifact:
```sh
perf/results/2026-06-11T03-03-31-625Z-listeners/listener-report.json
```
At the second snapshot, the audit saw:
```txt
keydown adds=8040 removes=8039
keyup adds=8040 removes=8039
blur adds=8040 removes=8039
gamepadconnected adds=8040 removes=8039
gamepaddisconnected adds=8040 removes=8039
```
The stack mapped those to the live bundle locations corresponding to:
- `KeyboardInputManager.jsx` global `keydown`, `keyup`, `blur` effect
- `gamepadHub.js` global `gamepadconnected`, `gamepaddisconnected` listener registration
### Root Runtime Audit
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
In a 30s `/` run at mobile viewport with 6x CPU throttle:
```txt
add:window:keydown 770
remove:window:keydown 769
add:window:keyup 770
remove:window:keyup 769
add:window:blur 770
remove:window:blur 769
add:window:gamepadconnected 770
remove:window:gamepadconnected 769
add:window:gamepaddisconnected 770
remove:window:gamepaddisconnected 769
```
### Clean CPU Profile
Artifact:
```sh
perf/results/2026-06-11T03-15-51-398Z/report.json
```
Clean `/` profile, mobile viewport, 8x CPU throttle:
```txt
average frame interval: ~140ms
p95 frame interval: ~166.8ms
p99 frame interval: ~383.4ms
long tasks: 67
event listener delta: +13,481
removeEventListener: ~1.30s self time
addEventListener: ~0.94s self time
```
## Likely Cause
`KeyboardInputManager` installs global listeners inside a `useEffect` with a very large
dependency list:
```jsx
useEffect(() => {
function handleKeyDown(event) { ... }
function handleKeyUp(event) { ... }
function handleBlur() { ... }
window.addEventListener('keydown', handleKeyDown, { capture: true });
window.addEventListener('keyup', handleKeyUp, { capture: true });
window.addEventListener('blur', handleBlur);
return () => {
window.removeEventListener('keydown', handleKeyDown, { capture: true });
window.removeEventListener('keyup', handleKeyUp, { capture: true });
window.removeEventListener('blur', handleBlur);
};
}, [
actionTokens,
blurChat,
driveFromKeys,
ensureServoLoop,
ensureSongLoop,
focusChat,
isChatFocused,
keymap.chatFocus,
...
dockAssist,
]);
```
Many dependencies change when `ControlContext` or settings/session state changes. That
causes the effect to tear down and reinstall global listeners over and over.
`GamepadInputManager` has the same pattern in a subscription effect:
```jsx
useEffect(() => {
return subscribeGamepadHub((hubState) => { ... });
}, [
activeSignature,
ensureProfile,
gamepadSettings?.defaults?.profile,
gamepadSettings?.profiles,
handleButtonEdge,
handleCameraAxis,
registerInputState,
runMacro,
setAuxMotors,
setDriveVector,
setMode,
toggleHeadlight,
dockAssist,
]);
```
When this effect resubscribes, `subscribeGamepadHub` may add/remove global device listeners
in `gamepadHub.js`.
## Fix Strategy
### KeyboardInputManager
Install global listeners once:
```jsx
const latestRef = useRef(null);
latestRef.current = {
keymap,
actionTokens,
isChatFocused,
focusChat,
resetAll,
driveFromKeys,
ensureServoLoop,
ensureSongLoop,
...
};
useEffect(() => {
function handleKeyDown(event) {
const latest = latestRef.current;
if (!latest) return;
// Existing logic, reading from latest instead of closure variables.
}
function handleKeyUp(event) {
const latest = latestRef.current;
if (!latest) return;
// Existing logic.
}
function handleBlur() {
latestRef.current?.resetAll();
}
window.addEventListener('keydown', handleKeyDown, { capture: true });
window.addEventListener('keyup', handleKeyUp, { capture: true });
window.addEventListener('blur', handleBlur);
return () => {
window.removeEventListener('keydown', handleKeyDown, { capture: true });
window.removeEventListener('keyup', handleKeyUp, { capture: true });
window.removeEventListener('blur', handleBlur);
};
}, []);
```
Keep mutable input state in refs as it already mostly does:
- `activeTokensRef`
- `lastVectorRef`
- `lastAuxRef`
- `servoIntervalRef`
- `songIntervalRef`
- `hornActiveRef`
### GamepadInputManager
Use the same pattern:
- Keep latest settings/actions/state in a ref.
- Subscribe to `subscribeGamepadHub` once.
- The subscription callback reads latest values from the ref.
Do not resubscribe just because profile/settings/action references changed.
### gamepadHub.js
After `GamepadInputManager` is stable, confirm whether `gamepadHub.js` still needs changes.
It already tries to add global device listeners only when there are subscribers. The churn
is likely caused by subscriber churn, not necessarily a bug in the hub itself.
## Validation
Before fix:
```sh
node perf/live-listener-audit.mjs https://rover.otter.land/ perf/results
```
Expected current bad result:
```txt
hundreds or thousands of add/remove pairs for:
keydown
keyup
blur
gamepadconnected
gamepaddisconnected
```
After fix:
```txt
keydown add ~= 1
keyup add ~= 1
blur add ~= 1
gamepadconnected add ~= 1
gamepaddisconnected add ~= 1
removes only on page teardown
```
Also run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
CPU_THROTTLE=8 VIEWPORT=390x844 MOBILE=1 node perf/live-cpu-profile.mjs https://rover.otter.land/ perf/results
```
Expected improvements:
- `JSEventListeners` delta should stop climbing dramatically.
- `addEventListener` / `removeEventListener` should disappear from top CPU self-time.
- Average frame interval and long-task count should improve, though other issues will remain.
## Risks
- Keyboard control safety matters. Be careful to preserve `resetAll()` on blur and text-input
ignoring behavior.
- If using refs, avoid stale data bugs by updating the ref every render before browser events
can fire.
- Verify horn hold, mic push-to-talk, chat focus, drive macro, dock assist, camera tilt, song
controls, and Home Assistant shortcuts.
@@ -0,0 +1,192 @@
# FIXED!
# Issue 002: ControlContext Broad Invalidation
## Summary
`ControlContext` exposes one large changing context value containing all control state,
pipeline objects, limiter state, and action callbacks. This likely causes many consumers
to re-render and effects to re-run when unrelated control state changes.
This is probably the multiplier behind the global input listener churn and some repeated
DOM commits on `/`.
## Severity
High, but fix after issue 001 unless doing both together.
Issue 001 is the symptom with the clearest measurement. Issue 002 is the architectural
cause that may also affect other parts of the page.
## Affected Files
- `webui/src/controls/ControlContext.jsx`
- `webui/src/controls/inputs/KeyboardInputManager.jsx`
- `webui/src/controls/inputs/GamepadInputManager.jsx`
- Many consumers of `useControlSystem()`
## Evidence
The `contextValue` in `ControlContext.jsx` is:
```jsx
const contextValue = useMemo(
() => ({
state,
dispatch,
pipeline,
overcurrentLimiter,
actions: {
setMode,
setDriveVector,
setAuxMotors,
...
},
}),
[
state,
pipeline,
overcurrentLimiter,
setMode,
setDriveVector,
...
],
);
```
Any state change changes the whole context value. Any consumer using:
```jsx
const { state, actions } = useControlSystem();
```
is subscribed to the broad value, even if it only needs one action or one small state field.
This connects to measured symptoms:
- Input listener effects rerun because their action/callback dependencies change.
- `/` runtime audit saw repeated attribute commits in UI that should not need to change every
telemetry/log tick.
- CPU profiles show large minified React frames (`C9`, `ad`, `Fl`, etc.) alongside listener
churn.
## Why This Matters
React context invalidation is coarse. When provider value identity changes, every consumer
below it can be scheduled to render. Even memoized children are not enough if they consume
the changing context directly.
