Compare commits

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295 Commits
Author SHA1 Message Date
legop3 8aaffacc2a plannings 2026-07-04 20:20:15 -04:00
legop3 ac8be3c4b5 installer splitup and laptop alsa stuff 2026-07-01 12:49:23 -04:00
legop3 6ad7701b8f video publisher more options 2026-07-01 00:03:55 -04:00
legop3 282cb3e135 debian-laptop 2026-06-30 23:34:05 -04:00
legop3 37b8f71944 didnt build roverd 2026-06-30 20:22:31 -04:00
legop3 31eacea7bc config reshape 2026-06-30 20:17:43 -04:00
legop3 2eb6c00f9c fix private rover requests hopefully! 2026-06-30 19:34:35 -04:00
legop3 d10a321759 plannings 2026-06-30 19:21:17 -04:00
legop3 0cc40b7608 precision camera stuff 2026-06-29 21:06:21 -04:00
legop3 79be3e1583 improvements and bug fixes 2026-06-29 20:19:24 -04:00
legop3 02df826eb4 queue fixes and admin force improvements 2026-06-29 12:00:29 -04:00
legop3 368ccf363d add brick 2026-06-29 11:31:28 -04:00
legop3 58a10371b0 gignore 2026-06-29 02:20:57 -04:00
legop3 77f2b03741 gah 2026-06-29 02:20:41 -04:00
legop3 f118f6456a better buttonboxing 2026-06-29 02:18:53 -04:00
legop3 8843bd6acf todoing 2026-06-29 01:57:17 -04:00
legop3 c5c3d5b8f5 adjusting colors 2026-06-28 22:58:33 -04:00
legop3 8f2a4dbb8e topdown reworkie 2026-06-28 21:42:18 -04:00
legop3 78fc891cb9 database admin yay 2026-06-28 20:17:58 -04:00
legop3 5fca14bef5 todoing 2026-06-28 19:58:34 -04:00
legop3 622724224a source mapping 2026-06-28 15:45:10 -04:00
legop3 4ee4f7d06e laser locking and idle 2026-06-27 18:06:24 -04:00
legop3 0cfc16528b fixed srt stream url stuff 2026-06-27 16:18:55 -04:00
legop3 8e322ed57b headlight rework and laser addition 2026-06-27 15:57:47 -04:00
legop3 3c1b1dab6e here goes nothin' 2026-06-27 04:23:58 -04:00
legop3 0172ea5150 audio stufs 2026-06-27 02:39:31 -04:00
legop3 d2007976b0 tuning audio publisher for latency, turning gain down 2026-06-26 15:06:23 -04:00
legop3 b50e8bba5f forgot to build... 2026-06-26 13:51:00 -04:00
legop3 274fe279d8 trying stereo audio! 2026-06-26 13:47:23 -04:00
legop3 c2224d00e3 midier slope 2026-06-26 01:19:08 -04:00
legop3 e664402528 midi awawa slopcoding 2026-06-26 00:55:29 -04:00
legop3 5634004ebd move neato and lift into activities 2026-06-23 12:36:21 -04:00
legop3 0a351b9a46 fixing idle skips no longer happening! 2026-06-22 16:05:14 -04:00
legop3 988c387196 video filter alerts 2026-06-21 23:05:50 -04:00
legop3 9c5468ed09 better alertfeed! 2026-06-21 22:39:58 -04:00
legop3 a769974626 fix chat typing stuff and alert feeder 2026-06-21 17:00:12 -04:00
legop3 49bd8acf7b google tts defaults! 2026-06-21 16:44:32 -04:00
legop3 9cf71e8df3 duplicate tab protection 2026-06-21 16:21:25 -04:00
legop3 e95eeeb526 fixe? 2026-06-20 00:51:35 -04:00
legop3 e6c16c3af9 better commanding and bridging slopping 2026-06-20 00:21:55 -04:00
legop3 9cf44b316d show original chat message 2026-06-19 23:26:26 -04:00
legop3 f0a7d72f94 better discord commands, rs commands should work in chat 2026-06-19 23:15:14 -04:00
legop3 bd857e6387 button 2026-06-19 22:09:04 -04:00
legop3 51b53cc2d0 button 2026-06-19 22:01:19 -04:00
legop3 8353d253ce button 2026-06-19 21:58:58 -04:00
legop3 da1d4bf0d5 wiki link button 2026-06-19 21:55:44 -04:00
legop3 2ead99fb70 wiki links for barcodes 2026-06-19 21:46:55 -04:00
legop3 36bf5826b9 better umm.yeah 2026-06-19 20:18:36 -04:00
legop3 eec009c485 scanquest updates 2026-06-19 17:31:22 -04:00
legop3 a5e54bfbf2 removeremove 2026-06-19 17:11:42 -04:00
legop3 36ff14824e remove comparisons, move panel 2026-06-19 17:06:57 -04:00
legop3 3bad454e0d roverdometer 2026-06-19 16:37:47 -04:00
legop3 39bb53104e descripting 2026-06-19 03:37:45 -04:00
legop3 eb633c0659 badbadbad 2026-06-19 03:26:52 -04:00
legop3 302079eadf updating game colors 2026-06-19 03:23:03 -04:00
legop3 2f5f18fa6d style is my name 2026-06-19 03:14:12 -04:00
legop3 56227d6500 restylinh 2026-06-19 03:10:25 -04:00
legop3 db8dc04b8c restyling andalytics 2026-06-19 03:00:42 -04:00
legop3 c7f5cb68f4 MOREE!!!! 2026-06-19 01:22:42 -04:00
legop3 ea8e027be9 more (modular local offline not selling data) analytics! 2026-06-19 01:03:47 -04:00
legop3 c7e811a957 barcode game colors! 2026-06-19 00:03:19 -04:00
legop3 61cb92d72b ovseser fuxzy search 2026-06-18 23:42:13 -04:00
legop3 8a556a3634 overseer disableable 2026-06-18 23:26:16 -04:00
legop3 80f1f82d6e new game! and better points balancing too 2026-06-18 22:46:59 -04:00
legop3 e3d66cc5f6 longer scanquest timers 2026-06-18 22:29:15 -04:00
legop3 c598e25019 barcode gamings 2026-06-18 22:01:10 -04:00
legop3 d3765b7d8f barcode games bot 2026-06-18 21:33:26 -04:00
legop3 df16c84755 update barcode registry 2026-06-18 21:08:55 -04:00
legop3 b7ff447fd4 better barcode games 2026-06-18 20:47:02 -04:00
legop3 3bb31522c3 even more more barcode game stuff 2026-06-18 20:27:41 -04:00
legop3 7e30a856a8 more barcode game stuff 2026-06-18 20:13:07 -04:00
legop3 0af9d560e4 barcode games! 2026-06-18 19:40:09 -04:00
legop3 0c16e5cd11 barcoding 2026-06-18 19:27:37 -04:00
legop3 82eff49d83 promp 2026-06-18 16:47:00 -04:00
legop3 678f968b7c promp 2026-06-18 16:04:39 -04:00
legop3 5d178e745c oops! old analytics crap fix! 2026-06-18 15:07:33 -04:00
legop3 7248af47d2 build with new analytics stuffs 2026-06-18 02:35:58 -04:00
legop3 e7a2abeb9b repo cleanup! 2026-06-18 02:33:06 -04:00
legop3 5d2eda10c7 simplifying analytics 2026-06-18 02:31:21 -04:00
legop3 73928c60d6 Load analytics tags from config during Vite build 2026-06-18 02:29:23 -04:00
legop3 a047e88646 Inject analytics tags from config 2026-06-18 02:29:13 -04:00
legop3 95e9ebff0c Move analytics tags to webui config 2026-06-18 02:28:42 -04:00
legop3 8e0439392f realized i can set it to rover otter land only 2026-06-18 02:20:36 -04:00
legop3 594d081137 rebuildeded 2026-06-18 02:16:05 -04:00
legop3 279b52724d promp 2026-06-18 01:33:45 -04:00
legop3 19049cdd1c promp 2026-06-18 00:28:34 -04:00
legop3 e73cdbe955 promp 2026-06-18 00:06:41 -04:00
legop3 fd890f4c4f promp 2026-06-17 23:41:16 -04:00
legop3 b8e9307858 promp 2026-06-17 22:56:32 -04:00
legop3 9ae9352eca promp 2026-06-17 22:30:58 -04:00
legop3 bb7d2a4e03 Restore overseer context builder with tool results 2026-06-17 21:37:03 -04:00
legop3 d8f617493a Add overseer tool result context 2026-06-17 21:36:24 -04:00
legop3 f130bba8a8 Add overseer tool result context 2026-06-17 21:35:24 -04:00
legop3 57c128ab4d even better analytics config stuffs 2026-06-17 21:14:22 -04:00
legop3 6118033abc debugging 2026-06-17 21:01:49 -04:00
legop3 404e648d3a forgot to buildio! 2026-06-17 21:00:25 -04:00
legop3 7666c3c41b split analytics into separate file for better configurations 2026-06-17 20:59:46 -04:00
legop3 beb43164a4 move otterlytics to / only (inside main app) 2026-06-17 20:36:28 -04:00
legop3 5fa0051bd3 umami recording link script yeah wooo 2026-06-17 19:57:12 -04:00
legop3 ae28bac0ac add otterlytics! 2026-06-17 19:49:36 -04:00
legop3 7799eafb4c promp 2026-06-17 19:19:37 -04:00
legop3 ae72e359bd promp 2026-06-17 19:19:21 -04:00
legop3 3caf3fd362 promp 2026-06-17 19:16:38 -04:00
legop3 e8fa7b39eb promp 2026-06-17 14:47:52 -04:00
legop3 985e46524d promp 2026-06-17 13:07:06 -04:00
legop3 2c2d3d7756 promp 2026-06-17 02:06:11 -04:00
legop3 824e1b1441 promp 2026-06-17 01:33:47 -04:00
legop3 0e2784859e promp 2026-06-16 01:19:23 -04:00
legop3 a77b221c11 promp 2026-06-16 01:18:35 -04:00
legop3 027f7cfc93 promp 2026-06-16 01:07:57 -04:00
legop3 4a6fa9b701 promp 2026-06-16 00:58:57 -04:00
legop3 29455c8913 promp 2026-06-15 23:47:04 -04:00
legop3 344e9cdf47 promp 2026-06-15 23:36:14 -04:00
legop3 65d0b6bbd9 promp 2026-06-15 22:24:04 -04:00
legop3 62cbcddd58 promp 2026-06-15 22:14:37 -04:00
legop3 5a3004add1 promp 2026-06-15 21:36:22 -04:00
legop3 55787f2629 promp replacement 2026-06-15 21:17:56 -04:00
legop3 959541a2e4 promp 2026-06-15 21:15:52 -04:00
legop3 948397a8e1 promp 2026-06-15 20:48:06 -04:00
legop3 883678f942 prromp 2026-06-15 19:06:35 -04:00
legop3 c8e63bcae1 promp 2026-06-15 18:35:35 -04:00
legop3 f11fc5dc60 Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-06-15 17:59:52 -04:00
legop3 84378f915e use default temp for ollama model 2026-06-15 17:59:50 -04:00
legop3 37701e3bba Update Discord ping reward goal to 9000 2026-06-15 16:11:09 -04:00
legop3 630234fab4 Change goal for discordPingEveryone reward to 20000
Updated the goal for the discordPingEveryone reward.
2026-06-15 16:10:16 -04:00
legop3 74810289c2 put prompt back to old one for new model testing 2026-06-15 12:50:56 -04:00
legop3 34692dc974 gayverseer 2026-06-15 03:53:05 -04:00
legop3 b9b3328105 make stalker ping more expensive 2026-06-14 01:23:59 -04:00
legop3 619d334758 add activities tab, make replay popup smaller and muted 2026-06-13 21:53:12 -04:00
legop3 61ace6e7c4 server generated scanner voices! 2026-06-13 17:53:52 -04:00
legop3 bddff1e67f adding barcodesses. piper slop tts 2026-06-13 17:37:22 -04:00
legop3 d28d37575c wasm slop tts 2026-06-13 17:24:34 -04:00
legop3 880ebfefd2 adding more barcode objects 2026-06-13 16:54:29 -04:00
legop3 3fec97a638 adding more barcode objects 2026-06-13 16:48:11 -04:00
legop3 764befa57d giving up on making the notch my problem! 2026-06-12 14:45:40 -04:00
legop3 9775ee06f4 i hate apple i hate apple 2026-06-12 14:44:40 -04:00
legop3 87dc70d11d iphone safe area fixes yess 2026-06-12 14:40:42 -04:00
legop3 033bafeead mobile controls fixes 2026-06-12 14:35:45 -04:00
legop3 3efb31caae slopfixing / issue 007 2026-06-12 14:02:27 -04:00
legop3 01a0b112a1 slopfixing / issue 006 2026-06-12 13:50:28 -04:00
legop3 0a6228cb83 slopfixing / issue 005 2026-06-12 13:28:41 -04:00
legop3 bcd54c28e1 fixeses 2026-06-12 12:40:00 -04:00
legop3 cc06709674 slopfixing / issue 004 2026-06-12 12:33:00 -04:00
legop3 dc193d09db make logs opt-in and remove them from / 2026-06-12 11:53:41 -04:00
legop3 c0050498b2 slopfixing / issue 002 2026-06-12 02:19:08 -04:00
legop3 be8c3d7b29 slopfixing / issue 001 2026-06-12 01:43:39 -04:00
legop3 ac1ffa1cd5 Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-06-12 01:02:25 -04:00
legop3 d4d27cd9d3 more performance sloptesting 2026-06-12 01:01:53 -04:00
legop3 6d813179a4 make ping everyone be 10k for next time! 2026-06-11 15:50:40 -04:00
legop3 3fa66c4537 Merge branch 'main' of https://github.com/legop3/MultiRoombaRover 2026-06-11 15:19:57 -04:00
legop3 6656e6271c docs WIP 2026-06-11 15:19:06 -04:00
legop3 6bec6aee1a performance slopping but actually very informative 2026-06-11 14:07:28 -04:00
legop3 4a213add69 docs WIP 2026-06-10 19:52:34 -04:00
legop3 ce133b2aa1 docs WIP 2026-06-10 19:34:40 -04:00
legop3 cb5b58666c mobile reorganizations 2026-06-10 15:17:28 -04:00
legop3 4fd44d6ad6 more tweaks 2026-06-10 14:44:23 -04:00
legop3 426fd3e7c4 mobile controls fixes hopefully 2026-06-10 14:30:41 -04:00
legop3 bcbd5d03c7 replacing the joystick for mobile! 2026-06-10 13:53:27 -04:00
legop3 8d90a29345 server restart stuck fixes 2026-06-10 13:16:57 -04:00
legop3 5770dc8849 more objects yay 2026-06-10 12:32:53 -04:00
legop3 717a71487c better mobile joystick? 2026-06-10 03:53:16 -04:00
legop3 9826d4245f buncha stuff, charging complete sounds, room display button feedback, etc 2026-06-10 01:46:03 -04:00
legop3 2ce2f23b0a voice setup slopcoding 2026-06-09 15:18:23 -04:00
legop3 2d0e883c97 voice updates and databasing 2026-06-09 15:01:11 -04:00
legop3 de34f1b0a2 female tts 2026-06-09 14:52:47 -04:00
legop3 a702db3fab page flash 2026-06-09 14:45:28 -04:00
legop3 5b6c47b917 scanner page simplifications 2026-06-09 14:42:54 -04:00
legop3 4c9219ddd6 rover label augh lol oh noooo 2026-06-09 14:36:42 -04:00
legop3 0932ea5db7 track barcode registry for easier updating 2026-06-09 14:31:31 -04:00
legop3 5f00d8c715 barcode scanner beginnings 2026-06-09 14:27:48 -04:00
legop3 5dca976f97 larger chat scalee!!! and chat row fixes too :3 2026-06-08 21:18:53 -04:00
legop3 9d36efb847 larger chat, chat icon fixes too finally 2026-06-08 21:07:39 -04:00
legop3 8c121c0925 scaling update 2026-06-08 21:03:59 -04:00
legop3 d2565eaf40 crash fix 2026-06-08 20:59:58 -04:00
legop3 58029fd3a1 forgot to add route rerouter 2026-06-08 20:56:08 -04:00
legop3 7d41e0ae11 /display page woooo 2026-06-08 20:51:51 -04:00
legop3 031e23103f chat bridge command fix lol AND chat box resizing!!! 2026-06-07 22:27:34 -04:00
legop3 45f7efa907 smaller social icons 2026-06-07 20:32:03 -04:00
legop3 48119dffdf change timerses 2026-06-07 18:53:56 -04:00
legop3 d659cbb522 autoclose 10s after video over 2026-06-07 18:51:25 -04:00
legop3 503394f1f0 move replay info line to above 2026-06-07 18:37:11 -04:00
legop3 a994759eb5 replay popups on spectator page 2026-06-07 17:39:31 -04:00
legop3 87473fc424 more layout tweaking 2026-06-07 17:30:43 -04:00
legop3 dde4ac45c7 change layout of replay panel 2026-06-07 17:26:24 -04:00
legop3 5fe7197c0b fix 2026-06-07 17:21:38 -04:00
legop3 e4a818b490 popupaboveinsteadofcovering heheeee 2026-06-07 17:15:36 -04:00
legop3 b2bd3a5e41 better popuping vs not 2026-06-07 17:02:54 -04:00
legop3 3cff250ba0 better bettter replayses 2026-06-07 16:39:50 -04:00
legop3 a15f0697d5 identity system in /mini aswell 2026-06-07 16:19:18 -04:00
legop3 124cdc0c64 spectator nicknames, overseer common issue filtering 2026-06-07 15:21:42 -04:00
legop3 097d23dc66 oops messed up order of 2026-06-07 12:36:29 -04:00
legop3 a7246120cb 2 rows on mobile 2026-06-07 12:31:44 -04:00
legop3 661a4e0f7c 2 rows was bad 2026-06-07 12:17:23 -04:00
legop3 5ac7bd4370 chat panel fixup finally 2026-06-07 11:59:00 -04:00
legop3 8356d37364 yaya 2026-06-07 04:34:27 -04:00
legop3 adedc945f0 MOAR 2026-06-07 04:32:03 -04:00
legop3 0e133e08a6 insane averaging becayse 2026-06-07 04:28:23 -04:00
