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https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 09:31:20 -04:00
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This commit is contained in:
@@ -7,13 +7,15 @@ import { GAMEPAD_PROFILE_DEFAULT, GAMEPAD_SETTINGS_DEFAULTS } from '../../settin
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import {
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computeGamepadOutputs,
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createProfileForPad,
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resolveGamepadProfile,
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} from '../../controls/inputs/gamepadBindings.js';
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import { useGamepadHubState } from '../../controls/inputs/gamepadHub.js';
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import { acquireControllerControlLock } from '../../controls/inputs/controllerRuntime.js';
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import { describeController, formatControllerBinding } from '../../controls/inputs/controllerLabels.js';
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import CardFrame from '../CardFrame/index.jsx';
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import SliderField from './SliderField.jsx';
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import { ACTIONS, NUMBER_FORMAT } from './constants.js';
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import {
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formatSource,
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groupActions,
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pickActivePad,
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snapshotBaseline,
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@@ -26,21 +28,45 @@ function SettingsGroupLabel({ children }) {
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return <p className="mx-auto w-full max-w-lg text-sm font-semibold text-white">{children}</p>;
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}
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function CurveField({ label, value, onChange }) {
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return (
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<label className="mx-auto block w-full max-w-lg rounded bg-neutral-800/80 px-1.5 py-1">
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<div className="grid grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 text-sm text-white">
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<span className="font-semibold">{label}</span>
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<select
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value={value}
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onChange={(event) => onChange(event.target.value)}
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className="rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
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>
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<option value="linear">Linear</option>
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<option value="expo">Fine center control</option>
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</select>
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</div>
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</label>
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);
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}
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function MappingRow({
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action,
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source,
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sourceLabel,
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liveValue,
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isCapturing,
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onClear,
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onCapture,
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onInvert,
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disabled,
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}) {
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// Mapping rows are constrained to a readable width so the source text and buttons remain
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// visually connected. Buttons wrap on very narrow panes instead of forcing tiny text.
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return (
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<div className="mx-auto grid w-full max-w-lg grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 rounded bg-neutral-800/80 px-1.5 py-1 text-sm max-[520px]:grid-cols-1">
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<div className="min-w-0">
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<p className="font-semibold leading-snug text-white">{action.label}</p>
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<p className="mt-0.5 text-xs leading-snug text-white">{formatSource(source)}</p>
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<div className="flex items-center gap-1">
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<p className="font-semibold leading-snug text-white">{action.label}</p>
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<span className={`h-1.5 w-1.5 rounded-full ${liveValue ? 'bg-emerald-400' : 'bg-neutral-600'}`} aria-hidden="true" />
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</div>
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<p className="mt-0.5 text-xs leading-snug text-white">{sourceLabel}</p>
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</div>
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<div className="flex flex-wrap items-center justify-end gap-1 max-[520px]:justify-start">
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{/* Axis-pair controls expose independent inversion because stick X/Y directions often
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@@ -50,7 +76,7 @@ function MappingRow({
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<>
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<button
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type="button"
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disabled={!source}
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disabled={disabled || !source}
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onClick={() => onInvert(action, 'invertX')}
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className="button-dark px-1 py-0.5 text-xs font-medium disabled:opacity-50"
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>
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@@ -58,7 +84,7 @@ function MappingRow({
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</button>
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<button
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type="button"
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disabled={!source}
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disabled={disabled || !source}
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onClick={() => onInvert(action, 'invertY')}
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className="button-dark px-1 py-0.5 text-xs font-medium disabled:opacity-50"
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>
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@@ -71,7 +97,7 @@ function MappingRow({
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{action.kind === 'axis' && (
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<button
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type="button"
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disabled={!source}
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disabled={disabled || !source}
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onClick={() => onInvert(action)}
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className="button-dark px-1 py-0.5 text-xs font-medium disabled:opacity-50"
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>
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@@ -80,17 +106,18 @@ function MappingRow({
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)}
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{/* Clear and Capture are always present because they are the primary row actions. They
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wrap with the inversion controls on narrow panes instead of shrinking text. */}
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<button type="button" onClick={() => onClear(action)} className="button-dark px-1 py-0.5 text-xs">
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<button type="button" disabled={disabled} onClick={() => onClear(action)} className="button-dark px-1 py-0.5 text-xs disabled:opacity-50">
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Clear
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</button>
