mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 09:31:20 -04:00
284 lines
11 KiB
React
284 lines
11 KiB
React
import { useEffect, useMemo, useRef, useState } from 'react';
|
|
import { useSettingsNamespace } from '../settings/index.js';
|
|
import { GAMEPAD_MAPPING_DEFAULT, INPUT_SETTINGS_DEFAULTS } from '../settings/namespaces.js';
|
|
|
|
function useGamepad() {
|
|
const [connected, setConnected] = useState(false);
|
|
|
|
useEffect(() => {
|
|
function updateStatus() {
|
|
const pads = navigator.getGamepads?.();
|
|
setConnected(Boolean(pads && Array.from(pads).some(Boolean)));
|
|
}
|
|
updateStatus();
|
|
window.addEventListener('gamepadconnected', updateStatus);
|
|
window.addEventListener('gamepaddisconnected', updateStatus);
|
|
const id = setInterval(updateStatus, 2000);
|
|
return () => {
|
|
window.removeEventListener('gamepadconnected', updateStatus);
|
|
window.removeEventListener('gamepaddisconnected', updateStatus);
|
|
clearInterval(id);
|
|
};
|
|
}, []);
|
|
|
|
return connected;
|
|
}
|
|
|
|
const NUMBER_FORMAT = new Intl.NumberFormat(undefined, { maximumFractionDigits: 2 });
|
|
|
|
const ACTIONS = [
|
|
{ id: 'driveHorizontal', label: 'Drive horizontal', type: 'axis', section: 'Drive joystick', path: ['drive', 'horizontal'] },
|
|
{ id: 'driveVertical', label: 'Drive vertical', type: 'axis', section: 'Drive joystick', path: ['drive', 'vertical'] },
|
|
{ id: 'cameraVertical', label: 'Camera vertical', type: 'axis', section: 'Camera joystick', path: ['camera', 'vertical'] },
|
|
{ id: 'mainAxis', label: 'Main brush axis', type: 'axis', section: 'Brush analog', path: ['brushes', 'mainAxis'] },
|
|
{ id: 'sideAxis', label: 'Side brush axis', type: 'axis', section: 'Brush analog', path: ['brushes', 'sideAxis'] },
|
|
{ id: 'mainReverse', label: 'Toggle main reverse', type: 'button', section: 'Brush toggles', path: ['buttons', 'mainReverse'] },
|
|
{ id: 'sideReverse', label: 'Toggle side reverse', type: 'button', section: 'Brush toggles', path: ['buttons', 'sideReverse'] },
|
|
{ id: 'vacuum', label: 'Vacuum button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'vacuum'] },
|
|
{ id: 'allAux', label: 'All aux button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'allAux'] },
|
|
{ id: 'drive', label: 'Drive macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'drive'] },
|
|
{ id: 'dock', label: 'Dock macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'dock'] },
|
|
];
|
|
|
|
function SliderField({ label, description, min, max, step, value, onChange }) {
|
|
return (
|
|
<label className="surface block">
|
|
<div className="flex items-center justify-between text-xs text-slate-300">
|
|
<span className="font-semibold text-slate-100">{label}</span>
|
|
<span className="font-mono text-slate-400">{NUMBER_FORMAT.format(value)}</span>
|
|
</div>
|
|
{description && <p className="text-[0.65rem] text-slate-500">{description}</p>}
|
|
<input
|
|
type="range"
|
|
min={min}
|
|
max={max}
|
|
step={step}
|
|
value={value}
|
|
onChange={(event) => onChange(Number(event.target.value))}
|
|
className="mt-0.5 w-full accent-emerald-400"
|
|
/>
|
|
</label>
|
|
);
|
|
}
|
|
|
|
function formatAxis(value) {
|
|
if (!value) return 'Unassigned';
|
|
return `Axis ${value.index}${value.invert ? ' (invert)' : ''}`;
|
|
}
|
|
|
|
function formatButton(value) {
|
|
if (!value) return 'Unassigned';
|
|
return `Button ${value.index}`;
|
|
}
|
|
|
|
function updatePath(mapping, path, updater) {
|
|