legop3 7b693e259f increase the averagings 2026-06-07 04:24:26 -04:00
legop3 06f4531bbf averaging and sampling and stuff a 2026-06-07 04:22:16 -04:00
legop3 4efc2be646 mesh um 2026-06-07 04:09:35 -04:00
legop3 c636b41cbc dont make it always get the actual thingy perfect 2026-06-06 17:46:27 -04:00
legop3 b21acc7f19 overseer light controls 2026-06-06 17:23:57 -04:00
legop3 889f660f3e remove neato plsy sound and update user pings 2026-06-06 16:08:45 -04:00
legop3 4bca6273b4 kinect stuff v1 2026-06-06 13:10:18 -04:00
legop3 46c9b8aa43 overser memory viewer! 2026-06-06 03:04:43 -04:00
legop3 353481040b promp 2026-06-06 02:37:21 -04:00
legop3 908776a365 todoing 2026-06-06 01:14:34 -04:00
legop3 229fe5411a better chat pfp imageses 2026-06-05 21:11:28 -04:00
legop3 c097d94ba8 rover self updating! 2026-06-05 15:09:10 -04:00
legop3 870de4f135 change tts limit to 30 seconds 2026-06-05 14:29:24 -04:00
legop3 41b59058bc better RGB light stuff, simpler on the frontend. 2026-06-05 14:02:05 -04:00
legop3 0fe060cd22 swap favicon for the gay one 2026-06-05 13:40:32 -04:00
legop3 094220303f rename google tts to clarify that its local 2026-06-05 03:15:57 -04:00
legop3 bc4088bb2c promp and todoing 2026-06-05 02:48:09 -04:00
legop3 47586591af overseer fixes 2026-06-05 02:08:03 -04:00
legop3 9a8604ea82 remove message length limit 2026-06-05 00:57:59 -04:00
legop3 e9f41e6d62 promp 2026-06-04 13:12:24 -04:00
legop3 ef9c52b2bf promp 2026-06-04 13:01:29 -04:00
legop3 8e9fbb3ecb promp 2026-06-04 12:48:45 -04:00
legop3 d545a4abcf simplicity... 2026-06-03 14:42:43 -04:00
legop3 9f3cd5b8d0 new home assistant light buttons yay 2026-06-03 14:38:09 -04:00
legop3 d6a2c3e0fc completely making it worse loll 2026-06-03 13:23:00 -04:00
legop3 ffa6679cfe no raw making it crunchy?? 2026-06-03 13:18:08 -04:00
legop3 19680b2ae4 whaya 2026-06-03 13:14:01 -04:00
legop3 d87030b46e publisher tweakings 2026-06-03 13:10:27 -04:00
legop3 22382c3f14 video publisher tweakings 2026-06-03 13:06:41 -04:00
legop3 51863c4d11 unslot placeholder data 2026-06-03 12:22:53 -04:00
legop3 dd7e685934 pi stats from roverd to webui slop 2026-06-03 12:14:47 -04:00
legop3 290985bf47 settings UI reworkings 2026-06-02 13:35:46 -04:00
legop3 d1244d587f video color filters 2026-06-02 12:57:55 -04:00
legop3 98156676ee rover labels and theme tweakings 2026-06-02 02:44:47 -04:00
legop3 e1f8000cce cardframe coloring adjustments and such 2026-06-02 00:19:39 -04:00
legop3 33cba41abb oops. didnt build hehe 2026-06-01 23:22:31 -04:00
legop3 56607f41ec LOTS OF STYLING STUFF FINALLY THAT I HAD TO DO FINALYL AAUUFH 2026-06-01 23:21:44 -04:00
legop3 2e83a142ec crashing lol 2026-06-01 21:53:59 -04:00
legop3 b96ae5f553 user alerts channel redo 2026-06-01 21:50:19 -04:00
legop3 5e3a6a2851 time expiration private requests 2026-06-01 20:52:58 -04:00
legop3 af5ddfb11d private rover request fixes finally 2026-06-01 19:53:17 -04:00
legop3 d205d3a05d pride gay theme yay 2026-06-01 16:50:44 -04:00
legop3 12cd90a3b0 private rover replays for those who are allowed the luxury of using them when closed 2026-06-01 14:04:34 -04:00
legop3 292325d85f no more nickname form 2026-06-01 13:15:51 -04:00
legop3 ac93d3227b chrome tts 2026-06-01 00:56:01 -04:00
legop3 e108eaa4eb clean up connection pillio 2026-05-29 18:34:44 -04:00
legop3 9daab1203f exempt spectators oops... 2026-05-28 22:35:09 -04:00
legop3 a3d709236c dead socket kicking and connection info pill 2026-05-28 22:05:18 -04:00
legop3 94ef97f5bb switch to global cooldown, tracking per user is useless i realized lol 2026-05-28 17:34:10 -04:00
legop3 955b613527 reboot your own rover 2026-05-28 16:12:42 -04:00
legop3 6dfc30d1f6 overseer configurables 2026-05-28 03:03:10 -04:00
legop3 c84724c1b6 water my otter 2026-05-28 01:59:17 -04:00
legop3 c1a2a3465f Merge pull request #10 from legop3/cardrewoek
Cardrewoek
2026-05-27 22:48:42 -04:00
legop3 48b87b1127 change chat card title 2026-05-27 22:44:56 -04:00
legop3 796613876b some more social button changes 2026-05-27 00:28:17 -04:00
legop3 742232b882 overseer improvements and new social buttones 2026-05-26 23:58:23 -04:00
legop3 f56d865c8e move nickname entry to inside chat panel 2026-05-21 22:33:47 -04:00
legop3 7e7b07083a rover based colors! 2026-05-21 20:49:01 -04:00
legop3 d72bc0db03 removed title counters finally!!! 2026-05-21 03:06:33 -04:00
legop3 e9989da71a colors!!! 2026-05-21 03:02:29 -04:00
legop3 331302da01 pre cardcolor 2026-05-21 02:42:44 -04:00
legop3 bfd1a94030 beginning of my ideases 2026-05-21 01:57:59 -04:00
legop3 8727555788 overseer off when no one online 2026-05-21 00:56:54 -04:00
legop3 b62af19418 slight word change 2026-05-21 00:04:56 -04:00
legop3 4af93fe05a overseer vote panel improvements 2026-05-21 00:02:16 -04:00
legop3 f9f2e1e2ed FIXATYPOLOL 2026-05-20 23:29:10 -04:00
legop3 78c7e44d63 promp 2026-05-20 01:32:22 -04:00
legop3 ddb03bc809 no tools only messages !!! 2026-05-20 01:31:35 -04:00
legop3 2da58920c4 promp and clear command 2026-05-19 23:19:49 -04:00
legop3 1e5f282a6a promp 2026-05-19 22:32:37 -04:00
legop3 064aaee76c fullscreen prompt cookie saving, and more... 2026-05-19 21:52:03 -04:00
legop3 3a2c1bee35 spectator fix 2026-05-19 21:31:32 -04:00
legop3 e11361b5d5 awawawa 2026-05-19 21:29:51 -04:00
legop3 03929822e6 awawa 2026-05-19 21:27:53 -04:00
legop3 3ce9ea2cdc awaa 2026-05-19 21:22:07 -04:00
legop3 daa8942a29 overseer panel tweaking 2026-05-19 21:12:57 -04:00
legop3 8c2162d918 overseer voting stuff yay! 2026-05-19 21:08:06 -04:00
legop3 ab32b0416c always show tools on spectator. rename neato locate to sound 2026-05-19 20:51:10 -04:00
legop3 3ce2bdc541 fix messed up typing row now that message row changed 2026-05-19 19:22:20 -04:00
legop3 bac957dfd6 promp 2026-05-19 19:18:24 -04:00
legop3 2ad6f5e6d4 promp 2026-05-19 18:48:33 -04:00
legop3 18c70b01c5 okay maybe 2026-05-19 18:45:49 -04:00
legop3 51d8c72ae8 ugh. 2026-05-19 18:41:55 -04:00
legop3 084dee4df9 raaahhhhhflkhdj 2026-05-19 18:28:48 -04:00
legop3 fb65926760 raaaaahhh 2026-05-19 18:26:44 -04:00
legop3 6c3ac6d22d chat line fix lole 2026-05-19 18:23:30 -04:00
legop3 4d179b4372 okay render tools above messages.. yay 2026-05-19 17:59:45 -04:00
legop3 b8d00e063f gagrarh 2026-05-19 17:57:14 -04:00
legop3 a109c49a5b tools dropdown in message row header 2026-05-19 17:52:51 -04:00
legop3 faac11e3fc promp 2026-05-19 17:49:03 -04:00
legop3 133ea3f6d2 args and no more emojis 2026-05-19 17:29:08 -04:00
legop3 f9e472c832 wording and overseer tool embeds 2026-05-19 16:51:02 -04:00
legop3 e432e3de79 replay panel tweaking.. 2026-05-19 16:13:10 -04:00
legop3 8a7be00bf6 acrashing 2026-05-18 00:03:26 -04:00
legop3 372c5dee70 scrole 2026-05-18 00:00:56 -04:00
legop3 135ee78a5d scroll fixing 2026-05-17 23:57:15 -04:00
legop3 84e5cbc787 horn scroll and lower limits!! 2026-05-17 23:51:43 -04:00
legop3 f9c4249086 Merge pull request #9 from legop3/manualdock
Manualdock
2026-05-17 23:35:50 -04:00
432 changed files with 60698 additions and 4561 deletions
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@@ -16,4 +16,18 @@ package-lock.json
server/data/discord-guilds.json server/data/discord-guilds.json
server/data/global-objective.json server/data/global-objective.json
server/data/admin-reason.json server/data/admin-reason.json
server/data server/data/buttonbox-state.json
server/data/barcode-tts-cache/
server/data/rover-odometers.json
webui/package-lock.json
!server/data/
!server/data/barcode-registry.json
webui/src/config/analytics.jsx
webui/src/config/driverAnalytics.json
webui/src/config/analytics.html
plans/barcodegames.txt
.gitignore
server/data/identity.sqlite
server/data/barcode-games.json
server/data/identity.sqlite-shm
server/data/identity.sqlite-wal
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# Multi Roomba Rover # Multi Roomba Rover
A system for controlling create 2 compatible roombas through a webpage. A system for controlling create 2 compatible roombas through a webpage.
Docs coming "soon" You can explore my basement through this project here:
https://rover.otter.land
## Basic installation ## This guide is a work in progress, it will cover:
- - Building rovers
- Installing roverd on a rover's raspberry pi
- Setting up the server
- Configuration
## Building a rover
You WILL need some common hobby electronics knowledge to build one of these, I will not be making a super detailed wiring or assembly guide, some of building your rover will be up to you, things such as a protective cage, camera and electronics mounting will not be covered in any great detail.
### Parts per rover
| Part | Notes |
| --- | --- |
| Create 2 compatible Roomba with the mini DIN port | Tested only with 600 series Roombas, your mileage may vary with newer models |
| 4S li-ion -> 5v Voltage regulator | I use cheapo 12-24v USB car chargers, tear them apart, and solder wires onto them |
| 7 pin mini DIN cable | Adafruit sells these labeled as a cable specifically for the iRobot Create 2 |
| Logic level shifter | I use ones from adafruit, the Roomba is 5v logic and the pi is 3.3v logic |
| Google voice AIY hat v1 | This serves three purposes: speaker, microphone, and a high current LED driver. None of these things are required to make a rover with a camera that can drive around, but it makes it much more fun. The design of this hat also makes it very easy to connect all of the various wires to all the IO on the pi that they need to go to. |
| Raspberry pi zero 2 W | This will run roverd to control the rover and manage some Roomba safety things locally. You can probably use any pi you want, but these are usually the cheapest. |
| A good wifi adapter | Has to work with Linux 6.12 (I use ones with the MT7921AU chipset and they work great), ideally wifi 6 with MU-MIMO if you are running multiple rovers on one AP. The built in wifi on the pi zero 2 W is NOT good enough for this. |
| A USB hub hat (if using a pi zero) | If you are using a raspberry pi zero, you will want a USB hub hat for your wifi adapter, I would not recommend using an OTG adapter as it may not provide enough power. |
| ----CAMERA STUFF---- | ----Below here is all camera related things that youll need---- |
| A pi camera v2 (ov5647) | The video publisher in this project is only designed for the ov5647, though it would be totally possible to make your own publisher for other sensors. |
| Cheap 5v servo | Unless you have a VERY wide camera lens, you will want to have a servo plugged into the pi to be able to tilt the camera up and down. |
| LED for toggling the headlight | I use white LEDs attached to one of the "driver" pins on the AIY hat to trick one of those generic pi camera LED floodlights into turning on / off on demand.|
| Optional laser pointer | A laser pointer can be wired to another high-current-capable GPIO driver, with GPIO 27 used by default in the rover config. |
| Pi zero camera cable | The pi zero has a smaller version of the camera ribbon connector, you will need the right cable for your camera |
I do not have any exact numbers, but with cheap used Roombas it seems like on average one of my rovers takes about $100 USD to build from scratch.
### Physical assembly of the rover
This is going to be the very loose section of this guide, the way yout build your rover is up to you. I have mine built out with durable protective metal cages as they are open to the internet and people like breaking things. The electronics on top of the roomba can be as simple as a pi, level shifter, and a camera if you just want to run it around yourself, things like a speaker, microphone, servo, headlight, laser pointer, are all totally optional and can be disabled in the configuration on the raspberry pi.
These are the basics of how evertything is connected on my rovers, this is hard to organize and illustrate through text but hopefully it will give you a good idea:
1. 7 pin mini DIN cable
1. Voltage regulator on the two pairs of VBAT wires
1. 5v output of voltage regulator connected to the power input on the AIY hat
2. level shifter's high voltage side attached to 5v from regulator, ground, TX, RX, and BRC from the DIN cable
2. Level shifter low voltage side connected to 3.3v from the pi, with serial TX and RX, and the BRC pin on their respective low side level shifter lines. BRC pin goes to GPIO 4 on the pi.
3. Google voice AIY hat:
1. speaker
2. microphone
3. servo motor on GPIO pin 26
4. Camera stuff:
1. ov5647 camera
2. full size to pi zero style camera ribbon cable, plug camera into pi
3. an LED connected to a high current driver output on the AIY hat, GPIO 22 by default. This is meant to be poked into the LDR sensor on a pi camera IR floodlight to make it toggleable by the driver.
4. optionally, a laser pointer connected to another high current driver output, GPIO 27 by default.
### Software on your rover
Raspberry pi OS installation:
Everything that runs on the pi is designed for debian Bookworm, because I could not get the AIY voice hat working in Trixie.
To install roverd on your pi:
1. Install `Raspberry Pi OS (Legacy) Lite` (exactly what its called in the imager) on your SD card
2. Boot the pi up, plug in your good wifi adapter, use `nmtui` to set it up
3. Install `git`, clone this repo into your home folder
4. Move into the repo folder, run the roverd installer using `sudo pi/install_roverd.sh`
5. Reboot your raspberry pi
6. Roverd, along with the audio and video publishers should now be running. Roverd should have created it's default config file at `/etc/roverd.yaml`
Edit the `/etc/roverd.yaml` config file to change settings like your rover's name, color, and set the server IP.