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<button
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type="button"
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disabled={disabled}
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onClick={() => onCapture(action)}
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className={`${
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isCapturing
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? 'rounded-md bg-emerald-500 px-1 py-0.5 text-emerald-950 hover:bg-emerald-400'
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: 'button-dark px-1 py-0.5'
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} text-xs font-medium`}
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} text-xs font-medium disabled:opacity-50`}
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>
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{isCapturing ? 'Waiting...' : 'Capture'}
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</button>
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@@ -106,24 +133,38 @@ export default function GamepadMappingSettings() {
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GAMEPAD_SETTINGS_DEFAULTS,
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);
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const [captureAction, setCaptureAction] = useState(null);
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const [actionFilter, setActionFilter] = useState('');
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const baselineRef = useRef(null);
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const grouped = useMemo(() => groupActions(ACTIONS), []);
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const captureCandidateRef = useRef(null);
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const grouped = useMemo(() => {
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const query = actionFilter.trim().toLowerCase();
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const visibleActions = query
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? ACTIONS.filter((action) => `${action.label} ${action.section}`.toLowerCase().includes(query))
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: ACTIONS;
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return groupActions(visibleActions);
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}, [actionFilter]);
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useEffect(() => {
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/* The Controller tab is a diagnostic surface. Locking for its entire mounted lifetime makes
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calibration and casual input testing safe, not only the brief moment a binding is captured. */
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return acquireControllerControlLock('controller-settings');
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}, []);
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const activePad = useMemo(
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() => pickActivePad(hubState.pads, gamepadSettings.activeSignature),
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[hubState.pads, gamepadSettings.activeSignature],
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() => pickActivePad(hubState.pads, gamepadSettings.activeInstanceKey),
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[hubState.pads, gamepadSettings.activeInstanceKey],
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);
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const activeSignature = activePad?.signature ?? null;
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const activeProfile = useMemo(() => {
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if (!activeSignature) {
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return gamepadSettings?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
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}
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return (
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const storedProfile = !activeSignature
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? gamepadSettings?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT
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: (
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gamepadSettings?.profiles?.[activeSignature] ??
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gamepadSettings?.defaults?.profile ??
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GAMEPAD_PROFILE_DEFAULT
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);
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);
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return resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
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}, [activeSignature, gamepadSettings?.defaults?.profile, gamepadSettings?.profiles]);
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useEffect(() => {
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@@ -132,7 +173,7 @@ export default function GamepadMappingSettings() {
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saveGamepadSettings((prev) => {
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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if (current.profiles?.[activeSignature]) return current;
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const base = current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
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const base = resolveGamepadProfile(current?.defaults?.profile, GAMEPAD_PROFILE_DEFAULT);
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const nextProfile = createProfileForPad(activePad, base);
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return {
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...current,
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@@ -146,6 +187,7 @@ export default function GamepadMappingSettings() {
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useEffect(() => {
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baselineRef.current = null;
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captureCandidateRef.current = null;
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}, [captureAction, activeSignature]);
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useEffect(() => {
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@@ -154,16 +196,45 @@ export default function GamepadMappingSettings() {
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baselineRef.current = snapshotBaseline(activePad);
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return;
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}
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const descriptor = buildDescriptorFromCapture(activePad, baselineRef.current, captureAction);
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let descriptor = buildDescriptorFromCapture(activePad, baselineRef.current, captureAction);
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if (captureAction.kind === 'button' && descriptor?.kind !== 'chord') {
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const now = typeof performance !== 'undefined' ? performance.now() : Date.now();
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if (descriptor && !captureCandidateRef.current) {
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/* Give the user a short window to add a modifier after the first button. Immediate capture
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makes chords physically impossible because browser frames never report both presses at
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precisely the same instant. */
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captureCandidateRef.current = { descriptor, startedAt: now };
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return;
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}
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if (!captureCandidateRef.current) return;
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if (now - captureCandidateRef.current.startedAt < 220) return;
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/* A quick tap may already be released when the chord window expires. Preserve the original
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candidate so capture completes normally instead of waiting for an unrelated later press. */
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descriptor = captureCandidateRef.current.descriptor;
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}
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if (!descriptor) return;
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saveGamepadSettings((prev) => {
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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const baseProfile =