This project has several high-frequency update sources:
- telemetry frames
- logs
- session syncs
- control state changes
- settings state
- timers
If `ControlContext` changes broadly, it makes it harder to isolate these updates.
## Likely Cause Pattern
Several action callbacks depend on `state` or `pipeline`, which changes their identity:
```jsx
const setDriveVector = useCallback(..., [pipeline, recordControlIntent, state.manualDockAssist?.active]);
const setServoAngle = useCallback(..., [pipeline, recordControlIntent, state.manualDockAssist?.active]);
const runMacro = useCallback(..., [driveMacroBackoffEnabled, pipeline, ..., state.macros, ...]);
const startHorn = useCallback(..., [dispatch, normalizedHornSettings, pipeline, ..., state.horn?.active, ...]);
```
Those callbacks are then included in `contextValue`.
Consumers that include those callbacks in effects rerun when the callback identity changes.
## Fix Strategy
### Option A: Split State and Actions Contexts
Create separate contexts:
```jsx
const ControlStateContext = createContext(null);
const ControlActionsContext = createContext(null);
```
Then:
```jsx
<ControlStateContext.Provider value={stateValue}>
<ControlActionsContext.Provider value={actionsValue}>
{children}
</ControlActionsContext.Provider>
</ControlStateContext.Provider>
```
Action-only consumers should not rerender when state changes.
### Option B: Add Selectors
Create a small external-store style control store, similar to `SessionContext` or
`TelemetryContext`, so consumers can select only the state slice they need:
```jsx
useControlSelector((state) => state.camera.angle)
useControlActions()
```
This is more work but scales better.
### Option C: Stabilize Actions With Refs
Keep action function identities stable and read latest state/pipeline from refs:
```jsx
const latestRef = useRef(null);
latestRef.current = { state, pipeline, overcurrentLimiter, ... };
const setDriveVector = useCallback((vector, meta = {}) => {
const { state, pipeline } = latestRef.current;
...
}, []);
```
This pairs well with issue 001 because stable actions make stable input effects easier.
## Recommended Path
For incremental work:
1. Fix issue 001 directly using refs in input managers.
2. Split `ControlActionsContext` from `ControlStateContext`.
3. Convert heavy/control-critical consumers first:
- `KeyboardInputManager`
- `GamepadInputManager`
- mobile controls
- right pane controls
4. Later add selector hooks for state-heavy consumers.
## Validation
After issue 001 + partial issue 002:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Look for:
- listener add/remove counts near 1
- fewer repeated input attribute mutations
- fewer long tasks
- lower `ScriptDuration` and `TaskDuration`
For development builds, React DevTools Profiler would be ideal to verify fewer renders. The
deployed production page does not currently publish source maps, so local profiling may be
more useful after implementing.
## Risks
- Ref-based stable actions can hide stale state bugs if refs are not updated reliably.
- Splitting context touches many files. Prefer a small staged migration.
- Control commands are safety-sensitive; verify stop/horn/mic/docking behavior carefully.
+165
View File
@@ -0,0 +1,165 @@
# FIXED!
# Issue 003: High-Volume Socket Log Stream
## Summary
The `/` page receives a very high volume of `log:entry` socket messages. These update the
global session store even when logs are not the primary visible task.
This is not the single biggest CPU stack item, but it is a major source of live update
pressure on low-end devices.
## Severity
Medium-high.
Fix after listener/context work, unless logs are known to be unusually noisy in production.
## Affected Files
- `webui/src/context/SessionContext.jsx`
- `webui/src/components/LogPanel/index.jsx`
- Server log emission paths, depending on where `log:entry` is emitted
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
log:entry count: 850
log:entry bytes: 185,008
```
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
In a 30s audit, among the most recent sampled 1000 WebSocket messages:
```txt
log:entry count: 526
log:entry bytes: 111,535
```
In `SessionContext.jsx`, each log entry does:
```jsx
function handleLogEntry(entry) {
setState((prev) => ({ ...prev, logs: [...prev.logs.slice(-199), entry] }));
}
```
This creates a new session state object and a new logs array for every log message.
## Why This Matters
Even if `LogPanel` is not visible or not currently selected, `SessionContext` still processes
the update. Every session subscriber selector is evaluated on each `setState`.
At 850 log messages in 18s, this is roughly 47 log entries per second.
On a powerful desktop this is fine. On a weaker phone or low-end laptop, it becomes steady
background pressure.
## Likely Cause
The server appears to broadcast operational logs very frequently. The client stores the last
200 logs globally.
The `/` page includes `LogPanel` under settings and may also have other components depending
on session state.
## Fix Strategies
### Option A: Do Not Subscribe to Logs Unless Log UI Is Visible
Best conceptual fix:
- Add an explicit client event like `log:subscribe` / `log:unsubscribe`.
- Only subscribe when `LogPanel` is open or user is admin.
- For ordinary mobile control users, skip logs entirely.
### Option B: Batch Log Entries Client-Side
Keep receiving logs, but batch state updates:
```jsx
const pendingLogsRef = useRef([]);
const flushTimerRef = useRef(null);
function handleLogEntry(entry) {
pendingLogsRef.current.push(entry);
if (flushTimerRef.current) return;
flushTimerRef.current = setTimeout(() => {
const batch = pendingLogsRef.current.splice(0);
flushTimerRef.current = null;
setState((prev) => ({
...prev,
logs: [...prev.logs, ...batch].slice(-200),
}));
}, 250);
}
```
This changes 47 state updates/sec into about 4 updates/sec.
### Option C: Store Logs in a Separate External Store
Move logs out of main `SessionContext` so unrelated session consumers are not touched by
log spam.
For example:
```jsx
LogStoreProvider
useLogEntries()
```
This isolates log updates from user/roster/session state.
### Option D: Server-Side Sampling or Severity Filtering
Only send:
- warnings/errors by default
- full logs to admin/log panel subscribers
- sampled info/debug entries
## Recommended Path
Start with client batching. It is low-risk and easy to validate.
Then consider subscription gating if logs are not essential for normal users.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
The socket `log:entry` count may remain high if only batching client-side, but UI state
updates should reduce. To measure batching directly, add temporary counters in
`SessionContext` or extend the audit to count React commits after local changes.
Expected user-visible perf improvements:
- lower `ScriptDuration`
- lower `TaskDuration`
- fewer repeated DOM commits if log updates were causing broad subscribers to render
## Risks
- Logs may be used for operator visibility during incidents.
- Batching can delay log display by 100-500ms. That should be acceptable for UI logs.
- Subscription gating requires server/client protocol changes.
@@ -0,0 +1,205 @@
# FIXED!
# Issue 004: Sensor Telemetry Render Frequency
## Summary
The `/` page receives frequent `sensorFrame` messages and renders multiple telemetry/HUD
consumers from those frames. On throttled mobile CPU, this shows up as repeated SVG path
attribute mutations and significant live DOM churn.
## Severity
Medium-high.
This is likely the biggest non-input-manager source of steady rendering work.
## Affected Files
- `webui/src/context/TelemetryContext.jsx`
- `webui/src/components/TopDownMap/TopDownMapContent.jsx`
- `webui/src/components/TopDownMap/visuals.jsx`
- `webui/src/components/DriverVideo/index.jsx`
- `webui/src/components/HudOverlays/*`
- `webui/src/components/TelemetryPanel/index.jsx`
- `webui/src/components/PiHostStatsCard/index.jsx`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
sensorFrame count: 277
sensorFrame bytes: 520,169
```
That is about 15.4 sensor frames/sec.
The same audit saw SVG attribute mutations:
```txt
path d mutations: 621
path fill mutations: 619
```
These map strongly to `TopDownMapContent.jsx` and `visuals.jsx`, where sensor values are
converted into SVG arcs, cones, wheels, brush visuals, and colors.