## Setting up the server
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service: mediamtx.service service: mediamtx.service
healthUrl: http://127.0.0.1:9997/v3/paths/list healthUrl: http://127.0.0.1:9997/v3/paths/list
healthInterval: 30s healthInterval: 30s
nightVision: headlight:
enabled: false
laser:
enabled: false enabled: false
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service: mediamtx.service service: mediamtx.service
healthUrl: http://127.0.0.1:9997/v3/paths/list healthUrl: http://127.0.0.1:9997/v3/paths/list
healthInterval: 30s healthInterval: 30s
nightVision: headlight:
enabled: false
laser:
enabled: false enabled: false
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service: mediamtx.service service: mediamtx.service
healthUrl: http://127.0.0.1:9997/v3/paths/list healthUrl: http://127.0.0.1:9997/v3/paths/list
healthInterval: 30s healthInterval: 30s
nightVision: headlight:
enabled: false
laser:
enabled: false enabled: false
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# `/` Performance Investigation Summary
This is the high-level handoff for the default route at:
```sh
https://rover.otter.land/
```
The detailed issue writeups live in `perf/issues/`.
## Main Finding
The `/` page is doing too much main-thread work for low-end devices. On the current powerful
machine it can appear smooth, but CPU throttling shows real risk for mobile and weaker
computers.
The biggest measured problem is repeated global input listener churn. The broader underlying
theme is that high-frequency live data and broad React context invalidation cause many parts
of the page to rerender or recommit DOM attributes.
## Key Measurements
### Clean `/` Profile, 8x Mobile CPU Throttle
Artifact:
```sh
perf/results/2026-06-11T03-15-51-398Z/report.json
```
Results:
```txt
average frame interval: ~140ms
p95 frame interval: ~166.8ms
p99 frame interval: ~383.4ms
long tasks: 67
event listener delta: +13,481
JS heap delta: +22.76MB
ScriptDuration delta: ~35.85s
TaskDuration delta: ~52.88s
```
Top notable CPU self-time included:
```txt
removeEventListener ~1.30s
addEventListener ~0.94s
```
### Listener Audit
Artifact:
```sh
perf/results/2026-06-11T03-03-31-625Z-listeners/listener-report.json
```
Worst churn:
```txt
keydown adds=8040 removes=8039
keyup adds=8040 removes=8039
blur adds=8040 removes=8039
gamepadconnected adds=8040 removes=8039
gamepaddisconnected adds=8040 removes=8039
```
### `/` Runtime Audit, 6x Mobile CPU Throttle, 30s
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
Results:
```txt
average frame interval: ~88ms
p95 frame interval: 150ms
p99 frame interval: 183ms
long tasks: 18
WebSocket messages: at least 1000 sampled
WebSocket bytes: ~798KB sampled
DOM mutation records: 41,062
DOM attribute records: 40,761
```
Top sampled WebSocket events:
```txt
log:entry 526
sensorFrame 306
commandAck 145
session:sync 5
```
### `/` Runtime Audit With Mutation Targets, 6x Mobile CPU Throttle, 18s
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
Results:
```txt
average frame interval: ~116.6ms
p95 frame interval: ~166.7ms
p99 frame interval: ~316.6ms
long tasks: 16
DOM mutation records: 18,758
DOM attribute records: 18,490
```
Top WebSocket events:
```txt
log:entry 850
sensorFrame 277
commandAck 200
session:sync 23
```
Top mutation targets:
```txt
input.accent-emerald-400 name 5300
input.accent-emerald-400 type 2650
field-input name ~1300 each
div.h-full style 1238
path d 621
path fill 619
```
## Ordered Work Plan
1. Fix `KeyboardInputManager` and `GamepadInputManager` listener churn.
2. Split/stabilize `ControlContext` so action consumers do not rerender on every state change.
3. Batch or gate `log:entry` socket updates.
4. Throttle visual telemetry rendering.
5. Memoize or lazy-mount `ReplaySourcesPanel`.
6. Split and memoize chat composer/nickname form.
7. Clean up or share timers.
## Reproduction Commands
Install Playwright dependency if missing:
```sh
npm install --prefix perf playwright@1.60.0
npx playwright install chromium
```
Clean CPU profile:
```sh
CPU_THROTTLE=8 VIEWPORT=390x844 MOBILE=1 node perf/live-cpu-profile.mjs https://rover.otter.land/ perf/results
```
Listener audit:
```sh
node perf/live-listener-audit.mjs https://rover.otter.land/ perf/results
```
Runtime audit:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Runtime audit with shorter mutation target sample:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
## Notes
The `perf/results/2026-06-11T03-11-39-596Z-route-sweep/` route sweep includes `/spectate`,
`/mini`, `/display`, and `/scanner`. Those are not the current priority. Use them only for
context.
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# `/spectate` CPU Performance Summary
This is the `/spectate` companion to the `/` performance writeups. The testing target
was the deployed page:
```sh
https://rover.otter.land/spectate
```
The most useful artifact for this pass is:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
That run used:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
## High-Level Result
`/spectate` is CPU-heavy for a different reason than `/`.
The `/` page's biggest confirmed issue is global input listener churn. `/spectate` does
not show that same dominant pattern. The fresh `/spectate` audit had 379 event listeners,
mostly normal media/image listeners, and no giant add/remove loop.
The `/spectate` hot path is instead a live-display fan-out problem:
- several rover media players are mounted at once
- each rover card renders live HUD telemetry and a top-down SVG map
- camera/snapshot frames create new blobs and `img.src` values
- the route subscribes to broad session/log/chat state while also rendering the whole
spectator layout
- the page maintains several WebRTC players at the same time
## Key Measurements
Fresh `/spectate` runtime audit, 30s, mobile viewport, 6x CPU throttle:
```txt
TaskDuration: 28.48s over a 30.9s sample
ScriptDuration: 12.11s
Long tasks: 81
Worst long task: 375ms
Average frame gap: 113.9ms
p95 frame gap: 233.3ms
p99 frame gap: 300.0ms
Nodes: 7,059
Layout objects: 6,150
RTCPeerConnections: 6
LayoutCount: 243
RecalcStyleCount: 248
```
The 8x CPU-throttled profile from the earlier route comparison was worse:
```txt
Task delta: 49.13s over a 52.85s sample
Script delta: 19.58s
Layout delta: 516
Recalc delta: 522
Node delta: +3,815
```
That profile also put `Blob`, `decodeString`, and `setAttribute` in the CPU stack, which
matches the runtime evidence for camera blobs, socket payload parsing, and SVG/image
attribute churn.
## Socket And DOM Pressure
The fresh audit captured these live events during the 30s window:
```txt
sensorFrame: 1,354 events, 2,531,090 bytes
log:entry: 634 events, 150,179 bytes
unlabeled binary: 126 events, 11,048,477 bytes
roomCamera:frame: 117 events
session:sync: 54 events, 914,000 bytes
commandAck: 68 events
roverHostStats: 17 events
roverSnapshot:frame: 7 events
```
The most important DOM mutations were:
```txt
path d: 2,688 mutations
path fill: 2,682 mutations
img.h-full.w-full src: 117 mutations
span.h-2.w-2 class: 117 mutations
```
The `path` mutations point strongly at the per-rover `TopDownMap` SVG overlays. The
`img.src` and blink class mutations point at room camera snapshot rendering.
## Ordered Issue List
1. [Telemetry fan-out and always-on HUD maps](./spectate-issues/001-telemetry-fanout-hud-maps.md)
2. [Multi-rover WebRTC media fan-out](./spectate-issues/002-multi-rover-webrtc-media-fanout.md)
3. [Room camera and snapshot object URL churn](./spectate-issues/003-room-camera-snapshot-object-url-churn.md)
4. [Broad spectator session rerenders](./spectate-issues/004-broad-spectator-session-rerenders.md)
5. [Shared log/session stream pressure](./spectate-issues/005-shared-log-session-stream-pressure.md)
6. [Spectator role handshake retries](./spectate-issues/006-spectator-role-handshake-retries.md)
## Upstream Dependency Map
Fixing the `/` backlog first is a good plan.
Likely improved by `/` fixes:
- telemetry visual throttling
- log batching/gating
- chat/nickname churn
- session selector/store improvements
- generic timer cleanup
Not likely to be fixed by `/` alone:
- several simultaneous WHEP video/audio players
- per-rover spectator HUD maps
- room camera snapshot blob/object URL churn
- spectator role/subscribe handshake behavior
- mobile policy for how many live feeds should be active at once
## Suggested Re-Test
After each `/spectate` fix, run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
The most useful numbers to compare:
- `TaskDuration`
- `ScriptDuration`
- long task count and worst duration
- frame average/p95/p99
- `RTCPeerConnections`
- `mutationTargets` for `path d`, `path fill`, and `img src`
- `webSocketEvents` for `sensorFrame`, `log:entry`, `session:sync`, and binary frame volume
@@ -0,0 +1,278 @@
# FIXED!
# Issue 001: Global Input Listener Churn
## Summary
The `/` page repeatedly removes and re-adds global keyboard and gamepad event listeners.
This is the clearest and most actionable CPU problem found on the control page.
On weaker CPUs, this turns into measurable main-thread cost. It also makes the input layer
fragile because every broad render/effect invalidation touches global browser listeners.
## Severity
High.
This should be fixed first. It is directly measured and likely amplifies other `/` issues.
## Affected Files
- `webui/src/controls/inputs/KeyboardInputManager.jsx`
- `webui/src/controls/inputs/GamepadInputManager.jsx`
- `webui/src/controls/inputs/gamepadHub.js`
- Related multiplier: `webui/src/controls/ControlContext.jsx`
## Evidence
### Listener Audit
Artifact:
```sh
perf/results/2026-06-11T03-03-31-625Z-listeners/listener-report.json
```
At the second snapshot, the audit saw:
```txt
keydown adds=8040 removes=8039
keyup adds=8040 removes=8039
blur adds=8040 removes=8039
gamepadconnected adds=8040 removes=8039
gamepaddisconnected adds=8040 removes=8039
```
The stack mapped those to the live bundle locations corresponding to:
- `KeyboardInputManager.jsx` global `keydown`, `keyup`, `blur` effect
- `gamepadHub.js` global `gamepadconnected`, `gamepaddisconnected` listener registration
### Root Runtime Audit
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
In a 30s `/` run at mobile viewport with 6x CPU throttle:
```txt
add:window:keydown 770
remove:window:keydown 769
add:window:keyup 770
remove:window:keyup 769
add:window:blur 770
remove:window:blur 769
add:window:gamepadconnected 770
remove:window:gamepadconnected 769
add:window:gamepaddisconnected 770
remove:window:gamepaddisconnected 769
```
### Clean CPU Profile
Artifact:
```sh
perf/results/2026-06-11T03-15-51-398Z/report.json
```
Clean `/` profile, mobile viewport, 8x CPU throttle:
```txt
average frame interval: ~140ms
p95 frame interval: ~166.8ms
p99 frame interval: ~383.4ms
long tasks: 67
event listener delta: +13,481
removeEventListener: ~1.30s self time
addEventListener: ~0.94s self time
```
## Likely Cause
`KeyboardInputManager` installs global listeners inside a `useEffect` with a very large
dependency list:
```jsx
useEffect(() => {
function handleKeyDown(event) { ... }
function handleKeyUp(event) { ... }
function handleBlur() { ... }
window.addEventListener('keydown', handleKeyDown, { capture: true });
window.addEventListener('keyup', handleKeyUp, { capture: true });
window.addEventListener('blur', handleBlur);
return () => {
window.removeEventListener('keydown', handleKeyDown, { capture: true });
window.removeEventListener('keyup', handleKeyUp, { capture: true });
window.removeEventListener('blur', handleBlur);
};
}, [
actionTokens,
blurChat,
driveFromKeys,
ensureServoLoop,
ensureSongLoop,
focusChat,
isChatFocused,
keymap.chatFocus,
...
dockAssist,
]);
```
Many dependencies change when `ControlContext` or settings/session state changes. That
causes the effect to tear down and reinstall global listeners over and over.
`GamepadInputManager` has the same pattern in a subscription effect:
```jsx
useEffect(() => {
return subscribeGamepadHub((hubState) => { ... });
}, [
activeSignature,
ensureProfile,
gamepadSettings?.defaults?.profile,
gamepadSettings?.profiles,
handleButtonEdge,
handleCameraAxis,
registerInputState,
runMacro,
setAuxMotors,
setDriveVector,
setMode,
toggleHeadlight,
dockAssist,
]);
```
When this effect resubscribes, `subscribeGamepadHub` may add/remove global device listeners
in `gamepadHub.js`.
## Fix Strategy
### KeyboardInputManager
Install global listeners once:
```jsx
const latestRef = useRef(null);
latestRef.current = {
keymap,
actionTokens,
isChatFocused,
focusChat,
resetAll,
driveFromKeys,
ensureServoLoop,
ensureSongLoop,
...
};
useEffect(() => {
function handleKeyDown(event) {
const latest = latestRef.current;
if (!latest) return;
// Existing logic, reading from latest instead of closure variables.
}
function handleKeyUp(event) {
const latest = latestRef.current;
if (!latest) return;
// Existing logic.
}
function handleBlur() {
latestRef.current?.resetAll();
}
window.addEventListener('keydown', handleKeyDown, { capture: true });
window.addEventListener('keyup', handleKeyUp, { capture: true });
window.addEventListener('blur', handleBlur);
return () => {
window.removeEventListener('keydown', handleKeyDown, { capture: true });
window.removeEventListener('keyup', handleKeyUp, { capture: true });
window.removeEventListener('blur', handleBlur);
};
}, []);
```
Keep mutable input state in refs as it already mostly does:
- `activeTokensRef`
- `lastVectorRef`
- `lastAuxRef`
- `servoIntervalRef`
- `songIntervalRef`
- `hornActiveRef`
### GamepadInputManager
Use the same pattern:
- Keep latest settings/actions/state in a ref.
- Subscribe to `subscribeGamepadHub` once.
- The subscription callback reads latest values from the ref.
Do not resubscribe just because profile/settings/action references changed.
### gamepadHub.js
After `GamepadInputManager` is stable, confirm whether `gamepadHub.js` still needs changes.
It already tries to add global device listeners only when there are subscribers. The churn
is likely caused by subscriber churn, not necessarily a bug in the hub itself.
## Validation
Before fix:
```sh
node perf/live-listener-audit.mjs https://rover.otter.land/ perf/results
```
Expected current bad result:
```txt
hundreds or thousands of add/remove pairs for:
keydown
keyup
blur
gamepadconnected
gamepaddisconnected
```
After fix:
```txt
keydown add ~= 1
keyup add ~= 1
blur add ~= 1
gamepadconnected add ~= 1
gamepaddisconnected add ~= 1
removes only on page teardown
```
Also run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
CPU_THROTTLE=8 VIEWPORT=390x844 MOBILE=1 node perf/live-cpu-profile.mjs https://rover.otter.land/ perf/results
```
Expected improvements:
- `JSEventListeners` delta should stop climbing dramatically.
- `addEventListener` / `removeEventListener` should disappear from top CPU self-time.
- Average frame interval and long-task count should improve, though other issues will remain.
## Risks
- Keyboard control safety matters. Be careful to preserve `resetAll()` on blur and text-input
ignoring behavior.
- If using refs, avoid stale data bugs by updating the ref every render before browser events
can fire.
- Verify horn hold, mic push-to-talk, chat focus, drive macro, dock assist, camera tilt, song
controls, and Home Assistant shortcuts.
@@ -0,0 +1,192 @@
# FIXED!
# Issue 002: ControlContext Broad Invalidation
## Summary
`ControlContext` exposes one large changing context value containing all control state,
pipeline objects, limiter state, and action callbacks. This likely causes many consumers
to re-render and effects to re-run when unrelated control state changes.
This is probably the multiplier behind the global input listener churn and some repeated
DOM commits on `/`.
## Severity
High, but fix after issue 001 unless doing both together.
Issue 001 is the symptom with the clearest measurement. Issue 002 is the architectural
cause that may also affect other parts of the page.
## Affected Files
- `webui/src/controls/ControlContext.jsx`
- `webui/src/controls/inputs/KeyboardInputManager.jsx`
- `webui/src/controls/inputs/GamepadInputManager.jsx`
- Many consumers of `useControlSystem()`
## Evidence
The `contextValue` in `ControlContext.jsx` is:
```jsx
const contextValue = useMemo(
() => ({
state,
dispatch,
pipeline,
overcurrentLimiter,
actions: {
setMode,
setDriveVector,
setAuxMotors,
...