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current.profiles?.[activeSignature] ?? current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
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const baseProfile = resolveGamepadProfile(
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current.profiles?.[activeSignature] ?? current?.defaults?.profile,
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GAMEPAD_PROFILE_DEFAULT,
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);
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const descriptorKey = JSON.stringify(descriptor);
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const bindingsWithoutConflict = Object.fromEntries(
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Object.entries(baseProfile.bindings ?? {}).map(([actionId, binding]) => {
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if (actionId === captureAction.id) return [actionId, binding];
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const sources = (binding?.sources ?? []).filter(
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(source) => JSON.stringify(source) !== descriptorKey,
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);
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return [actionId, { ...binding, sources }];
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}),
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);
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const nextProfile = {
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...baseProfile,
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bindings: {
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...(baseProfile.bindings ?? {}),
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/* A physical input has one owner by default. Removing an exact duplicate avoids two
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toggles firing from one press while still allowing deliberate multi-button chords. */
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...bindingsWithoutConflict,
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[captureAction.id]: {
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...(baseProfile.bindings?.[captureAction.id] ?? {}),
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kind: captureAction.kind,
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@@ -179,14 +250,20 @@ export default function GamepadMappingSettings() {
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},
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};
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});
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setCaptureAction(null);
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/* Hub snapshots drive this effect, but capture state is React-owned UI state. Deferring its
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reset to a microtask avoids a synchronous state cascade inside the effect while the id
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guard prevents an older completion from cancelling a newer capture request. */
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const completedActionId = captureAction.id;
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queueMicrotask(() => {
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setCaptureAction((current) => current?.id === completedActionId ? null : current);
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});
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}, [activePad, activeSignature, captureAction, saveGamepadSettings]);
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const setActiveSignature = useCallback(
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(signature) => {
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const setActiveInstanceKey = useCallback(
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(instanceKey) => {
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saveGamepadSettings((prev) => ({
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...(prev ?? GAMEPAD_SETTINGS_DEFAULTS),
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activeSignature: signature || null,
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activeInstanceKey: instanceKey || null,
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}));
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},
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[saveGamepadSettings],
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@@ -196,10 +273,10 @@ export default function GamepadMappingSettings() {
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(patch) => {
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saveGamepadSettings((prev) => {
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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const baseProfile =
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const storedProfile =
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(activeSignature && current.profiles?.[activeSignature]) ??
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current?.defaults?.profile ??
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GAMEPAD_PROFILE_DEFAULT;
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current?.defaults?.profile;
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const baseProfile = resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
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const nextProfile = {
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...baseProfile,
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calibration: {
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@@ -228,14 +305,48 @@ export default function GamepadMappingSettings() {
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[activeSignature, saveGamepadSettings],
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);
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const updateProfile = useCallback(
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(patch) => {
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saveGamepadSettings((prev) => {
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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const storedProfile =
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(activeSignature && current.profiles?.[activeSignature]) ??
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current?.defaults?.profile;
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const nextProfile = {
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...resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT),
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...patch,
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};
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if (!activeSignature) {
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return {
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...current,
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defaults: { ...(current.defaults ?? {}), profile: nextProfile },
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};
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}
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return {
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...current,
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profiles: { ...(current.profiles ?? {}), [activeSignature]: nextProfile },
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};
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});
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},
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[activeSignature, saveGamepadSettings],
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);
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const resetActiveProfile = useCallback(() => {
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/* Resetting only the selected hardware avoids erasing carefully tuned profiles for other
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controllers. Device metadata is rebuilt so the profile remains recognizable offline. */
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const nextProfile = createProfileForPad(activePad, GAMEPAD_PROFILE_DEFAULT);
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updateProfile(nextProfile);
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setCaptureAction(null);
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}, [activePad, updateProfile]);
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const updateBinding = useCallback(
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(actionId, updater) => {
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saveGamepadSettings((prev) => {
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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const baseProfile =
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const storedProfile =
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(activeSignature && current.profiles?.[activeSignature]) ??
