light lock rs command

This commit is contained in:
legop3
2026-07-04 21:07:13 -04:00
parent 5cade7a941
commit b083938338
6 changed files with 95 additions and 3 deletions
@@ -9,6 +9,7 @@ const { getActiveDrivers } = require('../turnService');
const { getNickname } = require('../nicknameService');
const { getGlobalObjective, setGlobalObjective, clearGlobalObjective } = require('../globalObjectiveService');
const { getAdminReason, setAdminReason, clearAdminReason } = require('../adminReasonService');
const homeAssistantService = require('../homeAssistantService');
const {
listVerifiedUsers,
removeVerifiedUser,
@@ -162,6 +163,11 @@ async function runChatTextCommand({ text, socket, sendSystemMessage }) {
getAdminReason,
setAdminReason,
clearAdminReason,
// Web chat builds its own command-router instance for the sending socket.
// Supplying the same Home Assistant service used by Discord keeps `rs
// lights lock/unlock` from becoming transport-specific, and it preserves
// the existing session update path for all connected browsers.
homeAssistantService,
getGuildConfig: () => null,
setGuildConfig: () => null,
removeGuildConfig: () => null,
@@ -11,6 +11,7 @@ function formatHelp() {
'`rs bridge here <global|private>` — set chat bridge to this channel',
'`rs bridge mode <global|private>` — change chat bridge mode',
'`rs bridge off` — disable chat bridge for this server',
'`rs lights <status|lock|unlock>` — show or change room light lock state',
'`rs lock <rover>` — lock a rover; rover names can be fuzzy',
'`rs unlock <rover>` — unlock a rover; rover names can be fuzzy',
'`rs mode <open|turns|admin|lockdown>` — change server mode',
@@ -12,6 +12,7 @@ const { createVerifyCommand } = require('./verify');
const { createDeterCommand } = require('./deter');
const { createBridgeCommand } = require('./bridge');
const { createTimeStatusCommand } = require('./timeStatus');
const { createLightsCommand } = require('./lights');
function createCommandHandlers(deps) {
const {
@@ -33,6 +34,7 @@ function createCommandHandlers(deps) {
const handleDeterCommand = createDeterCommand(deps);
const handleBridgeCommand = createBridgeCommand(deps);
const handleTimeStatusCommand = createTimeStatusCommand(deps);
const handleLightsCommand = createLightsCommand(deps);
async function handleCommand(message) {
if (message.author.bot) return;
@@ -52,7 +54,11 @@ function createCommandHandlers(deps) {
const isAdmin = isAdminUser(message.author.id);
const isLockdownAdmin = isLockdownAdminUser(message.author.id);
const mode = getMode();
const moderationActions = new Set(['lock', 'unlock', 'mode', 'goal', 'reason', 'verify', 'deter']);
// Actions in this set can change operational safety or access policy, so
// lockdown mode narrows them from normal admins to lockdown admins. Room
// light locking belongs here because it can force the physical room lights
// on and disables ordinary Home Assistant room controls for everyone else.
const moderationActions = new Set(['lock', 'unlock', 'mode', 'goal', 'reason', 'verify', 'deter', 'lights']);
if (!isAdmin && action !== '' && action !== 'status' && action !== 'help' && action !== 'replay' && action !== 'bridge' && action !== 'goal' && action !== 'reason' && action !== 'verify' && action !== 'deter') {
await message.reply({ content: 'Only admins can run that command.', allowedMentions: { parse: [], repliedUser: false } });
@@ -74,6 +80,8 @@ function createCommandHandlers(deps) {
return handleReplayCommand(message, tokens.join(' '));
case 'bridge':
return handleBridgeCommand(message, tokens);
case 'lights':
return handleLightsCommand(message, tokens);
case 'lock':
return handleLockCommand(message, rest, true);
case 'unlock':
@@ -0,0 +1,71 @@
// Discord Lights Command
// Purpose: Handles admin room-light lock policy commands from Discord and web chat.