},
}),
[
state,
pipeline,
overcurrentLimiter,
setMode,
setDriveVector,
...
],
);
```
Any state change changes the whole context value. Any consumer using:
```jsx
const { state, actions } = useControlSystem();
```
is subscribed to the broad value, even if it only needs one action or one small state field.
This connects to measured symptoms:
- Input listener effects rerun because their action/callback dependencies change.
- `/` runtime audit saw repeated attribute commits in UI that should not need to change every
telemetry/log tick.
- CPU profiles show large minified React frames (`C9`, `ad`, `Fl`, etc.) alongside listener
churn.
## Why This Matters
React context invalidation is coarse. When provider value identity changes, every consumer
below it can be scheduled to render. Even memoized children are not enough if they consume
the changing context directly.
This project has several high-frequency update sources:
- telemetry frames
- logs
- session syncs
- control state changes
- settings state
- timers
If `ControlContext` changes broadly, it makes it harder to isolate these updates.
## Likely Cause Pattern
Several action callbacks depend on `state` or `pipeline`, which changes their identity:
```jsx
const setDriveVector = useCallback(..., [pipeline, recordControlIntent, state.manualDockAssist?.active]);
const setServoAngle = useCallback(..., [pipeline, recordControlIntent, state.manualDockAssist?.active]);
const runMacro = useCallback(..., [driveMacroBackoffEnabled, pipeline, ..., state.macros, ...]);
const startHorn = useCallback(..., [dispatch, normalizedHornSettings, pipeline, ..., state.horn?.active, ...]);
```
Those callbacks are then included in `contextValue`.
Consumers that include those callbacks in effects rerun when the callback identity changes.
## Fix Strategy
### Option A: Split State and Actions Contexts
Create separate contexts:
```jsx
const ControlStateContext = createContext(null);
const ControlActionsContext = createContext(null);
```
Then:
```jsx
<ControlStateContext.Provider value={stateValue}>
<ControlActionsContext.Provider value={actionsValue}>
{children}
</ControlActionsContext.Provider>
</ControlStateContext.Provider>
```
Action-only consumers should not rerender when state changes.
### Option B: Add Selectors
Create a small external-store style control store, similar to `SessionContext` or
`TelemetryContext`, so consumers can select only the state slice they need:
```jsx
useControlSelector((state) => state.camera.angle)
useControlActions()
```
This is more work but scales better.
### Option C: Stabilize Actions With Refs
Keep action function identities stable and read latest state/pipeline from refs:
```jsx
const latestRef = useRef(null);
latestRef.current = { state, pipeline, overcurrentLimiter, ... };
const setDriveVector = useCallback((vector, meta = {}) => {
const { state, pipeline } = latestRef.current;
...
}, []);
```
This pairs well with issue 001 because stable actions make stable input effects easier.
## Recommended Path
For incremental work:
1. Fix issue 001 directly using refs in input managers.
2. Split `ControlActionsContext` from `ControlStateContext`.
3. Convert heavy/control-critical consumers first:
- `KeyboardInputManager`
- `GamepadInputManager`
- mobile controls
- right pane controls
4. Later add selector hooks for state-heavy consumers.
## Validation
After issue 001 + partial issue 002:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Look for:
- listener add/remove counts near 1
- fewer repeated input attribute mutations
- fewer long tasks
- lower `ScriptDuration` and `TaskDuration`
For development builds, React DevTools Profiler would be ideal to verify fewer renders. The
deployed production page does not currently publish source maps, so local profiling may be
more useful after implementing.
## Risks
- Ref-based stable actions can hide stale state bugs if refs are not updated reliably.
- Splitting context touches many files. Prefer a small staged migration.
- Control commands are safety-sensitive; verify stop/horn/mic/docking behavior carefully.
+165
View File
@@ -0,0 +1,165 @@
# FIXED!
# Issue 003: High-Volume Socket Log Stream
## Summary
The `/` page receives a very high volume of `log:entry` socket messages. These update the
global session store even when logs are not the primary visible task.
This is not the single biggest CPU stack item, but it is a major source of live update
pressure on low-end devices.
## Severity
Medium-high.
Fix after listener/context work, unless logs are known to be unusually noisy in production.
## Affected Files
- `webui/src/context/SessionContext.jsx`
- `webui/src/components/LogPanel/index.jsx`
- Server log emission paths, depending on where `log:entry` is emitted
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
log:entry count: 850
log:entry bytes: 185,008
```
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
In a 30s audit, among the most recent sampled 1000 WebSocket messages:
```txt
log:entry count: 526
log:entry bytes: 111,535
```
In `SessionContext.jsx`, each log entry does:
```jsx
function handleLogEntry(entry) {
setState((prev) => ({ ...prev, logs: [...prev.logs.slice(-199), entry] }));
}
```
This creates a new session state object and a new logs array for every log message.
## Why This Matters
Even if `LogPanel` is not visible or not currently selected, `SessionContext` still processes
the update. Every session subscriber selector is evaluated on each `setState`.
At 850 log messages in 18s, this is roughly 47 log entries per second.
On a powerful desktop this is fine. On a weaker phone or low-end laptop, it becomes steady
background pressure.
## Likely Cause
The server appears to broadcast operational logs very frequently. The client stores the last
200 logs globally.
The `/` page includes `LogPanel` under settings and may also have other components depending
on session state.
## Fix Strategies
### Option A: Do Not Subscribe to Logs Unless Log UI Is Visible
Best conceptual fix:
- Add an explicit client event like `log:subscribe` / `log:unsubscribe`.
- Only subscribe when `LogPanel` is open or user is admin.
- For ordinary mobile control users, skip logs entirely.
### Option B: Batch Log Entries Client-Side
Keep receiving logs, but batch state updates:
```jsx
const pendingLogsRef = useRef([]);
const flushTimerRef = useRef(null);
function handleLogEntry(entry) {
pendingLogsRef.current.push(entry);
if (flushTimerRef.current) return;
flushTimerRef.current = setTimeout(() => {
const batch = pendingLogsRef.current.splice(0);
flushTimerRef.current = null;
setState((prev) => ({
...prev,
logs: [...prev.logs, ...batch].slice(-200),
}));
}, 250);
}
```
This changes 47 state updates/sec into about 4 updates/sec.
### Option C: Store Logs in a Separate External Store
Move logs out of main `SessionContext` so unrelated session consumers are not touched by
log spam.
For example:
```jsx
LogStoreProvider
useLogEntries()
```
This isolates log updates from user/roster/session state.
### Option D: Server-Side Sampling or Severity Filtering
Only send:
- warnings/errors by default
- full logs to admin/log panel subscribers
- sampled info/debug entries
## Recommended Path
Start with client batching. It is low-risk and easy to validate.
Then consider subscription gating if logs are not essential for normal users.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
The socket `log:entry` count may remain high if only batching client-side, but UI state
updates should reduce. To measure batching directly, add temporary counters in
`SessionContext` or extend the audit to count React commits after local changes.
Expected user-visible perf improvements:
- lower `ScriptDuration`
- lower `TaskDuration`
- fewer repeated DOM commits if log updates were causing broad subscribers to render
## Risks
- Logs may be used for operator visibility during incidents.
- Batching can delay log display by 100-500ms. That should be acceptable for UI logs.
- Subscription gating requires server/client protocol changes.
@@ -0,0 +1,205 @@
# FIXED!
# Issue 004: Sensor Telemetry Render Frequency
## Summary
The `/` page receives frequent `sensorFrame` messages and renders multiple telemetry/HUD
consumers from those frames. On throttled mobile CPU, this shows up as repeated SVG path
attribute mutations and significant live DOM churn.
## Severity
Medium-high.
This is likely the biggest non-input-manager source of steady rendering work.
## Affected Files
- `webui/src/context/TelemetryContext.jsx`
- `webui/src/components/TopDownMap/TopDownMapContent.jsx`
- `webui/src/components/TopDownMap/visuals.jsx`
- `webui/src/components/DriverVideo/index.jsx`
- `webui/src/components/HudOverlays/*`
- `webui/src/components/TelemetryPanel/index.jsx`
- `webui/src/components/PiHostStatsCard/index.jsx`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
sensorFrame count: 277
sensorFrame bytes: 520,169
```
That is about 15.4 sensor frames/sec.
The same audit saw SVG attribute mutations:
```txt
path d mutations: 621
path fill mutations: 619
```
These map strongly to `TopDownMapContent.jsx` and `visuals.jsx`, where sensor values are
converted into SVG arcs, cones, wheels, brush visuals, and colors.
Artifact:
```sh
perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json
```
In a 30s audit:
```txt
sensorFrame count among latest sampled 1000 messages: 306
sensorFrame bytes: 574,616
```
## Current Code Path
`TelemetryContext.jsx` updates every incoming frame:
```jsx
function handleSensorFrame({ roverId, sensors = {}, frame = {} }) {
if (!roverId) return;
const previous = framesRef.current[roverId] ?? {};
framesRef.current = {
...framesRef.current,
[roverId]: {
...previous,
roverId,
sensors,
raw: frame?.data || null,
receivedAt: Date.now(),
},
};
notifyRover(roverId);
}
```
Consumers subscribe by rover:
```jsx
useTelemetryFrame(roverId)
```
Every `notifyRover(roverId)` wakes all consumers for that rover.
## Why This Matters
Telemetry itself may need to remain high-frequency for control safety or debugging, but the
visual UI usually does not need to render at full sensor frequency.
The expensive part is not receiving the socket message. It is causing React/SVG/HUD updates
and DOM attribute changes at the same cadence.
## Fix Strategies
### Option A: Throttle Render Notifications
Keep the latest frame in `framesRef` immediately, but notify subscribers at a lower rate.
Example:
```jsx
const pendingRoversRef = useRef(new Set());
const notifyScheduledRef = useRef(false);
function scheduleNotify(roverId) {
pendingRoversRef.current.add(roverId);
if (notifyScheduledRef.current) return;
notifyScheduledRef.current = true;
setTimeout(() => {
notifyScheduledRef.current = false;
const rovers = [...pendingRoversRef.current];
pendingRoversRef.current.clear();
rovers.forEach((id) => notifyRover(id));
}, 100); // 10Hz visual updates
}
```
Then `handleSensorFrame` writes latest data immediately but calls `scheduleNotify(roverId)`.
### Option B: Separate Raw Telemetry From Visual Telemetry
Expose:
```jsx
useTelemetryFrameRaw(roverId) // high-frequency, only for critical logic
useTelemetryFrameVisual(roverId) // throttled for UI rendering
```
Use throttled visual telemetry in:
- TopDownMap
- HUD overlays
- telemetry panels
- battery bars
- host stats display
Keep raw telemetry for safety mechanisms if needed.
### Option C: Memoize/Split Sensor Consumers by Field
Do not re-render the entire map or all overlays when only one sensor field changed.
Examples:
- Battery components subscribe only to battery fields.
- Light bump bars subscribe only to light bump fields.
- Overcurrent overlay subscribes only to overcurrent fields.
This is more architectural but can reduce unnecessary work.
### Option D: Render TopDownMap Less Often
At the component level:
```jsx
const visualSensors = useThrottledValue(sensors, 100);
```
This is easier than changing `TelemetryContext`, but less central.
## Recommended Path
Start with a throttled visual notification path in `TelemetryContext`. It gives the largest
blast-radius reduction without changing every consumer immediately.
A reasonable target:
- Desktop: 10-15Hz visual updates
- Mobile: 5-10Hz visual updates
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected improvements:
- `path d` and `path fill` mutation counts should drop.
- `LayoutCount` and `RecalcStyleCount` may drop.
- `ScriptDuration` should drop.
- Frame p95 should improve.
Socket `sensorFrame` count may remain the same if only rendering is throttled.
## Risks
- Do not throttle logic that protects the rover or sends control commands unless you are sure
it is only display logic.
- Operators may expect smooth sensor visuals, but 10Hz is usually enough for dashboards.
- Make sure low battery/overcurrent warnings still feel responsive.
@@ -0,0 +1,191 @@
# Issue 005: ReplaySourcesPanel Repeated DOM Commits
## Summary
`ReplaySourcesPanel` appears to re-commit many input/checkbox attributes repeatedly on `/`,
especially in mobile portrait where the panel is always mounted near the top of the page.
This may be a component-local issue, or it may be caused by broader context/session updates.
Tackle it after issues 001 and 002 unless profiling still shows it as large.
## Severity
Medium.
It is visible in mutation probes, but likely partly downstream of broader invalidation.
## Affected Files
- `webui/src/components/ReplaySourcesPanel/index.jsx`
- `webui/src/App.jsx`
- `webui/src/context/SessionContext.jsx`
- `webui/src/settings/SettingsProvider.jsx`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle, top mutation targets included:
```txt
input.accent-emerald-400 name: 5300
input.accent-emerald-400 type: 2650
input#replay-sources-mobile-portrait-title name: 666
input#replay-sources-mobile-portrait-title type: 333
```
The `accent-emerald-400` class maps to `ReplaySourcesPanel` checkboxes:
```jsx
<input
type="checkbox"
checked={includeSidebar}
...
className="accent-emerald-400"
/>
```
and source item checkboxes:
```jsx
<input
type="checkbox"
checked={selected.includes(item.key)}
onChange={() => onToggle(item.key)}
className="accent-emerald-400"
/>
```
The mobile portrait route mounts it here:
```jsx
<ReplaySourcesPanel panelId="replay-sources-mobile-portrait" />
```
in `App.jsx`.
## Why This Matters
Repeated DOM attribute commits are a symptom of repeated React commits. Even if the attribute
values do not change semantically, React still touches DOM attributes when the subtree
rerenders/commits.
The panel is not central to driving, so it should not be doing meaningful work during normal
control-page idle.
## Likely Causes
The component subscribes to several session slices:
```jsx
const replaySources = useSessionSelector((state) => state.session?.replaySources ?? []);
const mode = useSessionSelector((state) => state.session?.mode || null);
const assignmentRoverId = useSessionSelector((state) => state.session?.assignment?.roverId ?? null);
const roster = useSessionSelector((state) => state.session?.roster ?? []);
const replayState = useSessionSelector((state) => state.session?.replay || null);
const latestReplay = useSessionSelector((state) => state.latestReplay);
```
Potential problems:
- `session:sync` may provide new array/object identities even when contents are unchanged.
- `normalizeSources(replaySources || [])` runs every render and produces new objects.
- `GroupList` is not memoized.
- `selected.includes(item.key)` is recomputed for each item on each render.
- `remainingMs` interval updates every 250ms when cooldown is active.
- Parent/mobile layout re-renders can also re-render this panel.
## Fix Strategies
### Option A: Memoize Normalized Sources
```jsx
const sources = useMemo(
() => normalizeSources(replaySources || []),
[replaySources],
);
```
This is already not memoized in the current code.
### Option B: Use Shallow Equality Selectors
For arrays like `replaySources` and `roster`, use a selector/equality function that avoids
rerendering when content did not change.
Example:
```jsx
const replaySources = useSessionSelector(
(state) => state.session?.replaySources ?? [],
shallowReplaySourcesEqual,
);
```
### Option C: Memoize GroupList
```jsx
const GroupList = React.memo(function GroupList(...) { ... });
```
Also memoize:
```jsx
const selectedSet = useMemo(() => new Set(selected), [selected]);
```
Then use `selectedSet.has(item.key)`.
### Option D: Do Not Mount Replay Panel By Default on Mobile
If replay is not a core mobile driving workflow, consider putting it behind a tab/accordion
or lazy mounting it only when expanded.
This is a product decision.
### Option E: Stop Passing Unstable Callbacks
Memoize callbacks:
```jsx
const toggleKey = useCallback((key) => { ... }, []);
const handleReplay = useCallback(async () => { ... }, [...]);
```
This helps if child components are memoized.
## Recommended Path
1. Fix issues 001 and 002 first.
2. Rerun root runtime audit.
3. If `ReplaySourcesPanel` still dominates mutation targets:
- memoize `sources`
- memoize `GroupList`
- add shallow equality selectors
- consider lazy mounting on mobile
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected improvement:
```txt
input.accent-emerald-400 name/type mutations should drop sharply
replay title input name/type mutations should drop
```
## Risks
- Replay source selections and saved panel settings must still update correctly.
- If lazy mounting, preserve persisted title/sidebar settings.
- Do not break replay cooldown display.
+172
View File
@@ -0,0 +1,172 @@
# Issue 006: Chat and Nickname Composer Churn
## Summary
The mobile `/` page defaults to the chat tab, and the chat/nickname composer shows repeated
DOM attribute commits in runtime audits. This is not the top CPU issue, but it is part of
steady idle churn.
