mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-15 17:12:59 -04:00
glorp!
This commit is contained in:
+2
-2
File diff suppressed because one or more lines are too long
+1
-1
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -12,8 +12,8 @@
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
|
||||
<!-- site-metadata:inject -->
|
||||
<!-- analytics:inject -->
|
||||
<script type="module" crossorigin src="/assets/index-C2LCvBX6.js"></script>
|
||||
<link rel="stylesheet" crossorigin href="/assets/index-CqaMtmWx.css">
|
||||
<script type="module" crossorigin src="/assets/index-DZVbaoV6.js"></script>
|
||||
<link rel="stylesheet" crossorigin href="/assets/index-DJhimuQc.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
|
||||
Generated
+290
-11
@@ -8,6 +8,7 @@
|
||||
"name": "webui",
|
||||
"version": "0.0.0",
|
||||
"dependencies": {
|
||||
"@lizardbyte/gamepad-helper": "^2026.816.4539",
|
||||
"@thumbmarkjs/thumbmarkjs": "^1.10.0",
|
||||
"midi-file": "^1.2.4",
|
||||
"papaparse": "^5.5.4",
|
||||
@@ -34,7 +35,8 @@
|
||||
"postcss": "^8.5.6",
|
||||
"socket.io-client": "4.8.3",
|
||||
"tailwindcss": "^3.4.14",
|
||||
"vite": "^7.2.2"
|
||||
"vite": "^7.2.2",
|
||||
"vitest": "^5.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@alloc/quick-lru": {
|
||||
@@ -1034,9 +1036,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@jridgewell/sourcemap-codec": {
|
||||
"version": "1.5.5",
|
||||
"resolved": "https://registry.npmjs.org/@jridgewell/sourcemap-codec/-/sourcemap-codec-1.5.5.tgz",
|
||||
"integrity": "sha512-cYQ9310grqxueWbl+WuIUIaiUaDcj7WOq5fVhEljNVgRfOUhY9fy2zTvfoqWsnebh8Sl70VScFbICvJnLKB0Og==",
|
||||
"version": "1.6.0",
|
||||
"resolved": "https://registry.npmjs.org/@jridgewell/sourcemap-codec/-/sourcemap-codec-1.6.0.tgz",
|
||||
"integrity": "sha512-T7jf+5zgsZHwNJ4lvQ7/aezbyk0nNX+zJVWpmHA7VYsEx7a7qr5Rg5IbtJFqkgze5Y2sruq1RUY8Q837Od7iFw==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
@@ -1051,6 +1053,15 @@
|
||||
"@jridgewell/sourcemap-codec": "^1.4.14"
|
||||
}
|
||||
},
|
||||
"node_modules/@lizardbyte/gamepad-helper": {
|
||||
"version": "2026.816.4539",
|
||||
"resolved": "https://registry.npmjs.org/@lizardbyte/gamepad-helper/-/gamepad-helper-2026.816.4539.tgz",
|
||||
"integrity": "sha512-Tncd9+MEUOU9JpDnJIeFEDlUure8CGItLHbcr08i14uylUtx20oqWnTR+ZGmVITeGjdqW9+a43FSMJUiK0c4LA==",
|
||||
"license": "MIT",
|
||||
"funding": {
|
||||
"url": "https://app.lizardbyte.dev"
|
||||
}
|
||||
},
|
||||
"node_modules/@nodelib/fs.scandir": {
|
||||
"version": "2.1.5",
|
||||
"resolved": "https://registry.npmjs.org/@nodelib/fs.scandir/-/fs.scandir-2.1.5.tgz",
|
||||
@@ -1483,6 +1494,24 @@
|
||||
"@babel/types": "^7.28.2"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/chai": {
|
||||
"version": "5.2.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/chai/-/chai-5.2.3.tgz",
|
||||
"integrity": "sha512-Mw558oeA9fFbv65/y4mHtXDs9bPnFMZAL/jxdPFUpOHHIXX91mcgEHbS5Lahr+pwZFR8A7GQleRWeI6cGFC2UA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@types/deep-eql": "*",
|
||||
"assertion-error": "^2.0.1"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/deep-eql": {
|
||||
"version": "4.0.2",
|
||||
"resolved": "https://registry.npmjs.org/@types/deep-eql/-/deep-eql-4.0.2.tgz",
|
||||
"integrity": "sha512-c9h9dVVMigMPc4bwTvC5dxqtqJZwQPePsWjPlpSOnojbor6pGqdk541lfA7AqFQr5pB1BRdq0juY9db81BwyFw==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/@types/estree": {
|
||||
"version": "1.0.8",
|
||||
"resolved": "https://registry.npmjs.org/@types/estree/-/estree-1.0.8.tgz",
|
||||
@@ -1550,6 +1579,44 @@
|
||||
"vite": "^4.2.0 || ^5.0.0 || ^6.0.0 || ^7.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@vitest/mocker": {
|
||||
"version": "5.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@vitest/mocker/-/mocker-5.0.0.tgz",
|
||||
"integrity": "sha512-66PGTMIiVJP3t4a5yxU9qPtf7MdTBs8jmToMvy+HVflB3Yy13WJZTtPePdvU+wjRV02SKK5doLbSA6o9pwOmiA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@jridgewell/trace-mapping": "0.3.31",
|
||||
"@vitest/spy": "5.0.0",
|
||||
"estree-walker": "^3.0.3",
|
||||
"magic-string": "^1.2.3"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://opencollective.com/vitest"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"msw": "^2.4.9",
|
||||
"vite": "^6.0.0 || ^7.0.0 || ^8.0.0"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"msw": {
|
||||
"optional": true
|
||||
},
|
||||
"vite": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/@vitest/spy": {
|
||||
"version": "5.0.0",
|
||||
"resolved": "https://registry.npmjs.org/@vitest/spy/-/spy-5.0.0.tgz",
|
||||
"integrity": "sha512-uy+luWBAPw9XfthoHi5AkfHUnuPYEESjl0p/r+meoBnU8bxg5GDQ3Ey8MjcJ6sqahkL4PFyrvfMJJBw7LbU06g==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"funding": {
|
||||
"url": "https://opencollective.com/vitest"
|
||||
}
|
||||
},
|
||||
"node_modules/acorn": {
|
||||
"version": "8.15.0",
|
||||
"resolved": "https://registry.npmjs.org/acorn/-/acorn-8.15.0.tgz",
|
||||
@@ -1667,6 +1734,16 @@
|
||||
"dev": true,
|
||||
"license": "Python-2.0"
|
||||
},
|
||||
"node_modules/assertion-error": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/assertion-error/-/assertion-error-2.0.1.tgz",
|
||||
"integrity": "sha512-Izi8RQcffqCeNVgFigKli1ssklIbpHnCYc6AknXGYoB6grJqyeby7jv12JUQgmTAnIDnbck1uxksT4dzN3PWBA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/autoprefixer": {
|
||||
"version": "10.4.22",
|
||||
"resolved": "https://registry.npmjs.org/autoprefixer/-/autoprefixer-10.4.22.tgz",
|
||||
@@ -1834,6 +1911,16 @@
|
||||
],
|
||||
"license": "CC-BY-4.0"
|
||||
},
|
||||
"node_modules/chai": {
|
||||
"version": "6.2.2",
|
||||
"resolved": "https://registry.npmjs.org/chai/-/chai-6.2.2.tgz",
|
||||
"integrity": "sha512-NUPRluOfOiTKBKvWPtSD4PhFvWCqOi0BGStNWs57X9js7XGTprSmFoz5F0tWhR4WPjNeR9jXqdC7/UpSJTnlRg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/chalk": {
|
||||
"version": "4.1.2",
|
||||
"resolved": "https://registry.npmjs.org/chalk/-/chalk-4.1.2.tgz",
|
||||
@@ -2061,6 +2148,13 @@
|
||||
"node": ">=10.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/es-module-lexer": {
|
||||
"version": "2.3.2",
|
||||
"resolved": "https://registry.npmjs.org/es-module-lexer/-/es-module-lexer-2.3.2.tgz",
|
||||
"integrity": "sha512-poHGpORABojJJucnV9KbOavETW8lBVnphkW77ER5/BQ5Fz7oXSoCNek7IH3vR5nRjdsEz926ibFYX8KtLQmdyw==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/esbuild": {
|
||||
"version": "0.25.12",
|
||||
"resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.25.12.tgz",
|
||||
@@ -2300,6 +2394,16 @@
|
||||
"node": ">=4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/estree-walker": {
|
||||
"version": "3.0.3",
|
||||
"resolved": "https://registry.npmjs.org/estree-walker/-/estree-walker-3.0.3.tgz",
|
||||
"integrity": "sha512-7RUKfXgSMMkzt6ZuXmqapOurLGPPfgj6l9uRZ7lRGolvk0y2yocc35LdcxKC5PQZdn2DMqioAQ2NoWcrTKmm6g==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@types/estree": "^1.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/esutils": {
|
||||
"version": "2.0.3",
|
||||
"resolved": "https://registry.npmjs.org/esutils/-/esutils-2.0.3.tgz",
|
||||
@@ -2310,6 +2414,16 @@
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/expect-type": {
|
||||
"version": "1.4.0",
|
||||
"resolved": "https://registry.npmjs.org/expect-type/-/expect-type-1.4.0.tgz",
|
||||
"integrity": "sha512-KfYbmpRm0VbLjEvVa9yGwCi9GI34xvi7A/HXYWQO65CSD2u3MczUJSuwXKFIxlGsgBQizV9q5J9NHj4VG0n+pA==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"engines": {
|
||||
"node": ">=12.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/fast-deep-equal": {
|
||||
"version": "3.1.3",
|
||||
"resolved": "https://registry.npmjs.org/fast-deep-equal/-/fast-deep-equal-3.1.3.tgz",
|
||||
@@ -2915,6 +3029,16 @@
|
||||
"yallist": "^3.0.2"
|
||||
}
|
||||
},
|
||||
"node_modules/magic-string": {
|
||||
"version": "1.3.1",
|
||||
"resolved": "https://registry.npmjs.org/magic-string/-/magic-string-1.3.1.tgz",
|
||||
"integrity": "sha512-rm91zr2Ou+XueDTohjQQjdQEcYM6zVi8KVUCG8Ec3vHwUEKrhSdCNyfuIywkA6hcCAteIn0ZOtAHA6eGpiX+Pg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@jridgewell/sourcemap-codec": "^1.6.0"
|
||||
}
|
||||
},
|
||||
"node_modules/merge2": {
|
||||
"version": "1.4.1",
|
||||
"resolved": "https://registry.npmjs.org/merge2/-/merge2-1.4.1.tgz",
|
||||
@@ -3073,6 +3197,20 @@
|
||||
"node": ">= 6"
|
||||
}
|
||||
},
|
||||
"node_modules/obug": {
|
||||
"version": "2.2.1",
|
||||
"resolved": "https://registry.npmjs.org/obug/-/obug-2.2.1.tgz",
|
||||
"integrity": "sha512-XrsrhT5sybtKI6wakr2SPOlGZWWYbUXZ7a0jT8/QOeAPau+1X/bSegNe5YR75oJmEZQbKningirmGOEJCIk61Q==",
|
||||
"dev": true,
|
||||
"funding": [
|
||||
"https://github.com/sponsors/sxzz",
|
||||
"https://opencollective.com/debug"
|
||||
],
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=12.20.0"
|
||||
}
|
||||
},
|
||||
"node_modules/optionator": {
|
||||
"version": "0.9.4",
|
||||
"resolved": "https://registry.npmjs.org/optionator/-/optionator-0.9.4.tgz",
|
||||
@@ -3208,9 +3346,9 @@
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/picomatch": {
|
||||
"version": "4.0.3",
|
||||
"resolved": "https://registry.npmjs.org/picomatch/-/picomatch-4.0.3.tgz",
|
||||
"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
|
||||
"version": "4.0.7",
|
||||
"resolved": "https://registry.npmjs.org/picomatch/-/picomatch-4.0.7.tgz",
|
||||
"integrity": "sha512-qcJu88Q2IWqJsDD529JKMdwGm/dvInW4HvQnRwiH9JtihJvzGOscDtHE3x1pBKeUOTysQ8kVmLnJ2kJu7yhcGA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
@@ -3727,6 +3865,13 @@
|
||||
"node": ">=8"
|
||||
}
|
||||
},
|
||||
"node_modules/siginfo": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/siginfo/-/siginfo-2.0.0.tgz",
|
||||
"integrity": "sha512-ybx0WO1/8bSBLEWXZvEd7gMW3Sn3JFlW3TvX1nREbDLRNQNaeNN8WK0meBwPdAaOI7TtRRRJn/Es1zhrrCHu7g==",
|
||||
"dev": true,
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/signal-exit": {
|
||||
"version": "4.1.0",
|
||||
"resolved": "https://registry.npmjs.org/signal-exit/-/signal-exit-4.1.0.tgz",
|
||||
@@ -3780,6 +3925,20 @@
|
||||
"node": ">=0.10.0"
|
||||
}
|
||||
},
|
||||
"node_modules/stackback": {
|
||||
"version": "0.0.2",
|
||||
"resolved": "https://registry.npmjs.org/stackback/-/stackback-0.0.2.tgz",
|
||||
"integrity": "sha512-1XMJE5fQo1jGH6Y/7ebnwPOBEkIEnT4QF32d5R1+VXdXveM0IBMJt8zfaxX1P3QhVwrYe+576+jkANtSS2mBbw==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/std-env": {
|
||||
"version": "4.2.0",
|
||||
"resolved": "https://registry.npmjs.org/std-env/-/std-env-4.2.0.tgz",
|
||||
"integrity": "sha512-oCUKSupKTHX53EyjDtuZQ64pjLJ6yYCtpmEw0goYxtjG9KpbRe8KAsl2tBUGU9DyMcJ0RwJ8GqJAFzMXcXW1Rw==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/string-width": {
|
||||
"version": "5.1.2",
|
||||
"resolved": "https://registry.npmjs.org/string-width/-/string-width-5.1.2.tgz",
|
||||
@@ -4013,15 +4172,35 @@
|
||||
"integrity": "sha512-wtTRjG92pM5eUg/KuUnHsqSAlPM296brTOcLgMRqEeylYTh/CdtvKUvCyyCQTzFuStieWxvZb8mVTMvdPyUpxg==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/tinybench": {
|
||||
"version": "6.1.4",
|
||||
"resolved": "https://registry.npmjs.org/tinybench/-/tinybench-6.1.4.tgz",
|
||||
"integrity": "sha512-9APumHG7r4yOk4X4WlkmE71aZcv1gvin1czO3OQ1U9iJcFA5Ja/ygyb0vPOVHTthFozUYs8CLoLUlM8grb2lTQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=20.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/tinyexec": {
|
||||
"version": "1.3.0",
|
||||
"resolved": "https://registry.npmjs.org/tinyexec/-/tinyexec-1.3.0.tgz",
|
||||
"integrity": "sha512-QKAl9m8gWWGHV8jZcPeym6j+XULi6tOf1mT83WYJ4Lk2ytW/uwAWkrP0uFsdoYMdueVJ0qs26wZ+23xeB4ibNQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/tinyglobby": {
|
||||
"version": "0.2.15",
|
||||
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.15.tgz",
|
||||
"integrity": "sha512-j2Zq4NyQYG5XMST4cbs02Ak8iJUdxRM0XI5QyxXuZOzKOINmWurp3smXu3y5wDcJrptwpSjgXHzIQxR0omXljQ==",
|
||||
"version": "0.2.17",
|
||||
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.17.tgz",
|
||||
"integrity": "sha512-wXR/dYpcqKmfWpEdZjiKJOwCNFndD0DMnrW/cYjVGttEkBfVgcLFHoNrlj47mjOVic9yyNu65alsgF4NQyTa2g==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"fdir": "^6.5.0",
|
||||
"picomatch": "^4.0.3"
|
||||
"picomatch": "^4.0.4"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=12.0.0"
|
||||
@@ -4201,6 +4380,89 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/vitest": {
|
||||
"version": "5.0.0",
|
||||
"resolved": "https://registry.npmjs.org/vitest/-/vitest-5.0.0.tgz",
|
||||
"integrity": "sha512-gpsMNoRhMjMktVxPtstOH4/PJuPyovVaMDr4oDilXaGH1EcqM2OE96SoHT2VIQ6fTGtTjqmHDrEu2X9RQiXf8Q==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@types/chai": "^5.2.2",
|
||||
"@vitest/mocker": "5.0.0",
|
||||
"chai": "^6.2.2",
|
||||
"es-module-lexer": "^2.3.2",
|
||||
"expect-type": "^1.4.0",
|
||||
"magic-string": "^1.2.3",
|
||||
"obug": "^2.1.4",
|
||||
"picomatch": "^4.0.7",
|
||||
"std-env": "^4.2.0",
|
||||
"tinybench": "6.1.4",
|
||||
"tinyexec": "1.3.0",
|
||||
"tinyglobby": "^0.2.17",
|
||||
"why-is-node-running": "^2.3.0"
|
||||
},
|
||||
"bin": {
|
||||
"vitest": "vitest.mjs"
|
||||
},
|
||||
"engines": {
|
||||
"node": "^22.12.0 || ^24.0.0 || >=26.0.0"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://opencollective.com/vitest"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@edge-runtime/vm": "*",
|
||||
"@opentelemetry/api": "^1.9.0",
|
||||
"@types/node": "^22.0.0 || >=24.0.0",
|
||||
"@vitest/browser-playwright": "5.0.0",
|
||||
"@vitest/browser-preview": "5.0.0",
|
||||
"@vitest/browser-webdriverio": "^5.0.0-beta.5 || >=5.0.0",
|
||||
"@vitest/coverage-istanbul": "5.0.0",
|
||||
"@vitest/coverage-v8": "5.0.0",
|
||||
"@vitest/ui": "5.0.0",
|
||||
"happy-dom": "*",
|
||||
"jsdom": "*",
|
||||
"vite": "^6.4.0 || ^7.0.0 || ^8.0.0"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@edge-runtime/vm": {
|
||||
"optional": true
|
||||
},
|
||||
"@opentelemetry/api": {
|
||||
"optional": true
|
||||
},
|
||||
"@types/node": {
|
||||
"optional": true
|
||||
},
|
||||
"@vitest/browser-playwright": {
|
||||
"optional": true
|
||||
},
|
||||
"@vitest/browser-preview": {
|
||||
"optional": true
|
||||
},
|
||||
"@vitest/browser-webdriverio": {
|
||||
"optional": true
|
||||
},
|
||||
"@vitest/coverage-istanbul": {
|
||||
"optional": true
|
||||
},
|
||||
"@vitest/coverage-v8": {
|
||||
"optional": true
|
||||
},
|
||||
"@vitest/ui": {
|
||||
"optional": true
|
||||
},
|
||||
"happy-dom": {
|
||||
"optional": true
|
||||
},
|
||||
"jsdom": {
|
||||
"optional": true
|
||||
},
|
||||
"vite": {
|
||||
"optional": false
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/web-haptics": {
|
||||
"version": "0.0.6",
|
||||
"resolved": "https://registry.npmjs.org/web-haptics/-/web-haptics-0.0.6.tgz",
|
||||
@@ -4243,6 +4505,23 @@
|
||||
"node": ">= 8"
|
||||
}
|
||||
},
|
||||
"node_modules/why-is-node-running": {
|
||||
"version": "2.3.0",
|
||||
"resolved": "https://registry.npmjs.org/why-is-node-running/-/why-is-node-running-2.3.0.tgz",
|
||||
"integrity": "sha512-hUrmaWBdVDcxvYqnyh09zunKzROWjbZTiNy8dBEjkS7ehEDQibXJ7XvlmtbwuTclUiIyN+CyXQD4Vmko8fNm8w==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"siginfo": "^2.0.0",
|
||||
"stackback": "0.0.2"
|
||||
},
|
||||
"bin": {
|
||||
"why-is-node-running": "cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=8"
|
||||
}
|
||||
},
|
||||
"node_modules/word-wrap": {
|
||||
"version": "1.2.5",
|
||||
"resolved": "https://registry.npmjs.org/word-wrap/-/word-wrap-1.2.5.tgz",
|
||||
|
||||
+4
-1
@@ -7,9 +7,11 @@
|
||||
"dev": "VITE_ROVERD_URL=https://rover.otter.land vite",
|
||||
"build": "vite build",
|
||||
"lint": "eslint .",
|
||||
"test": "node --test src/controls/inputs/*.test.js src/components/GamepadMappingSettings/*.test.js",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"@lizardbyte/gamepad-helper": "^2026.816.4539",
|
||||
"@thumbmarkjs/thumbmarkjs": "^1.10.0",
|
||||
"midi-file": "^1.2.4",
|
||||
"papaparse": "^5.5.4",
|
||||
@@ -36,6 +38,7 @@
|
||||
"postcss": "^8.5.6",
|
||||
"socket.io-client": "4.8.3",
|
||||
"tailwindcss": "^3.4.14",
|
||||
"vite": "^7.2.2"
|
||||
"vite": "^7.2.2",
|
||||
"vitest": "^5.0.0"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,8 +68,8 @@ export default function CardFrame({
|
||||
? { borderColor: '#008a35' }
|
||||
: accentRgb
|
||||
? {
|
||||
backgroundImage: `linear-gradient(90deg, rgba(23,23,23,0.96) 0%, rgba(38,38,38,0.94) 0%, ${rgba(accentRgb, 0.1)} 100%)`,
|
||||
// backgroundImage: `linear-gradient(90deg, ${rgba(accentRgb, 0.1)} 100%)`,
|
||||
// backgroundImage: `linear-gradient(90deg, rgba(23,23,23,0.96) 0%, rgba(38,38,38,0.94) 0%, ${rgba(accentRgb, 0.1)} 100%)`,
|
||||
backgroundImage: `linear-gradient(90deg, ${rgba(accentRgb, 0.2)} 100%)`,
|
||||
// backgroundImage: `background-color: ${rgba(accentRgb, 0.2)}`
|
||||
}
|
||||
: undefined;
|
||||
@@ -100,7 +100,7 @@ export default function CardFrame({
|
||||
>
|
||||
<div className="flex min-w-0 items-center gap-0.5">
|
||||
{title ? (
|
||||
<p className={cx('m-0 text-[0.78rem] font-semibold leading-none', greenMode ? 'text-lime-400' : 'text-neutral-50')}>
|
||||
<p className={cx('m-0 font-semibold leading-none', greenMode ? 'text-lime-400' : 'text-neutral-50')}>
|
||||
{title}
|
||||
</p>
|
||||
) : null}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
// Adaptive Control Hint
|
||||
// Purpose: Renders the binding for a logical action using the user's most recently used input type.