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current?.defaults?.profile ??
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GAMEPAD_PROFILE_DEFAULT;
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current?.defaults?.profile;
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const baseProfile = resolveGamepadProfile(storedProfile, GAMEPAD_PROFILE_DEFAULT);
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const nextBinding = updater(baseProfile.bindings?.[actionId] ?? {});
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const nextProfile = {
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...baseProfile,
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@@ -300,39 +411,69 @@ export default function GamepadMappingSettings() {
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const outputs = computeGamepadOutputs(activePad, activeProfile);
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return { outputs };
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}, [activePad, activeProfile]);
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const controllerDescription = useMemo(() => describeController(activePad), [activePad]);
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const liveValueForAction = useCallback((actionId) => {
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const outputs = diagnostics?.outputs;
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if (!outputs) return false;
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if (actionId === 'drive') return Math.hypot(outputs.driveVector.x, outputs.driveVector.y) > 0.01;
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if (actionId === 'cameraTilt') return Math.abs(outputs.cameraAxis) > 0.01;
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if (actionId === 'mainBrush') return Math.abs(outputs.auxAxis.main) > 0.01;
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if (actionId === 'sideBrush') return Math.abs(outputs.auxAxis.side) > 0.01;
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return Boolean(outputs.buttons[actionId]);
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}, [diagnostics]);
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return (
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<CardFrame
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title="Controller"
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meta={activePad ? 'Move sticks or press buttons to bind' : 'Connect a controller to configure.'}
|
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actions={
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<button type="button" disabled={!activePad} onClick={resetActiveProfile} className="button-dark px-1 py-0.5 text-xs disabled:opacity-50">
|
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Reset profile
|
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</button>
|
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}
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bodyClassName="space-y-2 p-1 text-sm"
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>
|
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{captureAction && (
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<p className="mx-auto w-full max-w-lg rounded bg-emerald-950/50 px-1.5 py-1 text-sm text-white">
|
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Capturing {captureAction.label}...
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</p>
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<div className="mx-auto flex w-full max-w-lg items-center justify-between gap-1 rounded bg-emerald-950/50 px-1.5 py-1 text-sm text-white">
|
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<span>Release controls, then move or press the input for {captureAction.label}.</span>
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<button type="button" onClick={() => setCaptureAction(null)} className="button-dark px-1 py-0.5 text-xs">
|
||||
Cancel
|
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</button>
|
||||
</div>
|
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)}
|
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|
||||
<div className="space-y-1">
|
||||
<SettingsGroupLabel>Connected controller</SettingsGroupLabel>
|
||||
{hubState.pads.length === 0 ? (
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<p className="mx-auto w-full max-w-lg text-sm text-white">No controller detected.</p>
|
||||
{hubState.error ? (
|
||||
<p className="mx-auto w-full max-w-lg rounded border border-red-500/60 bg-red-950/40 px-1.5 py-1 text-sm text-white">
|
||||
Controller access failed: {hubState.error}
|
||||
</p>
|
||||
) : hubState.pads.length === 0 ? (
|
||||
<p className="mx-auto w-full max-w-lg text-sm text-white">
|
||||
{hubState.supported === false
|
||||
? 'This browser does not support controllers.'