## Severity
Medium-low to medium.
Fix after the listener/context/log/telemetry work unless chat remains high in mutation
reports.
## Affected Files
- `webui/src/components/ChatPanel/index.jsx`
- `webui/src/components/NicknameForm/index.jsx`
- `webui/src/context/ChatContext.jsx`
- `webui/src/App.jsx`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
input.field-input.chat-composer-input name: 666
input.field-input.flex-1 name: 1328
input.field-input.w-full name: 1332
input.accent-cyan-500 name: 1324
input.accent-cyan-500 type: 662
```
These map to:
- chat composer input
- nickname form input
- TTS/speak checkbox
- related chat form controls
The chat panel is mounted by default in mobile feature tabs:
```jsx
const [activeTab, setActiveTab] = useState('chat');
...
<TabPanel id="chat">
<ChatPanel nicknameLayout="stacked" />
...
</TabPanel>
```
## Why This Matters
The chat UI is useful, but it should not re-commit its composer inputs hundreds of times
while the user is simply watching/driving.
Also, text inputs and focus-related logic interact with keyboard driving. Excess churn here
can have indirect effects on input handling.
## Likely Causes
`ChatPanel` consumes:
```jsx
const role = useSessionSelector((state) => state.session?.role || null);
const currentRoverId = useSessionSelector((state) => state.session?.assignment?.roverId || null);
const roster = useSessionSelector((state) => state.session?.roster ?? []);
const { messages, typing, sendMessage, ... } = useChat();
const { value: ttsSettings, save: saveTtsSettings } = useSettingsNamespace('tts', ...);
```
It also has effects that sync local state from settings:
```jsx
useEffect(() => {
const nextEngine = ...
if (engine !== nextEngine) setEngine(nextEngine);
...
}, [engine, googlePitch, googleSpeed, pitch, ttsSettings..., voice]);
```
Potential problems:
- broad session/chat context updates rerender the whole panel
- message list and composer are in the same component
- typing events cause panel updates
- nickname form may be rerendering with the whole chat panel
- TTS settings sync effect has many dependencies
## Fix Strategies
### Option A: Split ChatPanel Into Memoized Subcomponents
Separate:
- `ChatMessageList`
- `ChatComposer`
- `TtsControls`
- `NicknameForm`
Only `ChatMessageList` should rerender when messages change.
Only `ChatComposer` should rerender when draft/sending/focus changes.
### Option B: Memoize Composer
```jsx
const ChatComposer = React.memo(function ChatComposer(props) { ... });
```
Pass stable callbacks where possible.
### Option C: Debounce Typing Updates
`setTypingActive(Boolean(next.trim()))` fires on every keystroke. That is fine while typing,
but should not be involved during idle. If it causes socket chatter, debounce it.
### Option D: Stabilize NicknameForm
If `NicknameForm` consumes settings/session state broadly, make it use precise selectors and
memoize it.
### Option E: Avoid Re-Syncing Local TTS State Too Often
The settings sync effect can be simplified or guarded so it only runs when the settings
object actually changes, not on every local state update.
## Recommended Path
1. Fix issues 001-004 first.
2. Rerun mutation audit.
3. If chat/nickname inputs remain high:
- split `ChatPanel`
- memoize composer
- stabilize `NicknameForm`
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=18000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected improvements:
```txt
chat-composer-input mutations should drop
NicknameForm input mutations should drop
accent-cyan-500 checkbox mutations should drop
```
Also manually verify:
- typing
- sending chat
- TTS options
- nickname edit/save
- Enter-to-focus/send chat shortcut
## Risks
- Chat focus behavior is tied to keyboard controls.
- Splitting components can accidentally break `registerInputRef`.
- TTS settings must still persist correctly.
+162
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@@ -0,0 +1,162 @@
# FIXED!
# Issue 007: Timers and Polling Cleanup
## Summary
The `/` page creates multiple intervals and timeouts. They are not the dominant problem,
but they contribute to steady background work and can wake components even when hidden.
## Severity
Low to medium.
Address after the larger structural issues unless a specific timer is found to be hot.
## Affected Files
Known or likely timer users:
- `webui/src/components/AlertFeed/index.jsx`
- `webui/src/components/ReplaySourcesPanel/index.jsx`
- `webui/src/components/HudOverlays/TurnsOverlay/index.jsx`
- `webui/src/components/RoverQueuesPanel/index.jsx`
- `webui/src/components/ModeGateOverlay/index.jsx`
- `webui/src/components/SocketConnectionPill/index.jsx`
- `webui/src/controls/ControlContext.jsx` horn heat interval
- `webui/src/controls/overcurrentLimiter.js`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json
```
In an 18s `/` audit at mobile viewport with 6x CPU throttle:
```txt
intervals created: 22
timeouts created: 11
interval fires: 148
timeout fires: 6
```
Most common timer registrations:
```txt
interval:200 7
timeout:12000 4
interval:60000 4
interval:250 4
interval:3000 4
interval:1000 2
```
In a 30s audit:
```txt
interval fires: 593
```
## Why This Matters
Timers wake the main thread. On a fast desktop they disappear into the noise; on a throttled
mobile CPU, timers can combine with socket traffic and React work to create visible stalls.
The timer issue is not that any one interval is terrible. It is that many UI elements keep
time independently.
## Likely Sources
### ReplaySourcesPanel
Cooldown display:
```jsx
const interval = setInterval(update, 250);
```
Only needed while cooldown is active and panel is visible.
### AlertFeed
Likely uses a frequent interval for alert lifetimes. This should only run while alerts exist.
### TurnsOverlay / RoverQueuesPanel
Countdown displays often use `setInterval(() => setNow(Date.now()), 250 or 1000)`.
### ControlContext Horn Heat
Horn heat interval at 100ms only runs when horn is active/cooling:
```jsx
const tickMs = 100;
const interval = setInterval(...)
```
This is probably okay, but verify it only runs when needed.
## Fix Strategies
### Option A: Visibility-Gate Timers
Only run panel-specific timers when the panel is visible/open.
Example:
```jsx
if (!isVisible || !needsCountdown) return;
```
### Option B: Coarse Intervals
Use 1000ms for human-readable countdowns unless sub-second precision matters.
Replay cooldowns and queue countdowns probably do not need 250ms.
### Option C: Shared Clock Store
Instead of each component creating its own interval, create one shared clock:
```jsx
useClock(1000)
useClock(250)
```
Then multiple components can share a single interval.
### Option D: CSS Animations for Pure Visual Expiry
For alert progress bars, use CSS animation if the UI does not need React state each tick.
## Recommended Path
After major fixes, rerun the runtime audit. If intervals still show high:
1. Increase replay cooldown interval from 250ms to 1000ms.
2. Gate timers by tab visibility.
3. Create a shared clock hook for countdown UI.
4. Convert alert lifetime visuals to CSS where possible.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
Expected:
- lower `intervals`
- lower `intervalFires`
- no visible regression in countdowns/alerts
## Risks
- Timers used for control safety should not be slowed without careful review.
- Alert expiration should still happen reliably.
- Queue/turn countdowns can update less often, but should not become misleading.
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# `/` CPU Performance Issue Index
This folder breaks the live-site `/` CPU investigation into separate, work-ready issues.
Each issue can be handled in its own chat or branch without needing to re-run the whole
investigation first.
The testing target was the deployed page:
```sh
https://rover.otter.land/
```
The important local perf tools are:
```sh
node perf/live-cpu-profile.mjs https://rover.otter.land/ perf/results
node perf/live-listener-audit.mjs https://rover.otter.land/ perf/results
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 node perf/live-root-runtime-audit.mjs https://rover.otter.land/ perf/results
```
The strongest `/` artifacts from this investigation are:
- `perf/results/2026-06-11T03-15-51-398Z/report.json`
Clean `/` profile, mobile viewport, 8x CPU throttle.
- `perf/results/2026-06-11T03-03-31-625Z-listeners/listener-report.json`
Listener add/remove stack audit.
- `perf/results/2026-06-11T03-21-51-263Z-root-runtime/root-runtime-report.json`
`/` runtime audit, mobile viewport, 6x CPU throttle, 30s sample.
- `perf/results/2026-06-11T03-22-44-714Z-root-runtime/root-runtime-report.json`
`/` runtime audit, mobile viewport, 6x CPU throttle, 18s sample with mutation targets.
## Ranked Issues
1. [Global input listener churn](./001-global-input-listener-churn.md)
2. [ControlContext broad invalidation](./002-control-context-broad-invalidation.md)
3. [High-volume socket log stream](./003-high-volume-log-stream.md)
4. [Sensor telemetry render frequency](./004-sensor-telemetry-render-frequency.md)
5. [ReplaySourcesPanel repeated DOM commits](./005-replay-sources-panel-churn.md)
6. [Chat and nickname composer churn](./006-chat-and-nickname-churn.md)
7. [Timers and polling cleanup](./007-timers-and-polling.md)
## Quick Read
The highest-confidence first fix is issue 001. It is directly measured, large, and
structurally fixable: install keyboard/gamepad global listeners once and have them read
latest state/actions from refs.
Issue 002 is the likely multiplier behind issue 001 and several UI churn symptoms. The
current `ControlContext` value changes broadly, and many callbacks depend on `state` or
`pipeline`; that causes consumers/effects to refresh even when the visible behavior did
not materially change.
Issues 003 and 004 are independent live-data pressure: the `/` page receives a lot of
socket traffic, especially `log:entry` and `sensorFrame`, and those streams feed UI work.
Issue 005 and issue 006 are component-level symptoms visible in DOM mutation probes. They
should probably be tackled after the context/listener work, because broad invalidation may
be causing some of their repeated commits.
## Important Scope Note
There are also `/spectate` results in `perf/results` because the investigation briefly
compared routes. The user later clarified that `/spectate` is not the current priority.
These issue writeups intentionally focus on `/` only.
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const url = process.argv[2] || 'https://rover.otter.land';
const outDir = process.argv[3] || path.resolve('perf/results');
const cpuThrottle = Number(process.env.CPU_THROTTLE || 1);
const viewport = (process.env.VIEWPORT || '1440x950').split('x').map((part) => Number(part));
const isMobile = process.env.MOBILE === '1';
const runId = new Date().toISOString().replace(/[:.]/g, '-');
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
function summarizeCpuProfile(profile) {
const nodes = new Map(profile.nodes.map((node) => [node.id, node]));
const totals = new Map();
const samples = profile.samples || [];
const deltas = profile.timeDeltas || [];
let totalUs = 0;
for (let i = 0; i < samples.length; i += 1) {
const delta = deltas[i] || 0;
totalUs += delta;
const node = nodes.get(samples[i]);
if (!node) continue;
const frame = node.callFrame || {};
const key = `${frame.url || '(anonymous)'}::${frame.functionName || '(anonymous)'}`;
const prev = totals.get(key) || {
url: frame.url || '',
functionName: frame.functionName || '(anonymous)',
lineNumber: frame.lineNumber,
columnNumber: frame.columnNumber,
selfMs: 0,
samples: 0,
};
prev.selfMs += delta / 1000;
prev.samples += 1;
totals.set(key, prev);
}
return {
totalProfileMs: totalUs / 1000,
sampleCount: samples.length,
topSelfTime: [...totals.values()]
.sort((a, b) => b.selfMs - a.selfMs)
.slice(0, 30),
};
}
function interestingMetrics(metrics) {
const wanted = [
'Timestamp',
'Documents',
'Frames',
'JSEventListeners',
'Nodes',
'LayoutCount',
'RecalcStyleCount',
'LayoutDuration',
'RecalcStyleDuration',
'ScriptDuration',
'TaskDuration',
'JSHeapUsedSize',
'JSHeapTotalSize',
];
return Object.fromEntries(
metrics.metrics
.filter((metric) => wanted.includes(metric.name))
.map((metric) => [metric.name, metric.value]),
);
}
async function performInteractions(page) {
await page.mouse.wheel(0, 1400);
await sleep(800);
await page.mouse.wheel(0, -900);
await sleep(800);
await page.keyboard.press('Tab');
await sleep(300);
await page.keyboard.press('Tab');
await sleep(300);
const buttons = await page.locator('button:visible').elementHandles();
for (const button of buttons.slice(0, 3)) {
const box = await button.boundingBox();
if (!box || box.width < 8 || box.height < 8) continue;
await page.mouse.move(box.x + box.width / 2, box.y + box.height / 2);
await sleep(150);
}
}
async function run() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({
headless: true,
args: [
'--autoplay-policy=no-user-gesture-required',
'--disable-background-timer-throttling',
'--disable-renderer-backgrounding',
],
});
const context = await browser.newContext({
viewport: { width: viewport[0] || 1440, height: viewport[1] || 950 },
deviceScaleFactor: 1,
isMobile,
hasTouch: isMobile,
ignoreHTTPSErrors: true,
});
await context.addInitScript(() => {
window.__perfProbe = {
longTasks: [],
frames: [],
intervalDrifts: [],
};
try {
new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
window.__perfProbe.longTasks.push({
name: entry.name,
startTime: entry.startTime,
duration: entry.duration,
});
}
}).observe({ type: 'longtask', buffered: true });
} catch {}
let lastFrame = performance.now();
const frameLoop = (now) => {
window.__perfProbe.frames.push(now - lastFrame);
lastFrame = now;
requestAnimationFrame(frameLoop);
};
requestAnimationFrame(frameLoop);
let lastTick = performance.now();
setInterval(() => {
const now = performance.now();
window.__perfProbe.intervalDrifts.push(now - lastTick - 250);
lastTick = now;
}, 250);
});
const page = await context.newPage();
const consoleMessages = [];
const failedRequests = [];
const responses = [];
page.on('console', (message) => {
consoleMessages.push({
type: message.type(),
text: message.text().slice(0, 1000),
location: message.location(),
});
});
page.on('requestfailed', (request) => {
failedRequests.push({
url: request.url(),
method: request.method(),
failure: request.failure()?.errorText,
});
});
page.on('response', (response) => {
const status = response.status();
if (status >= 400) responses.push({ url: response.url(), status });
});
const cdp = await context.newCDPSession(page);
await cdp.send('Performance.enable');
await cdp.send('Profiler.enable');
if (cpuThrottle > 1) {
await cdp.send('Emulation.setCPUThrottlingRate', { rate: cpuThrottle });
}
const start = Date.now();
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 60000 });
await page.waitForLoadState('load', { timeout: 60000 }).catch(() => {});
await sleep(5000);
const afterLoadMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
await page.screenshot({ path: path.join(runDir, 'loaded.png'), fullPage: true });
await cdp.send('Profiler.start');
await sleep(15000);
await performInteractions(page);
await sleep(15000);
const { profile } = await cdp.send('Profiler.stop');
const endMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
const perfProbe = await page.evaluate(() => window.__perfProbe);
await page.screenshot({ path: path.join(runDir, 'after-profile.png'), fullPage: true });
const cpuSummary = summarizeCpuProfile(profile);
const frameDeltas = perfProbe.frames.slice(5);
const longTasks = perfProbe.longTasks.sort((a, b) => b.duration - a.duration);
const intervalDrifts = perfProbe.intervalDrifts;
const percentile = (values, p) => {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
};
const report = {
url,
runDir,
elapsedMs: Date.now() - start,
userAgent: await page.evaluate(() => navigator.userAgent),
title: await page.title(),
finalUrl: page.url(),
environment: {
cpuThrottle,
viewport: { width: viewport[0] || 1440, height: viewport[1] || 950 },
isMobile,
},
metrics: {
afterLoad: afterLoadMetrics,
end: endMetrics,
delta: Object.fromEntries(
Object.keys(endMetrics).map((key) => [key, endMetrics[key] - (afterLoadMetrics[key] || 0)]),
),
},
cpuSummary,
responsiveness: {
longTaskCount: longTasks.length,
topLongTasks: longTasks.slice(0, 20),
frameCount: frameDeltas.length,
averageFrameMs: frameDeltas.reduce((sum, value) => sum + value, 0) / frameDeltas.length,
p95FrameMs: percentile(frameDeltas, 0.95),
p99FrameMs: percentile(frameDeltas, 0.99),
intervalDriftCount: intervalDrifts.length,
averageIntervalDriftMs:
intervalDrifts.reduce((sum, value) => sum + value, 0) / intervalDrifts.length,
