revise what counts for idle service

This commit is contained in:
legop3
2026-10-02 23:05:39 -04:00
parent bee1866a70
commit e8a407cd49
+16 -19
View File
@@ -4,12 +4,15 @@
const logger = require('../../globals/logger').child('idleService');
const io = require('../../globals/io');
const { getRole, roleEvents } = require('../roleService');
const { getMode, MODES, modeEvents } = require('../modeManager');
const { isDeterred, verificationEvents } = require('../verificationService');
const { IDLE_TIMEOUT_MS } = require('./constants');
const { runtime } = require('./state');
const { runIdleActions } = require('./actions');
const activityControls = require('../homeAssistantActivitiesService');
function getActivitySnapshot() {
const mode = getMode();
let onlineUsers = 0;
let onlineAdmins = 0;
let onlineSpectators = 0;
@@ -29,12 +32,16 @@ function getActivitySnapshot() {
return;
}
/*
Lockdown admins are counted with regular admins because both represent a
person with operator-level access who may be supervising the room without
actively driving a rover. Plain users also count even before they request
control, which is the behavior this service now needs.
*/
if (
isDeterred(socket)
|| (mode === MODES.ADMIN && role !== 'admin' && role !== 'lockdown')
|| (mode === MODES.LOCKDOWN && role !== 'lockdown')
) {
onlineIgnored += 1;
return;
}
if (role === 'admin' || role === 'lockdown') {
onlineAdmins += 1;
return;
@@ -90,7 +97,7 @@ function scheduleIdleTimer() {
runtime.deadlineAt = null;
const activity = getActivitySnapshot();
if (activity.totalActive > 0) {
logger.info('Idle automation skipped; user or admin online', activity);
logger.info('Idle automation skipped; eligible operator online', activity);
return;
}
runtime.lastTriggeredAt = Date.now();
@@ -114,18 +121,12 @@ function scheduleIdleTimer() {
function refreshIdleState() {
const activity = getActivitySnapshot();
logger.info('Idle state refresh', activity);
// Share the exact idle presence policy; Activity Controls must not count spectators or invent a second role filter.
activityControls.setOperatorsOnline(activity.totalActive > 0);
if (activity.totalActive > 0) {
clearIdleTimer();
if (runtime.idleActionsCompleted) {
logger.info('Idle action one-shot reset; operator is online again', activity);
}
/*
A user/admin coming online starts a new activity window. When the room
later becomes idle again, the cleanup pipeline should be allowed to run
once for that new idle period.
*/
runtime.idleActionsCompleted = false;
return;
}
@@ -133,17 +134,13 @@ function refreshIdleState() {
}
io.on('connection', (socket) => {
/*
A user/admin can be online without ever touching rover controls, so socket
presence has to be a first-class idle signal. The disconnect hook is just as
important: it is what starts the idle timeout after the last non-spectator
leaves, even if no driving event happens around that departure.
*/
refreshIdleState();
socket.on('disconnect', refreshIdleState);
});
roleEvents.on('change', refreshIdleState);
modeEvents.on('change', refreshIdleState);
verificationEvents.on('change', refreshIdleState);
refreshIdleState();