Files
MultiRoombaRover/webui/src/controls/inputs/GamepadInputManager.jsx
T
2025-11-18 04:10:55 -05:00

217 lines
7.4 KiB
React

import { useCallback, useEffect, useRef } from 'react';
import { useControlSystem } from '../ControlContext.jsx';
import { clampUnit } from '../controlMath.js';
import { useSettingsNamespace } from '../../settings/index.js';
import { INPUT_SETTINGS_DEFAULTS, GAMEPAD_MAPPING_DEFAULT } from '../../settings/namespaces.js';
const SOURCE = 'gamepad';
function applyDeadzone(value, amount) {
return Math.abs(value) < amount ? 0 : value;
}
function vectorsEqual(a, b) {
return (
a &&
b &&
a.x === b.x &&
a.y === b.y &&
a.boost === b.boost
);
}
function auxEqual(a, b) {
return a && b && a.main === b.main && a.side === b.side && a.vacuum === b.vacuum;
}
export default function GamepadInputManager() {
const {
actions: {
setMode,
setDriveVector,
setAuxMotors,
nudgeServo,
runMacro,
registerInputState,
},
} = useControlSystem();
const { value: inputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS);
const { value: mapping } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
const gamepadSettings = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad;
const driveDeadzone = Math.min(Math.max(gamepadSettings.driveDeadzone ?? 0.2, 0), 0.8);
const cameraDeadzone = Math.min(Math.max(gamepadSettings.cameraDeadzone ?? 0.25, 0), 0.9);
const servoStep = gamepadSettings.servoStep ?? INPUT_SETTINGS_DEFAULTS.gamepad.servoStep;
const auxReverseScale = gamepadSettings.auxReverseScale ?? INPUT_SETTINGS_DEFAULTS.gamepad.auxReverseScale;
const mappingReady =
Boolean(mapping?.drive?.horizontal) &&
Boolean(mapping?.drive?.vertical) &&
Boolean(mapping?.camera?.vertical) &&
Boolean(mapping?.brushes?.mainAxis) &&
Boolean(mapping?.brushes?.sideAxis) &&
Boolean(mapping?.buttons?.mainReverse) &&
Boolean(mapping?.buttons?.sideReverse) &&
Boolean(mapping?.buttons?.vacuum) &&
Boolean(mapping?.buttons?.allAux) &&
Boolean(mapping?.buttons?.drive) &&
Boolean(mapping?.buttons?.dock);
const rafRef = useRef(null);
const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
const buttonStateRef = useRef(new Map());
const servoThrottleRef = useRef(0);
const reverseStateRef = useRef({ main: false, side: false });
const handleButtonEdge = useCallback((key, pressed) => {
const prev = buttonStateRef.current.get(key) || false;
buttonStateRef.current.set(key, pressed);
return pressed && !prev;
}, []);
const getAxisValue = useCallback((pad, descriptor) => {
if (!descriptor) return 0;
const raw = pad.axes?.[descriptor.index] ?? 0;
return descriptor.invert ? -raw : raw;
}, []);
const getButtonValue = useCallback((pad, descriptor) => {
if (!descriptor) return 0;
const btn = pad.buttons?.[descriptor.index];
if (!btn) return 0;
return typeof btn.value === 'number' ? btn.value : btn.pressed ? 1 : 0;
}, []);
const isButtonPressed = useCallback((pad, descriptor) => {
if (!descriptor) return false;
const btn = pad.buttons?.[descriptor.index];
if (!btn) return false;
return btn.pressed || btn.value > 0.5;
}, []);
const pollGamepads = useCallback(() => {
if (typeof navigator === 'undefined' || !navigator.getGamepads) {
return;
}
const pads = navigator.getGamepads();
const pad = pads && Array.from(pads).find(Boolean);
if (!pad) {
if (!vectorsEqual(lastVectorRef.current, { x: 0, y: 0, boost: false })) {
lastVectorRef.current = { x: 0, y: 0, boost: false };
setDriveVector({ x: 0, y: 0, boost: false }, { source: SOURCE });
}
if (!auxEqual(lastAuxRef.current, { main: 0, side: 0, vacuum: 0 })) {
lastAuxRef.current = { main: 0, side: 0, vacuum: 0 };
setAuxMotors({ main: 0, side: 0, vacuum: 0 });
}
registerInputState(SOURCE, { connected: false, mappingReady });
return;
}
if (!mappingReady) {
registerInputState(SOURCE, { connected: true, mappingReady: false });
return;
}
const axisLX = clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone));
const axisLY = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone));
const vector = { x: axisLX, y: axisLY, boost: false };
if (!vectorsEqual(vector, lastVectorRef.current)) {
lastVectorRef.current = vector;
setDriveVector(vector, { source: SOURCE });
}
const mainRaw = getAxisValue(pad, mapping.brushes.mainAxis);
const mainMagnitude = Math.round(Math.min(Math.abs(mainRaw), 1) * 127);
const main = reverseStateRef.current.main ? -mainMagnitude : mainMagnitude;
const sideRaw = getAxisValue(pad, mapping.brushes.sideAxis);
const sideMagnitude = Math.round(Math.min(Math.abs(sideRaw), 1) * 127);
const side = reverseStateRef.current.side
? -Math.round(sideMagnitude * auxReverseScale)
: Math.round(sideMagnitude * auxReverseScale);
const vacuum = isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
let aux = { main, side, vacuum };
if (isButtonPressed(pad, mapping.buttons.allAux)) {
aux = { main: 127, side: 127, vacuum: 127 };
}
if (!auxEqual(aux, lastAuxRef.current)) {
lastAuxRef.current = aux;
setAuxMotors(aux);
}
const cameraAxis = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone));
const now = performance.now();
if (Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
servoThrottleRef.current = now;
nudgeServo(cameraAxis > 0 ? servoStep : -servoStep);
}
if (handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))) {
reverseStateRef.current.main = !reverseStateRef.current.main;
}
if (handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))) {
reverseStateRef.current.side = !reverseStateRef.current.side;
}
if (handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))) {
setMode('drive');
runMacro('drive-sequence');
}
if (handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))) {
setMode('dock');
runMacro('seek-dock');
}
registerInputState(SOURCE, {
connected: true,
mappingReady: true,
id: pad.id,
index: pad.index,
axes: [axisLX, axisLY, cameraAxis],
reverse: { ...reverseStateRef.current },
});
}, [
auxReverseScale,
cameraDeadzone,
driveDeadzone,
getAxisValue,
getButtonValue,
handleButtonEdge,
isButtonPressed,
mapping.buttons?.allAux,
mapping.buttons?.dock,
mapping.buttons?.drive,
mapping.buttons?.mainReverse,
mapping.buttons?.sideReverse,
mapping.buttons?.vacuum,
mapping.camera?.vertical,
mapping.drive?.horizontal,
mapping.drive?.vertical,
mapping.brushes?.mainAxis,
mapping.brushes?.sideAxis,
mappingReady,
nudgeServo,
registerInputState,
runMacro,
servoStep,
setAuxMotors,
setDriveVector,
setMode,
]);
useEffect(() => {
function loop() {
pollGamepads();
rafRef.current = requestAnimationFrame(loop);
}
rafRef.current = requestAnimationFrame(loop);
return () => {
if (rafRef.current) {
cancelAnimationFrame(rafRef.current);
}
};
}, [pollGamepads]);
return null;
}