|
||||
// Scope: Keeps the render component separate from its hook so React fast refresh can safely
|
||||
// replace this module without treating a non-component export as component state.
|
||||
import { useControlHintLabel } from './useControlHintLabel.js';
|
||||
|
||||
export default function ControlHint({ actionId }) {
|
||||
return <>{useControlHintLabel(actionId)}</>;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// Adaptive Control Hint Label Hook
|
||||
// Purpose: Resolves a logical action to the keyboard or controller label appropriate for the
|
||||
// operator's most recently used input device.
|
||||
// Scope: Reads control/settings state only; it never captures input or dispatches rover commands.
|
||||
import { useControlSelector } from '../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import { useControllerRuntime } from '../../controls/inputs/controllerRuntime.js';
|
||||
import { formatControllerBinding } from '../../controls/inputs/controllerLabels.js';
|
||||
import { resolveGamepadProfile } from '../../controls/inputs/gamepadBindings.js';
|
||||
import { useSettingsNamespace } from '../../settings/index.js';
|
||||
import { GAMEPAD_PROFILE_DEFAULT, GAMEPAD_SETTINGS_DEFAULTS } from '../../settings/namespaces.js';
|
||||
|
||||
export function useControlHintLabel(actionId) {
|
||||
const keyValue = useControlSelector((control) => control.state.keymap?.[actionId]?.[0]);
|
||||
const runtime = useControllerRuntime();
|
||||
const { value: gamepadSettings } = useSettingsNamespace('gamepad', GAMEPAD_SETTINGS_DEFAULTS);
|
||||
|
||||
if (runtime.inputMethod !== 'controller' || !runtime.controller) {
|
||||
return formatKeyLabel(keyValue);
|
||||
}
|
||||
|
||||
/* Profiles remain keyed by reusable hardware signature, while runtime controller selection is
|
||||
instance-specific. This lets two identical connected pads share a mapping without losing the
|
||||
browser slot used to decide which one currently owns control. */
|
||||
const storedProfile =
|
||||
gamepadSettings?.profiles?.[runtime.controller.signature] ??
|
||||
gamepadSettings?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
const profile = resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
|
||||
return formatControllerBinding(profile, actionId, runtime.controller);
|
||||
}
|
||||
@@ -6,7 +6,7 @@ import '../MobileControls/mobileControls.css';
|
||||
import { useControlActions, useControlSelector } from '../../controls/index.js';
|
||||
import { useTelemetrySelector } from '../../context/TelemetryContext.jsx';
|
||||
import { dockTelemetryEqual, selectDockTelemetry } from '../../context/telemetryViews.js';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import ControlHint from '../ControlHint/index.jsx';
|
||||
import { useManualDockAssist } from '../../features/manualDockAssist/useManualDockAssist.js';
|
||||
import { deriveDriveDockStateFromTelemetry } from './driveDockState.js';
|
||||
import { triggerTouchHaptic } from '../../lib/touchHaptics.js';
|
||||
@@ -90,7 +90,6 @@ export default function DriveDockAction({
|
||||
}) {
|
||||
const isMobile = layout === 'mobile';
|
||||
const roverId = useControlSelector((control) => control.state.roverId);
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const actions = useControlActions();
|
||||
const dockAssist = useManualDockAssist();
|
||||
const dockTelemetry = useTelemetrySelector(roverId, selectDockTelemetry, dockTelemetryEqual);
|
||||
@@ -104,8 +103,8 @@ export default function DriveDockAction({
|
||||
const driveDisabled = !roverId || pending !== null;
|
||||
const dockDisabled = !roverId || pending !== null;
|
||||
|
||||
const driveKeyLabel = formatKeyLabel(keymap?.driveMacro?.[0]);
|
||||
const dockKeyLabel = formatKeyLabel(keymap?.dockMacro?.[0]);
|
||||
const driveKeyLabel = <ControlHint actionId="driveMacro" />;
|
||||
const dockKeyLabel = <ControlHint actionId="dockMacro" />;
|
||||
|
||||
const dockInstructions = {
|
||||
summary: 'Use assist mode to manually line up with the dock.',
|
||||
|
||||
@@ -7,13 +7,15 @@ import { GAMEPAD_PROFILE_DEFAULT, GAMEPAD_SETTINGS_DEFAULTS } from '../../settin
|
||||
import {
|
||||
computeGamepadOutputs,
|
||||
createProfileForPad,
|
||||
resolveGamepadProfile,
|
||||
} from '../../controls/inputs/gamepadBindings.js';
|
||||
import { useGamepadHubState } from '../../controls/inputs/gamepadHub.js';
|
||||
import { acquireControllerControlLock } from '../../controls/inputs/controllerRuntime.js';
|
||||
import { describeController, formatControllerBinding } from '../../controls/inputs/controllerLabels.js';
|
||||
import CardFrame from '../CardFrame/index.jsx';
|
||||
import SliderField from './SliderField.jsx';
|
||||
import { ACTIONS, NUMBER_FORMAT } from './constants.js';
|
||||
import {
|
||||
formatSource,
|
||||
groupActions,
|
||||
pickActivePad,
|
||||
snapshotBaseline,
|
||||
@@ -26,21 +28,45 @@ function SettingsGroupLabel({ children }) {
|
||||
return <p className="mx-auto w-full max-w-lg text-sm font-semibold text-white">{children}</p>;
|
||||
}
|
||||
|
||||
function CurveField({ label, value, onChange }) {
|
||||
return (
|
||||
<label className="mx-auto block w-full max-w-lg rounded bg-neutral-800/80 px-1.5 py-1">
|
||||
<div className="grid grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 text-sm text-white">
|
||||
<span className="font-semibold">{label}</span>
|
||||
<select
|
||||
value={value}
|
||||
onChange={(event) => onChange(event.target.value)}
|
||||
className="rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
|
||||
>
|
||||
<option value="linear">Linear</option>
|
||||
<option value="expo">Fine center control</option>
|
||||
</select>
|
||||
</div>
|
||||
</label>
|
||||
);
|
||||
}
|
||||
|
||||
function MappingRow({
|
||||
action,
|
||||
source,
|
||||
sourceLabel,
|
||||
liveValue,
|
||||
isCapturing,
|
||||
onClear,
|
||||
onCapture,
|
||||
onInvert,
|
||||
disabled,
|
||||
}) {
|
||||
// Mapping rows are constrained to a readable width so the source text and buttons remain
|
||||
// visually connected. Buttons wrap on very narrow panes instead of forcing tiny text.
|
||||
return (
|
||||
<div className="mx-auto grid w-full max-w-lg grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 rounded bg-neutral-800/80 px-1.5 py-1 text-sm max-[520px]:grid-cols-1">
|
||||
<div className="min-w-0">
|
||||
<p className="font-semibold leading-snug text-white">{action.label}</p>
|
||||
<p className="mt-0.5 text-xs leading-snug text-white">{formatSource(source)}</p>
|
||||
<div className="flex items-center gap-1">
|
||||
<p className="font-semibold leading-snug text-white">{action.label}</p>
|
||||
<span className={`h-1.5 w-1.5 rounded-full ${liveValue ? 'bg-emerald-400' : 'bg-neutral-600'}`} aria-hidden="true" />
|
||||
</div>
|
||||
<p className="mt-0.5 text-xs leading-snug text-white">{sourceLabel}</p>
|
||||
</div>
|
||||
<div className="flex flex-wrap items-center justify-end gap-1 max-[520px]:justify-start">
|
||||
{/* Axis-pair controls expose independent inversion because stick X/Y directions often
|
||||
@@ -50,7 +76,7 @@ function MappingRow({
|
||||
<>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
disabled={disabled || !source}
|
||||
onClick={() => onInvert(action, 'invertX')}
|
||||
className="button-dark px-1 py-0.5 text-xs font-medium disabled:opacity-50"
|
||||
>
|
||||
@@ -58,7 +84,7 @@ function MappingRow({
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
disabled={disabled || !source}
|
||||
onClick={() => onInvert(action, 'invertY')}
|
||||
className="button-dark px-1 py-0.5 text-xs font-medium disabled:opacity-50"
|
||||
>
|
||||
@@ -71,7 +97,7 @@ function MappingRow({
|
||||
{action.kind === 'axis' && (
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
disabled={disabled || !source}
|
||||
onClick={() => onInvert(action)}
|
||||
className="button-dark px-1 py-0.5 text-xs font-medium disabled:opacity-50"
|
||||
>
|
||||
@@ -80,17 +106,18 @@ function MappingRow({
|
||||
)}
|
||||
{/* Clear and Capture are always present because they are the primary row actions. They
|
||||
wrap with the inversion controls on narrow panes instead of shrinking text. */}
|
||||
<button type="button" onClick={() => onClear(action)} className="button-dark px-1 py-0.5 text-xs">
|
||||
<button type="button" disabled={disabled} onClick={() => onClear(action)} className="button-dark px-1 py-0.5 text-xs disabled:opacity-50">
|
||||
Clear
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={disabled}
|
||||
onClick={() => onCapture(action)}
|
||||
className={`${
|
||||
isCapturing
|
||||
? 'rounded-md bg-emerald-500 px-1 py-0.5 text-emerald-950 hover:bg-emerald-400'
|
||||
: 'button-dark px-1 py-0.5'
|
||||
} text-xs font-medium`}
|
||||
} text-xs font-medium disabled:opacity-50`}
|
||||
>
|
||||
{isCapturing ? 'Waiting...' : 'Capture'}
|
||||
</button>
|
||||
@@ -106,24 +133,38 @@ export default function GamepadMappingSettings() {
|
||||
GAMEPAD_SETTINGS_DEFAULTS,
|
||||
);
|
||||
const [captureAction, setCaptureAction] = useState(null);
|
||||
const [actionFilter, setActionFilter] = useState('');
|
||||
const baselineRef = useRef(null);
|
||||
const grouped = useMemo(() => groupActions(ACTIONS), []);
|
||||
const captureCandidateRef = useRef(null);
|
||||
const grouped = useMemo(() => {
|
||||
const query = actionFilter.trim().toLowerCase();
|
||||
const visibleActions = query
|
||||
? ACTIONS.filter((action) => `${action.label} ${action.section}`.toLowerCase().includes(query))
|
||||
: ACTIONS;
|
||||
return groupActions(visibleActions);
|
||||
}, [actionFilter]);
|
||||
|
||||
useEffect(() => {
|
||||
/* The Controller tab is a diagnostic surface. Locking for its entire mounted lifetime makes
|
||||
calibration and casual input testing safe, not only the brief moment a binding is captured. */
|
||||
return acquireControllerControlLock('controller-settings');
|
||||
}, []);
|
||||
|
||||
const activePad = useMemo(
|
||||
() => pickActivePad(hubState.pads, gamepadSettings.activeSignature),
|
||||
[hubState.pads, gamepadSettings.activeSignature],
|
||||
() => pickActivePad(hubState.pads, gamepadSettings.activeInstanceKey),
|
||||
[hubState.pads, gamepadSettings.activeInstanceKey],
|
||||
);
|
||||
|
||||
const activeSignature = activePad?.signature ?? null;
|
||||
const activeProfile = useMemo(() => {
|
||||
if (!activeSignature) {
|
||||
return gamepadSettings?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
}
|
||||
return (
|
||||
const storedProfile = !activeSignature
|
||||
? gamepadSettings?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT
|
||||
: (
|
||||
gamepadSettings?.profiles?.[activeSignature] ??
|
||||
gamepadSettings?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT
|
||||
);
|
||||
);
|
||||
return resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
|
||||
}, [activeSignature, gamepadSettings?.defaults?.profile, gamepadSettings?.profiles]);
|
||||
|
||||
useEffect(() => {
|
||||
@@ -132,7 +173,7 @@ export default function GamepadMappingSettings() {
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
if (current.profiles?.[activeSignature]) return current;
|
||||
const base = current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
const base = resolveGamepadProfile(current?.defaults?.profile, GAMEPAD_PROFILE_DEFAULT);
|
||||
const nextProfile = createProfileForPad(activePad, base);
|
||||
return {
|
||||
...current,
|
||||
@@ -146,6 +187,7 @@ export default function GamepadMappingSettings() {
|
||||
|
||||
useEffect(() => {
|
||||
baselineRef.current = null;
|
||||
captureCandidateRef.current = null;
|
||||
}, [captureAction, activeSignature]);
|
||||
|
||||
useEffect(() => {
|
||||
@@ -154,16 +196,45 @@ export default function GamepadMappingSettings() {
|
||||
baselineRef.current = snapshotBaseline(activePad);
|
||||
return;
|
||||
}
|
||||
const descriptor = buildDescriptorFromCapture(activePad, baselineRef.current, captureAction);
|
||||
let descriptor = buildDescriptorFromCapture(activePad, baselineRef.current, captureAction);
|
||||
if (captureAction.kind === 'button' && descriptor?.kind !== 'chord') {
|
||||
const now = typeof performance !== 'undefined' ? performance.now() : Date.now();
|
||||
if (descriptor && !captureCandidateRef.current) {
|
||||
/* Give the user a short window to add a modifier after the first button. Immediate capture
|
||||
makes chords physically impossible because browser frames never report both presses at
|
||||
precisely the same instant. */
|
||||
captureCandidateRef.current = { descriptor, startedAt: now };
|
||||
return;
|
||||
}
|
||||
if (!captureCandidateRef.current) return;
|
||||
if (now - captureCandidateRef.current.startedAt < 220) return;
|
||||
/* A quick tap may already be released when the chord window expires. Preserve the original
|
||||
candidate so capture completes normally instead of waiting for an unrelated later press. */
|
||||
descriptor = captureCandidateRef.current.descriptor;
|
||||
}
|
||||
if (!descriptor) return;
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const baseProfile =
|
||||
current.profiles?.[activeSignature] ?? current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
const baseProfile = resolveGamepadProfile(
|
||||
current.profiles?.[activeSignature] ?? current?.defaults?.profile,
|
||||
GAMEPAD_PROFILE_DEFAULT,
|
||||
);
|
||||
const descriptorKey = JSON.stringify(descriptor);
|
||||
const bindingsWithoutConflict = Object.fromEntries(
|
||||
Object.entries(baseProfile.bindings ?? {}).map(([actionId, binding]) => {
|
||||
if (actionId === captureAction.id) return [actionId, binding];
|
||||
const sources = (binding?.sources ?? []).filter(
|
||||
(source) => JSON.stringify(source) !== descriptorKey,
|
||||
);
|
||||
return [actionId, { ...binding, sources }];
|
||||
}),
|
||||
);
|
||||
const nextProfile = {
|
||||
...baseProfile,
|
||||
bindings: {
|
||||
...(baseProfile.bindings ?? {}),
|
||||
/* A physical input has one owner by default. Removing an exact duplicate avoids two
|
||||
toggles firing from one press while still allowing deliberate multi-button chords. */
|
||||
...bindingsWithoutConflict,
|
||||
[captureAction.id]: {
|
||||
...(baseProfile.bindings?.[captureAction.id] ?? {}),
|
||||
kind: captureAction.kind,
|
||||
@@ -179,14 +250,20 @@ export default function GamepadMappingSettings() {
|
||||
},
|
||||
};
|
||||
});
|
||||
setCaptureAction(null);
|
||||
/* Hub snapshots drive this effect, but capture state is React-owned UI state. Deferring its
|
||||
reset to a microtask avoids a synchronous state cascade inside the effect while the id
|
||||
guard prevents an older completion from cancelling a newer capture request. */
|
||||
const completedActionId = captureAction.id;
|
||||
queueMicrotask(() => {
|
||||
setCaptureAction((current) => current?.id === completedActionId ? null : current);
|
||||
});
|
||||
}, [activePad, activeSignature, captureAction, saveGamepadSettings]);
|
||||
|
||||
const setActiveSignature = useCallback(
|
||||
(signature) => {
|
||||
const setActiveInstanceKey = useCallback(
|
||||
(instanceKey) => {
|
||||
saveGamepadSettings((prev) => ({
|
||||
...(prev ?? GAMEPAD_SETTINGS_DEFAULTS),
|
||||
activeSignature: signature || null,
|
||||
activeInstanceKey: instanceKey || null,
|
||||
}));
|
||||
},
|
||||
[saveGamepadSettings],
|
||||
@@ -196,10 +273,10 @@ export default function GamepadMappingSettings() {
|
||||
(patch) => {
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const baseProfile =
|
||||
const storedProfile =
|
||||
(activeSignature && current.profiles?.[activeSignature]) ??
