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31 lines
1.8 KiB
Markdown
31 lines
1.8 KiB
Markdown
# private rovers
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## basic concept:
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private rovers will be mostly just for lockdown admins to drive and use, but they can be temporarily unlocked manually by lockdown admins for use by verified users.
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This means that locking / unlocking will act a little different than standard rovers.
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- cannot be spectated by spectators, unless they are unlocked
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- cannot be replayed, unless they are unlocked
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- private status is defined in the roverd config
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- needs to never leak through access to anyone while locked
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- unlocking a private rover is a big deal for verified users (opening up a rover in the main living space for a special event)
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## locking / unlocking:
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- private rovers start locked
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- when locked, only lockdown admins can drive them
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- when unlocked, only verified users (and lockdown admins of course) can drive them
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- if left unlocked with no one online for 30 mins, the server will automatically lock them
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## cliff rules / speed limit / overcurrent limit
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### private rovers will be in a sensitive area, their physical capabilities will be optionally limited by the server, controllable by lockdown admins.
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- optional toggleable limits:
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- speed limit
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- hard overcurrent limiting (stop motor for a bit the instant it overcurrents for maybe 0.3s)
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- hard bump limits, stop and back up slightly on physical bumps of a certain short duration
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- cliff drops. back up and pause when any cliff sensor triggers, use their binary outputs for this as they are tuned well from factory.
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## UI specifics
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- private rovers don't show in the spectator pages unless they are unlocked
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- private rovers don't show in the list for normal users unless they are unlocked
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- they will only show for lockdown admins
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- when unlocked, they show for everyone
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- with a different color in the rover list |