mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-15 17:12:59 -04:00
gamepag mapping
This commit is contained in:
@@ -64,7 +64,7 @@
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- [x] vip audio upload card
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- [x] admin panel
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- [x] drive dock action
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- [ ] gamepad mapping settings
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- [x] gamepad mapping settings
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- [ ] mobile controls
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- [ ] top down map
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- [x] video tile
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@@ -77,6 +77,7 @@
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- vip audio upload card
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- admin panel
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- drive dock action
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- gamepad mapping settings
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### LARGE CHANGES
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- Split `webui/src/mini/MiniSummaryApp.jsx` into folderized modules under `webui/src/mini/MiniSummaryApp/` with a compatibility entrypoint preserved.
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@@ -85,6 +86,7 @@
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- Split `webui/src/components/vip/VipAudioUploadCard.jsx` by extracting transport/audio helpers and UI atoms into `webui/src/components/vip/VipAudioUploadCard/` while preserving the existing `VipAudioUploadCard.jsx` import/export API.
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- Split `webui/src/components/AdminPanel.jsx` into `webui/src/components/AdminPanel/` and extracted monitor/health/log/LLM helper modules; updated consumers to folder entrypoint and removed external wrapper file.
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- Moved `DriveDockAction` to `webui/src/components/DriveDockAction/index.jsx` and updated all consumers to folder entrypoint imports.
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- Split `webui/src/components/GamepadMappingSettings.jsx` into `webui/src/components/GamepadMappingSettings/` with extracted constants/helpers/SliderField modules and removed the standalone component file.
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## Done criteria (per item)
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- [ ] Folderized structure created.
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+13
-178
@@ -1,185 +1,20 @@
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
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import { useSettingsNamespace } from '../settings/index.js';
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import { GAMEPAD_PROFILE_DEFAULT, GAMEPAD_SETTINGS_DEFAULTS } from '../settings/namespaces.js';
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import { useSettingsNamespace } from '../../settings/index.js';
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import { GAMEPAD_PROFILE_DEFAULT, GAMEPAD_SETTINGS_DEFAULTS } from '../../settings/namespaces.js';
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import {
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computeGamepadOutputs,
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createProfileForPad,
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} from '../controls/inputs/gamepadBindings.js';
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import { useGamepadHubState } from '../controls/inputs/gamepadHub.js';
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const NUMBER_FORMAT = new Intl.NumberFormat(undefined, { maximumFractionDigits: 2 });
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const ACTIONS = [
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{
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id: 'drive',
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label: 'Drive stick',
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kind: 'axisPair',
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section: 'Driving',
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invertDefaults: { invertX: false, invertY: true },
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},
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{
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id: 'cameraTilt',
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label: 'Camera tilt',
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kind: 'axis',
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section: 'Camera',
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invertDefaults: { invert: true },
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},
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{
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id: 'mainBrush',
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label: 'Main brush',
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kind: 'axis',
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section: 'Brushes',
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invertDefaults: { invert: false },
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},
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{
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id: 'sideBrush',
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label: 'Side brush',
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kind: 'axis',
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section: 'Brushes',
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invertDefaults: { invert: false },
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},
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{ id: 'vacuum', label: 'Vacuum', kind: 'button', section: 'Aux buttons' },
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{ id: 'allAux', label: 'All aux', kind: 'button', section: 'Aux buttons' },
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{ id: 'mainReverse', label: 'Main reverse toggle', kind: 'button', section: 'Brush toggles' },
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{ id: 'sideReverse', label: 'Side reverse toggle', kind: 'button', section: 'Brush toggles' },
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{ id: 'driveMacro', label: 'Drive macro', kind: 'button', section: 'Mode macros' },
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{ id: 'dockMacro', label: 'Dock macro', kind: 'button', section: 'Mode macros' },
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{ id: 'nightVisionToggle', label: 'Night vision toggle', kind: 'button', section: 'Camera' },
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];
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const CAPTURE_AXIS_THRESHOLD = 0.45;
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const CAPTURE_BUTTON_THRESHOLD = 0.6;
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function SliderField({ label, description, min, max, step, value, onChange }) {
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return (
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<label className="surface-muted block p-0.5">
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<div className="flex items-center justify-between text-xs text-slate-300">
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<span className="font-semibold text-slate-100">{label}</span>
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<span className="font-mono text-slate-400">{NUMBER_FORMAT.format(value)}</span>
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</div>
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{description && <p className="text-[0.65rem] text-slate-500">{description}</p>}
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<input
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type="range"
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min={min}
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max={max}
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step={step}
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value={value}
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onChange={(event) => onChange(Number(event.target.value))}
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className="mt-0 w-full accent-emerald-400"
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/>
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</label>
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);
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}
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function formatSource(source) {
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if (!source) return 'Unassigned';
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if (source.kind === 'axisPair') {
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const invert = `${source.invertX ? 'X inv ' : ''}${source.invertY ? 'Y inv' : ''}`.trim();
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return `Axes ${source.x}/${source.y}${invert ? ` (${invert})` : ''}`;
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}