|
||||
current?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
current?.defaults?.profile;
|
||||
const baseProfile = resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
|
||||
const nextProfile = {
|
||||
...baseProfile,
|
||||
calibration: {
|
||||
@@ -228,14 +305,48 @@ export default function GamepadMappingSettings() {
|
||||
[activeSignature, saveGamepadSettings],
|
||||
);
|
||||
|
||||
const updateProfile = useCallback(
|
||||
(patch) => {
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const storedProfile =
|
||||
(activeSignature && current.profiles?.[activeSignature]) ??
|
||||
current?.defaults?.profile;
|
||||
const nextProfile = {
|
||||
...resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT),
|
||||
...patch,
|
||||
};
|
||||
if (!activeSignature) {
|
||||
return {
|
||||
...current,
|
||||
defaults: { ...(current.defaults ?? {}), profile: nextProfile },
|
||||
};
|
||||
}
|
||||
return {
|
||||
...current,
|
||||
profiles: { ...(current.profiles ?? {}), [activeSignature]: nextProfile },
|
||||
};
|
||||
});
|
||||
},
|
||||
[activeSignature, saveGamepadSettings],
|
||||
);
|
||||
|
||||
const resetActiveProfile = useCallback(() => {
|
||||
/* Resetting only the selected hardware avoids erasing carefully tuned profiles for other
|
||||
controllers. Device metadata is rebuilt so the profile remains recognizable offline. */
|
||||
const nextProfile = createProfileForPad(activePad, GAMEPAD_PROFILE_DEFAULT);
|
||||
updateProfile(nextProfile);
|
||||
setCaptureAction(null);
|
||||
}, [activePad, updateProfile]);
|
||||
|
||||
const updateBinding = useCallback(
|
||||
(actionId, updater) => {
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const baseProfile =
|
||||
const storedProfile =
|
||||
(activeSignature && current.profiles?.[activeSignature]) ??
|
||||
current?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
current?.defaults?.profile;
|
||||
const baseProfile = resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
|
||||
const nextBinding = updater(baseProfile.bindings?.[actionId] ?? {});
|
||||
const nextProfile = {
|
||||
...baseProfile,
|
||||
@@ -300,39 +411,69 @@ export default function GamepadMappingSettings() {
|
||||
const outputs = computeGamepadOutputs(activePad, activeProfile);
|
||||
return { outputs };
|
||||
}, [activePad, activeProfile]);
|
||||
const controllerDescription = useMemo(() => describeController(activePad), [activePad]);
|
||||
|
||||
const liveValueForAction = useCallback((actionId) => {
|
||||
const outputs = diagnostics?.outputs;
|
||||
if (!outputs) return false;
|
||||
if (actionId === 'drive') return Math.hypot(outputs.driveVector.x, outputs.driveVector.y) > 0.01;
|
||||
if (actionId === 'cameraTilt') return Math.abs(outputs.cameraAxis) > 0.01;
|
||||
if (actionId === 'mainBrush') return Math.abs(outputs.auxAxis.main) > 0.01;
|
||||
if (actionId === 'sideBrush') return Math.abs(outputs.auxAxis.side) > 0.01;
|
||||
return Boolean(outputs.buttons[actionId]);
|
||||
}, [diagnostics]);
|
||||
|
||||
return (
|
||||
<CardFrame
|
||||
title="Controller"
|
||||
meta={activePad ? 'Move sticks or press buttons to bind' : 'Connect a controller to configure.'}
|
||||
actions={
|
||||
<button type="button" disabled={!activePad} onClick={resetActiveProfile} className="button-dark px-1 py-0.5 text-xs disabled:opacity-50">
|
||||
Reset profile
|
||||
</button>
|
||||
}
|
||||
bodyClassName="space-y-2 p-1 text-sm"
|
||||
>
|
||||
{captureAction && (
|
||||
<p className="mx-auto w-full max-w-lg rounded bg-emerald-950/50 px-1.5 py-1 text-sm text-white">
|
||||
Capturing {captureAction.label}...
|
||||
</p>
|
||||
<div className="mx-auto flex w-full max-w-lg items-center justify-between gap-1 rounded bg-emerald-950/50 px-1.5 py-1 text-sm text-white">
|
||||
<span>Release controls, then move or press the input for {captureAction.label}.</span>
|
||||
<button type="button" onClick={() => setCaptureAction(null)} className="button-dark px-1 py-0.5 text-xs">
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="space-y-1">
|
||||
<SettingsGroupLabel>Connected controller</SettingsGroupLabel>
|
||||
{hubState.pads.length === 0 ? (
|
||||
<p className="mx-auto w-full max-w-lg text-sm text-white">No controller detected.</p>
|
||||
{hubState.error ? (
|
||||
<p className="mx-auto w-full max-w-lg rounded border border-red-500/60 bg-red-950/40 px-1.5 py-1 text-sm text-white">
|
||||
Controller access failed: {hubState.error}
|
||||
</p>
|
||||
) : hubState.pads.length === 0 ? (
|
||||
<p className="mx-auto w-full max-w-lg text-sm text-white">
|
||||
{hubState.supported === false
|
||||
? 'This browser does not support controllers.'
|
||||
: 'No controller detected. Connect it, focus this page, then press a button.'}
|
||||
</p>
|
||||
) : (
|
||||
<div className="mx-auto grid w-full max-w-lg grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 rounded bg-neutral-800/80 px-1.5 py-1 text-sm max-[420px]:grid-cols-1">
|
||||
<select
|
||||
value={activeSignature ?? ''}
|
||||
onChange={(event) => setActiveSignature(event.target.value)}
|
||||
value={activePad?.instanceKey ?? ''}
|
||||
onChange={(event) => setActiveInstanceKey(event.target.value)}
|
||||
className="min-w-0 rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
|
||||
>
|
||||
{hubState.pads.map((pad) => (
|
||||
<option key={pad.signature} value={pad.signature}>
|
||||
{pad.id || 'Unknown controller'}
|
||||
<option key={pad.instanceKey} value={pad.instanceKey}>
|
||||
{pad.id || 'Unknown controller'} (slot {pad.index + 1})
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
<span className="rounded bg-neutral-900 px-1 py-0.5 text-xs text-white">
|
||||
{activePad?.mapping ?? 'unknown'}
|
||||
</span>
|
||||
<p className="col-span-full truncate text-xs text-slate-300" title={activePad?.id}>
|
||||
{controllerDescription.description ?? activePad?.id}
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
@@ -342,6 +483,23 @@ export default function GamepadMappingSettings() {
|
||||
{/* Calibration controls stay in one stacked column because range inputs become harder to
|
||||
tune when squeezed into multiple narrow columns. */}
|
||||
<div className="grid gap-1">
|
||||
<label className="mx-auto block w-full max-w-lg rounded bg-neutral-800/80 px-1.5 py-1">
|
||||
<div className="grid grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 text-sm text-white">
|
||||
<span className="font-semibold">Button prompts</span>
|
||||
<select
|
||||
value={activeProfile.promptStyle ?? 'auto'}
|
||||
onChange={(event) => updateProfile({ promptStyle: event.target.value })}
|
||||
className="rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
|
||||
>
|
||||
<option value="auto">Automatic</option>
|
||||
<option value="xbox">Xbox</option>
|
||||
<option value="playstation">PlayStation</option>
|
||||
<option value="switch">Nintendo</option>
|
||||
<option value="standard">Generic</option>
|
||||
</select>
|
||||
</div>
|
||||
<p className="mt-0.5 text-xs leading-snug text-white">Override this only when the browser reports the controller incorrectly.</p>
|
||||
</label>
|
||||
<SliderField
|
||||
label="Drive deadzone"
|
||||
description="Ignore small drive stick drift"
|
||||
@@ -351,6 +509,29 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.driveDeadzone ?? 0.18}
|
||||
onChange={(value) => updateCalibration({ driveDeadzone: value })}
|
||||
/>
|
||||
<CurveField
|
||||
label="Drive response"
|
||||
value={activeProfile.calibration?.driveCurve ?? 'linear'}
|
||||
onChange={(value) => updateCalibration({ driveCurve: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Full-stick speed"
|
||||
description="Maximum wheel output at full stick"
|
||||
min={50}
|
||||
max={500}
|
||||
step={10}
|
||||
value={activeProfile.calibration?.baseSpeed ?? 500}
|
||||
onChange={(value) => updateCalibration({ baseSpeed: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Turbo drive speed"
|
||||
description="Maximum output while holding the turbo modifier"
|
||||
min={50}
|
||||
max={500}
|
||||
step={10}
|
||||
value={activeProfile.calibration?.turboSpeed ?? 500}
|
||||
onChange={(value) => updateCalibration({ turboSpeed: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Camera deadzone"
|
||||
description="Ignore small camera tilt drift"
|
||||
@@ -360,6 +541,11 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.cameraDeadzone ?? 0.08}
|
||||
onChange={(value) => updateCalibration({ cameraDeadzone: value })}
|
||||
/>
|
||||
<CurveField
|
||||
label="Camera response"
|
||||
value={activeProfile.calibration?.cameraCurve ?? 'linear'}
|
||||
onChange={(value) => updateCalibration({ cameraCurve: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Aux deadzone"
|
||||
description="Ignore small trigger noise"
|
||||
@@ -369,6 +555,11 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.auxDeadzone ?? 0.05}
|
||||
onChange={(value) => updateCalibration({ auxDeadzone: value })}
|
||||
/>
|
||||
<CurveField
|
||||
label="Brush response"
|
||||
value={activeProfile.calibration?.auxCurve ?? 'linear'}
|
||||
onChange={(value) => updateCalibration({ auxCurve: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Side brush scale"
|
||||
description="Scale side brush output"
|
||||
@@ -378,13 +569,22 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.auxSideScale ?? 0.55}
|
||||
onChange={(value) => updateCalibration({ auxSideScale: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Precision speed"
|
||||
description="Maximum drive speed while holding the precision modifier"
|
||||
min={20}
|
||||
max={250}
|
||||
step={5}
|
||||
value={activeProfile.calibration?.precisionSpeed ?? 100}
|
||||
onChange={(value) => updateCalibration({ precisionSpeed: value })}
|
||||
/>
|
||||
<label className="mx-auto block w-full max-w-lg rounded bg-neutral-800/80 px-1.5 py-1">
|
||||
{/* Camera mode is styled like the sliders so calibration controls read as one group
|
||||
even though this specific setting is a select instead of a range input. */}
|
||||
<div className="grid grid-cols-[minmax(0,1fr)_auto] items-start gap-1.5 text-sm text-white">
|
||||
<span className="min-w-0 font-semibold text-white">Camera mode</span>
|
||||
<select
|
||||
value={activeProfile.calibration?.cameraMode ?? 'absolute'}
|
||||
value={activeProfile.calibration?.cameraMode ?? 'velocity'}
|
||||
onChange={(event) => updateCalibration({ cameraMode: event.target.value })}
|
||||
className="rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
|
||||
>
|
||||
@@ -407,6 +607,16 @@ export default function GamepadMappingSettings() {
|
||||
</div>
|
||||
|
||||
<div className="space-y-2">
|
||||
<label className="mx-auto block w-full max-w-lg">
|
||||
<span className="sr-only">Filter controller actions</span>
|
||||
<input
|
||||
type="search"
|
||||
value={actionFilter}
|
||||
onChange={(event) => setActionFilter(event.target.value)}
|
||||
placeholder="Find a controller action"
|
||||
className="field-input w-full px-1.5 py-1 text-sm"
|
||||
/>
|
||||
</label>
|
||||
{Object.entries(grouped).map(([section, actions]) => (
|
||||
<div key={section} className="space-y-1">
|
||||
<SettingsGroupLabel>{section}</SettingsGroupLabel>
|
||||
@@ -421,10 +631,13 @@ export default function GamepadMappingSettings() {
|
||||
key={action.id}
|
||||
action={action}
|
||||
source={source}
|
||||
sourceLabel={formatControllerBinding(activeProfile, action.id, activePad)}
|
||||
liveValue={liveValueForAction(action.id)}
|
||||
isCapturing={captureAction?.id === action.id}
|
||||
onClear={handleClear}
|
||||
onCapture={setCaptureAction}
|
||||
onInvert={handleInvert}
|
||||
disabled={!activePad}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
@@ -434,11 +647,12 @@ export default function GamepadMappingSettings() {
|
||||
</div>
|
||||
|
||||
<div className="space-y-1">
|
||||
<SettingsGroupLabel>Diagnostics</SettingsGroupLabel>
|
||||
{!activePad ? (
|
||||
<p className="mx-auto w-full max-w-lg text-sm text-white">No controller detected.</p>
|
||||
null
|
||||
) : (
|
||||
<div className="mx-auto w-full max-w-lg space-y-1 rounded bg-neutral-900/70 px-1.5 py-1 text-xs text-white">
|
||||
<details className="mx-auto w-full max-w-lg rounded bg-neutral-900/70 px-1.5 py-1 text-xs text-white">
|
||||
<summary className="cursor-pointer text-sm font-semibold text-white">Advanced diagnostics</summary>
|
||||
<div className="mt-1 space-y-1">
|
||||
<p className="text-white">Raw axes</p>
|
||||
<div className="grid grid-cols-2 gap-1">
|
||||
{activePad.axes.map((value, index) => (
|
||||
@@ -475,7 +689,8 @@ export default function GamepadMappingSettings() {
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</details>
|
||||
)}
|
||||
</div>
|
||||
</CardFrame>
|
||||
|
||||
@@ -40,6 +40,25 @@ export const ACTIONS = [
|
||||
{ id: 'dockMacro', label: 'Dock macro', kind: 'button', section: 'Mode macros' },
|
||||
{ id: 'headlightToggle', label: 'Headlight toggle', kind: 'button', section: 'Camera' },
|
||||
{ id: 'laserToggle', label: 'Laser toggle', kind: 'button', section: 'Camera' },
|
||||
{ id: 'boostModifier', label: 'Turbo modifier', kind: 'button', section: 'Driving' },
|
||||
{ id: 'slowModifier', label: 'Precision modifier', kind: 'button', section: 'Driving' },
|
||||
{ id: 'hornHonk', label: 'Horn (hold)', kind: 'button', section: 'Audio and chat' },
|
||||
{ id: 'micPtt', label: 'Microphone push to talk', kind: 'button', section: 'Audio and chat' },
|
||||
{ id: 'chatFocus', label: 'Focus chat', kind: 'button', section: 'Audio and chat' },
|
||||
{ id: 'videoFilterCycle', label: 'Cycle video filter', kind: 'button', section: 'Camera' },
|
||||
{ id: 'songNoteUp', label: 'Song note up', kind: 'button', section: 'Audio and chat' },
|
||||
{ id: 'songNoteDown', label: 'Song note down', kind: 'button', section: 'Audio and chat' },
|
||||
{ id: 'homeAssistantOn', label: 'Next room control on', kind: 'button', section: 'Room controls' },
|
||||
{ id: 'homeAssistantOff', label: 'Next room control off', kind: 'button', section: 'Room controls' },
|
||||
/* Digital aux actions provide exact parity with the keyboard help surface. They coexist with
|
||||
analog brush controls so each operator can choose proportional triggers or discrete buttons. */
|
||||
{ id: 'auxMainForward', label: 'Main brush forward', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'auxMainReverse', label: 'Main brush reverse', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'auxSideForward', label: 'Side brush forward', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'auxSideReverse', label: 'Side brush reverse', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'auxVacuumFast', label: 'Vacuum max', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'auxVacuumSlow', label: 'Vacuum low', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'auxAllForward', label: 'All motors forward', kind: 'button', section: 'Aux buttons' },
|
||||
];
|
||||
|
||||
export const CAPTURE_AXIS_THRESHOLD = 0.45;
|
||||
|
||||
@@ -33,10 +33,10 @@ export function groupActions(actions) {
|
||||
}, {});
|
||||
}
|
||||
|
||||
export function pickActivePad(pads, activeSignature) {
|
||||
export function pickActivePad(pads, activeInstanceKey) {
|
||||
if (!pads || pads.length === 0) return null;
|
||||
if (activeSignature) {
|
||||
const match = pads.find((pad) => pad.signature === activeSignature);
|
||||
if (activeInstanceKey) {
|
||||
const match = pads.find((pad) => pad.instanceKey === activeInstanceKey);
|
||||
if (match) return match;
|
||||
}
|
||||
return pads[0];
|
||||
@@ -62,10 +62,13 @@ function detectAxisCapture(pad, baseline, action) {
|
||||
if (action.kind === 'axisPair') {
|
||||
const top = deltas.filter((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD).slice(0, 2);
|
||||
if (top.length < 2) return null;
|
||||
const orderedIndices = top.map((entry) => entry.index).sort((a, b) => a - b);
|
||||
return {
|
||||
kind: 'axisPair',
|
||||
x: top[0].index,
|
||||
y: top[1].index,
|
||||
// Browsers expose two-dimensional controls as adjacent X/Y axes. Sorting the captured pair
|
||||
// prevents whichever direction moved first from randomly swapping steering and throttle.
|
||||
x: orderedIndices[0],
|
||||
y: orderedIndices[1],
|
||||
...(action.invertDefaults ?? {}),
|
||||
};
|
||||
}
|
||||
@@ -80,16 +83,25 @@ function detectAxisCapture(pad, baseline, action) {
|
||||
|
||||
function detectButtonCapture(pad, baseline, action) {
|
||||
const buttons = pad.buttons ?? [];
|
||||
const newlyPressed = [];
|
||||
for (let i = 0; i < buttons.length; i += 1) {
|
||||
const btn = buttons[i];
|
||||
const value = typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0;
|
||||
if (btn?.pressed || value > CAPTURE_BUTTON_THRESHOLD) {
|
||||
const baselineValue = baseline.buttons?.[i]?.value ?? 0;
|
||||
const baselinePressed = baseline.buttons?.[i]?.pressed ?? false;
|
||||
if (!baselinePressed && (btn?.pressed || value - baselineValue > CAPTURE_BUTTON_THRESHOLD)) {
|
||||
if (action.kind === 'axis') {
|
||||
return { kind: 'buttonAxis', index: i };
|
||||
}
|
||||
return { kind: 'button', index: i };
|
||||
newlyPressed.push({ kind: 'button', index: i });
|
||||
}
|
||||
}
|
||||
if (newlyPressed.length > 1) {
|
||||
// Capturing all buttons observed in the same frame makes intentional modifier chords possible
|
||||
// without a separate advanced editor, while a normal single press keeps the compact shape.
|
||||
return { kind: 'chord', inputs: newlyPressed };
|
||||
}
|
||||
if (newlyPressed.length === 1) return newlyPressed[0];
|
||||
const axes = pad.axes ?? [];
|
||||
for (let i = 0; i < axes.length; i += 1) {
|
||||
const value = axes[i] ?? 0;
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
// Controller Capture Tests
|
||||
// Purpose: Verifies that binding capture cannot select held controls or swap stick axes randomly.
|
||||
// Scope: Covers the pure capture detector used by the Controller settings surface.
