import { useCallback, useEffect, useRef } from 'react'; import { useControlSystem } from '../ControlContext.jsx'; import { clampUnit } from '../controlMath.js'; import { useSettingsNamespace } from '../../settings/index.js'; import { INPUT_SETTINGS_DEFAULTS, GAMEPAD_MAPPING_DEFAULT } from '../../settings/namespaces.js'; const SOURCE = 'gamepad'; function applyDeadzone(value, amount) { return Math.abs(value) < amount ? 0 : value; } function vectorsEqual(a, b) { return ( a && b && a.x === b.x && a.y === b.y && a.boost === b.boost ); } function auxEqual(a, b) { return a && b && a.main === b.main && a.side === b.side && a.vacuum === b.vacuum; } export default function GamepadInputManager() { const { actions: { setMode, setDriveVector, setAuxMotors, nudgeServo, runMacro, registerInputState, }, } = useControlSystem(); const { value: inputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS); const { value: mapping } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT); const gamepadSettings = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad; const driveDeadzone = Math.min(Math.max(gamepadSettings.driveDeadzone ?? 0.2, 0), 0.8); const cameraDeadzone = Math.min(Math.max(gamepadSettings.cameraDeadzone ?? 0.25, 0), 0.9); const servoStep = gamepadSettings.servoStep ?? INPUT_SETTINGS_DEFAULTS.gamepad.servoStep; const auxReverseScale = gamepadSettings.auxReverseScale ?? INPUT_SETTINGS_DEFAULTS.gamepad.auxReverseScale; const mappingReady = Boolean(mapping?.drive?.horizontal) && Boolean(mapping?.drive?.vertical) && Boolean(mapping?.camera?.vertical) && Boolean(mapping?.brushes?.mainAxis) && Boolean(mapping?.brushes?.sideAxis) && Boolean(mapping?.buttons?.mainReverse) && Boolean(mapping?.buttons?.sideReverse) && Boolean(mapping?.buttons?.vacuum) && Boolean(mapping?.buttons?.allAux) && Boolean(mapping?.buttons?.drive) && Boolean(mapping?.buttons?.dock); const rafRef = useRef(null); const lastVectorRef = useRef({ x: 0, y: 0, boost: false }); const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 }); const buttonStateRef = useRef(new Map()); const servoThrottleRef = useRef(0); const reverseStateRef = useRef({ main: false, side: false }); const handleButtonEdge = useCallback((key, pressed) => { const prev = buttonStateRef.current.get(key) || false; buttonStateRef.current.set(key, pressed); return pressed && !prev; }, []); const getAxisValue = useCallback((pad, descriptor) => { if (!descriptor) return 0; const raw = pad.axes?.[descriptor.index] ?? 0; return descriptor.invert ? -raw : raw; }, []); const getButtonValue = useCallback((pad, descriptor) => { if (!descriptor) return 0; const btn = pad.buttons?.[descriptor.index]; if (!btn) return 0; return typeof btn.value === 'number' ? btn.value : btn.pressed ? 1 : 0; }, []); const isButtonPressed = useCallback((pad, descriptor) => { if (!descriptor) return false; const btn = pad.buttons?.[descriptor.index]; if (!btn) return false; return btn.pressed || btn.value > 0.5; }, []); const pollGamepads = useCallback(() => { if (typeof navigator === 'undefined' || !navigator.getGamepads) { return; } const pads = navigator.getGamepads(); const pad = pads && Array.from(pads).find(Boolean); if (!pad) { if (!vectorsEqual(lastVectorRef.current, { x: 0, y: 0, boost: false })) { lastVectorRef.current = { x: 0, y: 0, boost: false }; setDriveVector({ x: 0, y: 0, boost: false }, { source: SOURCE }); } if (!auxEqual(lastAuxRef.current, { main: 0, side: 0, vacuum: 0 })) { lastAuxRef.current = { main: 0, side: 0, vacuum: 0 }; setAuxMotors({ main: 0, side: 0, vacuum: 0 }); } registerInputState(SOURCE, { connected: false, mappingReady }); return; } if (!mappingReady) { registerInputState(SOURCE, { connected: true, mappingReady: false }); return; } const axisLX = clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone)); const axisLY = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone)); const vector = { x: axisLX, y: axisLY, boost: false }; if (!vectorsEqual(vector, lastVectorRef.current)) { lastVectorRef.current = vector; setDriveVector(vector, { source: SOURCE }); } const mainRaw = getAxisValue(pad, mapping.brushes.mainAxis); const mainMagnitude = Math.round(Math.min(Math.abs(mainRaw), 1) * 127); const main = reverseStateRef.current.main ? -mainMagnitude : mainMagnitude; const sideRaw = getAxisValue(pad, mapping.brushes.sideAxis); const sideMagnitude = Math.round(Math.min(Math.abs(sideRaw), 1) * 127); const side = reverseStateRef.current.side ? -Math.round(sideMagnitude * auxReverseScale) : Math.round(sideMagnitude * auxReverseScale); const vacuum = isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0; let aux = { main, side, vacuum }; if (isButtonPressed(pad, mapping.buttons.allAux)) { aux = { main: 127, side: 127, vacuum: 127 }; } if (!auxEqual(aux, lastAuxRef.current)) { lastAuxRef.current = aux; setAuxMotors(aux); } const cameraAxis = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone)); const now = performance.now(); if (Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) { servoThrottleRef.current = now; nudgeServo(cameraAxis > 0 ? servoStep : -servoStep); } if (handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))) { reverseStateRef.current.main = !reverseStateRef.current.main; } if (handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))) { reverseStateRef.current.side = !reverseStateRef.current.side; } if (handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))) { setMode('drive'); runMacro('drive-sequence'); } if (handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))) { setMode('dock'); runMacro('seek-dock'); } registerInputState(SOURCE, { connected: true, mappingReady: true, id: pad.id, index: pad.index, axes: [axisLX, axisLY, cameraAxis], reverse: { ...reverseStateRef.current }, }); }, [ auxReverseScale, cameraDeadzone, driveDeadzone, getAxisValue, getButtonValue, handleButtonEdge, isButtonPressed, mapping.buttons?.allAux, mapping.buttons?.dock, mapping.buttons?.drive, mapping.buttons?.mainReverse, mapping.buttons?.sideReverse, mapping.buttons?.vacuum, mapping.camera?.vertical, mapping.drive?.horizontal, mapping.drive?.vertical, mapping.brushes?.mainAxis, mapping.brushes?.sideAxis, mappingReady, nudgeServo, registerInputState, runMacro, servoStep, setAuxMotors, setDriveVector, setMode, ]); useEffect(() => { function loop() { pollGamepads(); rafRef.current = requestAnimationFrame(loop); } rafRef.current = requestAnimationFrame(loop); return () => { if (rafRef.current) { cancelAnimationFrame(rafRef.current); } }; }, [pollGamepads]); return null; }