p95IntervalDriftMs: percentile(intervalDrifts, 0.95),
p99IntervalDriftMs: percentile(intervalDrifts, 0.99),
},
consoleMessages,
failedRequests,
errorResponses: responses,
};
await fs.writeFile(path.join(runDir, 'cpu-profile.cpuprofile'), JSON.stringify(profile));
await fs.writeFile(path.join(runDir, 'report.json'), JSON.stringify(report, null, 2));
console.log(JSON.stringify(report, null, 2));
await browser.close();
}
run().catch((error) => {
console.error(error);
process.exitCode = 1;
});
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const url = process.argv[2] || 'https://rover.otter.land';
const outDir = process.argv[3] || path.resolve('perf/results');
const runId = `${new Date().toISOString().replace(/[:.]/g, '-')}-listeners`;
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
async function run() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({
viewport: { width: 1440, height: 950 },
ignoreHTTPSErrors: true,
});
await context.addInitScript(() => {
const originalAdd = EventTarget.prototype.addEventListener;
const originalRemove = EventTarget.prototype.removeEventListener;
const listenerIds = new WeakMap();
let nextListenerId = 1;
const rows = new Map();
function listenerId(listener) {
if ((typeof listener !== 'function' && typeof listener !== 'object') || listener === null) {
return String(listener);
}
let id = listenerIds.get(listener);
if (!id) {
id = nextListenerId++;
listenerIds.set(listener, id);
}
return id;
}
function targetName(target) {
if (target === window) return 'window';
if (target === document) return 'document';
if (target?.nodeType === Node.DOCUMENT_NODE) return 'document';
if (target?.nodeType === Node.ELEMENT_NODE) {
const tag = target.tagName?.toLowerCase() || 'element';
const id = target.id ? `#${target.id}` : '';
const className = String(target.className || '').trim().split(/\s+/).slice(0, 3).join('.');
return `${tag}${id}${className ? `.${className}` : ''}`;
}
if (target?.constructor?.name) return target.constructor.name;
return String(target);
}
function shortStack() {
return String(new Error().stack || '')
.split('\n')
.slice(3, 9)
.map((line) => line.trim().replace(location.origin, ''))
.join('\n');
}
function note(kind, target, type, listener) {
const stack = shortStack();
const key = `${targetName(target)}::${type}::${stack}`;
const row = rows.get(key) || {
target: targetName(target),
type: String(type),
stack,
adds: 0,
removes: 0,
activeApprox: 0,
firstSeen: performance.now(),
lastSeen: 0,
};
row[kind] += 1;
row.activeApprox += kind === 'adds' ? 1 : -1;
row.lastSeen = performance.now();
row.exampleListener = String(listener).slice(0, 180);
rows.set(key, row);
}
EventTarget.prototype.addEventListener = function patchedAdd(type, listener, options) {
note('adds', this, type, listener);
return originalAdd.call(this, type, listener, options);
};
EventTarget.prototype.removeEventListener = function patchedRemove(type, listener, options) {
note('removes', this, type, listener);
return originalRemove.call(this, type, listener, options);
};
window.__listenerAudit = {
snapshot() {
return [...rows.values()]
.sort((a, b) => Math.abs(b.activeApprox) - Math.abs(a.activeApprox) || b.adds - a.adds)
.slice(0, 100);
},
};
});
const page = await context.newPage();
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 60000 });
await page.waitForLoadState('load', { timeout: 60000 }).catch(() => {});
await sleep(10000);
const first = await page.evaluate(() => window.__listenerAudit.snapshot());
await page.mouse.wheel(0, 1500);
await sleep(1000);
await page.mouse.wheel(0, -900);
await sleep(20000);
const second = await page.evaluate(() => window.__listenerAudit.snapshot());
const report = { url, finalUrl: page.url(), first, second };
await fs.writeFile(path.join(runDir, 'listener-report.json'), JSON.stringify(report, null, 2));
await page.screenshot({ path: path.join(runDir, 'listener-audit.png'), fullPage: true });
console.log(JSON.stringify(report, null, 2));
await browser.close();
}
run().catch((error) => {
console.error(error);
process.exitCode = 1;
});
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const url = process.argv[2] || 'https://rover.otter.land/';
const outDir = process.argv[3] || path.resolve('perf/results');
const cpuThrottle = Number(process.env.CPU_THROTTLE || 6);
const viewport = (process.env.VIEWPORT || '390x844').split('x').map((part) => Number(part));
const isMobile = process.env.MOBILE !== '0';
const sampleMs = Number(process.env.SAMPLE_MS || 45000);
const runId = `${new Date().toISOString().replace(/[:.]/g, '-')}-root-runtime`;
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
function percentile(values, p) {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
}
async function main() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({
viewport: { width: viewport[0] || 390, height: viewport[1] || 844 },
deviceScaleFactor: isMobile ? 3 : 1,
isMobile,
hasTouch: isMobile,
ignoreHTTPSErrors: true,
});
await context.addInitScript(() => {
const data = {
startedAt: performance.now(),
listeners: new Map(),
timers: new Map(),
timeouts: 0,
intervals: 0,
intervalFires: 0,
timeoutFires: 0,
webSocketMessages: [],
webSocketCounts: new Map(),
webSocketBytesByEvent: new Map(),
mutations: [],
mutationTargets: new Map(),
frames: [],
longTasks: [],
consoleErrors: [],
};
function localPercentile(values, p) {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
}
function targetName(target) {
if (target === window) return 'window';
if (target === document) return 'document';
if (target?.nodeType === Node.ELEMENT_NODE) {
const tag = target.tagName?.toLowerCase() || 'element';
const id = target.id ? `#${target.id}` : '';
const classes = String(target.className || '').split(/\s+/).filter(Boolean).slice(0, 2).join('.');
return `${tag}${id}${classes ? `.${classes}` : ''}`;
}
return target?.constructor?.name || String(target);
}
function listenerKey(target, type, kind) {
return `${kind}:${targetName(target)}:${String(type)}`;
}
const originalAdd = EventTarget.prototype.addEventListener;
const originalRemove = EventTarget.prototype.removeEventListener;
EventTarget.prototype.addEventListener = function add(type, listener, options) {
const key = listenerKey(this, type, 'add');
data.listeners.set(key, (data.listeners.get(key) || 0) + 1);
return originalAdd.call(this, type, listener, options);
};
EventTarget.prototype.removeEventListener = function remove(type, listener, options) {
const key = listenerKey(this, type, 'remove');
data.listeners.set(key, (data.listeners.get(key) || 0) + 1);
return originalRemove.call(this, type, listener, options);
};
const originalSetInterval = window.setInterval;
const originalSetTimeout = window.setTimeout;
window.setInterval = function patchedSetInterval(fn, delay, ...args) {
data.intervals += 1;
const key = `interval:${delay}`;
data.timers.set(key, (data.timers.get(key) || 0) + 1);
return originalSetInterval.call(this, (...innerArgs) => {
data.intervalFires += 1;
return typeof fn === 'function' ? fn(...innerArgs) : eval(fn);
}, delay, ...args);
};
window.setTimeout = function patchedSetTimeout(fn, delay, ...args) {
data.timeouts += 1;
const key = `timeout:${delay}`;
data.timers.set(key, (data.timers.get(key) || 0) + 1);
return originalSetTimeout.call(this, (...innerArgs) => {
data.timeoutFires += 1;
return typeof fn === 'function' ? fn(...innerArgs) : eval(fn);
}, delay, ...args);
};
const OriginalWebSocket = window.WebSocket;
if (OriginalWebSocket) {
window.WebSocket = function PatchedWebSocket(...args) {
const ws = new OriginalWebSocket(...args);
ws.addEventListener('message', (event) => {
const raw = event.data;
const text = typeof raw === 'string' ? raw : '';
const match = text.slice(0, 120).match(/\["([^"\]]+)/);
const eventName = match?.[1] || text.slice(0, 12);
data.webSocketCounts.set(eventName, (data.webSocketCounts.get(eventName) || 0) + 1);
data.webSocketBytesByEvent.set(
eventName,
(data.webSocketBytesByEvent.get(eventName) || 0) + (typeof raw === 'string' ? raw.length : raw?.byteLength || raw?.size || 0),
);
data.webSocketMessages.push({
at: Math.round(performance.now()),
size: typeof raw === 'string' ? raw.length : raw?.byteLength || raw?.size || 0,
prefix: text.slice(0, 80),
});
if (data.webSocketMessages.length > 1000) data.webSocketMessages.shift();
});
return ws;
};
window.WebSocket.prototype = OriginalWebSocket.prototype;
Object.assign(window.WebSocket, OriginalWebSocket);
}
try {
new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
data.longTasks.push({ startTime: entry.startTime, duration: entry.duration, name: entry.name });
}
}).observe({ type: 'longtask', buffered: true });
} catch {}
let lastFrame = performance.now();
requestAnimationFrame(function frame(now) {
data.frames.push(now - lastFrame);
lastFrame = now;
requestAnimationFrame(frame);
});
new MutationObserver((records) => {
let added = 0;
let removed = 0;
let attrs = 0;
let text = 0;
for (const record of records) {
added += record.addedNodes?.length || 0;
removed += record.removedNodes?.length || 0;
if (record.type === 'attributes') attrs += 1;
if (record.type === 'characterData') text += 1;
if (record.type === 'attributes' || record.type === 'characterData') {
const key = `${targetName(record.target)}:${record.type}:${record.attributeName || ''}`;
data.mutationTargets.set(key, (data.mutationTargets.get(key) || 0) + 1);
}
}
data.mutations.push({ at: Math.round(performance.now()), records: records.length, added, removed, attrs, text });
if (data.mutations.length > 1000) data.mutations.shift();
}).observe(document, {
subtree: true,
childList: true,
attributes: true,
characterData: true,
});
const originalConsoleError = console.error;
console.error = (...args) => {
data.consoleErrors.push(args.map((arg) => String(arg)).join(' ').slice(0, 500));
return originalConsoleError.apply(console, args);
};
window.__rootAudit = {
snapshot() {
const frames = data.frames.slice(5);
const messages = data.webSocketMessages;
const socketBuckets = new Map(
[...data.webSocketCounts.entries()].map(([event, count]) => [
event,
{ event, count, bytes: data.webSocketBytesByEvent.get(event) || 0 },
]),
);
return {
elapsedMs: performance.now() - data.startedAt,
listeners: [...data.listeners.entries()].map(([key, count]) => ({ key, count })).sort((a, b) => b.count - a.count).slice(0, 40),
timers: [...data.timers.entries()].map(([key, count]) => ({ key, count })).sort((a, b) => b.count - a.count).slice(0, 40),
timeouts: data.timeouts,
intervals: data.intervals,
timeoutFires: data.timeoutFires,
intervalFires: data.intervalFires,
webSocketMessageCount: messages.length,
webSocketBytes: messages.reduce((sum, message) => sum + message.size, 0),
webSocketEvents: [...socketBuckets.values()].sort((a, b) => b.count - a.count),
mutationsTotal: data.mutations.reduce((acc, row) => ({
records: acc.records + row.records,
added: acc.added + row.added,
removed: acc.removed + row.removed,
attrs: acc.attrs + row.attrs,
text: acc.text + row.text,
}), { records: 0, added: 0, removed: 0, attrs: 0, text: 0 }),
mutationTargets: [...data.mutationTargets.entries()]
.map(([key, count]) => ({ key, count }))
.sort((a, b) => b.count - a.count)
.slice(0, 50),
mutationBursts: [...data.mutations].sort((a, b) => b.records - a.records).slice(0, 20),
frames: {
count: frames.length,
average: frames.reduce((sum, value) => sum + value, 0) / frames.length,
p95: localPercentile(frames, 0.95),
p99: localPercentile(frames, 0.99),
},
longTasks: {
count: data.longTasks.length,
top: [...data.longTasks].sort((a, b) => b.duration - a.duration).slice(0, 20),
},
consoleErrors: data.consoleErrors,
};
},
};
});
const page = await context.newPage();
const cdp = await context.newCDPSession(page);
await cdp.send('Performance.enable');
if (cpuThrottle > 1) await cdp.send('Emulation.setCPUThrottlingRate', { rate: cpuThrottle });
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 90000 });
await page.waitForLoadState('load', { timeout: 90000 }).catch(() => {});
await sleep(sampleMs);
const metrics = await cdp.send('Performance.getMetrics');
const snapshot = await page.evaluate(() => window.__rootAudit.snapshot());
const report = {
url,
runDir,
environment: { cpuThrottle, viewport: { width: viewport[0] || 390, height: viewport[1] || 844 }, isMobile, sampleMs },
metrics: Object.fromEntries(metrics.metrics.map((metric) => [metric.name, metric.value])),
snapshot,
};
await page.screenshot({ path: path.join(runDir, 'root-runtime.png'), fullPage: true });
await fs.writeFile(path.join(runDir, 'root-runtime-report.json'), JSON.stringify(report, null, 2));
console.log(JSON.stringify(report, null, 2));
await browser.close();
}
main().catch((error) => {
console.error(error);
process.exitCode = 1;
});
+284
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import fs from 'node:fs/promises';
import path from 'node:path';
import { chromium } from 'playwright';
const baseUrl = process.argv[2] || 'https://rover.otter.land';
const outDir = process.argv[3] || path.resolve('perf/results');
const cpuThrottle = Number(process.env.CPU_THROTTLE || 6);
const viewport = (process.env.VIEWPORT || '390x844').split('x').map((part) => Number(part));
const isMobile = process.env.MOBILE !== '0';
const sampleMs = Number(process.env.SAMPLE_MS || 22000);
const routes = (process.env.ROUTES || '/,/spectate,/mini,/display,/scanner')
.split(',')
.map((route) => route.trim())
.filter(Boolean);
const runId = `${new Date().toISOString().replace(/[:.]/g, '-')}-route-sweep`;
const runDir = path.join(outDir, runId);
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
function percentile(values, p) {
if (!values.length) return 0;
const sorted = [...values].sort((a, b) => a - b);
return sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))];
}
function interestingMetrics(metrics) {
const wanted = [
'Documents',
'JSEventListeners',
'Nodes',
'LayoutCount',
'RecalcStyleCount',
'LayoutDuration',
'RecalcStyleDuration',
'ScriptDuration',
'TaskDuration',
'JSHeapUsedSize',
'JSHeapTotalSize',
];
return Object.fromEntries(
metrics.metrics
.filter((metric) => wanted.includes(metric.name))
.map((metric) => [metric.name, metric.value]),
);
}
function summarizeCpuProfile(profile) {
const nodes = new Map(profile.nodes.map((node) => [node.id, node]));
const totals = new Map();
let totalUs = 0;
for (let i = 0; i < (profile.samples || []).length; i += 1) {
const delta = profile.timeDeltas?.[i] || 0;
totalUs += delta;
const frame = nodes.get(profile.samples[i])?.callFrame || {};
const key = `${frame.url || '(browser)'}::${frame.functionName || '(anonymous)'}:${frame.lineNumber}:${frame.columnNumber}`;
const row = totals.get(key) || {
url: frame.url || '',
functionName: frame.functionName || '(anonymous)',
lineNumber: frame.lineNumber,
columnNumber: frame.columnNumber,
selfMs: 0,
samples: 0,
};
row.selfMs += delta / 1000;
row.samples += 1;
totals.set(key, row);
}
return {
totalProfileMs: totalUs / 1000,
topSelfTime: [...totals.values()].sort((a, b) => b.selfMs - a.selfMs).slice(0, 15),
};
}
async function installProbe(context) {
await context.addInitScript(() => {
const originalAdd = EventTarget.prototype.addEventListener;
const originalRemove = EventTarget.prototype.removeEventListener;
const listenerRows = new Map();
function targetName(target) {
if (target === window) return 'window';
if (target === document) return 'document';
if (target?.nodeType === Node.ELEMENT_NODE) {
const tag = target.tagName?.toLowerCase() || 'element';
return target.id ? `${tag}#${target.id}` : tag;
}
return target?.constructor?.name || String(target);
}
function stack() {
return String(new Error().stack || '')
.split('\n')
.slice(3, 7)
.map((line) => line.trim().replace(location.origin, ''))
.join('\n');
}
function note(kind, target, type) {
const key = `${targetName(target)}::${type}::${stack()}`;
const row = listenerRows.get(key) || {
target: targetName(target),
type: String(type),
stack: stack(),
adds: 0,
removes: 0,
};
row[kind] += 1;
listenerRows.set(key, row);
}
EventTarget.prototype.addEventListener = function patchedAdd(type, listener, options) {
note('adds', this, type);
return originalAdd.call(this, type, listener, options);
};
EventTarget.prototype.removeEventListener = function patchedRemove(type, listener, options) {
note('removes', this, type);
return originalRemove.call(this, type, listener, options);
};
window.__sweepProbe = {
longTasks: [],
frames: [],
intervalDrifts: [],
listenerSnapshot() {
return [...listenerRows.values()]
.map((row) => ({ ...row, churn: row.adds + row.removes }))
.sort((a, b) => b.churn - a.churn)
.slice(0, 20);
},
};
try {