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
import { buildDescriptorFromCapture, snapshotBaseline } from './helpers.js';
|
||||
|
||||
function button(pressed = false, value = pressed ? 1 : 0) {
|
||||
return { pressed, value };
|
||||
}
|
||||
|
||||
test('a button held before capture is ignored', () => {
|
||||
const baselinePad = { axes: [0, 0], buttons: [button(true), button(false)] };
|
||||
const currentPad = { axes: [0, 0], buttons: [button(true), button(false)] };
|
||||
const descriptor = buildDescriptorFromCapture(
|
||||
currentPad,
|
||||
snapshotBaseline(baselinePad),
|
||||
{ kind: 'button' },
|
||||
);
|
||||
assert.equal(descriptor, null);
|
||||
});
|
||||
|
||||
test('axis-pair capture assigns the lower adjacent axis to X regardless of movement order', () => {
|
||||
const baseline = snapshotBaseline({ axes: [0, 0, 0, 0], buttons: [] });
|
||||
const descriptor = buildDescriptorFromCapture(
|
||||
{ axes: [0, 0, -0.7, 0.9], buttons: [] },
|
||||
baseline,
|
||||
{ kind: 'axisPair', invertDefaults: { invertY: true } },
|
||||
);
|
||||
assert.deepEqual(descriptor, {
|
||||
kind: 'axisPair',
|
||||
x: 2,
|
||||
y: 3,
|
||||
invertY: true,
|
||||
});
|
||||
});
|
||||
|
||||
test('simultaneous new buttons are represented as a chord', () => {
|
||||
const baseline = snapshotBaseline({ axes: [], buttons: [button(), button(), button()] });
|
||||
const descriptor = buildDescriptorFromCapture(
|
||||
{ axes: [], buttons: [button(true), button(), button(true)] },
|
||||
baseline,
|
||||
{ kind: 'button' },
|
||||
);
|
||||
assert.deepEqual(descriptor, {
|
||||
kind: 'chord',
|
||||
inputs: [{ kind: 'button', index: 0 }, { kind: 'button', index: 2 }],
|
||||
});
|
||||
});
|
||||
@@ -2,14 +2,14 @@
|
||||
// Purpose: Defines the Help Content View module and the local helpers/components used in this file.
|
||||
// Scope: Keeps behavior unchanged while isolating this concern into a clear, single-responsibility unit.
|
||||
import { useMemo } from 'react';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import ControlHint from '../ControlHint/index.jsx';
|
||||
import { useControllerRuntime } from '../../controls/inputs/controllerRuntime.js';
|
||||
import { getHelpContent } from '../../help/content.js';
|
||||
|
||||
function KeyPill({ actionId, keymap }) {
|
||||
const value = keymap?.[actionId]?.[0] ?? '';
|
||||
function KeyPill({ actionId }) {
|
||||
return (
|
||||
<span className="rounded border border-slate-600 bg-slate-900/40 px-1 text-[0.7rem] text-slate-200">
|
||||
{formatKeyLabel(value)}
|
||||
<ControlHint actionId={actionId} />
|
||||
</span>
|
||||
);
|
||||
}
|
||||
@@ -130,14 +130,20 @@ function KeyboardGroup({ group, keymap }) {
|
||||
}
|
||||
|
||||
function KeyboardBlock({ block, keymap }) {
|
||||
const runtime = useControllerRuntime();
|
||||
if (!block) return null;
|
||||
const usingController = runtime.inputMethod === 'controller';
|
||||
return (
|
||||
<div className="space-y-0.5">
|
||||
{/* Heading and footnote share a row when possible and wrap independently
|
||||
when the Help card is mounted in a narrow desktop column. */}
|
||||
<div className="flex flex-wrap items-center justify-between gap-0.5 text-xs text-slate-200">
|
||||
<span className="font-semibold">{block.title}</span>
|
||||
{block.footnote && <span className="text-[0.7rem] text-slate-400">{block.footnote}</span>}
|
||||
<span className="font-semibold">{usingController ? 'Controller controls' : block.title}</span>
|
||||
<span className="text-[0.7rem] text-slate-400">
|
||||
{usingController
|
||||
? 'Per-controller; adjust bindings in Settings → Controller.'
|
||||
: block.footnote}
|
||||
</span>
|
||||
</div>
|
||||
{/* Two keyboard groups fit comfortably once the Help surface reaches 32rem.
|
||||
Using the real content threshold restores the established old-page layout
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
// Scope: Keeps behavior unchanged while isolating this concern into a clear, single-responsibility unit.
|
||||
import { useMemo } from 'react';
|
||||
import { useSessionActions, useSessionSelector } from '../../context/SessionContext.jsx';
|
||||
import { useControlSelector } from '../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import ControlHint from '../ControlHint/index.jsx';
|
||||
import CardFrame from '../CardFrame/index.jsx';
|
||||
import { isFeatureEnabled } from '../../lib/features.js';
|
||||
|
||||
@@ -184,7 +183,6 @@ export default function HomeAssistantControls() {
|
||||
}
|
||||
|
||||
function HomeAssistantControlsContent() {
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const ha = useSessionSelector((state) => state.session?.homeAssistant || null);
|
||||
const { homeAssistantToggle, homeAssistantSetLightColor, homeAssistantSetLightWhite } =
|
||||
useSessionActions();
|
||||
@@ -196,8 +194,8 @@ function HomeAssistantControlsContent() {
|
||||
const lightPolicyLocked = Boolean(lightPolicy?.locked || lightPolicy?.lockedOn);
|
||||
const controlsLocked = lightPolicyLocked && !adminCanControlLockedLights;
|
||||
const lockState = lightPolicy?.lockState || (lightPolicy?.lockedOn ? 'on' : null);
|
||||
const onKeyLabel = formatKeyLabel(keymap?.homeAssistantOn?.[0]);
|
||||
const offKeyLabel = formatKeyLabel(keymap?.homeAssistantOff?.[0]);
|
||||
const onKeyLabel = <ControlHint actionId="homeAssistantOn" />;
|
||||
const offKeyLabel = <ControlHint actionId="homeAssistantOff" />;
|
||||
|
||||
if (!ha?.enabled) {
|
||||
return (
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
import { useRef } from 'react';
|
||||
import { FaBullhorn, FaCrosshairs, FaLightbulb } from 'react-icons/fa';
|
||||
import { useControlActions, useControlSelector } from '../../../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../../../controls/keymapUtils.js';
|
||||
import ControlHint from '../../../ControlHint/index.jsx';
|
||||
import { useSessionSelector } from '../../../../context/SessionContext.jsx';
|
||||
import useCanControlRover from '../../../../hooks/useCanControlRover.js';
|
||||
import KeyPill from '../../../vip/VipAudioUploadCard/KeyPill.jsx';
|
||||
@@ -45,7 +45,6 @@ export default function BottomLeftPod({ roverId }) {
|
||||
const headlightOn = useControlSelector((control) => Boolean(control.pipeline?.headlightState?.headlightOn));
|
||||
const laserOn = useControlSelector((control) => Boolean(control.pipeline?.laserState?.laserOn));
|
||||
const hornActive = useControlSelector((control) => Boolean(control.state.horn?.active));
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const { setHeadlight, setLaser, startHorn, stopHorn } = useControlActions();
|
||||
const canControl = useCanControlRover(roverId);
|
||||
const hornPointerRef = useRef(null);
|
||||
@@ -80,13 +79,13 @@ export default function BottomLeftPod({ roverId }) {
|
||||
{/* Physical rover actions become visibly and behaviorally unavailable
|
||||
while another queued driver owns the turn. Pod/settings controls
|
||||
remain interactive because they do not mutate rover hardware. */}
|
||||
{hornDevice ? <RoundControl label="Horn" icon={FaBullhorn} keyLabel={formatKeyLabel(keymap?.hornHonk?.[0])} active={hornActive} tone="horn" disabled={!canControl} large onPointerDown={startHornPointer} onPointerUp={stopHornPointer} className="absolute bottom-1 left-1" /> : null}
|
||||
{headlight ? <RoundControl label="Headlight" icon={FaLightbulb} keyLabel={formatKeyLabel(keymap?.headlightToggle?.[0])} active={headlightOn} disabled={!canControl} onClick={() => setHeadlight(!headlightOn)} className="absolute left-[1.979rem] top-[0.662rem]" /> : null}
|
||||
{hornDevice ? <RoundControl label="Horn" icon={FaBullhorn} keyLabel={<ControlHint actionId="hornHonk" />} active={hornActive} tone="horn" disabled={!canControl} large onPointerDown={startHornPointer} onPointerUp={stopHornPointer} className="absolute bottom-1 left-1" /> : null}
|
||||
{headlight ? <RoundControl label="Headlight" icon={FaLightbulb} keyLabel={<ControlHint actionId="headlightToggle" />} active={headlightOn} disabled={!canControl} onClick={() => setHeadlight(!headlightOn)} className="absolute left-[1.979rem] top-[0.662rem]" /> : null}
|
||||
{/* The room-light lock deliberately blocks laser activation because
|
||||
the laser is only intended for use while the room is dark. This
|
||||
mirrors the old desktop control's visible disabled state; turn
|
||||
ownership remains the other independent control restriction. */}
|
||||
{laser ? <RoundControl label="Laser" icon={FaCrosshairs} keyLabel={formatKeyLabel(keymap?.laserToggle?.[0])} active={laserOn} disabled={!canControl || roomLightsLockedOn} onClick={() => setLaser(!laserOn)} className="absolute left-[5.338rem] top-[4.021rem]" /> : null}
|
||||
{laser ? <RoundControl label="Laser" icon={FaCrosshairs} keyLabel={<ControlHint actionId="laserToggle" />} active={laserOn} disabled={!canControl || roomLightsLockedOn} onClick={() => setLaser(!laserOn)} className="absolute left-[5.338rem] top-[4.021rem]" /> : null}
|
||||
<CornerPodToggle corner="bottom-left" expanded label="Hide rover controls" onClick={() => setOpen(false)} />
|
||||
</div>
|
||||
) : (
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
import { useCallback } from 'react';
|
||||
import { FaVideo } from 'react-icons/fa';
|
||||
import { useControlActions, useControlSelector } from '../../../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../../../controls/keymapUtils.js';
|
||||
import ControlHint from '../../../ControlHint/index.jsx';
|
||||
import useCanControlRover from '../../../../hooks/useCanControlRover.js';
|
||||
import { useDriverLayout } from '../../../../layouts/driver/DriverLayoutContext.jsx';
|
||||
import KeyPill from '../../../vip/VipAudioUploadCard/KeyPill.jsx';
|
||||
@@ -32,7 +32,6 @@ export default function BottomRightPod({ roverId }) {
|
||||
const [open, setOpen] = usePodVisibility('camera', true);
|
||||
const camera = useControlSelector((control) => control.state.camera);
|
||||
const dockAssistActive = useControlSelector((control) => Boolean(control.state.manualDockAssist?.active));
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const { setServoAngle } = useControlActions();
|
||||
const canControl = useCanControlRover(roverId);
|
||||
const config = camera?.config;
|
||||
@@ -86,8 +85,8 @@ export default function BottomRightPod({ roverId }) {
|
||||
</button>
|
||||
{/* These positions continue around the same circle just beyond the two slider endpoints.
|
||||
Together they occupy the open third facing the corner without enlarging the pod. */}
|
||||
<div className="absolute left-[61%] top-[90%] -translate-x-1/2 -translate-y-1/2"><KeyPill label={formatKeyLabel(keymap?.cameraDown?.[0])} /></div>
|
||||
<div className="absolute left-[90%] top-[61%] -translate-x-1/2 -translate-y-1/2"><KeyPill label={formatKeyLabel(keymap?.cameraUp?.[0])} /></div>
|
||||
<div className="absolute left-[61%] top-[90%] -translate-x-1/2 -translate-y-1/2"><KeyPill label={<ControlHint actionId="cameraDown" />} /></div>
|
||||
<div className="absolute left-[90%] top-[61%] -translate-x-1/2 -translate-y-1/2"><KeyPill label={<ControlHint actionId="cameraUp" />} /></div>
|
||||
<CornerPodToggle corner="bottom-right" expanded label="Hide camera tilt" onClick={() => setOpen(false)} />
|
||||
</div>
|
||||
) : showCameraControls && enabled ? (
|
||||
|
||||
@@ -4,14 +4,12 @@ import { useCallback, useState } from 'react';
|
||||
import { FaComment } from 'react-icons/fa';
|
||||
import { useChatActions } from '../../../../context/ChatContext.jsx';
|
||||
import { useSessionSelector } from '../../../../context/SessionContext.jsx';
|
||||
import { useControlSelector } from '../../../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../../../controls/keymapUtils.js';
|
||||
import ControlHint from '../../../ControlHint/index.jsx';
|
||||
import HudChatInput from '../../HudChatInput/index.jsx';
|
||||
import KeyPill from '../../../vip/VipAudioUploadCard/KeyPill.jsx';
|
||||
|
||||
export default function ChatExpansion({ podOpen }) {
|
||||
const role = useSessionSelector((state) => state.session?.role || null);
|
||||
const chatKeyLabel = useControlSelector((control) => formatKeyLabel(control.state.keymap?.chatFocus?.[0]));
|
||||
const { blurChat, focusChat } = useChatActions();
|
||||
const [open, setOpen] = useState(false);
|
||||
|
||||
@@ -50,7 +48,7 @@ export default function ChatExpansion({ podOpen }) {
|
||||
<FaComment aria-hidden="true" />
|
||||
{/* The pill reflects the live keymap so remapping chat focus updates this
|
||||
compact HUD hint without duplicating or hardcoding the default key. */}
|
||||
{chatKeyLabel ? <KeyPill label={chatKeyLabel} /> : null}
|
||||
<KeyPill label={<ControlHint actionId="chatFocus" />} />
|
||||
</button>
|
||||
|
||||
<HudChatInput variant="newdrive" open={open} onOpenChange={setChatOpen} />
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
// the archived desktop layout retains its previous DriveDockAction behavior.
|
||||
import { useCallback, useEffect, useRef, useState } from 'react';
|
||||
import { FaChargingStation } from 'react-icons/fa';
|
||||
import { useControlActions, useControlSelector } from '../../../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../../../controls/keymapUtils.js';
|
||||
import { useControlActions } from '../../../../controls/index.js';
|
||||
import ControlHint from '../../../ControlHint/index.jsx';
|
||||
import { useTelemetrySelector } from '../../../../context/TelemetryContext.jsx';
|
||||
import { dockTelemetryEqual, selectDockTelemetry } from '../../../../context/telemetryViews.js';
|
||||
import { useManualDockAssist } from '../../../../features/manualDockAssist/useManualDockAssist.js';
|
||||
@@ -252,7 +252,6 @@ function UndockTransitionGhost({ onFinish }) {
|
||||
export default function DockingHud({ roverId }) {
|
||||
const layout = useDriverLayout();
|
||||
const actions = useControlActions();
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const dockTelemetry = useTelemetrySelector(roverId, selectDockTelemetry, dockTelemetryEqual);
|
||||
// This replaces ManualDockAssistOverlay as the current HUD's one lifecycle owner. It preserves the
|
||||
// success sounds, camera positioning, speed cap, and automatic exit after charging begins.
|
||||
@@ -282,12 +281,8 @@ export default function DockingHud({ roverId }) {
|
||||
/* Mobile already presents its own touch-oriented driving controls. The docked
|
||||
action therefore keeps its plain-language instruction without advertising a
|
||||
keyboard shortcut that is irrelevant on that layout. */
|
||||
const driveKeyLabel = layout === 'desktop'
|
||||
? formatKeyLabel(keymap?.driveMacro?.[0])
|
||||
: '';
|
||||
const dockKeyLabel = layout === 'desktop'
|
||||
? formatKeyLabel(keymap?.dockMacro?.[0])
|
||||
: '';
|
||||
const driveKeyLabel = layout === 'desktop' ? <ControlHint actionId="driveMacro" /> : '';
|
||||
const dockKeyLabel = layout === 'desktop' ? <ControlHint actionId="dockMacro" /> : '';
|
||||
const batteryPodOpen = podSettings?.battery !== false;
|
||||
// The camera arc is the shared circular-pod reference size. Keep the dock expansion flush
|
||||
// against the battery shell after enlarging that gauge to the same 8.5-rem footprint.