// Scope: Delegates all actual Home Assistant policy behavior to homeAssistantService.
function describeLightPolicy(lightPolicy = {}) {
// The HA service exposes both the newer explicit lockState and the older
// lockedOn boolean. Prefer lockState because it can distinguish locked-on
// from locked-off, but keep lockedOn as a defensive fallback for any caller
// that passes an older or partial policy object.
const lockState = lightPolicy?.lockState || (lightPolicy?.lockedOn ? 'on' : null);
if (lockState === 'on') return 'Room lights are locked on.';
if (lockState === 'off') return 'Room lights are locked off.';
return 'Room lights are unlocked.';
}
function createLightsCommand({ homeAssistantService, sanitizeMentions }) {
return async function handleLightsCommand(message, tokens = []) {
// Defaulting to status makes `rs lights` safe to type while still exposing
// the explicit mutating forms as `rs lights lock` and `rs lights unlock`.
const action = String(tokens.shift() || 'status').trim().toLowerCase();
if (!homeAssistantService) {
await message.reply({
content: 'Room light controls are unavailable.',
allowedMentions: { parse: [], repliedUser: false },
});
return;
}
if (action === 'status') {
await message.reply({
content: describeLightPolicy(homeAssistantService.getLightPolicyState?.() || {}),
allowedMentions: { parse: [], repliedUser: false },
});
return;
}
if (action !== 'lock' && action !== 'unlock') {
await message.reply({
content: 'Invalid lights command. Use `rs lights lock`, `rs lights unlock`, or `rs lights status`.',
allowedMentions: { parse: [], repliedUser: false },
});
return;
}
try {
const locked = action === 'lock';
// The bot command intentionally calls the shared policy setter instead of
// issuing direct Home Assistant entity commands. That keeps all secondary
// behavior centralized: web UI controls become disabled through the
// session lightPolicy update, lock-on still forces configured lights to
// white where possible, and commandService sees the same update event that
// forces rover lasers off while the room is locked on.
await homeAssistantService.setLightsLockedOn(locked, {
source: `bot-command:lights:${action}`,
forceApply: true,
});
await message.reply({
content: sanitizeMentions(locked ? 'Room lights locked on.' : 'Room lights unlocked.'),
allowedMentions: { parse: [], repliedUser: false },
});
} catch (err) {
await message.reply({
content: sanitizeMentions(`Failed to update room lights: ${err.message}`),
allowedMentions: { parse: [], repliedUser: false },
});
}
};
}
module.exports = { createLightsCommand };
@@ -19,6 +19,7 @@ const { getActiveDrivers } = require('../turnService');
const { getNickname } = require('../nicknameService');
const { getGlobalObjective, setGlobalObjective, clearGlobalObjective } = require('../globalObjectiveService');
const { getAdminReason, setAdminReason, clearAdminReason } = require('../adminReasonService');
const homeAssistantService = require('../homeAssistantService');
const {
getGuildConfig,
listGuildConfigs,
@@ -136,6 +137,11 @@ const commands = createCommandHandlers({
getAdminReason,
setAdminReason,
clearAdminReason,
// Room-light lock commands must use the same Home Assistant service instance
// as sockets, HA button triggers, and idle/darkness policies. Passing the
// service into the shared command router keeps Discord and mirrored web-chat
// command behavior aligned without duplicating Home Assistant calls here.
homeAssistantService,
getGuildConfig,
setGuildConfig,
removeGuildConfig,
+2 -2
View File
@@ -2,8 +2,8 @@
2. pagewide system for "why was i removed from a rover", instead of the link to spectator page thing
3. admin command for kicking people off of rovers. just a kick, nothing persistent
4. kick people off rover after 3 consecurtive bump-off attempts
5. add rs admin command for controlling light lock
6. make signaling more clear for idle skips and idle skip kicks
5. make signaling more clear for idle skips and idle skip kicks
6. add a kick command that disconnects sockets with a message
7. fix this:
`Jun 18 15:14:18 roombaserver.local node[216731]: /home/daniel/MultiRoombaRover/server/src/services/roverManager/socketHandlers.js:92
Jun 18 15:14:18 roombaserver.local node[216731]: cb({ error: err.message });