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if (source.kind === 'axis') {
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return `Axis ${source.index}${source.invert ? ' (inv)' : ''}`;
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}
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if (source.kind === 'button') {
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return `Button ${source.index}`;
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}
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if (source.kind === 'buttonAxis') {
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return `Button ${source.index} (analog)`;
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}
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if (source.kind === 'axisButton') {
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const dir = source.direction < 0 ? '<' : '>';
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return `Axis ${source.index} ${dir} ${NUMBER_FORMAT.format(source.threshold ?? 0.6)}`;
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}
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return 'Unassigned';
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}
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function groupActions(actions) {
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return actions.reduce((acc, action) => {
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const list = acc[action.section] || (acc[action.section] = []);
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list.push(action);
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return acc;
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}, {});
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}
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function pickActivePad(pads, activeSignature) {
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if (!pads || pads.length === 0) return null;
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if (activeSignature) {
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const match = pads.find((pad) => pad.signature === activeSignature);
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if (match) return match;
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}
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return pads[0];
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}
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function snapshotBaseline(pad) {
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return {
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axes: Array.from(pad.axes ?? []),
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buttons: (pad.buttons ?? []).map((btn) => ({
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pressed: Boolean(btn?.pressed),
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value: typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0,
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})),
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};
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}
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function detectAxisCapture(pad, baseline, action) {
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const deltas = (pad.axes ?? []).map((value, index) => ({
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index,
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delta: Math.abs((value ?? 0) - (baseline.axes?.[index] ?? 0)),
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value,
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}));
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deltas.sort((a, b) => b.delta - a.delta);
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if (action.kind === 'axisPair') {
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const top = deltas.filter((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD).slice(0, 2);
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if (top.length < 2) return null;
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return {
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kind: 'axisPair',
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x: top[0].index,
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y: top[1].index,
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...(action.invertDefaults ?? {}),
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};
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}
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const match = deltas.find((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD);
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if (!match) return null;
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return {
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kind: 'axis',
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index: match.index,
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...(action.invertDefaults ?? {}),
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};
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}
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function detectButtonCapture(pad, baseline, action) {
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const buttons = pad.buttons ?? [];
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for (let i = 0; i < buttons.length; i += 1) {
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const btn = buttons[i];
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const value = typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0;
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if (btn?.pressed || value > CAPTURE_BUTTON_THRESHOLD) {
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if (action.kind === 'axis') {
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return { kind: 'buttonAxis', index: i };
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}
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return { kind: 'button', index: i };
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}
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}
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const axes = pad.axes ?? [];
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for (let i = 0; i < axes.length; i += 1) {
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const value = axes[i] ?? 0;
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const delta = Math.abs(value - (baseline.axes?.[i] ?? 0));
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if (Math.abs(value) > 0.7 && delta > 0.5) {
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if (action.kind === 'axis') {
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return { kind: 'axis', index: i, ...(action.invertDefaults ?? {}) };
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}
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return { kind: 'axisButton', index: i, direction: value >= 0 ? 1 : -1, threshold: 0.6 };
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}
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}
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return null;
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}
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function buildDescriptorFromCapture(pad, baseline, action) {
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if (!pad) return null;
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if (action.kind === 'axis' || action.kind === 'axisPair') {
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const axisDescriptor = detectAxisCapture(pad, baseline, action);
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if (axisDescriptor) return axisDescriptor;
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}
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return detectButtonCapture(pad, baseline, action);
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}
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} from '../../controls/inputs/gamepadBindings.js';
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import { useGamepadHubState } from '../../controls/inputs/gamepadHub.js';
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import SliderField from './SliderField.jsx';
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import { ACTIONS, NUMBER_FORMAT } from './constants.js';
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import {
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formatSource,
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groupActions,
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pickActivePad,
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snapshotBaseline,
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buildDescriptorFromCapture,
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} from './helpers.js';
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export default function GamepadMappingSettings() {
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const hubState = useGamepadHubState();
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@@ -0,0 +1,23 @@
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// Reusable slider field for gamepad calibration controls.