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
In a 30s audit:
```txt
sensorFrame count among latest sampled 1000 messages: 306
sensorFrame bytes: 574,616
```
## Current Code Path
`TelemetryContext.jsx` updates every incoming frame:
```jsx
function handleSensorFrame({ roverId, sensors = {}, frame = {} }) {
if (!roverId) return;
const previous = framesRef.current[roverId] ?? {};
framesRef.current = {
...framesRef.current,
[roverId]: {
...previous,
roverId,
sensors,
raw: frame?.data || null,
receivedAt: Date.now(),
},
};
notifyRover(roverId);
}
```
Consumers subscribe by rover:
```jsx
useTelemetryFrame(roverId)
```
Every `notifyRover(roverId)` wakes all consumers for that rover.
## Why This Matters
Telemetry itself may need to remain high-frequency for control safety or debugging, but the
visual UI usually does not need to render at full sensor frequency.
The expensive part is not receiving the socket message. It is causing React/SVG/HUD updates
and DOM attribute changes at the same cadence.
## Fix Strategies
### Option A: Throttle Render Notifications
Keep the latest frame in `framesRef` immediately, but notify subscribers at a lower rate.
Example:
```jsx
const pendingRoversRef = useRef(new Set());
const notifyScheduledRef = useRef(false);
function scheduleNotify(roverId) {
pendingRoversRef.current.add(roverId);
if (notifyScheduledRef.current) return;
notifyScheduledRef.current = true;
setTimeout(() => {
notifyScheduledRef.current = false;
const rovers = [...pendingRoversRef.current];
pendingRoversRef.current.clear();
rovers.forEach((id) => notifyRover(id));
}, 100); // 10Hz visual updates
}
```
Then `handleSensorFrame` writes latest data immediately but calls `scheduleNotify(roverId)`.
### Option B: Separate Raw Telemetry From Visual Telemetry
Expose:
```jsx
useTelemetryFrameRaw(roverId) // high-frequency, only for critical logic
useTelemetryFrameVisual(roverId) // throttled for UI rendering
```
Use throttled visual telemetry in:
- TopDownMap
- HUD overlays
- telemetry panels
- battery bars
- host stats display
Keep raw telemetry for safety mechanisms if needed.
### Option C: Memoize/Split Sensor Consumers by Field
Do not re-render the entire map or all overlays when only one sensor field changed.
Examples:
- Battery components subscribe only to battery fields.
- Light bump bars subscribe only to light bump fields.
- Overcurrent overlay subscribes only to overcurrent fields.
This is more architectural but can reduce unnecessary work.
### Option D: Render TopDownMap Less Often
At the component level:
```jsx
const visualSensors = useThrottledValue(sensors, 100);
```
This is easier than changing `TelemetryContext`, but less central.
## Recommended Path
Start with a throttled visual notification path in `TelemetryContext`. It gives the largest
blast-radius reduction without changing every consumer immediately.
A reasonable target:
- Desktop: 10-15Hz visual updates
- Mobile: 5-10Hz visual updates
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected improvements:
- `path d` and `path fill` mutation counts should drop.
- `LayoutCount` and `RecalcStyleCount` may drop.
- `ScriptDuration` should drop.
- Frame p95 should improve.
Socket `sensorFrame` count may remain the same if only rendering is throttled.
## Risks
- Do not throttle logic that protects the rover or sends control commands unless you are sure
it is only display logic.
- Operators may expect smooth sensor visuals, but 10Hz is usually enough for dashboards.
- Make sure low battery/overcurrent warnings still feel responsive.
@@ -0,0 +1,191 @@
# Issue 005: ReplaySourcesPanel Repeated DOM Commits
## Summary
`ReplaySourcesPanel` appears to re-commit many input/checkbox attributes repeatedly on `/`,
especially in mobile portrait where the panel is always mounted near the top of the page.
This may be a component-local issue, or it may be caused by broader context/session updates.
Tackle it after issues 001 and 002 unless profiling still shows it as large.
## Severity
Medium.
It is visible in mutation probes, but likely partly downstream of broader invalidation.
## Affected Files
- `webui/src/components/ReplaySourcesPanel/index.jsx`
- `webui/src/App.jsx`
- `webui/src/context/SessionContext.jsx`
- `webui/src/settings/SettingsProvider.jsx`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle, top mutation targets included:
```txt
input.accent-emerald-400 name: 5300
input.accent-emerald-400 type: 2650
input#replay-sources-mobile-portrait-title name: 666
input#replay-sources-mobile-portrait-title type: 333
```
The `accent-emerald-400` class maps to `ReplaySourcesPanel` checkboxes:
```jsx
<input
type="checkbox"
checked={includeSidebar}
...
className="accent-emerald-400"
/>
```
and source item checkboxes:
```jsx
<input
type="checkbox"
checked={selected.includes(item.key)}
onChange={() => onToggle(item.key)}
className="accent-emerald-400"
/>
```
The mobile portrait route mounts it here:
```jsx
<ReplaySourcesPanel panelId="replay-sources-mobile-portrait" />
```
in `App.jsx`.
## Why This Matters
Repeated DOM attribute commits are a symptom of repeated React commits. Even if the attribute
values do not change semantically, React still touches DOM attributes when the subtree
rerenders/commits.
The panel is not central to driving, so it should not be doing meaningful work during normal
control-page idle.
## Likely Causes
The component subscribes to several session slices:
```jsx
const replaySources = useSessionSelector((state) => state.session?.replaySources ?? []);
const mode = useSessionSelector((state) => state.session?.mode || null);
const assignmentRoverId = useSessionSelector((state) => state.session?.assignment?.roverId ?? null);
const roster = useSessionSelector((state) => state.session?.roster ?? []);
const replayState = useSessionSelector((state) => state.session?.replay || null);
const latestReplay = useSessionSelector((state) => state.latestReplay);
```
Potential problems:
- `session:sync` may provide new array/object identities even when contents are unchanged.
- `normalizeSources(replaySources || [])` runs every render and produces new objects.
- `GroupList` is not memoized.
- `selected.includes(item.key)` is recomputed for each item on each render.
- `remainingMs` interval updates every 250ms when cooldown is active.
- Parent/mobile layout re-renders can also re-render this panel.
## Fix Strategies
### Option A: Memoize Normalized Sources
```jsx
const sources = useMemo(
() => normalizeSources(replaySources || []),
[replaySources],
);
```
This is already not memoized in the current code.
### Option B: Use Shallow Equality Selectors
For arrays like `replaySources` and `roster`, use a selector/equality function that avoids
rerendering when content did not change.
Example:
```jsx
const replaySources = useSessionSelector(
(state) => state.session?.replaySources ?? [],
shallowReplaySourcesEqual,
);
```
### Option C: Memoize GroupList
```jsx
const GroupList = React.memo(function GroupList(...) { ... });
```
Also memoize:
```jsx
const selectedSet = useMemo(() => new Set(selected), [selected]);
```
Then use `selectedSet.has(item.key)`.
### Option D: Do Not Mount Replay Panel By Default on Mobile
If replay is not a core mobile driving workflow, consider putting it behind a tab/accordion
or lazy mounting it only when expanded.
This is a product decision.
### Option E: Stop Passing Unstable Callbacks
Memoize callbacks:
```jsx
const toggleKey = useCallback((key) => { ... }, []);
const handleReplay = useCallback(async () => { ... }, [...]);
```
This helps if child components are memoized.
## Recommended Path
1. Fix issues 001 and 002 first.
2. Rerun root runtime audit.
3. If `ReplaySourcesPanel` still dominates mutation targets:
- memoize `sources`
- memoize `GroupList`
- add shallow equality selectors
- consider lazy mounting on mobile
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected improvement:
```txt
input.accent-emerald-400 name/type mutations should drop sharply
replay title input name/type mutations should drop
```
## Risks
- Replay source selections and saved panel settings must still update correctly.
- If lazy mounting, preserve persisted title/sidebar settings.
- Do not break replay cooldown display.