const [group, key] = path;
|
|
const next = { ...(mapping ?? GAMEPAD_MAPPING_DEFAULT) };
|
|
next[group] = { ...(next[group] ?? GAMEPAD_MAPPING_DEFAULT[group]) };
|
|
next[group][key] = updater(next[group][key]);
|
|
return next;
|
|
}
|
|
|
|
export default function GamepadMappingSettings() {
|
|
const gamepadConnected = useGamepad();
|
|
const { value: mapping, save, reset } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
|
|
const { value: inputSettings, save: saveInputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS);
|
|
const gamepadTuning = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad;
|
|
const [capture, setCapture] = useState(null);
|
|
const axisBaselineRef = useRef(null);
|
|
|
|
const updateTuning = (patch) => {
|
|
saveInputSettings((prev) => ({
|
|
...prev,
|
|
gamepad: { ...(prev.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad), ...patch },
|
|
}));
|
|
};
|
|
|
|
useEffect(() => {
|
|
axisBaselineRef.current = null;
|
|
}, [capture]);
|
|
|
|
useEffect(() => {
|
|
if (!capture) return undefined;
|
|
let raf;
|
|
const scan = () => {
|
|
const pads = navigator.getGamepads?.();
|
|
const pad = pads && Array.from(pads).find(Boolean);
|
|
if (pad) {
|
|
if (capture.type === 'axis') {
|
|
if (!axisBaselineRef.current) {
|
|
axisBaselineRef.current = Array.from(pad.axes ?? []).map((value) => value ?? 0);
|
|
}
|
|
for (let i = 0; i < pad.axes.length; i += 1) {
|
|
const value = pad.axes[i];
|
|
const baseline = axisBaselineRef.current?.[i] ?? 0;
|
|
const delta = Math.abs(value - baseline);
|
|
if (Math.abs(value) > 0.65 && delta > 0.5) {
|
|
save((prev) =>
|
|
updatePath(prev, capture.path, () => ({
|
|
index: i,
|
|
invert: value < 0,
|
|
})),
|
|
);
|
|
setCapture(null);
|
|
return;
|
|
}
|
|
}
|
|
} else if (capture.type === 'button') {
|
|
for (let i = 0; i < pad.buttons.length; i += 1) {
|
|
const btn = pad.buttons[i];
|
|
if (btn && (btn.pressed || btn.value > 0.6)) {
|
|
save((prev) => updatePath(prev, capture.path, () => ({ index: i })));
|
|
setCapture(null);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
raf = requestAnimationFrame(scan);
|
|
};
|
|
raf = requestAnimationFrame(scan);
|
|
return () => {
|
|
if (raf) cancelAnimationFrame(raf);
|
|
};
|
|
}, [capture, save]);
|
|
|
|
const grouped = useMemo(() => {
|
|
return ACTIONS.reduce((acc, action) => {
|
|
const list = acc[action.section] || (acc[action.section] = []);
|
|
list.push(action);
|
|
return acc;
|
|
}, {});
|
|
}, []);
|
|
|
|
const getStored = (action) => {
|
|
const [group, key] = action.path;
|
|
return mapping?.[group]?.[key] ?? null;
|
|
};
|
|
|
|
const getValueLabel = (action) => {
|
|
const stored = getStored(action);
|
|
return action.type === 'axis' ? formatAxis(stored) : formatButton(stored);
|
|
};
|
|
|
|
const handleClear = (action) => {
|
|
save((prev) => updatePath(prev, action.path, () => null));
|
|
};
|
|
|
|
const handleInvert = (action) => {
|
|
const stored = getStored(action);
|
|
if (!stored) return;
|
|
save((prev) =>
|
|
updatePath(prev, action.path, (current) => ({
|
|
...current,
|
|
invert: !current?.invert,
|
|
})),
|
|
);
|
|
};
|
|
|
|
return (
|
|
<section className="panel-section space-y-0.5 text-sm">
|
|
<div className="flex items-center justify-between">
|
|
<div>
|
|
<p className="text-xs text-slate-400">Gamepad mapping</p>
|
|
<p className="text-[0.65rem] text-slate-500">
|
|
{gamepadConnected
|
|
? 'Move sticks/axes with a big sweep or press buttons when capturing.'