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import { NUMBER_FORMAT } from './constants.js';
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export default function SliderField({ label, description, min, max, step, value, onChange }) {
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return (
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<label className="surface-muted block p-0.5">
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<div className="flex items-center justify-between text-xs text-slate-300">
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<span className="font-semibold text-slate-100">{label}</span>
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<span className="font-mono text-slate-400">{NUMBER_FORMAT.format(value)}</span>
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</div>
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{description && <p className="text-[0.65rem] text-slate-500">{description}</p>}
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<input
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type="range"
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min={min}
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max={max}
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step={step}
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value={value}
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onChange={(event) => onChange(Number(event.target.value))}
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className="mt-0 w-full accent-emerald-400"
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/>
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</label>
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);
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}
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@@ -0,0 +1,43 @@
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// Gamepad mapping constants and action catalog.
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export const NUMBER_FORMAT = new Intl.NumberFormat(undefined, { maximumFractionDigits: 2 });
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export const ACTIONS = [
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{
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id: 'drive',
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label: 'Drive stick',
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kind: 'axisPair',
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section: 'Driving',
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invertDefaults: { invertX: false, invertY: true },
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},
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{
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id: 'cameraTilt',
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label: 'Camera tilt',
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kind: 'axis',
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section: 'Camera',
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invertDefaults: { invert: true },
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},
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{
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id: 'mainBrush',
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label: 'Main brush',
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kind: 'axis',
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section: 'Brushes',
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invertDefaults: { invert: false },
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},
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{
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id: 'sideBrush',
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label: 'Side brush',
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kind: 'axis',
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section: 'Brushes',
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invertDefaults: { invert: false },
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},
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{ id: 'vacuum', label: 'Vacuum', kind: 'button', section: 'Aux buttons' },
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{ id: 'allAux', label: 'All aux', kind: 'button', section: 'Aux buttons' },
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{ id: 'mainReverse', label: 'Main reverse toggle', kind: 'button', section: 'Brush toggles' },
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{ id: 'sideReverse', label: 'Side reverse toggle', kind: 'button', section: 'Brush toggles' },
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{ id: 'driveMacro', label: 'Drive macro', kind: 'button', section: 'Mode macros' },
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{ id: 'dockMacro', label: 'Dock macro', kind: 'button', section: 'Mode macros' },
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{ id: 'nightVisionToggle', label: 'Night vision toggle', kind: 'button', section: 'Camera' },
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];
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export const CAPTURE_AXIS_THRESHOLD = 0.45;
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export const CAPTURE_BUTTON_THRESHOLD = 0.6;
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@@ -0,0 +1,112 @@
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// Gamepad mapping helper and capture functions.