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# Issue 006: Chat and Nickname Composer Churn
## Summary
The mobile `/` page defaults to the chat tab, and the chat/nickname composer shows repeated
DOM attribute commits in runtime audits. This is not the top CPU issue, but it is part of
steady idle churn.
## Severity
Medium-low to medium.
Fix after the listener/context/log/telemetry work unless chat remains high in mutation
reports.
## Affected Files
- `webui/src/components/ChatPanel/index.jsx`
- `webui/src/components/NicknameForm/index.jsx`
- `webui/src/context/ChatContext.jsx`
- `webui/src/App.jsx`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
input.field-input.chat-composer-input name: 666
input.field-input.flex-1 name: 1328
input.field-input.w-full name: 1332
input.accent-cyan-500 name: 1324
input.accent-cyan-500 type: 662
```
These map to:
- chat composer input
- nickname form input
- TTS/speak checkbox
- related chat form controls
The chat panel is mounted by default in mobile feature tabs:
```jsx
const [activeTab, setActiveTab] = useState('chat');
...
<TabPanel id="chat">
<ChatPanel nicknameLayout="stacked" />
...
</TabPanel>
```
## Why This Matters
The chat UI is useful, but it should not re-commit its composer inputs hundreds of times
while the user is simply watching/driving.
Also, text inputs and focus-related logic interact with keyboard driving. Excess churn here
can have indirect effects on input handling.
## Likely Causes
`ChatPanel` consumes:
```jsx
const role = useSessionSelector((state) => state.session?.role || null);
const currentRoverId = useSessionSelector((state) => state.session?.assignment?.roverId || null);
const roster = useSessionSelector((state) => state.session?.roster ?? []);
const { messages, typing, sendMessage, ... } = useChat();
const { value: ttsSettings, save: saveTtsSettings } = useSettingsNamespace('tts', ...);
```
It also has effects that sync local state from settings:
```jsx
useEffect(() => {
const nextEngine = ...
if (engine !== nextEngine) setEngine(nextEngine);
...
}, [engine, googlePitch, googleSpeed, pitch, ttsSettings..., voice]);
```
Potential problems:
- broad session/chat context updates rerender the whole panel
- message list and composer are in the same component
- typing events cause panel updates
- nickname form may be rerendering with the whole chat panel
- TTS settings sync effect has many dependencies
## Fix Strategies
### Option A: Split ChatPanel Into Memoized Subcomponents
Separate:
- `ChatMessageList`
- `ChatComposer`
- `TtsControls`
- `NicknameForm`
Only `ChatMessageList` should rerender when messages change.
Only `ChatComposer` should rerender when draft/sending/focus changes.
### Option B: Memoize Composer
```jsx
const ChatComposer = React.memo(function ChatComposer(props) { ... });
```
Pass stable callbacks where possible.
### Option C: Debounce Typing Updates
`setTypingActive(Boolean(next.trim()))` fires on every keystroke. That is fine while typing,
but should not be involved during idle. If it causes socket chatter, debounce it.
### Option D: Stabilize NicknameForm
If `NicknameForm` consumes settings/session state broadly, make it use precise selectors and
memoize it.
### Option E: Avoid Re-Syncing Local TTS State Too Often
The settings sync effect can be simplified or guarded so it only runs when the settings
object actually changes, not on every local state update.
## Recommended Path
1. Fix issues 001-004 first.
2. Rerun mutation audit.
3. If chat/nickname inputs remain high:
- split `ChatPanel`
- memoize composer
- stabilize `NicknameForm`
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected improvements:
```txt
chat-composer-input mutations should drop
NicknameForm input mutations should drop
accent-cyan-500 checkbox mutations should drop
```
Also manually verify:
- typing
- sending chat
- TTS options
- nickname edit/save
- Enter-to-focus/send chat shortcut
## Risks
- Chat focus behavior is tied to keyboard controls.
- Splitting components can accidentally break `registerInputRef`.
- TTS settings must still persist correctly.
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# FIXED!
# Issue 007: Timers and Polling Cleanup
## Summary
The `/` page creates multiple intervals and timeouts. They are not the dominant problem,
but they contribute to steady background work and can wake components even when hidden.
## Severity
Low to medium.
Address after the larger structural issues unless a specific timer is found to be hot.
## Affected Files
Known or likely timer users:
- `webui/src/components/AlertFeed/index.jsx`
- `webui/src/components/ReplaySourcesPanel/index.jsx`
- `webui/src/components/HudOverlays/TurnsOverlay/index.jsx`
- `webui/src/components/RoverQueuesPanel/index.jsx`
- `webui/src/components/ModeGateOverlay/index.jsx`
- `webui/src/components/SocketConnectionPill/index.jsx`
- `webui/src/controls/ControlContext.jsx` horn heat interval
- `webui/src/controls/overcurrentLimiter.js`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
intervals created: 22
timeouts created: 11
interval fires: 148
timeout fires: 6
```
Most common timer registrations:
```txt
interval:200 7
timeout:12000 4
interval:60000 4
interval:250 4
interval:3000 4
interval:1000 2
```
In a 30s audit:
```txt
interval fires: 593
```
## Why This Matters
Timers wake the main thread. On a fast desktop they disappear into the noise; on a throttled
mobile CPU, timers can combine with socket traffic and React work to create visible stalls.
The timer issue is not that any one interval is terrible. It is that many UI elements keep
time independently.
## Likely Sources
### ReplaySourcesPanel
Cooldown display:
```jsx
const interval = setInterval(update, 250);
```
Only needed while cooldown is active and panel is visible.
### AlertFeed
Likely uses a frequent interval for alert lifetimes. This should only run while alerts exist.
### TurnsOverlay / RoverQueuesPanel
Countdown displays often use `setInterval(() => setNow(Date.now()), 250 or 1000)`.
### ControlContext Horn Heat
Horn heat interval at 100ms only runs when horn is active/cooling:
```jsx
const tickMs = 100;
const interval = setInterval(...)
```
This is probably okay, but verify it only runs when needed.
## Fix Strategies
### Option A: Visibility-Gate Timers
Only run panel-specific timers when the panel is visible/open.
Example:
```jsx
if (!isVisible || !needsCountdown) return;
```
### Option B: Coarse Intervals
Use 1000ms for human-readable countdowns unless sub-second precision matters.
Replay cooldowns and queue countdowns probably do not need 250ms.
### Option C: Shared Clock Store
Instead of each component creating its own interval, create one shared clock:
```jsx
useClock(1000)
useClock(250)
```
Then multiple components can share a single interval.
### Option D: CSS Animations for Pure Visual Expiry
For alert progress bars, use CSS animation if the UI does not need React state each tick.
## Recommended Path
After major fixes, rerun the runtime audit. If intervals still show high:
1. Increase replay cooldown interval from 250ms to 1000ms.
2. Gate timers by tab visibility.
3. Create a shared clock hook for countdown UI.
4. Convert alert lifetime visuals to CSS where possible.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected:
- lower `intervals`
- lower `intervalFires`
- no visible regression in countdowns/alerts
## Risks
- Timers used for control safety should not be slowed without careful review.
- Alert expiration should still happen reliably.
- Queue/turn countdowns can update less often, but should not become misleading.
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# `/` CPU Performance Issue Index
This folder breaks the live-site `/` CPU investigation into separate, work-ready issues.
Each issue can be handled in its own chat or branch without needing to re-run the whole
investigation first.
The testing target was the deployed page:
```sh
https://rover.otter.land/
```
The important local perf tools are:
```sh
node perf/live-cpu-profile.mjs https://rover.otter.land/ perf/results
node perf/live-listener-audit.mjs https://rover.otter.land/ perf/results
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
The strongest `/` artifacts from this investigation are:
- `perf/results/2026-06-11T03-15-51-398Z/report.json`
Clean `/` profile, mobile viewport, 8x CPU throttle.
- `perf/results/2026-06-11T03-03-31-625Z-listeners/listener-report.json`
Listener add/remove stack audit.