new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
window.__sweepProbe.longTasks.push({
name: entry.name,
startTime: entry.startTime,
duration: entry.duration,
});
}
}).observe({ type: 'longtask', buffered: true });
} catch {}
let lastFrame = performance.now();
const frameLoop = (now) => {
window.__sweepProbe.frames.push(now - lastFrame);
lastFrame = now;
requestAnimationFrame(frameLoop);
};
requestAnimationFrame(frameLoop);
let lastTick = performance.now();
setInterval(() => {
const now = performance.now();
window.__sweepProbe.intervalDrifts.push(now - lastTick - 250);
lastTick = now;
}, 250);
});
}
async function runRoute(browser, route) {
const context = await browser.newContext({
viewport: { width: viewport[0] || 390, height: viewport[1] || 844 },
deviceScaleFactor: isMobile ? 3 : 1,
isMobile,
hasTouch: isMobile,
ignoreHTTPSErrors: true,
});
await installProbe(context);
const page = await context.newPage();
const cdp = await context.newCDPSession(page);
await cdp.send('Performance.enable');
await cdp.send('Profiler.enable');
if (cpuThrottle > 1) {
await cdp.send('Emulation.setCPUThrottlingRate', { rate: cpuThrottle });
}
const consoleErrors = [];
const errorResponses = [];
page.on('console', (message) => {
if (['error', 'warning'].includes(message.type())) {
consoleErrors.push({ type: message.type(), text: message.text().slice(0, 500) });
}
});
page.on('response', (response) => {
if (response.status() >= 400) {
errorResponses.push({ url: response.url(), status: response.status() });
}
});
const url = new URL(route, baseUrl).toString();
const startWall = Date.now();
await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 90000 });
await page.waitForLoadState('load', { timeout: 90000 }).catch(() => {});
await sleep(4000);
const startMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
await cdp.send('Profiler.start');
await sleep(sampleMs / 2);
await page.mouse.wheel(0, 900).catch(() => {});
await sleep(sampleMs / 2);
const { profile } = await cdp.send('Profiler.stop');
const endMetrics = interestingMetrics(await cdp.send('Performance.getMetrics'));
const probe = await page.evaluate(() => ({
longTasks: window.__sweepProbe.longTasks,
frames: window.__sweepProbe.frames.slice(5),
intervalDrifts: window.__sweepProbe.intervalDrifts,
listeners: window.__sweepProbe.listenerSnapshot(),
}));
const screenshotName = route === '/' ? 'root' : route.replace(/^\//, '').replace(/\W+/g, '-');
await page.screenshot({ path: path.join(runDir, `${screenshotName || 'root'}.png`), fullPage: true });
await context.close();
const delta = Object.fromEntries(
Object.keys(endMetrics).map((key) => [key, endMetrics[key] - (startMetrics[key] || 0)]),
);
const frames = probe.frames;
const longTasks = probe.longTasks.sort((a, b) => b.duration - a.duration);
return {
route,
finalUrl: page.url(),
elapsedMs: Date.now() - startWall,
metrics: { start: startMetrics, end: endMetrics, delta },
cpu: summarizeCpuProfile(profile),
responsiveness: {
longTaskCount: longTasks.length,
worstLongTaskMs: longTasks[0]?.duration || 0,
topLongTasks: longTasks.slice(0, 8),
frameCount: frames.length,
averageFrameMs: frames.reduce((sum, value) => sum + value, 0) / frames.length,
p95FrameMs: percentile(frames, 0.95),
p99FrameMs: percentile(frames, 0.99),
intervalDriftP95Ms: percentile(probe.intervalDrifts, 0.95),
intervalDriftP99Ms: percentile(probe.intervalDrifts, 0.99),
},
listenerChurn: probe.listeners,
consoleErrors,
errorResponses,
};
}
async function main() {
await fs.mkdir(runDir, { recursive: true });
const browser = await chromium.launch({
headless: true,
args: ['--autoplay-policy=no-user-gesture-required'],
});
const results = [];
for (const route of routes) {
console.error(`profiling ${route} at ${cpuThrottle}x`);
results.push(await runRoute(browser, route));
}
await browser.close();
const report = {
baseUrl,
runDir,
environment: {
cpuThrottle,
viewport: { width: viewport[0] || 390, height: viewport[1] || 844 },
isMobile,
sampleMs,
routes,
},
results,
rankedByAverageFrame: [...results].sort(
(a, b) => b.responsiveness.averageFrameMs - a.responsiveness.averageFrameMs,
),
rankedByTaskDuration: [...results].sort(
(a, b) => b.metrics.delta.TaskDuration - a.metrics.delta.TaskDuration,
),
rankedByListenerChurn: [...results].sort((a, b) => {
const churnA = a.listenerChurn.reduce((sum, row) => sum + row.churn, 0);
const churnB = b.listenerChurn.reduce((sum, row) => sum + row.churn, 0);
return churnB - churnA;
}),
};
await fs.writeFile(path.join(runDir, 'route-sweep-report.json'), JSON.stringify(report, null, 2));
console.log(JSON.stringify(report, null, 2));
}
main().catch((error) => {
console.error(error);
process.exitCode = 1;
});
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{
"dependencies": {
"playwright": "^1.60.0"
}
}
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{
"url": "https://rover.otter.land",
"runDir": "perf/results/2026-06-11T03-02-07-015Z",
"elapsedMs": 38584,
"userAgent": "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) HeadlessChrome/148.0.7778.96 Safari/537.36",
"title": "Roomba Rover",
"finalUrl": "https://rover.otter.land/",
"metrics": {
"afterLoad": {
"Timestamp": 38634.714754,
"Documents": 1,
"Frames": 1,
"JSEventListeners": 66899,
"Nodes": 2977,
"LayoutCount": 89,
"RecalcStyleCount": 274,
"LayoutDuration": 0.106766,
"RecalcStyleDuration": 0.065778,
"ScriptDuration": 4.06233,
"TaskDuration": 4.933287,
"JSHeapUsedSize": 35455032,
"JSHeapTotalSize": 80216064
},
"end": {
"Timestamp": 38667.823166,
"Documents": 1,
"Frames": 1,
"JSEventListeners": 75714,
"Nodes": 2955,
"LayoutCount": 654,
"RecalcStyleCount": 2517,
"LayoutDuration": 0.32419,
"RecalcStyleDuration": 0.312982,
"ScriptDuration": 32.06036,
"TaskDuration": 37.597822,
"JSHeapUsedSize": 39685520,
"JSHeapTotalSize": 86081536
},
"delta": {
"Timestamp": 33.10841200000141,
"Documents": 0,
"Frames": 0,
"JSEventListeners": 8815,
"Nodes": -22,
"LayoutCount": 565,
"RecalcStyleCount": 2243,
"LayoutDuration": 0.21742399999999998,
"RecalcStyleDuration": 0.24720399999999998,
"ScriptDuration": 27.998030000000004,
"TaskDuration": 32.664535,
"JSHeapUsedSize": 4230488,
"JSHeapTotalSize": 5865472
}
},
"cpuSummary": {
"totalProfileMs": 32896.945,
"sampleCount": 30557,
"topSelfTime": [
{
"url": "",
"functionName": "(program)",
"lineNumber": -1,
"columnNumber": -1,
"selfMs": 4657.831000000009,
"samples": 4273
},
{
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
"functionName": "C9",
"lineNumber": 8,
"columnNumber": 94304,
"selfMs": 2470.519000000005,
"samples": 2297
},
{
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
"functionName": "ad",
"lineNumber": 9,
"columnNumber": 7898,
"selfMs": 2383.6760000000036,
"samples": 2219
},
{
"url": "",
"functionName": "removeEventListener",
"lineNumber": -1,
"columnNumber": -1,
"selfMs": 1596.3859999999981,
"samples": 1476
},
{
"url": "",
"functionName": "addEventListener",
"lineNumber": -1,
"columnNumber": -1,
"selfMs": 1314.546999999998,
"samples": 1219
},
{
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
"functionName": "T9",
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"columnNumber": 115769,
"selfMs": 1280.09,
"samples": 1195
},
{
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"functionName": "Q",
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{
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"selfMs": 1170.771,
"samples": 1088
},
{
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"functionName": "Fl",
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"selfMs": 1028.4150000000006,
"samples": 954
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{
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{
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"functionName": "w1",
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"selfMs": 992.6080000000019,
"samples": 927
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{
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
"functionName": "zl",
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"selfMs": 975.6390000000019,
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{
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
"functionName": "v9",
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"samples": 450
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"functionName": "r",
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{
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{
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
"functionName": "X",
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"samples": 264
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{
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"functionName": "a2",
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]
},
"responsiveness": {
"longTaskCount": 1,
"topLongTasks": [
{
"name": "self",
"startTime": 5330.30000000447,
"duration": 83
}
],
"frameCount": 2261,
"averageFrameMs": 16.83551525873507,
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"averageIntervalDriftMs": 0.02039473680289168,
"p95IntervalDriftMs": 4.600000001490116,
"p99IntervalDriftMs": 23.399999998509884
},
"consoleMessages": [
{
"type": "info",
"text": "[socket] connecting to https://rover.otter.land",
"location": {
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
"line": 11,
"column": 63768,
"lineNumber": 11,
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}
}
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"failedRequests": [],
"errorResponses": []
}
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{
"url": "https://rover.otter.land",
"runDir": "perf/results/2026-06-11T03-04-44-940Z",
"elapsedMs": 41919,
"userAgent": "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) HeadlessChrome/148.0.7778.96 Safari/537.36",
"title": "Roomba Rover",
"finalUrl": "https://rover.otter.land/",
"environment": {
"cpuThrottle": 4,
"viewport": {
"width": 1366,
"height": 768
},
"isMobile": false
},
"metrics": {
"afterLoad": {
"Timestamp": 38792.763829,
"Documents": 1,
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"Nodes": 2848,
"LayoutCount": 38,
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"ScriptDuration": 21.574812,
"TaskDuration": 34.877525,
"JSHeapUsedSize": 24611496,
"JSHeapTotalSize": 53313536
}
},
"cpuSummary": {
"totalProfileMs": 34677.553,
"sampleCount": 31910,
"topSelfTime": [
{
"url": "",
"functionName": "(program)",
"lineNumber": -1,
"columnNumber": -1,
"selfMs": 12142.741999999993,
"samples": 10968
},
{
"url": "https://rover.otter.land/assets/index-l3JqdlyF.js",
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@@ -0,0 +1,219 @@
# Issue 001: Telemetry Fan-Out And Always-On HUD Maps
## Summary
`/spectate` renders multiple rover cards at once, and every rover card includes a live HUD
with an always-on top-down SVG map. During the 30s throttled audit, the page received
1,354 `sensorFrame` events and produced more than 5,300 SVG `path` attribute mutations.
This is the strongest measured `/spectate` CPU problem.
## Severity
High.
This is high-frequency, always-on work. It scales with the number of visible rovers and
hits exactly the devices we care about: mobile browsers and weaker computers.
## Upstream Likelihood
Medium.
The `/` telemetry issue will likely help if it introduces a central throttled visual
telemetry path. However, `/spectate` has a unique multiplier: it renders several rover
HUDs and several `TopDownMap` instances at the same time. Even after upstream telemetry
throttling, `/spectate` probably still needs a policy for how many maps update and how
often.
Related upstream issue:
```txt
perf/issues/004-sensor-telemetry-render-frequency.md
```
## Affected Files
- `webui/src/components/SpectateVideo/index.jsx`
- `webui/src/components/HudOverlays/HudOverlay/index.jsx`
- `webui/src/components/HudOverlays/HudOverlay/HudMapOverlay.jsx`
- `webui/src/components/TopDownMap/TopDownMapContent.jsx`
- `webui/src/components/TopDownMap/visuals.jsx`
- `webui/src/context/TelemetryContext.jsx`
- `webui/src/components/RoverMediaPlayer/index.jsx`
- `webui/src/components/HudOverlays/OvercurrentOverlay/index.jsx`
- `webui/src/components/HudOverlays/LowBatteryOverlay/index.jsx`
- `webui/src/components/HudOverlays/VerticalBatteryOverlay/index.jsx`
## Evidence
Artifact:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
30s sample, mobile viewport, 6x CPU throttle:
```txt
sensorFrame events: 1,354
sensorFrame bytes: 2,531,090
path d mutations: 2,688
path fill mutations: 2,682
Long tasks: 81
Worst long task: 375ms
Average frame gap: 113.9ms
p95 frame gap: 233.3ms
```
The path mutation pattern is the important clue. Normal text/status updates do not mutate
thousands of SVG path `d` and `fill` attributes. `TopDownMap` does.
## Current Code Path
`SpectateVideo` mounts a full media and overlay stack for each rover:
```txt
webui/src/components/SpectateVideo/index.jsx:17
RoverMediaPlayer
webui/src/components/SpectateVideo/index.jsx:26
HudOverlay variant="spectator"
webui/src/components/SpectateVideo/index.jsx:33
OvercurrentOverlay
webui/src/components/SpectateVideo/index.jsx:35
VerticalBatteryOverlay
```
`HudOverlay` subscribes to telemetry:
```txt
webui/src/components/HudOverlays/HudOverlay/index.jsx:27
const frame = useTelemetryFrame(effectiveRoverId);
```
For spectator mode, it forces the top-down map on:
```txt
webui/src/components/HudOverlays/HudOverlay/index.jsx:50
variant === 'spectator' ? true : ...
```
Then `HudMapOverlay` renders:
```txt
webui/src/components/HudOverlays/HudOverlay/HudMapOverlay.jsx:35
<TopDownMap sensors={sensors} size={240} overlay />
```
There is also duplicated telemetry subscription pressure. `RoverMediaPlayer` subscribes to
telemetry for audio ducking and media state, while `HudOverlay`, battery overlays, and
warning overlays can subscribe for the same rover.
## Why This Matters
The raw socket message rate is not automatically a problem. The expensive part is waking
multiple React subscribers, recomputing visual sensor geometry, and mutating SVG
attributes for every visual update.
On `/`, there is generally one primary driver view. On `/spectate`, the same sensor stream
can be multiplied across several rover cards.
## Fix Strategies
### Option A: Add A Throttled Visual Telemetry Channel
This is the most reusable upstream-friendly fix.
Keep `TelemetryContext` storing the latest frame immediately, but notify visual consumers
at a lower cadence:
```txt
useTelemetryFrameRaw(roverId) high-frequency, only where truly needed
useTelemetryFrameVisual(roverId) throttled display data
```
Use visual telemetry for:
- `TopDownMap`
- `HudOverlay`
- `SpectatorTelemetryOverlay`
- battery overlays
- warning overlays where 100-200ms delay is acceptable
Suggested rates:
```txt
desktop visual telemetry: 10-15Hz
mobile visual telemetry: 5-10Hz
```
### Option B: Pass One Telemetry Frame Through `SpectateVideo`
Right now, each overlay can subscribe independently. Instead, let `SpectateVideo` subscribe
once per rover and pass `sensors` down:
```jsx
const frame = useTelemetryFrameVisual(roverId);
const sensors = frame?.sensors ?? null;
<RoverMediaPlayer roverId={roverId} sensors={sensors} />
<HudOverlay roverId={roverId} sensors={sensors} />
<OvercurrentOverlay roverId={roverId} sensors={sensors} />
<LowBatteryOverlay roverId={roverId} sensors={sensors} />
<VerticalBatteryOverlay roverId={roverId} sensors={sensors} />
```
This may require small prop additions to the warning/battery overlays.
### Option C: Make Spectator HUD Maps Adaptive
Spectator maps are currently always on. For low-end/mobile:
- hide maps by default on portrait mobile
- update maps at a lower cadence than text warnings
- only animate the focused/first rover's map
- show static/minimal maps for secondary rovers
- make map visibility a spectator setting
### Option D: Memoize TopDownMap Geometry
This is useful after throttling. Avoid recalculating path data when the sensor fields that
drive a particular path did not change.
## Recommended Path
Do this after the `/` telemetry issue if that work touches `TelemetryContext`.
Best first implementation:
1. Add `useTelemetryFrameVisual(roverId)` with a 100-150ms visual notification cadence.
2. Switch `HudOverlay` and `TopDownMap` consumers to visual telemetry.
3. In `SpectateVideo`, subscribe once and pass sensors down where practical.
4. Add a spectator/mobile map policy so only the most important maps update live.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
Expected improvements:
- `path d` and `path fill` mutations should drop sharply.
- `ScriptDuration` should drop.
- Long task count should drop.
- Frame p95/p99 should improve.