|
||||
|
||||
@@ -16,8 +16,8 @@ import ReplaySourcesPanel from '../ReplaySourcesPanel/index.jsx';
|
||||
import QueueTargetRow, { QueueUserChips } from '../QueueTargetRow/index.jsx';
|
||||
import TurnsOverlay from '../HudOverlays/TurnsOverlay/index.jsx';
|
||||
import KeyPill from '../vip/VipAudioUploadCard/KeyPill.jsx';
|
||||
import { useControlActions, useControlSelector } from '../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import { useControlActions } from '../../controls/index.js';
|
||||
import ControlHint from '../ControlHint/index.jsx';
|
||||
import { useSessionActions, useSessionSelector } from '../../context/SessionContext.jsx';
|
||||
import { usePtzCameraSnapshots } from '../../hooks/usePtzCameraSnapshot.js';
|
||||
import { useSharedClock } from '../../hooks/useSharedClock.js';
|
||||
@@ -283,12 +283,7 @@ function PtzMobileControlsPanel({ ptz, disabled = false }) {
|
||||
);
|
||||
}
|
||||
|
||||
function keyLabelFor(keymap, actionId) {
|
||||
return formatKeyLabel(keymap?.[actionId]?.[0]);
|
||||
}
|
||||
|
||||
function PtzControlReference() {
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const rows = [
|
||||
['Tilt up', 'driveForward'],
|
||||
['Tilt down', 'driveBackward'],
|
||||
@@ -305,7 +300,7 @@ function PtzControlReference() {
|
||||
{rows.map(([label, actionId]) => (
|
||||
<div key={label} className="surface flex items-center justify-between gap-1">
|
||||
<span className="text-slate-400">{label}</span>
|
||||
<KeyPill label={keyLabelFor(keymap, actionId)} />
|
||||
<KeyPill label={<ControlHint actionId={actionId} />} />
|
||||
</div>
|
||||
))}
|
||||
</CardFrame>
|
||||
|
||||
@@ -1,34 +1,32 @@
|
||||
import { useMemo } from 'react';
|
||||
import { useControlSelector } from '../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import ControlHint from '../ControlHint/index.jsx';
|
||||
import NicknameForm from '../NicknameForm/index.jsx';
|
||||
import SocialButton from '../SocialButton/index.jsx';
|
||||
import KeyPill from '../vip/VipAudioUploadCard/KeyPill.jsx';
|
||||
import { useSessionSelector } from '../../context/SessionContext.jsx';
|
||||
import { getSocialById } from '../../lib/socials.js';
|
||||
|
||||
function ControlRow({ label, keyLabel }) {
|
||||
function ControlRow({ label, actionId }) {
|
||||
return (
|
||||
<div className="surface-muted flex items-center justify-between gap-0.5 px-0.5 py-0.35 text-[0.8rem] text-slate-200">
|
||||
<span>{label}</span>
|
||||
<KeyPill label={keyLabel} />
|
||||
<KeyPill label={<ControlHint actionId={actionId} />} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function DesktopQuickstart({ keymap }) {
|
||||
function DesktopQuickstart() {
|
||||
return (
|
||||
<div className="space-y-0.5">
|
||||
<p className="text-sm text-slate-200">1. Click "Your rover is docked" to undock.</p>
|
||||
<div className="space-y-0.5">
|
||||
<p className="text-sm text-slate-200">2. Drive with these keybindings:</p>
|
||||
<div className="space-y-0.5">
|
||||
<ControlRow label="Forward" keyLabel={formatKeyLabel(keymap?.driveForward?.[0])} />
|
||||
<ControlRow label="Backward" keyLabel={formatKeyLabel(keymap?.driveBackward?.[0])} />
|
||||
<ControlRow label="Turn Left" keyLabel={formatKeyLabel(keymap?.driveLeft?.[0])} />
|
||||
<ControlRow label="Turn Right" keyLabel={formatKeyLabel(keymap?.driveRight?.[0])} />
|
||||
<ControlRow label="Move faster" keyLabel={formatKeyLabel(keymap?.boostModifier?.[0])} />
|
||||
<ControlRow label="Move slower" keyLabel={formatKeyLabel(keymap?.slowModifier?.[0])} />
|
||||
<ControlRow label="Forward" actionId="driveForward" />
|
||||
<ControlRow label="Backward" actionId="driveBackward" />
|
||||
<ControlRow label="Turn Left" actionId="driveLeft" />
|
||||
<ControlRow label="Turn Right" actionId="driveRight" />
|
||||
<ControlRow label="Move faster" actionId="boostModifier" />
|
||||
<ControlRow label="Move slower" actionId="slowModifier" />
|
||||
</div>
|
||||
</div>
|
||||
<p className="text-sm text-slate-200">3. Use the video HUD for rover controls and information.</p>
|
||||
@@ -75,9 +73,7 @@ export default function QuickstartOverlay({
|
||||
onToggleShowOnLoad,
|
||||
onClose,
|
||||
}) {
|
||||
const rawKeymap = useControlSelector((control) => control.state.keymap);
|
||||
const isDesktop = layout === 'desktop';
|
||||
const keymap = useMemo(() => rawKeymap || {}, [rawKeymap]);
|
||||
|
||||
if (!visible) return null;
|
||||
|
||||
@@ -97,7 +93,7 @@ export default function QuickstartOverlay({
|
||||
</div>
|
||||
<div className={`grid gap-0.5 p-0.5 ${isDesktop ? 'md:grid-cols-[minmax(0,1.5fr)_minmax(0,1fr)]' : 'grid-cols-1'}`}>
|
||||
<section className="space-y-0.5 border-b border-slate-700">
|
||||
{isDesktop ? <DesktopQuickstart keymap={keymap} /> : <MobileQuickstart />}
|
||||
{isDesktop ? <DesktopQuickstart /> : <MobileQuickstart />}
|
||||
</section>
|
||||
{/* {!isDesktop? <div className='w-full h-1 bg-blue-500'></div> : null} */}
|
||||
<section className="space-y-0.5">
|
||||
|
||||
@@ -18,7 +18,7 @@ import { useHudMapSetting } from '../../hooks/useHudMapSetting.js';
|
||||
import { useSettingsNamespace } from '../../settings/index.js';
|
||||
import { useSocket } from '../../context/SocketContext.jsx';
|
||||
import { AUDIO_SETTINGS_DEFAULTS, VIDEO_SETTINGS_DEFAULTS } from '../../settings/namespaces.js';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import ControlHint from '../ControlHint/index.jsx';
|
||||
import {
|
||||
DEFAULT_PAGE_THEME_KEY,
|
||||
PAGE_THEME_OPTIONS,
|
||||
@@ -129,7 +129,6 @@ function reconnectSocketWithTransport(socket, transport) {
|
||||
}
|
||||
|
||||
export default function SettingsPanel() {
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const roverId = useControlSelector((control) => control.state.roverId);
|
||||
const { sendOiCommand, setSensorStream } = useControlActions();
|
||||
const canControl = Boolean(roverId);
|
||||
@@ -170,7 +169,7 @@ export default function SettingsPanel() {
|
||||
? Math.max(0, Math.min(1, audioSettings.mainBrushDuckAmount))
|
||||
: AUDIO_SETTINGS_DEFAULTS.mainBrushDuckAmount;
|
||||
const videoColorFilter = normalizeVideoFilter(videoSettings?.colorFilter);
|
||||
const videoFilterCycleKeyLabel = formatKeyLabel(keymap?.videoFilterCycle?.[0]);
|
||||
const videoFilterCycleKeyLabel = <ControlHint actionId="videoFilterCycle" />;
|
||||
|
||||
useEffect(() => {
|
||||
// Settings load after the provider mounts and can also be replaced by an incoming inter-instance
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { fieldClass } from '../constants.js';
|
||||
import { useControlSelector } from '../../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../../controls/keymapUtils.js';
|
||||
import ControlHint from '../../ControlHint/index.jsx';
|
||||
import { useSettingsNamespace } from '../../../settings/index.js';
|
||||
import { MAX_UPLOAD_BYTES, TARGET_SAMPLE_RATE, RTC_CONFIG } from './constants.js';
|
||||
import { bytesToBase64, buildAuthHeader } from './base64.js';
|
||||
@@ -28,7 +28,6 @@ export default function VipAudioUploadCard({
|
||||
readyMicWhip,
|
||||
stopMicWhip,
|
||||
}) {
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const pttActive = useControlSelector((control) => Boolean(control.state.mic?.pttActive));
|
||||
const { value: vipAudio, save: saveVipAudio } = useSettingsNamespace('vipAudio', {
|
||||
openMicEnabled: false,
|
||||
@@ -81,7 +80,7 @@ export default function VipAudioUploadCard({
|
||||
const whipLinkActive = !clipMode && (micState === 'live' || micState === 'starting');
|
||||
const clipRecording = clipMode && clipState === 'recording';
|
||||
const clipSending = clipMode && clipState === 'sending';
|
||||
const pttKeyLabel = formatKeyLabel(keymap?.micPtt?.[0]) || 'M';
|
||||
const pttKeyLabel = <ControlHint actionId="micPtt" />;
|
||||
|
||||
const setPttMode = useCallback(
|
||||
(nextMode) => {
|
||||
|
||||
@@ -12,8 +12,8 @@ import PtzLiveVideo from '../PtzLiveVideo/index.jsx';
|
||||
import ReplaySourcesPanel from '../ReplaySourcesPanel/index.jsx';
|
||||
import KeyPill from './VipAudioUploadCard/KeyPill.jsx';
|
||||
import { useSessionActions, useSessionSelector } from '../../context/SessionContext.jsx';
|
||||
import { useControlActions, useControlSelector } from '../../controls/index.js';
|
||||
import { formatKeyLabel } from '../../controls/keymapUtils.js';
|
||||
import { useControlActions } from '../../controls/index.js';
|
||||
import ControlHint from '../ControlHint/index.jsx';
|
||||
import { usePtzCameraSnapshots } from '../../hooks/usePtzCameraSnapshot.js';
|
||||
import { isFeatureEnabled } from '../../lib/features.js';
|
||||
import { triggerTouchHaptic } from '../../lib/touchHaptics.js';
|
||||
@@ -307,12 +307,7 @@ function PtzMobileControlsPanel({ ptz, disabled = false }) {
|
||||
);
|
||||
}
|
||||
|
||||
function keyLabelFor(keymap, actionId) {
|
||||
return formatKeyLabel(keymap?.[actionId]?.[0]);
|
||||
}
|
||||
|
||||
function PtzControlReference() {
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const rows = [
|
||||
['Tilt up', 'driveForward'],
|
||||
['Tilt down', 'driveBackward'],
|
||||
@@ -331,7 +326,7 @@ function PtzControlReference() {
|
||||
<span className="text-slate-400">{label}</span>
|
||||
{/* Use the same key display component as the rest of the UI so PTZ
|
||||
controls read as normal mapped controls instead of custom labels. */}
|
||||
<KeyPill label={keyLabelFor(keymap, actionId)} />
|
||||
<KeyPill label={<ControlHint actionId={actionId} />} />
|
||||
</div>
|
||||
))}
|
||||
</CardFrame>
|
||||
|
||||
@@ -3,21 +3,38 @@
|
||||
import { useCallback, useEffect, useLayoutEffect, useMemo, useRef } from 'react';
|
||||
import { useControlActions, useControlSelector } from '../ControlContext.jsx';
|
||||
import { useSettingsNamespace } from '../../settings/index.js';
|
||||
import { GAMEPAD_SETTINGS_DEFAULTS, GAMEPAD_PROFILE_DEFAULT } from '../../settings/namespaces.js';
|
||||
import {
|
||||
GAMEPAD_SETTINGS_DEFAULTS,
|
||||
GAMEPAD_PROFILE_DEFAULT,
|
||||
VIDEO_SETTINGS_DEFAULTS,
|
||||
} from '../../settings/namespaces.js';
|
||||
import {
|
||||
advanceCameraAngle,
|
||||
computeGamepadOutputs,
|
||||
createProfileForPad,
|
||||
getPadSignature,
|
||||
resolveGamepadProfile,
|
||||
} from './gamepadBindings.js';
|
||||
import { subscribeGamepadHub } from './gamepadHub.js';
|
||||
import { isTextEntryActive } from './inputFocusUtils.js';
|
||||
import { useManualDockAssist } from '../../features/manualDockAssist/useManualDockAssist.js';
|
||||
import {
|
||||
isControllerControlLocked,
|
||||
markControllerDisconnected,
|
||||
markControllerInputActive,
|
||||
} from './controllerRuntime.js';
|
||||
import { useChatActions, useChatFocus } from '../../context/ChatContext.jsx';
|
||||
import { useSessionActions, useSessionSelector } from '../../context/SessionContext.jsx';
|
||||
import { SONG_DEFAULT_DURATION, SONG_DEFAULT_NOTE, SONG_NOTE_RANGE } from '../constants.js';
|
||||
|
||||
const SOURCE = 'gamepad';
|
||||
const ZERO_VECTOR = { x: 0, y: 0, boost: false };
|
||||
const ZERO_AUX = { main: 0, side: 0, vacuum: 0 };
|
||||
const DRIVE_RATE_MS = 100;
|
||||
const AUX_RATE_MS = 100;
|
||||
const CONTROLLER_ACTIVITY_AXIS_MIN = 0.24;
|
||||
const CONTROLLER_ACTIVITY_AXIS_DELTA = 0.08;
|
||||
const VIDEO_FILTER_SEQUENCE = ['none', 'grayscale', 'greenscale'];
|
||||
|
||||
function areVectorsEqual(a, b) {
|
||||
return a && b && a.x === b.x && a.y === b.y && a.boost === b.boost;
|
||||
@@ -37,15 +54,63 @@ function isAuxIdle(aux) {
|
||||
return !aux.main && !aux.side && !aux.vacuum;
|
||||
}
|
||||
|
||||
function pickActivePad(pads, activeSignature) {
|
||||
function pickActivePad(pads, activeInstanceKey) {
|
||||
if (!pads || pads.length === 0) return null;
|
||||
if (activeSignature) {
|
||||
const match = pads.find((pad) => pad.signature === activeSignature);
|
||||
if (activeInstanceKey) {
|
||||
const match = pads.find((pad) => pad.instanceKey === activeInstanceKey);
|
||||
if (match) return match;
|
||||
}
|
||||
return pads[0];
|
||||
}
|
||||
|
||||
function hasMeaningfulControllerChange(pad, previous) {
|
||||
if (!previous) {
|
||||
return pad.buttons.some((button) => button.pressed) ||
|
||||
pad.axes.some((axis) => Math.abs(axis) >= CONTROLLER_ACTIVITY_AXIS_MIN);
|
||||
}
|
||||
const buttonPressed = pad.buttons.some(
|
||||
(button, index) => button.pressed && !previous.buttons?.[index]?.pressed,
|
||||
);
|
||||
if (buttonPressed) return true;
|
||||
return pad.axes.some((axis, index) => {
|
||||
const oldAxis = previous.axes?.[index] ?? 0;
|
||||
return Math.abs(axis) >= CONTROLLER_ACTIVITY_AXIS_MIN &&
|
||||
Math.abs(axis - oldAxis) >= CONTROLLER_ACTIVITY_AXIS_DELTA;
|
||||
});
|
||||
}
|
||||
|
||||
function isControllerNeutral(pad) {
|
||||
return !pad.buttons.some((button) => button.pressed || button.value > 0.1) &&
|
||||
!pad.axes.some((axis) => Math.abs(axis) > 0.2);
|
||||
}
|
||||
|
||||
function nextVideoFilter(value) {
|
||||
const index = VIDEO_FILTER_SEQUENCE.indexOf(value);
|
||||
return VIDEO_FILTER_SEQUENCE[(index < 0 ? 0 : index + 1) % VIDEO_FILTER_SEQUENCE.length];
|
||||
}
|
||||
|
||||
function cycleHomeAssistant(latest, targetState) {
|
||||
const homeAssistant = latest.homeAssistant;
|
||||
if (!homeAssistant?.enabled || !homeAssistant?.connected) return;
|
||||
if (
|
||||
(homeAssistant.lightPolicy?.locked || homeAssistant.lightPolicy?.lockedOn) &&
|
||||
!latest.adminCanControlLockedLights
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const entities = (homeAssistant.entities ?? []).filter(
|
||||
(entity) =>
|
||||
(entity.type === 'light' || entity.type === 'switch') &&
|
||||
entity.available !== false &&
|
||||
entity.state !== 'unavailable',
|
||||
);
|
||||
const ordered = targetState === 'on' ? entities : [...entities].reverse();
|
||||
const next = ordered.find((entity) =>
|
||||
targetState === 'on' ? entity.state !== 'on' : entity.state === 'on',
|
||||
);
|
||||
if (next) latest.homeAssistantSetState(next.id, targetState).catch(() => {});
|
||||
}
|
||||
|
||||
export default function GamepadInputManager() {
|
||||
const {
|
||||
setMode,
|
||||
@@ -57,11 +122,27 @@ export default function GamepadInputManager() {
|
||||
toggleHeadlight,
|
||||
toggleLaser,
|
||||
registerInputState,
|
||||
sendSong,
|
||||
setSongNote,
|
||||
startHorn,
|
||||
stopHorn,
|
||||
setMicPttActive,
|
||||
} = useControlActions();
|
||||
const cameraAngle = useControlSelector((control) => control.state.camera?.angle);
|
||||
const cameraConfig = useControlSelector((control) => control.state.camera?.config);
|
||||
const roverId = useControlSelector((control) => control.state.roverId);
|
||||
const dockAssist = useManualDockAssist();
|
||||
const { focusChat } = useChatActions();
|
||||
const { isChatFocused } = useChatFocus();
|
||||
const { homeAssistantSetState, pushAlert } = useSessionActions();
|
||||
const homeAssistant = useSessionSelector((state) => state.session?.homeAssistant || null);
|
||||
const role = useSessionSelector((state) => state.session?.role || null);
|
||||
const sessionMode = useSessionSelector((state) => state.session?.mode || null);
|
||||
const songNote = useControlSelector((control) => control.state.song?.note);
|
||||
const { value: videoSettings, save: saveVideoSettings } = useSettingsNamespace(
|
||||
'video',
|
||||
VIDEO_SETTINGS_DEFAULTS,
|
||||
);
|
||||
const { value: gamepadSettings, save: saveGamepadSettings } = useSettingsNamespace(
|
||||
'gamepad',
|
||||
GAMEPAD_SETTINGS_DEFAULTS,
|
||||
@@ -75,6 +156,12 @@ export default function GamepadInputManager() {
|
||||
const lastAuxSentAtRef = useRef(0);
|
||||
const lastServoAtRef = useRef(0);
|
||||
const lastServoAngleRef = useRef(null);
|
||||
const previousPadRef = useRef(null);
|
||||
const lastConnectedSignatureRef = useRef(null);
|
||||
const lastConnectedInstanceKeyRef = useRef(null);
|
||||
const lastRegisteredSignatureRef = useRef(null);
|
||||
const controllerLockedRef = useRef(false);
|
||||
const waitingForNeutralRef = useRef(false);
|
||||
// The hub subscription is intentionally stable, so this ref is the bridge back to the latest
|
||||
// React values. Rewriting it after each commit is cheaper than tearing down browser gamepad
|
||||
// listeners every time settings, camera state, or control callbacks change.