- `perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json`
`/` runtime audit, mobile viewport, 6x CPU throttle, 30s sample.
- `perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json`
`/` runtime audit, mobile viewport, 6x CPU throttle, 18s sample with mutation targets.
## Ranked Issues
1. [Global input listener churn](./001-global-input-listener-churn.md)
2. [ControlContext broad invalidation](./002-control-context-broad-invalidation.md)
3. [High-volume socket log stream](./003-high-volume-log-stream.md)
4. [Sensor telemetry render frequency](./004-sensor-telemetry-render-frequency.md)
5. [ReplaySourcesPanel repeated DOM commits](./005-replay-sources-panel-churn.md)
6. [Chat and nickname composer churn](./006-chat-and-nickname-churn.md)
7. [Timers and polling cleanup](./007-timers-and-polling.md)
## Quick Read
The highest-confidence first fix is issue 001. It is directly measured, large, and
structurally fixable: install keyboard/gamepad global listeners once and have them read
latest state/actions from refs.
Issue 002 is the likely multiplier behind issue 001 and several UI churn symptoms. The
current `ControlContext` value changes broadly, and many callbacks depend on `state` or
`pipeline`; that causes consumers/effects to refresh even when the visible behavior did
not materially change.
Issues 003 and 004 are independent live-data pressure: the `/` page receives a lot of
socket traffic, especially `log:entry` and `sensorFrame`, and those streams feed UI work.
Issue 005 and issue 006 are component-level symptoms visible in DOM mutation probes. They
should probably be tackled after the context/listener work, because broad invalidation may
be causing some of their repeated commits.
## Important Scope Note
There are also `/spectate` results in `perf/results` because the investigation briefly
compared routes. The user later clarified that `/spectate` is not the current priority.
These issue writeups intentionally focus on `/` only.
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const url = process.argv[2] || 'https://rover.otter.land';
const outDir = process.argv[3] || path.resolve('perf/results');
const cpuThrottle = Number(process.env.CPU_THROTTLE || 1);
const viewport = (process.env.VIEWPORT || '1440x950').split('x').map((part) => Number(part));
const isMobile = process.env.MOBILE === '1';
const runId = new Date().toISOString().replace(/[:.]/g, '-');
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
function summarizeCpuProfile(profile) {
const nodes = new Map(profile.nodes.map((node) => [node.id, node]));
const totals = new Map();
const samples = profile.samples || [];
const deltas = profile.timeDeltas || [];
let totalUs = 0;
for (let i = 0; i < samples.length; i += 1) {
const delta = deltas[i] || 0;
totalUs += delta;
const node = nodes.get(samples[i]);
if (!node) continue;
const frame = node.callFrame || {};
const key = `${frame.url || '(anonymous)'}::${frame.functionName || '(anonymous)'}`;
const prev = totals.get(key) || {
url: frame.url || '',
functionName: frame.functionName || '(anonymous)',
lineNumber: frame.lineNumber,
columnNumber: frame.columnNumber,
selfMs: 0,
samples: 0,
};
prev.selfMs += delta / 1000;
prev.samples += 1;
totals.set(key, prev);
}
return {
totalProfileMs: totalUs / 1000,
sampleCount: samples.length,
topSelfTime: [...totals.values()]
.sort((a, b) => b.selfMs - a.selfMs)
.slice(0, 30),
};
}
function interestingMetrics(metrics) {
const wanted = [
'Timestamp',
'Documents',
'Frames',
'JSEventListeners',
'Nodes',
'LayoutCount',
'RecalcStyleCount',
'LayoutDuration',
'RecalcStyleDuration',
'ScriptDuration',
'TaskDuration',
'JSHeapUsedSize',
'JSHeapTotalSize',
];
return Object.fromEntries(
metrics.metrics
.filter((metric) => wanted.includes(metric.name))
.map((metric) => [metric.name, metric.value]),
);
}
async function performInteractions(page) {
await page.mouse.wheel(0, 1400);
await sleep(800);
await page.mouse.wheel(0, -900);
await sleep(800);
await page.keyboard.press('Tab');
await sleep(300);
await page.keyboard.press('Tab');
await sleep(300);
const buttons = await page.locator('button:visible').elementHandles();
for (const button of buttons.slice(0, 3)) {
const box = await button.boundingBox();
if (!box || box.width < 8 || box.height < 8) continue;
await page.mouse.move(box.x + box.width / 2, box.y + box.height / 2);
await sleep(150);
}
}
async function run() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({
headless: true,
args: [
'--autoplay-policy=no-user-gesture-required',
'--disable-background-timer-throttling',
'--disable-renderer-backgrounding',
],
});
const context = await browser.newContext({
viewport: { width: viewport[0] || 1440, height: viewport[1] || 950 },
deviceScaleFactor: 1,
isMobile,
hasTouch: isMobile,
ignoreHTTPSErrors: true,
});
await context.addInitScript(() => {
window.__perfProbe = {
longTasks: [],
frames: [],
intervalDrifts: [],
};
try {
new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
window.__perfProbe.longTasks.push({
name: entry.name,
startTime: entry.startTime,
duration: entry.duration,
});
}
}).observe({ type: 'longtask', buffered: true });
} catch {}
let lastFrame = performance.now();
const frameLoop = (now) => {
window.__perfProbe.frames.push(now - lastFrame);
lastFrame = now;
requestAnimationFrame(frameLoop);
};
requestAnimationFrame(frameLoop);
let lastTick = performance.now();
setInterval(() => {
const now = performance.now();
window.__perfProbe.intervalDrifts.push(now - lastTick - 250);
lastTick = now;
}, 250);
});
const page = await context.newPage();
const consoleMessages = [];
const failedRequests = [];
const responses = [];
page.on('console', (message) => {
consoleMessages.push({
type: message.type(),
text: message.text().slice(0, 1000),
location: message.location(),
});
});
page.on('requestfailed', (request) => {
failedRequests.push({
url: request.url(),
method: request.method(),
failure: request.failure()?.errorText,
});
});
page.on('response', (response) => {
const status = response.status();
if (status >= 400) responses.push({ url: response.url(), status });
});
const cdp = await context.newCDPSession(page);
await cdp.send('Performance.enable');
await cdp.send('Profiler.enable');
if (cpuThrottle > 1) {
await cdp.send('Emulation.setCPUThrottlingRate', { rate: cpuThrottle });
}
const start = Date.now();
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 60000 });
await page.waitForLoadState('load', { timeout: 60000 }).catch(() => {});
await sleep(5000);
const afterLoadMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
await page.screenshot({ path: path.join(runDir, 'loaded.png'), fullPage: true });
await cdp.send('Profiler.start');
await sleep(15000);
await performInteractions(page);
await sleep(15000);
const { profile } = await cdp.send('Profiler.stop');
const endMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
const perfProbe = await page.evaluate(() => window.__perfProbe);
await page.screenshot({ path: path.join(runDir, 'after-profile.png'), fullPage: true });
const cpuSummary = summarizeCpuProfile(profile);
const frameDeltas = perfProbe.frames.slice(5);
const longTasks = perfProbe.longTasks.sort((a, b) => b.duration - a.duration);
const intervalDrifts = perfProbe.intervalDrifts;
const percentile = (values, p) => {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
};
const report = {
url,
runDir,
elapsedMs: Date.now() - start,
userAgent: await page.evaluate(() => navigator.userAgent),
title: await page.title(),
finalUrl: page.url(),
environment: {
cpuThrottle,