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import { CAPTURE_AXIS_THRESHOLD, CAPTURE_BUTTON_THRESHOLD, NUMBER_FORMAT } from './constants.js';
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export function formatSource(source) {
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if (!source) return 'Unassigned';
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if (source.kind === 'axisPair') {
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const invert = `${source.invertX ? 'X inv ' : ''}${source.invertY ? 'Y inv' : ''}`.trim();
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return `Axes ${source.x}/${source.y}${invert ? ` (${invert})` : ''}`;
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}
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if (source.kind === 'axis') {
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return `Axis ${source.index}${source.invert ? ' (inv)' : ''}`;
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}
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if (source.kind === 'button') {
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return `Button ${source.index}`;
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}
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if (source.kind === 'buttonAxis') {
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return `Button ${source.index} (analog)`;
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}
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if (source.kind === 'axisButton') {
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const dir = source.direction < 0 ? '<' : '>';
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return `Axis ${source.index} ${dir} ${NUMBER_FORMAT.format(source.threshold ?? 0.6)}`;
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}
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return 'Unassigned';
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}
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export function groupActions(actions) {
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return actions.reduce((acc, action) => {
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const list = acc[action.section] || (acc[action.section] = []);
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list.push(action);
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return acc;
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}, {});
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}
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export function pickActivePad(pads, activeSignature) {
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if (!pads || pads.length === 0) return null;
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if (activeSignature) {
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const match = pads.find((pad) => pad.signature === activeSignature);
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if (match) return match;
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}
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return pads[0];
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}
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export function snapshotBaseline(pad) {
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return {
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axes: Array.from(pad.axes ?? []),
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buttons: (pad.buttons ?? []).map((btn) => ({
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pressed: Boolean(btn?.pressed),
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value: typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0,
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})),
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};
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}
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function detectAxisCapture(pad, baseline, action) {
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const deltas = (pad.axes ?? []).map((value, index) => ({
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index,
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delta: Math.abs((value ?? 0) - (baseline.axes?.[index] ?? 0)),
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value,
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}));
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deltas.sort((a, b) => b.delta - a.delta);
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if (action.kind === 'axisPair') {
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const top = deltas.filter((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD).slice(0, 2);
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if (top.length < 2) return null;
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return {
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kind: 'axisPair',
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x: top[0].index,
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y: top[1].index,
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...(action.invertDefaults ?? {}),
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};
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}
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const match = deltas.find((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD);
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if (!match) return null;
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return {
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kind: 'axis',
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index: match.index,
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...(action.invertDefaults ?? {}),
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};
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}
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function detectButtonCapture(pad, baseline, action) {
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const buttons = pad.buttons ?? [];
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for (let i = 0; i < buttons.length; i += 1) {
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const btn = buttons[i];
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const value = typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0;
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if (btn?.pressed || value > CAPTURE_BUTTON_THRESHOLD) {
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if (action.kind === 'axis') {
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return { kind: 'buttonAxis', index: i };
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}
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return { kind: 'button', index: i };
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}
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}
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const axes = pad.axes ?? [];
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for (let i = 0; i < axes.length; i += 1) {
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const value = axes[i] ?? 0;
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const delta = Math.abs(value - (baseline.axes?.[i] ?? 0));
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if (Math.abs(value) > 0.7 && delta > 0.5) {
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if (action.kind === 'axis') {
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return { kind: 'axis', index: i, ...(action.invertDefaults ?? {}) };
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}
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return { kind: 'axisButton', index: i, direction: value >= 0 ? 1 : -1, threshold: 0.6 };
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}
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}
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return null;
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}
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export function buildDescriptorFromCapture(pad, baseline, action) {
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if (!pad) return null;
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if (action.kind === 'axis' || action.kind === 'axisPair') {
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const axisDescriptor = detectAxisCapture(pad, baseline, action);
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if (axisDescriptor) return axisDescriptor;
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}
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return detectButtonCapture(pad, baseline, action);
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}
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@@ -0,0 +1,3 @@
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import GamepadMappingSettingsContent from './GamepadMappingSettingsContent.jsx';
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export default GamepadMappingSettingsContent;
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@@ -3,7 +3,7 @@ import { useControlSystem } from '../controls/index.js';
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import AuthPanel from './AuthPanel.jsx';
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import AdminPanel from './AdminPanel/index.jsx';
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import KeymapSettings from './KeymapSettings.jsx';
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import GamepadMappingSettings from './GamepadMappingSettings.jsx';
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import GamepadMappingSettings from './GamepadMappingSettings/index.jsx';
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import OvercurrentLimiterPanel from './OvercurrentLimiterPanel.jsx';
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import Tabs, { Tab, TabList, TabPanel, TabPanels } from './Tabs.jsx';
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import SessionSnapshot from './SessionSnapshot.jsx';
|
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|
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