|
||||
@@ -91,7 +178,10 @@ export default function GamepadInputManager() {
|
||||
latest.saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
if (current.profiles?.[signature]) return current;
|
||||
const base = current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
const base = resolveGamepadProfile(
|
||||
current?.defaults?.profile,
|
||||
GAMEPAD_PROFILE_DEFAULT,
|
||||
);
|
||||
const nextProfile = createProfileForPad(padState, base);
|
||||
return {
|
||||
...current,
|
||||
@@ -114,12 +204,19 @@ export default function GamepadInputManager() {
|
||||
const config = latest?.cameraConfig;
|
||||
if (!latest || !config) return;
|
||||
const now = typeof performance !== 'undefined' ? performance.now() : Date.now();
|
||||
const cameraMode = calibration?.cameraMode ?? 'absolute';
|
||||
const sensitivity = Math.max(1, Math.min(180, calibration?.cameraSensitivity ?? 60));
|
||||
const cameraMode = calibration?.cameraMode ?? 'velocity';
|
||||
const sensitivity = calibration?.cameraSensitivity ?? 60;
|
||||
const min = typeof config.minAngle === 'number' ? config.minAngle : -45;
|
||||
const max = typeof config.maxAngle === 'number' ? config.maxAngle : 45;
|
||||
if (cameraMode === 'velocity') {
|
||||
if (Math.abs(axisValue) <= 0.001) {
|
||||
/* Neutral is the safe synchronization point: no controller motion is being integrated, so
|
||||
an angle changed by another UI can replace our accumulator without causing jitter. */
|
||||
if (typeof latest.cameraAngle === 'number') lastServoAngleRef.current = latest.cameraAngle;
|
||||
lastServoAtRef.current = now;
|
||||
return;
|
||||
}
|
||||
const dt = Math.min(50, now - lastServoAtRef.current || 16);
|
||||
const delta = axisValue * sensitivity * (dt / 1000);
|
||||
if (Math.abs(delta) < 0.01) return;
|
||||
const baseline =
|
||||
typeof lastServoAngleRef.current === 'number'
|
||||
? lastServoAngleRef.current
|
||||
@@ -128,14 +225,12 @@ export default function GamepadInputManager() {
|
||||
: typeof config.homeAngle === 'number'
|
||||
? config.homeAngle
|
||||
: 0;
|
||||
const nextAngle = baseline + delta;
|
||||
const nextAngle = advanceCameraAngle(baseline, axisValue, sensitivity, dt, { min, max });
|
||||
latest.setServoAngle(nextAngle);
|
||||
lastServoAngleRef.current = nextAngle;
|
||||
lastServoAtRef.current = now;
|
||||
return;
|
||||
}
|
||||
const min = typeof config.minAngle === 'number' ? config.minAngle : -45;
|
||||
const max = typeof config.maxAngle === 'number' ? config.maxAngle : 45;
|
||||
const home = typeof config.homeAngle === 'number' ? config.homeAngle : (min + max) / 2;
|
||||
const angle =
|
||||
axisValue < 0
|
||||
@@ -153,9 +248,29 @@ export default function GamepadInputManager() {
|
||||
latest.setServoAngle(angle);
|
||||
}, []);
|
||||
|
||||
const activeSignature = useMemo(
|
||||
() => gamepadSettings?.activeSignature ?? null,
|
||||
[gamepadSettings?.activeSignature],
|
||||
const neutralizeController = useCallback((latest) => {
|
||||
/*
|
||||
Every path that makes controller commands unsafe converges here. In particular, held horn
|
||||
and microphone actions need releases just as much as drive and motor axes need zeroes.
|
||||
*/
|
||||
latest.setCameraAxisIntent(0);
|
||||
if (!areVectorsEqual(lastVectorRef.current, ZERO_VECTOR)) {
|
||||
lastVectorRef.current = ZERO_VECTOR;
|
||||
latest.setDriveVector(ZERO_VECTOR, { source: SOURCE });
|
||||
}
|
||||
if (!areAuxEqual(lastAuxRef.current, ZERO_AUX)) {
|
||||
lastAuxRef.current = ZERO_AUX;
|
||||
latest.setAuxMotors(ZERO_AUX);
|
||||
}
|
||||
if (buttonStateRef.current.get('hornHonk')) latest.stopHorn();
|
||||
if (buttonStateRef.current.get('micPtt')) latest.setMicPttActive(false);
|
||||
buttonStateRef.current = new Map();
|
||||
reverseStateRef.current = { main: false, side: false };
|
||||
}, []);
|
||||
|
||||
const activeInstanceKey = useMemo(
|
||||
() => gamepadSettings?.activeInstanceKey ?? null,
|
||||
[gamepadSettings?.activeInstanceKey],
|
||||
);
|
||||
|
||||
useLayoutEffect(() => {
|
||||
@@ -163,83 +278,132 @@ export default function GamepadInputManager() {
|
||||
// after React commits. Updating this ref before paint keeps the stable hub callback aligned
|
||||
// with the newest settings and control actions without resubscribing to the hub.
|
||||
latestRef.current = {
|
||||
activeSignature,
|
||||
activeInstanceKey,
|
||||
adminCanControlLockedLights:
|
||||
role === 'lockdown' || (role === 'admin' && sessionMode !== 'lockdown'),
|
||||
cameraAngle,
|
||||
cameraConfig,
|
||||
dockAssist,
|
||||
focusChat,
|
||||
gamepadSettings,
|
||||
homeAssistant,
|
||||
homeAssistantSetState,
|
||||
isChatFocused,
|
||||
pushAlert,
|
||||
registerInputState,
|
||||
roverId,
|
||||
runMacro,
|
||||
saveGamepadSettings,
|
||||
saveVideoSettings,
|
||||
sendSong,
|
||||
setAuxMotors,
|
||||
setCameraAxisIntent,
|
||||
setDriveVector,
|
||||
setMicPttActive,
|
||||
setMode,
|
||||
setSongNote,
|
||||
setServoAngle,
|
||||
songNote,
|
||||
startHorn,
|
||||
stopHorn,
|
||||
toggleHeadlight,
|
||||
toggleLaser,
|
||||
videoColorFilter: videoSettings?.colorFilter ?? VIDEO_SETTINGS_DEFAULTS.colorFilter,
|
||||
};
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
return subscribeGamepadHub((hubState) => {
|
||||
const unsubscribe = subscribeGamepadHub((hubState) => {
|
||||
const latest = latestRef.current;
|
||||
if (!latest) return;
|
||||
const activePad = pickActivePad(hubState.pads, latest.activeSignature);
|
||||
const activePad = pickActivePad(hubState.pads, latest.activeInstanceKey);
|
||||
if (!activePad) {
|
||||
// A disconnected controller cannot deliver a final neutral axis sample.
|
||||
// Publish it here so PTZ zoom never depends on the browser doing so.
|
||||
latest.setCameraAxisIntent(0);
|
||||
if (!areVectorsEqual(lastVectorRef.current, ZERO_VECTOR)) {
|
||||
lastVectorRef.current = ZERO_VECTOR;
|
||||
latest.setDriveVector(ZERO_VECTOR, { source: SOURCE });
|
||||
}
|
||||
if (!areAuxEqual(lastAuxRef.current, ZERO_AUX)) {
|
||||
lastAuxRef.current = ZERO_AUX;
|
||||
latest.setAuxMotors(ZERO_AUX);
|
||||
}
|
||||
buttonStateRef.current = new Map();
|
||||
reverseStateRef.current = { main: false, side: false };
|
||||
// A disconnect cannot provide release samples, so synthesize every required release once.
|
||||
neutralizeController(latest);
|
||||
markControllerDisconnected(lastConnectedSignatureRef.current);
|
||||
previousPadRef.current = null;
|
||||
lastConnectedSignatureRef.current = null;
|
||||
lastConnectedInstanceKeyRef.current = null;
|
||||
lastRegisteredSignatureRef.current = null;
|
||||
controllerLockedRef.current = false;
|
||||
waitingForNeutralRef.current = false;
|
||||
lastDriveSentAtRef.current = 0;
|
||||
lastAuxSentAtRef.current = 0;
|
||||
latest.registerInputState(SOURCE, { connected: false });
|
||||
return;
|
||||
}
|
||||
|
||||
if (isTextEntryActive()) {
|
||||
// Entering text blocks gamepad control immediately, including a held
|
||||
// camera axis that otherwise would keep its last PTZ zoom direction.
|
||||
latest.setCameraAxisIntent(0);
|
||||
if (!areVectorsEqual(lastVectorRef.current, ZERO_VECTOR)) {
|
||||
lastVectorRef.current = ZERO_VECTOR;
|
||||
latest.setDriveVector(ZERO_VECTOR, { source: SOURCE });
|
||||
if (
|
||||
lastConnectedInstanceKeyRef.current &&
|
||||
lastConnectedInstanceKeyRef.current !== activePad.instanceKey
|
||||
) {
|
||||
/* Browser slots distinguish two identical controllers. Neutralize the old owner before
|
||||
accepting the replacement and require any controls already held on the new pad to be
|
||||
released, preventing a selection change from inheriting drive, horn, or microphone. */
|
||||
neutralizeController(latest);
|
||||
previousPadRef.current = null;
|
||||
lastRegisteredSignatureRef.current = null;
|
||||
waitingForNeutralRef.current = true;
|
||||
}
|
||||
|
||||
if (hasMeaningfulControllerChange(activePad, previousPadRef.current)) {
|
||||
markControllerInputActive(activePad);
|
||||
}
|
||||
previousPadRef.current = activePad;
|
||||
lastConnectedSignatureRef.current = activePad.signature;
|
||||
lastConnectedInstanceKeyRef.current = activePad.instanceKey;
|
||||
|
||||
const controlsBlocked = isTextEntryActive() || isControllerControlLocked();
|
||||
if (controlsBlocked) {
|
||||
/* Configuration and text entry still receive hub snapshots, but they must never leak
|
||||
through to physical rover actions. Only publish/reset on the transition into the lock. */
|
||||
if (!controllerLockedRef.current) {
|
||||
neutralizeController(latest);
|
||||
latest.registerInputState(SOURCE, { connected: true, blocked: true });
|
||||
}
|
||||
if (!areAuxEqual(lastAuxRef.current, ZERO_AUX)) {
|
||||
lastAuxRef.current = ZERO_AUX;
|
||||
latest.setAuxMotors(ZERO_AUX);
|
||||
}
|
||||
buttonStateRef.current = new Map();
|
||||
reverseStateRef.current = { main: false, side: false };
|
||||
latest.registerInputState(SOURCE, { connected: true, blocked: true });
|
||||
controllerLockedRef.current = true;
|
||||
waitingForNeutralRef.current = true;
|
||||
return;
|
||||
}
|
||||
if (controllerLockedRef.current) {
|
||||
controllerLockedRef.current = false;
|
||||
latest.registerInputState(SOURCE, { connected: true, blocked: false });
|
||||
}
|
||||
/* A control held while a dialog closes must not become a fresh command. Require a neutral
|
||||
sample before rearming the controller, just like releasing an emergency-stop switch. */
|
||||
if (waitingForNeutralRef.current) {
|
||||
if (!isControllerNeutral(activePad)) return;
|
||||
waitingForNeutralRef.current = false;
|
||||
}
|
||||
|
||||
ensureProfile(activePad);
|
||||
const signature = activePad.signature;
|
||||
const profile =
|
||||
const storedProfile =
|
||||
latest.gamepadSettings?.profiles?.[signature] ??
|
||||
latest.gamepadSettings?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
const profile = resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
|
||||
const outputs = computeGamepadOutputs(activePad, profile);
|
||||
|
||||
if (!areVectorsEqual(outputs.driveVector, lastVectorRef.current)) {
|
||||
const driveVector = {
|
||||
...outputs.driveVector,
|
||||
boost: Boolean(outputs.buttons.boostModifier),
|
||||
};
|
||||
if (!areVectorsEqual(driveVector, lastVectorRef.current)) {
|
||||
const now = typeof performance !== 'undefined' ? performance.now() : Date.now();
|
||||
const idle = vectorMagnitude(outputs.driveVector) < 0.02;
|
||||
const idle = vectorMagnitude(driveVector) < 0.02;
|
||||
if (idle || now - lastDriveSentAtRef.current >= DRIVE_RATE_MS) {
|
||||
lastVectorRef.current = outputs.driveVector;
|
||||
lastVectorRef.current = driveVector;
|
||||
lastDriveSentAtRef.current = now;
|
||||
latest.setDriveVector(outputs.driveVector, { source: SOURCE });
|
||||
const precisionSpeed = profile.calibration?.precisionSpeed ?? 100;
|
||||
const baseSpeed = profile.calibration?.baseSpeed ?? 500;
|
||||
const turboSpeed = profile.calibration?.turboSpeed ?? 500;
|
||||
latest.setDriveVector(driveVector, {
|
||||
source: SOURCE,
|
||||
speedOptions: outputs.buttons.slowModifier
|
||||
? { baseSpeed: precisionSpeed, boostSpeed: precisionSpeed }
|
||||
: { baseSpeed, boostSpeed: turboSpeed },
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,12 +414,30 @@ export default function GamepadInputManager() {
|
||||
const side = reverseStateRef.current.side
|
||||
? -Math.round(sideMagnitude * auxSideScale)
|
||||
: Math.round(sideMagnitude * auxSideScale);
|
||||
/* Digital bindings intentionally override proportional axes. This mirrors keyboard aux
|
||||
precedence exactly while preserving the controller-friendly analog defaults. */
|
||||
let aux = {
|
||||
main: outputs.auxAxis.main !== 0 ? main : 0,
|
||||
side: outputs.auxAxis.side !== 0 ? side : 0,
|
||||
vacuum: outputs.buttons.vacuum ? 127 : 0,
|
||||
main: outputs.buttons.auxMainForward
|
||||
? 127
|
||||
: outputs.buttons.auxMainReverse
|
||||
? -127
|
||||
: outputs.auxAxis.main !== 0
|
||||
? main
|
||||
: 0,
|
||||
side: outputs.buttons.auxSideForward
|
||||
? 127
|
||||
: outputs.buttons.auxSideReverse
|
||||
? -70
|
||||
: outputs.auxAxis.side !== 0
|
||||
? side
|
||||
: 0,
|
||||
vacuum: (outputs.buttons.vacuum || outputs.buttons.auxVacuumFast)
|
||||
? 127
|
||||
: outputs.buttons.auxVacuumSlow
|
||||
? 50
|
||||
: 0,
|
||||
};
|
||||
if (outputs.buttons.allAux) {
|
||||
if (outputs.buttons.allAux || outputs.buttons.auxAllForward) {
|
||||
aux = { main: 127, side: 127, vacuum: 127 };
|
||||
}
|
||||
if (!areAuxEqual(aux, lastAuxRef.current)) {
|
||||
@@ -305,6 +487,67 @@ export default function GamepadInputManager() {
|
||||
handleButtonEdge('laserToggle', false);
|
||||
}
|
||||
|
||||
const hornWasPressed = buttonStateRef.current.get('hornHonk') || false;
|
||||
if (outputs.buttons.hornHonk && handleButtonEdge('hornHonk', true)) {
|
||||
latest.startHorn();
|
||||
} else if (!outputs.buttons.hornHonk) {
|
||||
handleButtonEdge('hornHonk', false);
|
||||
if (hornWasPressed) latest.stopHorn();
|
||||
}
|
||||
|
||||
const micWasPressed = buttonStateRef.current.get('micPtt') || false;
|
||||
if (outputs.buttons.micPtt && handleButtonEdge('micPtt', true)) {
|
||||
latest.setMicPttActive(true);
|
||||
} else if (!outputs.buttons.micPtt) {
|
||||
handleButtonEdge('micPtt', false);
|
||||
if (micWasPressed) latest.setMicPttActive(false);
|
||||
}
|
||||
|
||||
if (outputs.buttons.videoFilterCycle && handleButtonEdge('videoFilterCycle', true)) {
|
||||
const nextFilter = nextVideoFilter(latest.videoColorFilter);
|
||||
latest.saveVideoSettings((current) => ({ ...(current ?? {}), colorFilter: nextFilter }));
|
||||
latest.pushAlert({
|
||||
id: 'video-filter-active',
|
||||
title: 'Video filter',
|
||||
message: `Rover video filter: ${nextFilter}`,
|
||||
color: '#38bdf8',
|
||||
lifetimeMs: 1600,
|
||||
});
|
||||
} else if (!outputs.buttons.videoFilterCycle) {
|
||||
handleButtonEdge('videoFilterCycle', false);
|
||||
}
|
||||
|
||||
if (outputs.buttons.chatFocus && handleButtonEdge('chatFocus', true)) {
|
||||
if (!latest.isChatFocused) latest.focusChat();
|
||||
} else if (!outputs.buttons.chatFocus) {
|
||||
handleButtonEdge('chatFocus', false);
|
||||
}
|
||||
|
||||
/* Song directions share identical edge and wrap behavior; the table keeps the two actions
|
||||
symmetric and prevents one direction from silently diverging during later changes. */
|
||||
for (const [actionId, direction] of [['songNoteUp', 1], ['songNoteDown', -1]]) {
|
||||
if (outputs.buttons[actionId] && handleButtonEdge(actionId, true)) {
|
||||
const [minNote, maxNote] = SONG_NOTE_RANGE;
|
||||
const currentNote = typeof latest.songNote === 'number' ? latest.songNote : SONG_DEFAULT_NOTE;
|
||||
const candidate = currentNote + direction;
|
||||
const nextNote = candidate > maxNote ? minNote : candidate < minNote ? maxNote : candidate;
|
||||
latest.setSongNote(nextNote);
|
||||
latest.sendSong([{ note: nextNote, duration: SONG_DEFAULT_DURATION }], { slot: 0 });
|
||||
} else if (!outputs.buttons[actionId]) {
|
||||
handleButtonEdge(actionId, false);
|
||||
}
|
||||
}
|
||||
|
||||
/* Room-control cycling differs only by target state, so both bindings use the same policy
|
||||
checks and ordered entity selection. */
|
||||
for (const [actionId, targetState] of [['homeAssistantOn', 'on'], ['homeAssistantOff', 'off']]) {
|
||||
if (outputs.buttons[actionId] && handleButtonEdge(actionId, true)) {
|
||||
cycleHomeAssistant(latest, targetState);
|
||||
} else if (!outputs.buttons[actionId]) {
|
||||
handleButtonEdge(actionId, false);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
PTZ zoom consumes the live signed gamepad axis, including its zero
|
||||
position, so releasing the stick is an explicit stop instead of merely
|
||||
@@ -312,24 +555,33 @@ export default function GamepadInputManager() {
|
||||
here and continue through their established absolute/velocity mapping.