viewport: { width: viewport[0] || 1440, height: viewport[1] || 950 },
isMobile,
},
metrics: {
afterLoad: afterLoadMetrics,
end: endMetrics,
delta: Object.fromEntries(
Object.keys(endMetrics).map((key) => [key, endMetrics[key] - (afterLoadMetrics[key] || 0)]),
),
},
cpuSummary,
responsiveness: {
longTaskCount: longTasks.length,
topLongTasks: longTasks.slice(0, 20),
frameCount: frameDeltas.length,
averageFrameMs: frameDeltas.reduce((sum, value) => sum + value, 0) / frameDeltas.length,
p95FrameMs: percentile(frameDeltas, 0.95),
p99FrameMs: percentile(frameDeltas, 0.99),
intervalDriftCount: intervalDrifts.length,
averageIntervalDriftMs:
intervalDrifts.reduce((sum, value) => sum + value, 0) / intervalDrifts.length,
p95IntervalDriftMs: percentile(intervalDrifts, 0.95),
p99IntervalDriftMs: percentile(intervalDrifts, 0.99),
},
consoleMessages,
failedRequests,
errorResponses: responses,
};
await fs.writeFile(path.join(runDir, 'cpu-profile.cpuprofile'), JSON.stringify(profile));
await fs.writeFile(path.join(runDir, 'report.json'), JSON.stringify(report, null, 2));
console.log(JSON.stringify(report, null, 2));
await browser.close();
}
run().catch((error) => {
console.error(error);
process.exitCode = 1;
});
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const url = process.argv[2] || 'https://rover.otter.land';
const outDir = process.argv[3] || path.resolve('perf/results');
const runId = `${new Date().toISOString().replace(/[:.]/g, '-')}-listeners`;
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
async function run() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({
viewport: { width: 1440, height: 950 },
ignoreHTTPSErrors: true,
});
await context.addInitScript(() => {
const originalAdd = EventTarget.prototype.addEventListener;
const originalRemove = EventTarget.prototype.removeEventListener;
const listenerIds = new WeakMap();
let nextListenerId = 1;
const rows = new Map();
function listenerId(listener) {
if ((typeof listener !== 'function' && typeof listener !== 'object') || listener === null) {
return String(listener);
}
let id = listenerIds.get(listener);
if (!id) {
id = nextListenerId++;
listenerIds.set(listener, id);
}
return id;
}
function targetName(target) {
if (target === window) return 'window';
if (target === document) return 'document';
if (target?.nodeType === Node.DOCUMENT_NODE) return 'document';
if (target?.nodeType === Node.ELEMENT_NODE) {
const tag = target.tagName?.toLowerCase() || 'element';
const id = target.id ? `#${target.id}` : '';
const className = String(target.className || '').trim().split(/\s+/).slice(0, 3).join('.');
return `${tag}${id}${className ? `.${className}` : ''}`;
}
if (target?.constructor?.name) return target.constructor.name;
return String(target);
}
function shortStack() {
return String(new Error().stack || '')
.split('\n')
.slice(3, 9)
.map((line) => line.trim().replace(location.origin, ''))
.join('\n');
}
function note(kind, target, type, listener) {
const stack = shortStack();
const key = `${targetName(target)}::${type}::${stack}`;
const row = rows.get(key) || {
target: targetName(target),
type: String(type),
stack,
adds: 0,
removes: 0,
activeApprox: 0,
firstSeen: performance.now(),
lastSeen: 0,
};
row[kind] += 1;
row.activeApprox += kind === 'adds' ? 1 : -1;
row.lastSeen = performance.now();
row.exampleListener = String(listener).slice(0, 180);
rows.set(key, row);
}
EventTarget.prototype.addEventListener = function patchedAdd(type, listener, options) {
note('adds', this, type, listener);
return originalAdd.call(this, type, listener, options);
};
EventTarget.prototype.removeEventListener = function patchedRemove(type, listener, options) {
note('removes', this, type, listener);
return originalRemove.call(this, type, listener, options);
};
window.__listenerAudit = {
snapshot() {
return [...rows.values()]
.sort((a, b) => Math.abs(b.activeApprox) - Math.abs(a.activeApprox) || b.adds - a.adds)
.slice(0, 100);
},
};
});
const page = await context.newPage();
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 60000 });
await page.waitForLoadState('load', { timeout: 60000 }).catch(() => {});
await sleep(10000);
const first = await page.evaluate(() => window.__listenerAudit.snapshot());
await page.mouse.wheel(0, 1500);
await sleep(1000);
await page.mouse.wheel(0, -900);
await sleep(20000);
const second = await page.evaluate(() => window.__listenerAudit.snapshot());
const report = { url, finalUrl: page.url(), first, second };
await fs.writeFile(path.join(runDir, 'listener-report.json'), JSON.stringify(report, null, 2));
await page.screenshot({ path: path.join(runDir, 'listener-audit.png'), fullPage: true });
console.log(JSON.stringify(report, null, 2));
await browser.close();
}
run().catch((error) => {
console.error(error);
process.exitCode = 1;
});
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const url = process.argv[2] || 'https://rover.otter.land/';
const outDir = process.argv[3] || path.resolve('perf/results');
const cpuThrottle = Number(process.env.CPU_THROTTLE || 6);
const viewport = (process.env.VIEWPORT || '390x844').split('x').map((part) => Number(part));
const isMobile = process.env.MOBILE !== '0';
const sampleMs = Number(process.env.SAMPLE_MS || 45000);
const runId = `${new Date().toISOString().replace(/[:.]/g, '-')}-root-runtime`;
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
function percentile(values, p) {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
}
async function main() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({
viewport: { width: viewport[0] || 390, height: viewport[1] || 844 },
deviceScaleFactor: isMobile ? 3 : 1,
isMobile,
hasTouch: isMobile,
ignoreHTTPSErrors: true,
});
await context.addInitScript(() => {
const data = {
startedAt: performance.now(),
listeners: new Map(),
timers: new Map(),
timeouts: 0,
intervals: 0,
intervalFires: 0,
timeoutFires: 0,
webSocketMessages: [],
webSocketCounts: new Map(),
webSocketBytesByEvent: new Map(),
mutations: [],
mutationTargets: new Map(),
frames: [],
longTasks: [],
consoleErrors: [],
};
function localPercentile(values, p) {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
}
function targetName(target) {
if (target === window) return 'window';
if (target === document) return 'document';
if (target?.nodeType === Node.ELEMENT_NODE) {
const tag = target.tagName?.toLowerCase() || 'element';
const id = target.id ? `#${target.id}` : '';
const classes = String(target.className || '').split(/\s+/).filter(Boolean).slice(0, 2).join('.');
return `${tag}${id}${classes ? `.${classes}` : ''}`;
}
return target?.constructor?.name || String(target);
}
function listenerKey(target, type, kind) {
return `${kind}:${targetName(target)}:${String(type)}`;
}
const originalAdd = EventTarget.prototype.addEventListener;
const originalRemove = EventTarget.prototype.removeEventListener;
EventTarget.prototype.addEventListener = function add(type, listener, options) {
const key = listenerKey(this, type, 'add');
data.listeners.set(key, (data.listeners.get(key) || 0) + 1);
return originalAdd.call(this, type, listener, options);
};
EventTarget.prototype.removeEventListener = function remove(type, listener, options) {
const key = listenerKey(this, type, 'remove');
data.listeners.set(key, (data.listeners.get(key) || 0) + 1);
return originalRemove.call(this, type, listener, options);
};
const originalSetInterval = window.setInterval;
const originalSetTimeout = window.setTimeout;
window.setInterval = function patchedSetInterval(fn, delay, ...args) {
data.intervals += 1;
const key = `interval:${delay}`;