|
|
: 'Connect a controller to configure.'}
|
|
</p>
|
|
{capture && (
|
|
<p className="mt-0.5 text-[0.7rem] text-emerald-400">Capturing {capture.label}…</p>
|
|
)}
|
|
</div>
|
|
<button type="button" onClick={() => reset()} className="button-dark text-xs">
|
|
Clear all
|
|
</button>
|
|
</div>
|
|
<div className="space-y-0.5">
|
|
<div className="space-y-0.5 surface">
|
|
<p className="text-[0.7rem] text-slate-500">Sensitivity & feel</p>
|
|
<div className="space-y-0.5">
|
|
<SliderField
|
|
label="Drive deadzone"
|
|
description="Ignore small drive stick movement"
|
|
min={0}
|
|
max={0.6}
|
|
step={0.01}
|
|
value={gamepadTuning.driveDeadzone ?? 0.2}
|
|
onChange={(driveDeadzone) => updateTuning({ driveDeadzone })}
|
|
/>
|
|
<SliderField
|
|
label="Camera deadzone"
|
|
description="Tilt stick sensitivity"
|
|
min={0}
|
|
max={0.6}
|
|
step={0.01}
|
|
value={gamepadTuning.cameraDeadzone ?? 0.25}
|
|
onChange={(cameraDeadzone) => updateTuning({ cameraDeadzone })}
|
|
/>
|
|
<SliderField
|
|
label="Servo step (deg)"
|
|
description="Degrees per camera tick"
|
|
min={0.5}
|
|
max={6}
|
|
step={0.25}
|
|
value={gamepadTuning.servoStep ?? 2}
|
|
onChange={(servoStep) => updateTuning({ servoStep })}
|
|
/>
|
|
<SliderField
|
|
label="Side reverse multiplier"
|
|
description="Scale when reversing the side brush"
|
|
min={0.3}
|
|
max={1}
|
|
step={0.05}
|
|
value={gamepadTuning.auxReverseScale ?? 0.55}
|
|
onChange={(auxReverseScale) => updateTuning({ auxReverseScale })}
|
|
/>
|
|
</div>
|
|
</div>
|
|
{Object.entries(grouped).map(([section, actions]) => (
|
|
<div key={section} className="space-y-0.5 surface">
|
|
<p className="text-[0.7rem] text-slate-500">{section}</p>
|
|
<div className="space-y-0.5">
|
|
{actions.map((action) => (
|
|
<div key={action.id} className="surface-muted flex items-center justify-between text-xs">
|
|
<div>
|
|
<p className="font-semibold text-slate-100">{action.label}</p>
|
|
<p className="text-[0.65rem] text-slate-400">{getValueLabel(action)}</p>
|
|
</div>
|
|
<div className="flex items-center gap-0.5">
|
|
{action.type === 'axis' && (
|
|
<button
|
|
type="button"
|
|
disabled={!getStored(action)}
|
|
onClick={() => handleInvert(action)}
|
|
className={`${
|
|
getStored(action)?.invert
|
|
? 'px-0.5 py-0.5 bg-amber-400 text-amber-900 hover:bg-amber-300'
|
|
: 'button-dark'
|
|
} text-[0.7rem] font-medium disabled:opacity-50 disabled:cursor-not-allowed`}
|
|
>
|
|
Invert
|
|
</button>
|
|
)}
|
|
<button type="button" onClick={() => handleClear(action)} className="button-dark text-[0.7rem]">
|
|
Clear
|
|
</button>
|
|
<button
|
|
type="button"
|
|
onClick={() => setCapture(action)}
|
|
className={`${capture?.id === action.id ? 'px-0.5 py-0.5 bg-emerald-500 text-emerald-950 hover:bg-emerald-400' : 'button-dark'} text-[0.7rem] font-medium`}
|
|
>
|
|
{capture?.id === action.id ? 'Waiting…' : 'Capture'}
|
|
</button>
|
|
</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</section>
|
|
);
|
|
}
|