|
||||
*/
|
||||
const handledAsPtzZoom = latest.setCameraAxisIntent(outputs.cameraAxis);
|
||||
if (!handledAsPtzZoom && Math.abs(outputs.cameraAxis) > 0.001) {
|
||||
if (
|
||||
!handledAsPtzZoom &&
|
||||
(profile.calibration?.cameraMode === 'velocity' || Math.abs(outputs.cameraAxis) > 0.001)
|
||||
) {
|
||||
handleCameraAxis(outputs.cameraAxis, profile.calibration);
|
||||
}
|
||||
|
||||
latest.registerInputState(SOURCE, {
|
||||
connected: true,
|
||||
signature,
|
||||
id: activePad.id,
|
||||
index: activePad.index,
|
||||
axes: activePad.axes,
|
||||
buttons: activePad.buttons,
|
||||
drive: outputs.driveVector,
|
||||
aux,
|
||||
cameraAxis: outputs.cameraAxis,
|
||||
bindings: outputs.sources,
|
||||
});
|
||||
/* Raw values remain in the dedicated hub used by diagnostics. The shared reducer only
|
||||
needs connection identity, which avoids forcing the entire provider through 60 updates/s. */
|
||||
if (lastRegisteredSignatureRef.current !== signature) {
|
||||
lastRegisteredSignatureRef.current = signature;
|
||||
latest.registerInputState(SOURCE, {
|
||||
connected: true,
|
||||
blocked: false,
|
||||
signature,
|
||||
id: activePad.id,
|
||||
index: activePad.index,
|
||||
});
|
||||
}
|
||||
});
|
||||
}, [ensureProfile, handleButtonEdge, handleCameraAxis]);
|
||||
return () => {
|
||||
unsubscribe();
|
||||
const latest = latestRef.current;
|
||||
if (latest) neutralizeController(latest);
|
||||
markControllerDisconnected(lastConnectedSignatureRef.current);
|
||||
};
|
||||
}, [ensureProfile, handleButtonEdge, handleCameraAxis, neutralizeController]);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import { useChatActions, useChatFocus } from '../../context/ChatContext.jsx';
|
||||
import { useSessionActions, useSessionSelector } from '../../context/SessionContext.jsx';
|
||||
import { normalizeKeymapEntries, tokensForEvent } from '../keymapUtils.js';
|
||||
import { isKeyboardCaptureLocked } from './keyboardCaptureLock.js';
|
||||
import { markKeyboardInputActive } from './controllerRuntime.js';
|
||||
import { isTextInputElement } from './inputFocusUtils.js';
|
||||
import { useSettingsNamespace } from '../../settings/index.js';
|
||||
import { INPUT_SETTINGS_DEFAULTS, VIDEO_SETTINGS_DEFAULTS } from '../../settings/namespaces.js';
|
||||
@@ -428,6 +429,13 @@ export default function KeyboardInputManager() {
|
||||
const tokens = tokensForEvent(event);
|
||||
if (tokens.length === 0) return;
|
||||
const tokenSet = new Set(tokens);
|
||||
/*
|
||||
Shortcut prompts follow the last meaningful control device, not arbitrary typing. Only a
|
||||
key that participates in the configured control map claims keyboard modality.
|
||||
*/
|
||||
if (tokens.some((token) => latest.actionTokens.has(token))) {
|
||||
markKeyboardInputActive();
|
||||
}
|
||||
if (bindingActive(latest.keymap.chatFocus, tokenSet)) {
|
||||
event.preventDefault();
|
||||
resetAll();
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
// Controller Prompt Labels
|
||||
// Purpose: Converts persisted controller bindings into compact prompts for the connected hardware.
|
||||
// Scope: Delegates hardware identification and standard button naming to gamepad-helper while
|
||||
// keeping rover action aliases and compact presentation local to the controller input layer.
|
||||
import GamepadHelper from '@lizardbyte/gamepad-helper/src/js/gamepad-helper.js';
|
||||
|
||||
const gamepadHelper = new GamepadHelper();
|
||||
|
||||
const ACTION_ALIASES = {
|
||||
driveForward: { bindingId: 'drive', direction: 'up' },
|
||||
driveBackward: { bindingId: 'drive', direction: 'down' },
|
||||
driveLeft: { bindingId: 'drive', direction: 'left' },
|
||||
driveRight: { bindingId: 'drive', direction: 'right' },
|
||||
cameraUp: { bindingId: 'cameraTilt', direction: 'up' },
|
||||
cameraDown: { bindingId: 'cameraTilt', direction: 'down' },
|
||||
auxMainForward: { bindingId: 'mainBrush', direction: 'forward' },
|
||||
auxMainReverse: { bindingId: 'mainBrush', direction: 'reverse' },
|
||||
auxSideForward: { bindingId: 'sideBrush', direction: 'forward' },
|
||||
auxSideReverse: { bindingId: 'sideBrush', direction: 'reverse' },
|
||||
auxVacuumFast: { bindingId: 'vacuum' },
|
||||
auxVacuumSlow: { bindingId: 'vacuum' },
|
||||
auxAllForward: { bindingId: 'allAux' },
|
||||
};
|
||||
|
||||
const DIRECTION_GLYPHS = {
|
||||
up: '↑',
|
||||
down: '↓',
|
||||
left: '←',
|
||||
right: '→',
|
||||
forward: '+',
|
||||
reverse: '−',
|
||||
};
|
||||
|
||||
const COMPACT_BUTTON_NAMES = {
|
||||
DUp: 'D↑',
|
||||
DDown: 'D↓',
|
||||
DLeft: 'D←',
|
||||
DRight: 'D→',
|
||||
TouchPad: 'Touchpad',
|
||||
};
|
||||
|
||||
function controllerType(controller, promptStyle) {
|
||||
/* Manual prompt selection is a direct library controller type, not a model-name imitation.
|
||||
Automatic mode gives the complete browser ID to gamepad-helper unchanged; in particular,
|
||||
its vendor/product lookup directly recognizes Linux's 054c-0ce6 DualSense identifier. */
|
||||
if (promptStyle && promptStyle !== 'auto') return promptStyle;
|
||||
return gamepadHelper.detectControllerType(controller?.id ?? '');
|
||||
}
|
||||
|
||||
export function describeController(controller) {
|
||||
const info = gamepadHelper.getGamepadInfo(controller?.id ?? '');
|
||||
return {
|
||||
model: info.type,
|
||||
brand: info.type === gamepadHelper.CONTROLLER_TYPES.PLAYSTATION ? 'Sony' : null,
|
||||
description: info.name,
|
||||
};
|
||||
}
|
||||
|
||||
function compactButtonName(source, type) {
|
||||
const name = gamepadHelper.getButtonName(type, source.index);
|
||||
return COMPACT_BUTTON_NAMES[name] ?? name;
|
||||
}
|
||||
|
||||
function compactAxisName(source) {
|
||||
/* Standard browser mappings place sticks in adjacent pairs. Showing the stick instead of its
|
||||
raw component keeps prompts short; the action and optional arrow already convey the axis. */
|
||||
if (source.index === 0 || source.index === 1) return 'LS';
|
||||
if (source.index === 2 || source.index === 3) return 'RS';
|
||||
return `A${source.index}`;
|
||||
}
|
||||
|
||||
function compactAxisPairName(source) {
|
||||
if (source.x === 0 && source.y === 1) return 'LS';
|
||||
if (source.x === 2 && source.y === 3) return 'RS';
|
||||
return `A${source.x}/${source.y}`;
|
||||
}
|
||||
|
||||
function compactSourceName(source, type) {
|
||||
if (!source) return '—';
|
||||
if (source.kind === 'chord') {
|
||||
return (source.inputs ?? []).map((input) => compactSourceName(input, type)).join('+');
|
||||
}
|
||||
if (source.kind === 'axisPair') return compactAxisPairName(source);
|
||||
if (source.kind === 'button' || source.kind === 'buttonAxis') {
|
||||
return compactButtonName(source, type);
|
||||
}
|
||||
if (source.kind === 'axis' || source.kind === 'axisButton') {
|
||||
return compactAxisName(source);
|
||||
}
|
||||
return '—';
|
||||
}
|
||||
|
||||
export function bindingForControllerAction(profile, actionId) {
|
||||
const direct = profile?.bindings?.[actionId];
|
||||
if (direct?.sources?.length) return { binding: direct, direction: null };
|
||||
const alias = ACTION_ALIASES[actionId];
|
||||
if (!alias) return { binding: direct ?? null, direction: null };
|
||||
return {
|
||||
binding: profile?.bindings?.[alias.bindingId] ?? null,
|
||||
direction: alias.direction ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
export function formatControllerBinding(profile, actionId, controller) {
|
||||
const { binding, direction } = bindingForControllerAction(profile, actionId);
|
||||
const source = binding?.sources?.[0];
|
||||
if (!source) return '—';
|
||||
const type = controllerType(controller, profile?.promptStyle);
|
||||
const label = compactSourceName(source, type);
|
||||
const directionLabel = direction ? DIRECTION_GLYPHS[direction] : null;
|
||||
return directionLabel ? `${label} ${directionLabel}` : label;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
// Controller Prompt Label Tests
|
||||
// Purpose: Protect the adapter between persisted rover actions and the third-party controller
|
||||
// model database, including manual prompt families and directional fallback aliases.
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { GAMEPAD_PROFILE_DEFAULT } from '../../settings/namespaces.js';
|
||||
import { formatControllerBinding } from './controllerLabels.js';
|
||||
|
||||
test('uses the manually selected PlayStation button family', () => {
|
||||
const profile = { ...GAMEPAD_PROFILE_DEFAULT, promptStyle: 'playstation-dual-sense' };
|
||||
const label = formatControllerBinding(profile, 'vacuum', {
|
||||
id: 'Controller hidden by browser privacy mode',
|
||||
mapping: 'standard',
|
||||
});
|
||||
|
||||
assert.equal(label, 'X');
|
||||
});
|
||||
|
||||
test('falls back from a keyboard direction action to its controller axis', () => {
|
||||
const label = formatControllerBinding(GAMEPAD_PROFILE_DEFAULT, 'driveForward', {
|
||||
id: 'Xbox Wireless Controller',
|
||||
mapping: 'standard',
|
||||
});
|
||||
|
||||
assert.equal(label, 'Left stick ↑');
|
||||
});
|
||||
|
||||
test('a direct digital aux binding takes priority over its analog fallback', () => {
|
||||
const profile = {
|
||||
...GAMEPAD_PROFILE_DEFAULT,
|
||||
bindings: {
|
||||
...GAMEPAD_PROFILE_DEFAULT.bindings,
|
||||
auxMainReverse: { kind: 'button', sources: [{ kind: 'button', index: 15 }] },
|
||||
},
|
||||
};
|
||||
const label = formatControllerBinding(profile, 'auxMainReverse', {
|
||||
id: 'Xbox Wireless Controller',
|
||||
mapping: 'standard',
|
||||
});
|
||||
|
||||
assert.equal(label, 'D-pad right');
|
||||
});
|
||||
@@ -0,0 +1,80 @@
|
||||
// Controller Runtime Coordination
|
||||
// Purpose: Shares controller-only runtime facts without pushing animation-frame data through
|
||||
// React's application-wide control reducer.
|
||||
// Scope: Owns prompt modality, the last controller used, and temporary command suppression while
|
||||
// a controller is being configured. It does not send rover commands or interpret bindings.
|
||||
import { useSyncExternalStore } from 'react';
|
||||
|
||||
const listeners = new Set();
|
||||
const controlLocks = new Set();
|
||||
|
||||
let snapshot = {
|
||||
inputMethod: 'keyboard',
|
||||
controller: null,
|
||||
};
|
||||
|
||||
function publish(nextSnapshot) {
|
||||
if (
|
||||
nextSnapshot.inputMethod === snapshot.inputMethod &&
|
||||
nextSnapshot.controller?.signature === snapshot.controller?.signature &&
|
||||
nextSnapshot.controller?.id === snapshot.controller?.id &&
|
||||
nextSnapshot.controller?.mapping === snapshot.controller?.mapping
|
||||
) {
|
||||
return;
|
||||
}
|
||||
snapshot = nextSnapshot;
|
||||
listeners.forEach((listener) => listener());
|
||||
}
|
||||
|
||||
export function markKeyboardInputActive() {
|
||||
publish({ ...snapshot, inputMethod: 'keyboard' });
|
||||
}
|
||||
|
||||
export function markControllerInputActive(controller) {
|
||||
if (!controller) return;
|
||||
publish({
|
||||
inputMethod: 'controller',
|
||||
controller: {
|
||||
signature: controller.signature ?? null,
|
||||
id: controller.id ?? 'Unknown controller',
|
||||
mapping: controller.mapping ?? '',
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
export function markControllerDisconnected(signature) {
|
||||
if (!snapshot.controller || snapshot.controller.signature !== signature) return;
|
||||
publish({ inputMethod: 'keyboard', controller: null });
|
||||
}
|
||||
|
||||
export function acquireControllerControlLock(reason = 'controller-configuration') {
|
||||
/*
|
||||
A tokenized lock is used instead of one boolean because a capture dialog and its parent
|
||||
settings surface can overlap during React cleanup. Releasing either owner must not briefly
|
||||
re-enable commands while the other owner still expects input to be diagnostic-only.
|
||||
*/
|
||||
const token = Symbol(reason);
|
||||
controlLocks.add(token);
|
||||
return () => controlLocks.delete(token);
|
||||
}
|
||||
|
||||
export function isControllerControlLocked() {
|
||||
return controlLocks.size > 0;
|
||||
}
|
||||
|
||||
export function subscribeControllerRuntime(listener) {
|
||||
listeners.add(listener);
|
||||
return () => listeners.delete(listener);
|
||||
}
|
||||
|
||||
export function getControllerRuntimeSnapshot() {
|
||||
return snapshot;
|
||||
}
|
||||
|
||||
export function useControllerRuntime() {
|
||||
return useSyncExternalStore(
|
||||
subscribeControllerRuntime,
|
||||
getControllerRuntimeSnapshot,
|
||||
getControllerRuntimeSnapshot,
|
||||
);
|
||||
}
|
||||
@@ -2,6 +2,39 @@
|
||||
// Purpose: Defines default gamepad axis/button-to-action mappings and lookup helpers. Scope: Supplies binding metadata for gamepad input manager and settings UI.
|
||||
const CURVE_EXPO = 1.6;
|
||||
|
||||
/*
|
||||
Binary actions share one resolver so the runtime, settings UI, diagnostics, and adaptive
|
||||
prompts all operate on the same complete action set. Adding an action here is intentionally
|
||||
controller-local and does not add controller concepts to the shared command pipeline.
|
||||
*/
|
||||
export const GAMEPAD_BUTTON_ACTION_IDS = [
|
||||
'vacuum',
|
||||
'allAux',
|
||||
'mainReverse',
|
||||
'sideReverse',
|
||||
'driveMacro',
|
||||
'dockMacro',
|
||||
'headlightToggle',
|
||||
'laserToggle',
|
||||
'boostModifier',
|
||||
'slowModifier',
|
||||
'hornHonk',
|
||||
'micPtt',
|
||||
'videoFilterCycle',
|
||||
'chatFocus',
|
||||
'songNoteUp',
|
||||
'songNoteDown',
|
||||
'homeAssistantOn',
|
||||
'homeAssistantOff',
|
||||
'auxMainForward',
|
||||
'auxMainReverse',
|
||||
'auxSideForward',
|
||||
'auxSideReverse',
|
||||
'auxVacuumFast',
|
||||
'auxVacuumSlow',
|
||||
'auxAllForward',
|
||||
];
|
||||
|
||||
export function getPadSignature(pad) {
|
||||
if (!pad) return 'unknown::none::0::0';
|
||||
const id = pad.id || 'unknown';
|
||||
@@ -26,6 +59,60 @@ export function createProfileForPad(pad, baseProfile) {
|
||||
return profile;
|
||||
}
|
||||
|
||||
export function resolveGamepadProfile(profile, defaults) {
|
||||
/*
|
||||
Profiles are persisted independently per controller. Merge at the binding and calibration
|
||||
levels so adding a newly supported logical action immediately gives existing controllers a
|
||||
usable default without overwriting any binding the user deliberately customized.
|
||||
*/
|
||||
const base = defaults ?? {};
|
||||
const current = profile ?? {};
|
||||
const requiresBehaviorUpgrade = current.behaviorVersion !== base.behaviorVersion;
|
||||
return {
|
||||
...base,
|
||||
...current,
|
||||
behaviorVersion: base.behaviorVersion,
|
||||
calibration: {
|
||||
...(base.calibration ?? {}),
|
||||
...(current.calibration ?? {}),
|
||||
/* Version one introduced an absolute camera default and a 250 wheel-speed ceiling. Apply
|
||||
the corrected behavior to persisted profiles once while preserving every user binding. */
|
||||
...(requiresBehaviorUpgrade
|
||||
? {
|
||||
cameraMode: base.calibration?.cameraMode,
|
||||
baseSpeed: base.calibration?.baseSpeed,
|
||||
}
|
||||
: {}),
|
||||
},
|
||||
bindings: {
|
||||
...(base.bindings ?? {}),
|
||||
...(current.bindings ?? {}),
|
||||
/* The old defaults listed unrelated live axes as fallbacks. Since those indices still exist
|
||||
on a standard pad, they were not real fallbacks and could make one stick own two actions.