data.timers.set(key, (data.timers.get(key) || 0) + 1);
return originalSetInterval.call(this, (...innerArgs) => {
data.intervalFires += 1;
return typeof fn === 'function' ? fn(...innerArgs) : eval(fn);
}, delay, ...args);
};
window.setTimeout = function patchedSetTimeout(fn, delay, ...args) {
data.timeouts += 1;
const key = `timeout:${delay}`;
data.timers.set(key, (data.timers.get(key) || 0) + 1);
return originalSetTimeout.call(this, (...innerArgs) => {
data.timeoutFires += 1;
return typeof fn === 'function' ? fn(...innerArgs) : eval(fn);
}, delay, ...args);
};
const OriginalWebSocket = window.WebSocket;
if (OriginalWebSocket) {
window.WebSocket = function PatchedWebSocket(...args) {
const ws = new OriginalWebSocket(...args);
ws.addEventListener('message', (event) => {
const raw = event.data;
const text = typeof raw === 'string' ? raw : '';
const match = text.slice(0, 120).match(/\["([^"\]]+)/);
const eventName = match?.[1] || text.slice(0, 12);
data.webSocketCounts.set(eventName, (data.webSocketCounts.get(eventName) || 0) + 1);
data.webSocketBytesByEvent.set(
eventName,
(data.webSocketBytesByEvent.get(eventName) || 0) + (typeof raw === 'string' ? raw.length : raw?.byteLength || raw?.size || 0),
);
data.webSocketMessages.push({
at: Math.round(performance.now()),
size: typeof raw === 'string' ? raw.length : raw?.byteLength || raw?.size || 0,
prefix: text.slice(0, 80),
});
if (data.webSocketMessages.length > 1000) data.webSocketMessages.shift();
});
return ws;
};
window.WebSocket.prototype = OriginalWebSocket.prototype;
Object.assign(window.WebSocket, OriginalWebSocket);
}
try {
new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
data.longTasks.push({ startTime: entry.startTime, duration: entry.duration, name: entry.name });
}
}).observe({ type: 'longtask', buffered: true });
} catch {}
let lastFrame = performance.now();
requestAnimationFrame(function frame(now) {
data.frames.push(now - lastFrame);
lastFrame = now;
requestAnimationFrame(frame);
});
new MutationObserver((records) => {
let added = 0;
let removed = 0;
let attrs = 0;
let text = 0;
for (const record of records) {
added += record.addedNodes?.length || 0;
removed += record.removedNodes?.length || 0;
if (record.type === 'attributes') attrs += 1;
if (record.type === 'characterData') text += 1;
if (record.type === 'attributes' || record.type === 'characterData') {
const key = `${targetName(record.target)}:${record.type}:${record.attributeName || ''}`;
data.mutationTargets.set(key, (data.mutationTargets.get(key) || 0) + 1);
}
}
data.mutations.push({ at: Math.round(performance.now()), records: records.length, added, removed, attrs, text });
if (data.mutations.length > 1000) data.mutations.shift();
}).observe(document, {
subtree: true,
childList: true,
attributes: true,
characterData: true,
});
const originalConsoleError = console.error;
console.error = (...args) => {
data.consoleErrors.push(args.map((arg) => String(arg)).join(' ').slice(0, 500));
return originalConsoleError.apply(console, args);
};
window.__rootAudit = {
snapshot() {
const frames = data.frames.slice(5);
const messages = data.webSocketMessages;
const socketBuckets = new Map(
[...data.webSocketCounts.entries()].map(([event, count]) => [
event,
{ event, count, bytes: data.webSocketBytesByEvent.get(event) || 0 },
]),
);
return {
elapsedMs: performance.now() - data.startedAt,
listeners: [...data.listeners.entries()].map(([key, count]) => ({ key, count })).sort((a, b) => b.count - a.count).slice(0, 40),
timers: [...data.timers.entries()].map(([key, count]) => ({ key, count })).sort((a, b) => b.count - a.count).slice(0, 40),
timeouts: data.timeouts,
intervals: data.intervals,
timeoutFires: data.timeoutFires,
intervalFires: data.intervalFires,
webSocketMessageCount: messages.length,
webSocketBytes: messages.reduce((sum, message) => sum + message.size, 0),
webSocketEvents: [...socketBuckets.values()].sort((a, b) => b.count - a.count),
mutationsTotal: data.mutations.reduce((acc, row) => ({
records: acc.records + row.records,
added: acc.added + row.added,
removed: acc.removed + row.removed,
attrs: acc.attrs + row.attrs,
text: acc.text + row.text,
}), { records: 0, added: 0, removed: 0, attrs: 0, text: 0 }),
mutationTargets: [...data.mutationTargets.entries()]
.map(([key, count]) => ({ key, count }))
.sort((a, b) => b.count - a.count)
.slice(0, 50),
mutationBursts: [...data.mutations].sort((a, b) => b.records - a.records).slice(0, 20),
frames: {
count: frames.length,
average: frames.reduce((sum, value) => sum + value, 0) / frames.length,
p95: localPercentile(frames, 0.95),
p99: localPercentile(frames, 0.99),
},
longTasks: {
count: data.longTasks.length,
top: [...data.longTasks].sort((a, b) => b.duration - a.duration).slice(0, 20),
},
consoleErrors: data.consoleErrors,
};
},
};
});
const page = await context.newPage();
const cdp = await context.newCDPSession(page);
await cdp.send('Performance.enable');
if (cpuThrottle > 1) await cdp.send('Emulation.setCPUThrottlingRate', { rate: cpuThrottle });
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 90000 });
await page.waitForLoadState('load', { timeout: 90000 }).catch(() => {});
await sleep(sampleMs);
const metrics = await cdp.send('Performance.getMetrics');
const snapshot = await page.evaluate(() => window.__rootAudit.snapshot());
const report = {
url,
runDir,
environment: { cpuThrottle, viewport: { width: viewport[0] || 390, height: viewport[1] || 844 }, isMobile, sampleMs },
metrics: Object.fromEntries(metrics.metrics.map((metric) => [metric.name, metric.value])),
snapshot,
};
await page.screenshot({ path: path.join(runDir, 'root-runtime.png'), fullPage: true });
await fs.writeFile(path.join(runDir, 'root-runtime-report.json'), JSON.stringify(report, null, 2));
console.log(JSON.stringify(report, null, 2));
await browser.close();
}
main().catch((error) => {
console.error(error);
process.exitCode = 1;
});
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const baseUrl = process.argv[2] || 'https://rover.otter.land';
const outDir = process.argv[3] || path.resolve('perf/results');
const cpuThrottle = Number(process.env.CPU_THROTTLE || 6);
const viewport = (process.env.VIEWPORT || '390x844').split('x').map((part) => Number(part));
const isMobile = process.env.MOBILE !== '0';
const sampleMs = Number(process.env.SAMPLE_MS || 22000);
const routes = (process.env.ROUTES || '/,/spectate,/mini,/display,/scanner')
.split(',')
.map((route) => route.trim())
.filter(Boolean);
const runId = `${new Date().toISOString().replace(/[:.]/g, '-')}-route-sweep`;
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
function percentile(values, p) {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
}
function interestingMetrics(metrics) {
const wanted = [
'Documents',
'JSEventListeners',
'Nodes',
'LayoutCount',
'RecalcStyleCount',
'LayoutDuration',
'RecalcStyleDuration',
'ScriptDuration',
'TaskDuration',
'JSHeapUsedSize',
'JSHeapTotalSize',
];
return Object.fromEntries(
metrics.metrics
.filter((metric) => wanted.includes(metric.name))
.map((metric) => [metric.name, metric.value]),
);
}
function summarizeCpuProfile(profile) {
const nodes = new Map(profile.nodes.map((node) => [node.id, node]));
const totals = new Map();
let totalUs = 0;
for (let i = 0; i < (profile.samples || []).length; i += 1) {
const delta = profile.timeDeltas?.[i] || 0;
totalUs += delta;
const frame = nodes.get(profile.samples[i])?.callFrame || {};
const key = `${frame.url || '(browser)'}::${frame.functionName || '(anonymous)'}:${frame.lineNumber}:${frame.columnNumber}`;
const row = totals.get(key) || {