|
||||
: 'No controller detected. Connect it, focus this page, then press a button.'}
|
||||
</p>
|
||||
) : (
|
||||
<div className="mx-auto grid w-full max-w-lg grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 rounded bg-neutral-800/80 px-1.5 py-1 text-sm max-[420px]:grid-cols-1">
|
||||
<select
|
||||
value={activeSignature ?? ''}
|
||||
onChange={(event) => setActiveSignature(event.target.value)}
|
||||
value={activePad?.instanceKey ?? ''}
|
||||
onChange={(event) => setActiveInstanceKey(event.target.value)}
|
||||
className="min-w-0 rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
|
||||
>
|
||||
{hubState.pads.map((pad) => (
|
||||
<option key={pad.signature} value={pad.signature}>
|
||||
{pad.id || 'Unknown controller'}
|
||||
<option key={pad.instanceKey} value={pad.instanceKey}>
|
||||
{pad.id || 'Unknown controller'} (slot {pad.index + 1})
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
<span className="rounded bg-neutral-900 px-1 py-0.5 text-xs text-white">
|
||||
{activePad?.mapping ?? 'unknown'}
|
||||
</span>
|
||||
<p className="col-span-full truncate text-xs text-slate-300" title={activePad?.id}>
|
||||
{controllerDescription.description ?? activePad?.id}
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
@@ -342,6 +483,23 @@ export default function GamepadMappingSettings() {
|
||||
{/* Calibration controls stay in one stacked column because range inputs become harder to
|
||||
tune when squeezed into multiple narrow columns. */}
|
||||
<div className="grid gap-1">
|
||||
<label className="mx-auto block w-full max-w-lg rounded bg-neutral-800/80 px-1.5 py-1">
|
||||
<div className="grid grid-cols-[minmax(0,1fr)_auto] items-center gap-1.5 text-sm text-white">
|
||||
<span className="font-semibold">Button prompts</span>
|
||||
<select
|
||||
value={activeProfile.promptStyle ?? 'auto'}
|
||||
onChange={(event) => updateProfile({ promptStyle: event.target.value })}
|
||||
className="rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
|
||||
>
|
||||
<option value="auto">Automatic</option>
|
||||
<option value="xbox">Xbox</option>
|
||||
<option value="playstation">PlayStation</option>
|
||||
<option value="switch">Nintendo</option>
|
||||
<option value="standard">Generic</option>
|
||||
</select>
|
||||
</div>
|
||||
<p className="mt-0.5 text-xs leading-snug text-white">Override this only when the browser reports the controller incorrectly.</p>
|
||||
</label>
|
||||
<SliderField
|
||||
label="Drive deadzone"
|
||||
description="Ignore small drive stick drift"
|
||||
@@ -351,6 +509,29 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.driveDeadzone ?? 0.18}
|
||||
onChange={(value) => updateCalibration({ driveDeadzone: value })}
|
||||
/>
|
||||
<CurveField
|
||||
label="Drive response"
|
||||
value={activeProfile.calibration?.driveCurve ?? 'linear'}
|
||||
onChange={(value) => updateCalibration({ driveCurve: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Full-stick speed"
|
||||
description="Maximum wheel output at full stick"
|
||||
min={50}
|
||||
max={500}
|
||||
step={10}
|
||||
value={activeProfile.calibration?.baseSpeed ?? 500}
|
||||
onChange={(value) => updateCalibration({ baseSpeed: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Turbo drive speed"
|
||||
description="Maximum output while holding the turbo modifier"
|
||||
min={50}
|
||||
max={500}
|
||||
step={10}
|
||||
value={activeProfile.calibration?.turboSpeed ?? 500}
|
||||
onChange={(value) => updateCalibration({ turboSpeed: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Camera deadzone"
|
||||
description="Ignore small camera tilt drift"
|
||||
@@ -360,6 +541,11 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.cameraDeadzone ?? 0.08}
|
||||
onChange={(value) => updateCalibration({ cameraDeadzone: value })}
|
||||
/>
|
||||
<CurveField
|
||||
label="Camera response"
|
||||
value={activeProfile.calibration?.cameraCurve ?? 'linear'}
|
||||
onChange={(value) => updateCalibration({ cameraCurve: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Aux deadzone"
|
||||
description="Ignore small trigger noise"