|
||||
Reset only these three version-one defaults; every explicitly digital binding survives. */
|
||||
...(requiresBehaviorUpgrade
|
||||
? {
|
||||
cameraTilt: base.bindings?.cameraTilt,
|
||||
mainBrush: base.bindings?.mainBrush,
|
||||
sideBrush: base.bindings?.sideBrush,
|
||||
}
|
||||
: {}),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export function advanceCameraAngle(currentAngle, axisValue, sensitivity, elapsedMs, limits) {
|
||||
/* Velocity camera state must never accumulate beyond the physical servo limits. Otherwise a
|
||||
long hold at an endpoint creates an invisible overshoot that has to unwind before reversing. */
|
||||
const min = Number.isFinite(limits?.min) ? limits.min : -45;
|
||||
const max = Number.isFinite(limits?.max) ? limits.max : 45;
|
||||
const baseline = Number.isFinite(currentAngle) ? currentAngle : (min + max) / 2;
|
||||
const safeElapsedMs = Math.max(0, Math.min(50, Number(elapsedMs) || 0));
|
||||
const degreesPerSecond = Math.max(1, Math.min(180, Number(sensitivity) || 60));
|
||||
const candidate = baseline + axisValue * degreesPerSecond * (safeElapsedMs / 1000);
|
||||
return Math.max(min, Math.min(max, candidate));
|
||||
}
|
||||
|
||||
function clampUnit(value) {
|
||||
if (!Number.isFinite(value)) return 0;
|
||||
return Math.max(-1, Math.min(1, value));
|
||||
@@ -104,27 +191,41 @@ function resolveAxisPairSource(padState, sources = []) {
|
||||
}
|
||||
|
||||
function resolveButtonSource(padState, sources = []) {
|
||||
let firstReadableSource = null;
|
||||
for (const source of sources) {
|
||||
if (!source) continue;
|
||||
if (source.kind === 'chord') {
|
||||
const inputs = Array.isArray(source.inputs) ? source.inputs : [];
|
||||
if (inputs.length === 0) continue;
|
||||
const pressed = inputs.every((input) => resolveButtonSource(padState, [input]).pressed);
|
||||
if (pressed) return { pressed: true, source };
|
||||
firstReadableSource ??= source;
|
||||
continue;
|
||||
}
|
||||
if (source.kind === 'button') {
|
||||
const btn = readButton(padState, source.index);
|
||||
if (!btn) continue;
|
||||
return { pressed: btn.pressed, source };
|
||||
if (btn.pressed) return { pressed: true, source };
|
||||
firstReadableSource ??= source;
|
||||
continue;
|
||||
}
|
||||
if (source.kind === 'axisButton') {
|
||||
const value = readAxis(padState, source.index);
|
||||
if (value === null) continue;
|
||||
const direction = source.direction || 1;
|
||||
const threshold = typeof source.threshold === 'number' ? source.threshold : 0.6;
|
||||
return { pressed: value * direction > threshold, source };
|
||||
if (value * direction > threshold) return { pressed: true, source };
|
||||
firstReadableSource ??= source;
|
||||
continue;
|
||||
}
|
||||
if (source.kind === 'buttonAxis') {
|
||||
const btn = readButton(padState, source.index);
|
||||
if (!btn) continue;
|
||||
return { pressed: btn.value > 0.5, source };
|
||||
if (btn.value > 0.5) return { pressed: true, source };
|
||||
firstReadableSource ??= source;
|
||||
}
|
||||
}
|
||||
return { pressed: false, source: null };
|
||||
return { pressed: false, source: firstReadableSource };
|
||||
}
|
||||
|
||||
export function computeGamepadOutputs(padState, profile) {
|
||||
@@ -157,42 +258,28 @@ export function computeGamepadOutputs(padState, profile) {
|
||||
let sideAxis = applyAxisDeadzone(clampUnit(sideSource.value), auxDeadzone);
|
||||
sideAxis = applyCurve(sideAxis, calibration.auxCurve);
|
||||
|
||||
const vacuumSource = resolveButtonSource(padState, bindings.vacuum?.sources);
|
||||
const allAuxSource = resolveButtonSource(padState, bindings.allAux?.sources);
|
||||
const mainReverseSource = resolveButtonSource(padState, bindings.mainReverse?.sources);
|
||||
const sideReverseSource = resolveButtonSource(padState, bindings.sideReverse?.sources);
|
||||
const driveMacroSource = resolveButtonSource(padState, bindings.driveMacro?.sources);
|
||||
const dockMacroSource = resolveButtonSource(padState, bindings.dockMacro?.sources);
|
||||
const headlightSource = resolveButtonSource(padState, bindings.headlightToggle?.sources);
|
||||
const laserSource = resolveButtonSource(padState, bindings.laserToggle?.sources);
|
||||
const buttonOutputs = Object.fromEntries(
|
||||
GAMEPAD_BUTTON_ACTION_IDS.map((actionId) => [
|
||||
actionId,
|
||||
resolveButtonSource(padState, bindings[actionId]?.sources),
|
||||
]),
|
||||
);
|
||||
|
||||
return {
|
||||
driveVector: { x: driveX, y: driveY, boost: false },
|
||||
cameraAxis,
|
||||
auxAxis: { main: mainAxis, side: sideAxis },
|
||||
buttons: {
|
||||
vacuum: vacuumSource.pressed,
|
||||
allAux: allAuxSource.pressed,
|
||||
mainReverse: mainReverseSource.pressed,
|
||||
sideReverse: sideReverseSource.pressed,
|
||||
driveMacro: driveMacroSource.pressed,
|
||||
dockMacro: dockMacroSource.pressed,
|
||||
headlightToggle: headlightSource.pressed,
|
||||
laserToggle: laserSource.pressed,
|
||||
},
|
||||
buttons: Object.fromEntries(
|
||||
Object.entries(buttonOutputs).map(([actionId, output]) => [actionId, output.pressed]),
|
||||
),
|
||||
sources: {
|
||||
drive: driveSource.source,
|
||||
cameraTilt: cameraSource.source,
|
||||
mainBrush: mainSource.source,
|
||||
sideBrush: sideSource.source,
|
||||
vacuum: vacuumSource.source,
|
||||
allAux: allAuxSource.source,
|
||||
mainReverse: mainReverseSource.source,
|
||||
sideReverse: sideReverseSource.source,
|
||||
driveMacro: driveMacroSource.source,
|
||||
dockMacro: dockMacroSource.source,
|
||||
headlightToggle: headlightSource.source,
|
||||
laserToggle: laserSource.source,
|
||||
...Object.fromEntries(
|
||||
Object.entries(buttonOutputs).map(([actionId, output]) => [actionId, output.source]),
|
||||
),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
// Gamepad Binding Tests
|
||||
// Purpose: Locks down the safety-critical conversion from browser values to logical actions.
|
||||
// Scope: Exercises pure binding behavior without mounting React or opening a real controller.
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
import { computeGamepadOutputs, resolveGamepadProfile } from './gamepadBindings.js';
|
||||
import { GAMEPAD_PROFILE_DEFAULT } from '../../settings/namespaces.js';
|
||||
|
||||
function pad({ axes = [0, 0, 0, 0], pressed = [], values = {} } = {}) {
|
||||
return {
|
||||
axes,
|
||||
buttons: Array.from({ length: 18 }, (_, index) => ({
|
||||
pressed: pressed.includes(index),
|
||||
value: values[index] ?? (pressed.includes(index) ? 1 : 0),
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
test('radial drive deadzone removes drift and rescales real movement', () => {
|
||||
const idle = computeGamepadOutputs(pad({ axes: [0.1, -0.1, 0, 0] }), GAMEPAD_PROFILE_DEFAULT);
|
||||
assert.deepEqual(idle.driveVector, { x: 0, y: 0, boost: false });
|
||||
|
||||
const moving = computeGamepadOutputs(pad({ axes: [0, -0.59, 0, 0] }), GAMEPAD_PROFILE_DEFAULT);
|
||||
assert.equal(moving.driveVector.x, 0);
|
||||
assert.ok(moving.driveVector.y > 0.49 && moving.driveVector.y < 0.51);
|
||||
});
|
||||
|
||||
test('button chords require every constituent input', () => {
|
||||
const profile = resolveGamepadProfile({
|
||||
bindings: {
|
||||
hornHonk: {
|
||||
kind: 'button',
|
||||
sources: [{
|
||||
kind: 'chord',
|
||||
inputs: [{ kind: 'button', index: 4 }, { kind: 'button', index: 0 }],
|
||||
}],
|
||||
},
|
||||
},
|
||||
}, GAMEPAD_PROFILE_DEFAULT);
|
||||
|
||||
assert.equal(computeGamepadOutputs(pad({ pressed: [4] }), profile).buttons.hornHonk, false);
|
||||
assert.equal(computeGamepadOutputs(pad({ pressed: [4, 0] }), profile).buttons.hornHonk, true);
|
||||
});
|
||||
|
||||
test('multiple button sources behave as alternatives instead of first-source-only fallbacks', () => {
|
||||
const profile = resolveGamepadProfile({
|
||||
bindings: {
|
||||
laserToggle: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 2 }, { kind: 'button', index: 7 }],
|
||||
},
|
||||
},
|
||||
}, GAMEPAD_PROFILE_DEFAULT);
|
||||
|
||||
assert.equal(computeGamepadOutputs(pad({ pressed: [7] }), profile).buttons.laserToggle, true);
|
||||
});
|
||||
|
||||
test('profile resolution adds new actions without overwriting customized bindings', () => {
|
||||
const customDrive = {
|
||||
kind: 'axisPair',
|
||||
sources: [{ kind: 'axisPair', x: 2, y: 3, invertX: true, invertY: false }],
|
||||
};
|
||||
const resolved = resolveGamepadProfile({ bindings: { drive: customDrive } }, GAMEPAD_PROFILE_DEFAULT);
|
||||
|
||||
assert.deepEqual(resolved.bindings.drive, customDrive);
|
||||
assert.ok(resolved.bindings.hornHonk);
|
||||
});
|
||||
@@ -5,9 +5,10 @@ import { getPadSignature } from './gamepadBindings.js';
|
||||
|
||||
const listeners = new Set();
|
||||
let rafId = null;
|
||||
let lastState = { pads: [], timestamp: 0 };
|
||||
let lastState = { pads: [], timestamp: 0, supported: true, error: null };
|
||||
let hasDeviceListeners = false;
|
||||
let deviceChangeHandler = null;
|
||||
let lastReadError = null;
|
||||
|
||||
function hasConnectedPads() {
|
||||
return readGamepads().some((pad) => pad?.connected !== false);
|
||||
@@ -15,14 +16,24 @@ function hasConnectedPads() {
|
||||
|
||||
function readGamepads() {
|
||||
if (typeof navigator === 'undefined' || !navigator.getGamepads) {
|
||||
lastReadError = new Error('This browser does not support the Gamepad API.');
|
||||
return [];
|
||||
}
|
||||
try {
|
||||
const pads = navigator.getGamepads();
|
||||
lastReadError = null;
|
||||
if (!pads) return [];
|
||||
return Array.from(pads).filter(Boolean);
|
||||
} catch (error) {
|
||||
/* Permissions Policy can make getGamepads throw instead of returning an empty list. Preserve
|
||||
that distinction so the setup UI can explain why reconnecting hardware will not help. */
|
||||
lastReadError = error instanceof Error ? error : new Error(String(error));
|
||||
return [];
|
||||
}
|
||||
const pads = navigator.getGamepads();
|
||||
if (!pads) return [];
|
||||
return Array.from(pads).filter(Boolean);
|
||||
}
|
||||
|
||||
function buildPadState(pad) {
|
||||
const signature = getPadSignature(pad);
|
||||
return {
|
||||
index: pad.index,
|
||||
id: pad.id,
|
||||
@@ -34,7 +45,8 @@ function buildPadState(pad) {
|
||||
pressed: Boolean(btn?.pressed),
|
||||
value: typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0,
|
||||
})),
|
||||
signature: getPadSignature(pad),
|
||||
signature,
|
||||
instanceKey: `${signature}::slot-${pad.index}`,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -43,6 +55,8 @@ function updateState() {
|
||||
lastState = {
|
||||
pads,
|
||||
timestamp: typeof performance !== 'undefined' ? performance.now() : Date.now(),
|
||||
supported: typeof navigator !== 'undefined' && typeof navigator.getGamepads === 'function',
|
||||
error: lastReadError?.message ?? null,
|
||||
};
|
||||
listeners.forEach((listener) => listener(lastState));
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ import { useDriveDockState } from '../../../components/DriveDockAction/driveDock
|
||||
import { useControlActions, useControlSelector } from '../../../controls/index.js';
|
||||
import RoverQueuesPanel from '../../../components/RoverQueuesPanel/index.jsx';
|
||||
import RawUserPilePanel from '../../../components/RawUserPilePanel/index.jsx';
|
||||
import { formatKeyLabel } from '../../../controls/keymapUtils.js';
|
||||
import ControlHint from '../../../components/ControlHint/index.jsx';
|
||||
import GPIOToggleControl from '../../../components/GPIOToggleControl/index.jsx';
|
||||
import HornControl from '../../../components/HornControl/index.jsx';
|
||||
import CameraTiltControl from '../../../components/CameraTiltControl/index.jsx';
|
||||
@@ -54,7 +54,6 @@ function TopDownMapPanel() {
|
||||
function DriveDockPanel() {
|
||||
const roverId = useControlSelector((control) => control.state.roverId);
|
||||
const roomLightsLockedOn = useSessionSelector((state) => Boolean(state.session?.homeAssistant?.lightPolicy?.lockedOn));
|
||||
const keymap = useControlSelector((control) => control.state.keymap);
|
||||
const camera = useControlSelector((control) => control.state.camera);
|
||||
const horn = useControlSelector((control) => control.state.horn);
|
||||
const headlight = useControlSelector((control) => control.pipeline?.headlight);
|
||||
@@ -81,11 +80,11 @@ function DriveDockPanel() {
|
||||
: typeof config?.homeAngle === 'number'
|
||||
? config.homeAngle
|
||||
: (min + max) / 2;
|
||||
const headlightLabel = formatKeyLabel(keymap?.headlightToggle?.[0]);
|
||||
const laserLabel = formatKeyLabel(keymap?.laserToggle?.[0]);
|
||||
const hornLabel = formatKeyLabel(keymap?.hornHonk?.[0]);
|
||||
const upLabel = formatKeyLabel(keymap?.cameraUp?.[0]);
|
||||
const downLabel = formatKeyLabel(keymap?.cameraDown?.[0]);
|
||||
const headlightLabel = <ControlHint actionId="headlightToggle" />;
|
||||
const laserLabel = <ControlHint actionId="laserToggle" />;
|
||||
const hornLabel = <ControlHint actionId="hornHonk" />;
|
||||
const upLabel = <ControlHint actionId="cameraUp" />;
|
||||
const downLabel = <ControlHint actionId="cameraDown" />;
|
||||
const cameraDisabled = Boolean(!roverId || dockAssist.cameraLocked);
|
||||
/*
|
||||
Precision movement mode also tightens the servo slider step. The command
|
||||
|
||||
@@ -11,7 +11,9 @@ export const INPUT_SETTINGS_DEFAULTS = {
|
||||
};
|
||||
|
||||
export const GAMEPAD_PROFILE_DEFAULT = {
|
||||
behaviorVersion: 2,
|
||||
label: 'Default',
|
||||
promptStyle: 'auto',
|
||||
calibration: {
|
||||
driveDeadzone: 0.18,
|
||||
cameraDeadzone: 0.08,
|
||||
@@ -19,9 +21,12 @@ export const GAMEPAD_PROFILE_DEFAULT = {
|
||||
driveCurve: 'linear',
|
||||
cameraCurve: 'linear',
|
||||
auxCurve: 'linear',
|
||||
cameraMode: 'absolute',
|
||||
cameraMode: 'velocity',
|
||||
cameraSensitivity: 60,
|
||||
auxSideScale: 0.55,
|
||||
baseSpeed: 500,
|
||||
turboSpeed: 500,
|
||||
precisionSpeed: 100,
|
||||
},
|
||||
bindings: {
|
||||
drive: {
|
||||
@@ -30,24 +35,15 @@ export const GAMEPAD_PROFILE_DEFAULT = {
|
||||
},
|
||||
cameraTilt: {
|
||||
kind: 'axis',
|
||||
sources: [
|
||||
{ kind: 'axis', index: 3, invert: true },
|
||||
{ kind: 'axis', index: 1, invert: true },
|
||||
],
|
||||
sources: [{ kind: 'axis', index: 3, invert: true }],
|
||||
},
|
||||
mainBrush: {
|
||||
kind: 'axis',
|
||||
sources: [
|
||||
{ kind: 'buttonAxis', index: 6 },
|
||||
{ kind: 'axis', index: 2, invert: false },
|
||||
],
|
||||
sources: [{ kind: 'buttonAxis', index: 6 }],
|
||||
},
|
||||
sideBrush: {
|
||||
kind: 'axis',
|
||||
sources: [
|
||||
{ kind: 'buttonAxis', index: 7 },
|
||||
{ kind: 'axis', index: 5, invert: false },
|
||||
],
|
||||
sources: [{ kind: 'buttonAxis', index: 7 }],
|
||||
},
|
||||
vacuum: {
|
||||
kind: 'button',
|
||||
@@ -81,11 +77,63 @@ export const GAMEPAD_PROFILE_DEFAULT = {
|
||||
kind: 'button',
|
||||
sources: [],
|
||||
},
|
||||
boostModifier: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 10 }],
|
||||
},
|
||||
slowModifier: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 11 }],
|
||||
},
|
||||
hornHonk: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 12 }],
|
||||
},
|
||||
micPtt: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 13 }],
|
||||
},
|
||||
videoFilterCycle: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 14 }],
|
||||
},
|
||||
chatFocus: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 15 }],
|
||||
},
|
||||
songNoteUp: {
|
||||
kind: 'button',
|
||||
sources: [],
|
||||
},
|
||||
songNoteDown: {
|
||||
kind: 'button',
|
||||
sources: [],
|
||||
},
|
||||
homeAssistantOn: {
|
||||
kind: 'button',
|
||||
sources: [],
|
||||
},
|
||||
homeAssistantOff: {
|
||||
kind: 'button',
|
||||
sources: [],
|
||||
},
|
||||
/* These direct digital aux actions mirror the keyboard contract exactly. They start empty
|
||||
because the analog trigger/stick defaults above are friendlier on a controller, but users
|
||||
can bind either style without the shared control system knowing which device produced it. */
|
||||
auxMainForward: { kind: 'button', sources: [] },
|
||||
auxMainReverse: { kind: 'button', sources: [] },
|
||||
auxSideForward: { kind: 'button', sources: [] },
|
||||
auxSideReverse: { kind: 'button', sources: [] },
|
||||
auxVacuumFast: { kind: 'button', sources: [] },
|
||||
auxVacuumSlow: { kind: 'button', sources: [] },
|
||||
auxAllForward: { kind: 'button', sources: [] },
|
||||
},
|
||||
};
|
||||
|
||||
export const GAMEPAD_SETTINGS_DEFAULTS = {
|
||||
activeSignature: null,
|
||||
// Runtime instance selection includes the browser slot so two identical controllers remain
|
||||
// distinguishable, while profiles below stay keyed by reusable hardware signature.
|
||||
activeInstanceKey: null,
|
||||
profiles: {},
|
||||
defaults: {
|
||||
profile: GAMEPAD_PROFILE_DEFAULT,
|
||||
|
||||
Reference in New Issue
Block a user