url: frame.url || '',
functionName: frame.functionName || '(anonymous)',
lineNumber: frame.lineNumber,
columnNumber: frame.columnNumber,
selfMs: 0,
samples: 0,
};
row.selfMs += delta / 1000;
row.samples += 1;
totals.set(key, row);
}
return {
totalProfileMs: totalUs / 1000,
topSelfTime: [...totals.values()].sort((a, b) => b.selfMs - a.selfMs).slice(0, 15),
};
}
async function installProbe(context) {
await context.addInitScript(() => {
const originalAdd = EventTarget.prototype.addEventListener;
const originalRemove = EventTarget.prototype.removeEventListener;
const listenerRows = new Map();
function targetName(target) {
if (target === window) return 'window';
if (target === document) return 'document';
if (target?.nodeType === Node.ELEMENT_NODE) {
const tag = target.tagName?.toLowerCase() || 'element';
return target.id ? `${tag}#${target.id}` : tag;
}
return target?.constructor?.name || String(target);
}
function stack() {
return String(new Error().stack || '')
.split('\n')
.slice(3, 7)
.map((line) => line.trim().replace(location.origin, ''))
.join('\n');
}
function note(kind, target, type) {
const key = `${targetName(target)}::${type}::${stack()}`;
const row = listenerRows.get(key) || {
target: targetName(target),
type: String(type),
stack: stack(),
adds: 0,
removes: 0,
};
row[kind] += 1;
listenerRows.set(key, row);
}
EventTarget.prototype.addEventListener = function patchedAdd(type, listener, options) {
note('adds', this, type);
return originalAdd.call(this, type, listener, options);
};
EventTarget.prototype.removeEventListener = function patchedRemove(type, listener, options) {
note('removes', this, type);
return originalRemove.call(this, type, listener, options);
};
window.__sweepProbe = {
longTasks: [],
frames: [],
intervalDrifts: [],
listenerSnapshot() {
return [...listenerRows.values()]
.map((row) => ({ ...row, churn: row.adds + row.removes }))
.sort((a, b) => b.churn - a.churn)
.slice(0, 20);
},
};
try {
new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
window.__sweepProbe.longTasks.push({
name: entry.name,
startTime: entry.startTime,
duration: entry.duration,
});
}
}).observe({ type: 'longtask', buffered: true });
} catch {}
let lastFrame = performance.now();
const frameLoop = (now) => {
window.__sweepProbe.frames.push(now - lastFrame);
lastFrame = now;
requestAnimationFrame(frameLoop);
};
requestAnimationFrame(frameLoop);
let lastTick = performance.now();
setInterval(() => {
const now = performance.now();
window.__sweepProbe.intervalDrifts.push(now - lastTick - 250);
lastTick = now;
}, 250);
});
}
async function runRoute(browser, route) {
const context = await browser.newContext({
viewport: { width: viewport[0] || 390, height: viewport[1] || 844 },
deviceScaleFactor: isMobile ? 3 : 1,
isMobile,
hasTouch: isMobile,
ignoreHTTPSErrors: true,
});
await installProbe(context);
const page = await context.newPage();
const cdp = await context.newCDPSession(page);
await cdp.send('Performance.enable');
await cdp.send('Profiler.enable');
if (cpuThrottle > 1) {
await cdp.send('Emulation.setCPUThrottlingRate', { rate: cpuThrottle });
}
const consoleErrors = [];
const errorResponses = [];
page.on('console', (message) => {
if (['error', 'warning'].includes(message.type())) {
consoleErrors.push({ type: message.type(), text: message.text().slice(0, 500) });
}
});
page.on('response', (response) => {
if (response.status() >= 400) {
errorResponses.push({ url: response.url(), status: response.status() });
}
});
const url = new URL(route, baseUrl).toString();
const startWall = Date.now();
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 90000 });
await page.waitForLoadState('load', { timeout: 90000 }).catch(() => {});
await sleep(4000);
const startMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
await cdp.send('Profiler.start');
await sleep(sampleMs / 2);
await page.mouse.wheel(0, 900).catch(() => {});
await sleep(sampleMs / 2);
const { profile } = await cdp.send('Profiler.stop');
const endMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
const probe = await page.evaluate(() => ({
longTasks: window.__sweepProbe.longTasks,
frames: window.__sweepProbe.frames.slice(5),
intervalDrifts: window.__sweepProbe.intervalDrifts,
listeners: window.__sweepProbe.listenerSnapshot(),
}));
const screenshotName = route === '/' ? 'root' : route.replace(/^\//, '').replace(/\W+/g, '-');
await page.screenshot({ path: path.join(runDir, `${screenshotName || 'root'}.png`), fullPage: true });
await context.close();
const delta = Object.fromEntries(
Object.keys(endMetrics).map((key) => [key, endMetrics[key] - (startMetrics[key] || 0)]),
);
const frames = probe.frames;
const longTasks = probe.longTasks.sort((a, b) => b.duration - a.duration);
return {
route,
finalUrl: page.url(),
elapsedMs: Date.now() - startWall,
metrics: { start: startMetrics, end: endMetrics, delta },
cpu: summarizeCpuProfile(profile),
responsiveness: {
longTaskCount: longTasks.length,
worstLongTaskMs: longTasks[0]?.duration || 0,
topLongTasks: longTasks.slice(0, 8),
frameCount: frames.length,
averageFrameMs: frames.reduce((sum, value) => sum + value, 0) / frames.length,
p95FrameMs: percentile(frames, 0.95),
p99FrameMs: percentile(frames, 0.99),
intervalDriftP95Ms: percentile(probe.intervalDrifts, 0.95),
intervalDriftP99Ms: percentile(probe.intervalDrifts, 0.99),
},
listenerChurn: probe.listeners,
consoleErrors,
errorResponses,
};
}
async function main() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({
headless: true,
args: ['--autoplay-policy=no-user-gesture-required'],
});
const results = [];
for (const route of routes) {
console.error(`profiling ${route} at ${cpuThrottle}x`);
results.push(await runRoute(browser, route));
}
await browser.close();
const report = {
baseUrl,
runDir,
environment: {
cpuThrottle,
viewport: { width: viewport[0] || 390, height: viewport[1] || 844 },
isMobile,
sampleMs,
routes,
},
results,
rankedByAverageFrame: [...results].sort(
(a, b) => b.responsiveness.averageFrameMs - a.responsiveness.averageFrameMs,
),
rankedByTaskDuration: [...results].sort(
(a, b) => b.metrics.delta.TaskDuration - a.metrics.delta.TaskDuration,
),
rankedByListenerChurn: [...results].sort((a, b) => {
const churnA = a.listenerChurn.reduce((sum, row) => sum + row.churn, 0);
const churnB = b.listenerChurn.reduce((sum, row) => sum + row.churn, 0);
return churnB - churnA;
}),
};
await fs.writeFile(path.join(runDir, 'route-sweep-report.json'), JSON.stringify(report, null, 2));
console.log(JSON.stringify(report, null, 2));
}
main().catch((error) => {
console.error(error);
process.exitCode = 1;
});
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{
"name": "perf",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"dependencies": {
"playwright": "^1.60.0"
}
},
"node_modules/fsevents": {
"version": "2.3.2",
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.2.tgz",
"integrity": "sha512-xiqMQR4xAeHTuB9uWm+fFRcIOgKBMiOBP+eXiyT7jsgVCq1bkVygt00oASowB7EdtpOHaaPgKt812P9ab+DDKA==",
"hasInstallScript": true,
"license": "MIT",
"optional": true,
"os": [
"darwin"
],
"engines": {
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
}
},
"node_modules/playwright": {
"version": "1.60.0",
"resolved": "https://registry.npmjs.org/playwright/-/playwright-1.60.0.tgz",
"integrity": "sha512-hheHdokM8cdqCb0lcE3s+zT4t4W+vvjpGxsZlDnikarzx8tSzMebh3UiFtgqwFwnTnjYQcsyMF8ei2mCO/tpeA==",
"license": "Apache-2.0",
"dependencies": {
"playwright-core": "1.60.0"
},
"bin": {
"playwright": "cli.js"
},
"engines": {
"node": ">=18"
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