|
||||
@@ -369,6 +555,11 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.auxDeadzone ?? 0.05}
|
||||
onChange={(value) => updateCalibration({ auxDeadzone: value })}
|
||||
/>
|
||||
<CurveField
|
||||
label="Brush response"
|
||||
value={activeProfile.calibration?.auxCurve ?? 'linear'}
|
||||
onChange={(value) => updateCalibration({ auxCurve: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Side brush scale"
|
||||
description="Scale side brush output"
|
||||
@@ -378,13 +569,22 @@ export default function GamepadMappingSettings() {
|
||||
value={activeProfile.calibration?.auxSideScale ?? 0.55}
|
||||
onChange={(value) => updateCalibration({ auxSideScale: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Precision speed"
|
||||
description="Maximum drive speed while holding the precision modifier"
|
||||
min={20}
|
||||
max={250}
|
||||
step={5}
|
||||
value={activeProfile.calibration?.precisionSpeed ?? 100}
|
||||
onChange={(value) => updateCalibration({ precisionSpeed: value })}
|
||||
/>
|
||||
<label className="mx-auto block w-full max-w-lg rounded bg-neutral-800/80 px-1.5 py-1">
|
||||
{/* Camera mode is styled like the sliders so calibration controls read as one group
|
||||
even though this specific setting is a select instead of a range input. */}
|
||||
<div className="grid grid-cols-[minmax(0,1fr)_auto] items-start gap-1.5 text-sm text-white">
|
||||
<span className="min-w-0 font-semibold text-white">Camera mode</span>
|
||||
<select
|
||||
value={activeProfile.calibration?.cameraMode ?? 'absolute'}
|
||||
value={activeProfile.calibration?.cameraMode ?? 'velocity'}
|
||||
onChange={(event) => updateCalibration({ cameraMode: event.target.value })}
|
||||
className="rounded border border-neutral-600 bg-neutral-900 px-1 py-0.5 text-sm text-white"
|
||||
>
|
||||
@@ -407,6 +607,16 @@ export default function GamepadMappingSettings() {
|
||||
</div>
|
||||
|
||||
<div className="space-y-2">
|
||||
<label className="mx-auto block w-full max-w-lg">
|
||||
<span className="sr-only">Filter controller actions</span>
|
||||
<input
|
||||
type="search"
|
||||
value={actionFilter}
|
||||
onChange={(event) => setActionFilter(event.target.value)}
|
||||
placeholder="Find a controller action"
|
||||
className="field-input w-full px-1.5 py-1 text-sm"
|
||||
/>
|
||||
</label>
|
||||
{Object.entries(grouped).map(([section, actions]) => (
|
||||
<div key={section} className="space-y-1">
|
||||
<SettingsGroupLabel>{section}</SettingsGroupLabel>
|
||||
@@ -421,10 +631,13 @@ export default function GamepadMappingSettings() {
|
||||
key={action.id}
|
||||
action={action}
|
||||
source={source}
|
||||
sourceLabel={formatControllerBinding(activeProfile, action.id, activePad)}
|
||||
liveValue={liveValueForAction(action.id)}
|
||||
isCapturing={captureAction?.id === action.id}
|
||||
onClear={handleClear}
|
||||
onCapture={setCaptureAction}
|
||||
onInvert={handleInvert}
|
||||
disabled={!activePad}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
@@ -434,11 +647,12 @@ export default function GamepadMappingSettings() {
|
||||
</div>
|
||||
|
||||
<div className="space-y-1">
|
||||
<SettingsGroupLabel>Diagnostics</SettingsGroupLabel>
|
||||
{!activePad ? (
|
||||
<p className="mx-auto w-full max-w-lg text-sm text-white">No controller detected.</p>
|
||||
null
|
||||
) : (
|
||||
<div className="mx-auto w-full max-w-lg space-y-1 rounded bg-neutral-900/70 px-1.5 py-1 text-xs text-white">
|
||||
<details className="mx-auto w-full max-w-lg rounded bg-neutral-900/70 px-1.5 py-1 text-xs text-white">
|
||||
<summary className="cursor-pointer text-sm font-semibold text-white">Advanced diagnostics</summary>
|
||||
<div className="mt-1 space-y-1">
|
||||
<p className="text-white">Raw axes</p>
|
||||
<div className="grid grid-cols-2 gap-1">
|
||||
{activePad.axes.map((value, index) => (
|
||||
@@ -475,7 +689,8 @@ export default function GamepadMappingSettings() {
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</details>
|
||||
)}
|
||||
</div>
|
||||
</CardFrame>
|
||||
|
||||
Reference in New Issue
Block a user