- `sensorFrame` socket count may stay the same if only rendering is throttled.
## Risks
- Do not throttle control/safety logic that needs immediate data.
- Keep battery/overcurrent warnings responsive enough to be trusted.
- If map updates become too slow, operators may perceive the HUD as stale. A 5-10Hz map is
usually enough for spectators, but verify by watching the live page.
@@ -0,0 +1,190 @@
# Issue 002: Multi-Rover WebRTC Media Fan-Out
## Summary
`/spectate` mounts several `RoverMediaPlayer` instances at once. In the fresh runtime
audit, Chromium reported 6 active `RTCPeerConnections`. That is a large baseline for
low-end clients, especially while the page is also handling telemetry, snapshots, logs,
chat, and SVG HUD maps.
## Severity
High.
This may not show up as React mutations, but it consumes CPU in browser media pipelines,
WebRTC negotiation, decoding, audio handling, and event dispatch. It also scales with the
number of rovers.
## Upstream Likelihood
Low to medium.
General `RoverMediaPlayer` improvements can help both `/` and `/spectate`, but the core
problem is spectate-specific: `/spectate` intentionally displays multiple rover media
players at once. The fix needs a spectator policy for active feeds.
## Affected Files
- `webui/src/components/SpectateVideo/index.jsx`
- `webui/src/components/RoverMediaPlayer/index.jsx`
- `webui/src/hooks/useVideoRequests.js`
- `webui/src/lib/whepPlayer.js`
- `webui/src/spectate/SpectatorApp/components/RoverRow.jsx`
- server-side WHEP/video request handling, if feed quality/rate selection is added
## Evidence
Artifact:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
30s sample:
```txt
RTCPeerConnections: 6
JSEventListeners: 379
```
The listener list is dominated by normal media listeners:
```txt
audio canplay/ended/error/pause/play/stalled/waiting: 9 each
video media events: 3 each
```
That pattern fits several rover media players, likely with video and dedicated audio
connections.
The same audit also saw:
```txt
TaskDuration: 28.48s
ScriptDuration: 12.11s
Long tasks: 81
```
The earlier 8x throttled `/spectate` profile saw:
```txt
Task delta: 49.13s
Script delta: 19.58s
```
## Current Code Path
Each rover card mounts:
```txt
webui/src/components/SpectateVideo/index.jsx:17
<RoverMediaPlayer roverId={roverId} />
```
`RoverMediaPlayer` automatically creates video and audio request entries:
```txt
webui/src/components/RoverMediaPlayer/index.jsx
autoEntries = [
video rover entry,
optional dedicated audio entry,
]
```
It then requests sources through `useVideoRequests`, starts WHEP players, maintains
restart timers, maintains unmute/audio retry timers, and optionally falls back to
snapshots when no WHEP URL exists.
## Why This Matters
Six peer connections on a powerful desktop may feel fine. On weak laptops and mobile
devices, simultaneous WebRTC decode plus React UI churn can easily saturate the main
thread or media threads. The visible symptom is not necessarily one obvious function in
the CPU profile; it is degraded frame cadence, long tasks, and high browser-level media
work.
## Fix Strategies
### Option A: Cap Active Live Feeds On Mobile
For mobile/low-end layouts:
- one primary live WHEP feed
- secondary rover cards use snapshots or lower-rate previews
- promote a secondary rover to live only when selected/visible/focused
This is the highest-impact spectator-specific design change.
### Option B: Pause Offscreen Feeds
Use `IntersectionObserver` around each `SpectateVideo` or `RoverSpectatorCard`:
- start WHEP when the card is visible
- stop WHEP when the card is far offscreen
- keep a small grace period to avoid flapping while scrolling
This matters especially because portrait `/spectate` can scroll.
### Option C: Disable Dedicated Audio For Non-Focused Rovers
Dedicated audio is useful, but not necessarily for every rover at the same time.
Possible policy:
- audio enabled only for the selected/primary rover
- audio disabled for muted secondary rovers
- audio WHEP starts only after user interaction
This should reduce peer connections and audio retry timers.
### Option D: Request Lower Quality For Spectator Secondary Feeds
If the server/media stack supports it, add spectator quality tiers:
```txt
primary: normal FPS/resolution
secondary: low FPS/resolution or snapshot-only
mobile: lower default bitrate/resolution
```
### Option E: Stop Retry Loops When Hidden
When document visibility is hidden or a card is offscreen:
- stop restart timers
- stop audio retry intervals
- avoid requesting fresh WHEP URLs
## Recommended Path
After the HUD/telemetry issue, add a spectator feed activity policy:
1. Define "primary" versus "secondary" rover cards.
2. Keep only primary feeds fully live on mobile.
3. Use `IntersectionObserver` to avoid live playback for offscreen cards.
4. Disable secondary audio by default.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
Expected improvements:
- `RTCPeerConnections` should drop below 6 on mobile.
- Media listener counts should drop.
- `TaskDuration` should drop.
- Frame p95/p99 should improve.
- User-visible video should still start reliably for the primary rover.
## Risks
- Spectators may expect all feeds live all the time on desktop.
- Switching feeds can introduce startup delay if WHEP is torn down too aggressively.
- Audio policy needs to avoid surprising users. Make the focused rover's audio behavior
clear and consistent.
@@ -0,0 +1,202 @@
# Issue 003: Room Camera And Snapshot Object URL Churn
## Summary
Room camera and rover snapshot frames are delivered as binary payloads. The client creates
a new `Blob`, creates a new object URL, revokes the previous URL, and updates React state
for every frame. In the 30s `/spectate` audit, this caused 117 `img.src` mutations and
11MB of binary socket payloads.
## Severity
Medium-high.
This is not the biggest measured CPU source, but it is steady work and very visible on
low-end devices because JPEG decoding, Blob allocation, object URL churn, image source
updates, and React state updates all happen together.
## Upstream Likelihood
Low.
This is mostly `/spectate` and camera-panel specific. It will not be fixed by the `/`
input, control context, or log work. It may benefit indirectly if broad rerenders are
reduced, but the frame handling itself needs targeted changes.
## Affected Files
- `webui/src/hooks/useRoomCameraSnapshots.js`
- `webui/src/hooks/useRoverSnapshots.js`
- `webui/src/components/RoomCameraPanel/index.jsx`
- `webui/src/components/RoomCameraFeed/index.jsx`
- `server/src/services/roomCameraService/socketGateway.js`
- `server/src/services/roverSnapshotService/socketGateway.js`
## Evidence
Artifact:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
30s sample:
```txt
unlabeled binary socket events: 126
unlabeled binary bytes: 11,048,477
roomCamera:frame events: 117
roverSnapshot:frame events: 7
img src mutations: 117
blink class mutations: 117
```
The 8x throttled profile also had these CPU entries:
```txt
Blob
decodeString
setAttribute
```
Those line up with binary socket parsing, Blob/object URL creation, and `img.src` updates.
## Current Code Path
`useRoomCameraSnapshots` handles each frame:
```txt
webui/src/hooks/useRoomCameraSnapshots.js:78
const blob = new Blob([buffer], { type: 'image/jpeg' });
webui/src/hooks/useRoomCameraSnapshots.js:79
const url = URL.createObjectURL(blob);
webui/src/hooks/useRoomCameraSnapshots.js:82
URL.revokeObjectURL(prevUrl);
webui/src/hooks/useRoomCameraSnapshots.js:85
setFeeds(...)
```
`useRoverSnapshots` has the same pattern.
`RoomCameraFeed` writes that object URL into an image:
```txt
webui/src/components/RoomCameraFeed/index.jsx:24
<img src={feed.objectUrl} ... />
```
It also toggles blink state for each frame:
```txt
webui/src/components/RoomCameraFeed/index.jsx:12
setBlink((prev) => !prev);
```
Server-side frame rates:
```txt
server/src/services/roomCameraService/socketGateway.js:11
STREAM_INTERVAL_MS = 1000
server/src/services/roverSnapshotService/socketGateway.js:11
STREAM_INTERVAL_MS = 333
```
## Why This Matters
The page is doing memory allocation and DOM/image decode work on every camera frame. At
one room camera per second this can be acceptable, but `/spectate` is already busy. When
combined with live WebRTC and telemetry maps, this becomes another steady CPU drain.
The blink dot is also doing one React state update and class mutation per frame. It is
small, but it is pure extra work.
## Fix Strategies
### Option A: Drop Frames When The Client Is Behind
Keep only the latest pending frame per camera. If the previous object URL has not been
painted or decoded yet, replace the pending buffer instead of forcing every frame through
React.
### Option B: Throttle Display Updates On Mobile
Render room camera frames at a lower client-side display rate:
```txt
desktop: 1fps as today, or configured
mobile: 0.2-0.5fps for secondary room cameras
```
The server can still emit at its existing rate for other clients, but this client can
choose not to render every frame.
### Option C: Lazy Mount Or Collapse Room Cameras On Mobile
On portrait mobile, `SecondaryRow` can defer `RoomCameraPanel` until:
- the user scrolls near it
- the user opens the panel
- the page is idle after initial rover feeds have settled
### Option D: Remove Per-Frame React Blink State
Replace the blink toggle with CSS animation or a timestamp updated less often.
For example:
- keep status text
- use a CSS pulse class while status is `playing`
- avoid toggling React state on every frame
### Option E: Stabilize Room Camera Source Lists
`RoomCameraPanel` currently passes a newly created array of objects into the snapshot hook:
```txt
webui/src/components/RoomCameraPanel/index.jsx:37
useRoomCameraSnapshots(cameras.map((camera) => ({ id: camera.id })))
```
The hook ultimately keys by IDs, so this is not the main issue, but it still creates extra
memo/effect churn on rerender. Prefer a memoized array of IDs:
```jsx
const cameraIds = useMemo(() => cameras.map((camera) => camera.id), [cameras]);
const feedMap = useRoomCameraSnapshots(cameraIds);
```
## Recommended Path
Start with the cheap fixes:
1. Remove the per-frame blink state.
2. Memoize camera IDs in `RoomCameraPanel`.
3. Add client-side render throttling/drop-latest behavior in `useRoomCameraSnapshots`.
4. Consider lazy mounting/collapsing room cameras in mobile spectator layout.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
Expected improvements:
- `img.h-full.w-full:attributes:src` mutations should drop if display is throttled.
- `span.h-2.w-2:attributes:class` mutations should disappear if blink state is removed.
- `ScriptDuration` and long tasks should improve modestly.
- Binary socket bytes may stay the same unless server subscription/rate is changed.
## Risks
- Reducing room camera update rate can make the room view feel stale.
- Object URL lifecycle must stay correct. Do not leak old URLs.
- If lazy mounting unsubscribes too aggressively, first frame display may feel delayed.
@@ -0,0 +1,202 @@
# Issue 004: Broad Spectator Session Rerenders
## Summary
`SpectatorContent` reads the whole session object with `useSession()`. That means broad
session changes can rerender the top-level spectator layout, including the sidebar, rover
row, secondary row, chat, logs, room cameras, and overlays.
The audit saw 54 `session:sync` events in 30s, carrying about 914KB, while the DOM also
showed repeated added/removed-node bursts.
## Severity
Medium-high.
This is likely a multiplier. It may not be the single hottest path, but it can cause
otherwise independent components to rerender together.
## Upstream Likelihood
Medium to high.
If the `/` backlog changes `SessionContext` to provide better selectors, better structural
sharing, batched log/session updates, or more stable action references, this issue may be
partly fixed upstream. However, `SpectatorContent` itself still needs to stop reading the
whole session object.
Related upstream issues:
```txt
perf/issues/003-high-volume-log-stream.md
perf/issues/006-chat-and-nickname-churn.md
perf/issues/007-timers-and-polling.md
```
## Affected Files
- `webui/src/spectate/SpectatorApp/SpectatorContent.jsx`
- `webui/src/hooks/useSpectatorMode.js`
- `webui/src/context/SessionContext.jsx`
- `webui/src/spectate/SpectatorApp/components/RoverRow.jsx`
- `webui/src/spectate/SpectatorApp/components/SecondaryRow.jsx`
- sidebar components mounted by `SpectatorContent`
## Evidence
Artifact:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
30s sample:
```txt
session:sync events: 54
session:sync bytes: 914,000
DOM mutation records: 5,868
DOM nodes added: 440
DOM nodes removed: 440
```
Largest mutation bursts:
```txt
119 records, 57 added, 58 removed
117 records, 52 added, 53 removed
113 records, 52 added, 52 removed
102 records, 49 added, 49 removed
100 records, 48 added, 48 removed
```
Those bursts suggest periodic component/list updates, not just single text changes.
## Current Code Path
`SpectatorContent` subscribes to the whole session:
```txt
webui/src/spectate/SpectatorApp/SpectatorContent.jsx:22
const { session } = useSession();
```
It then derives:
```txt
inLockdown = session?.mode === 'lockdown'
roster = session?.roster ?? []
```
But because it reads the whole session object, changes to logs, users, active drivers,
room cameras, replay state, chat-related session fields, or any other session branch can
potentially re-render the whole spectator layout.
`useSpectatorMode` also reads the whole session:
```txt
webui/src/hooks/useSpectatorMode.js:7
const { session, setRole, subscribeAll, connected } = useSession();
```
It only needs `mode`, `role`, `connected`, and actions.
## Why This Matters
`/spectate` is already rendering expensive children. A broad rerender at the top makes
other optimizations less effective because unrelated live data can still wake the route.
For example:
- a log entry should not rerender the rover media grid
- a chat composer state change should not rerender room camera feeds
- a session sync should not recreate layout props unless the selected fields changed
## Fix Strategies
### Option A: Replace Whole Session Reads With Selectors
In `SpectatorContent`, use precise selectors:
```jsx
const mode = useSessionSelector((state) => state.session?.mode ?? null);
const roster = useSessionSelector((state) => state.session?.roster ?? EMPTY_ROSTER);
```
Then:
```jsx
const inLockdown = mode === 'lockdown';
```
Make sure selector outputs are stable. If `roster` is rebuilt on every `session:sync`,
this still rerenders. The store may need structural sharing upstream.
### Option B: Split Spectator Layout Into Memoized Regions
Split the page into:
- spectator sidebar
- rover grid
- secondary/camera row
- global overlays
Then each region subscribes only to what it needs.
### Option C: Narrow `useSpectatorMode`
Replace:
```jsx
const { session, setRole, subscribeAll, connected } = useSession();
```
with selectors/actions:
```jsx
const mode = useSessionSelector((state) => state.session?.mode ?? null);
const role = useSessionSelector((state) => state.session?.role ?? null);
const connected = useSessionSelector((state) => state.connected);
const { setRole, subscribeAll } = useSessionActions();
```
### Option D: Batch Or Diff `session:sync`
This may belong to the `/` backlog. If incoming sync payloads replace large object
branches each time, selector users will still rerender. Preserve references for unchanged
branches.
## Recommended Path
Do this after the `/` session/log work if that work changes `SessionContext`.
Local `/spectate` changes:
1. Remove whole-session `useSession()` from `SpectatorContent`.
2. Remove whole-session `useSession()` from `useSpectatorMode`.
3. Split the layout so rover media rows do not depend on sidebar data.
4. Re-test mutation bursts and React commit behavior.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
Expected improvements:
- Fewer added/removed DOM mutation bursts.
- Lower `ScriptDuration`.
- Possibly lower `RecalcStyleCount` and `LayoutCount`.
- `session:sync` socket counts may stay the same unless server/store work changes them.
## Risks
- Selector equality matters. Returning new arrays/objects from selectors can erase the win.
- Be careful with lockdown mode; the full-page lockdown branch must still update promptly.
- If `roster` reference stability is poor upstream, this issue may need `SessionContext`
structural sharing before it fully improves.
@@ -0,0 +1,177 @@
# Issue 005: Shared Log And Session Stream Pressure
## Summary
`/spectate` receives a large volume of shared live socket traffic, especially `log:entry`,
`session:sync`, `sensorFrame`, and `commandAck`. Some of this will likely be fixed by the
`/` backlog, but it remains important for `/spectate` because the route keeps logs/chat
visible in the sidebar while also rendering multiple live media feeds.
## Severity
Medium.
This is not as spectate-specific as the HUD map or WebRTC fan-out issues, but it adds
steady parsing, state, and render pressure.
## Upstream Likelihood
High for logs and shared session pressure.
If the `/` work implements log batching, log virtualization, selector-based session
updates, and chat/nickname churn reduction, a lot of this issue should improve without
special `/spectate` changes.
Related upstream issues:
```txt
perf/issues/003-high-volume-log-stream.md
perf/issues/006-chat-and-nickname-churn.md
perf/issues/007-timers-and-polling.md
perf/issues/004-sensor-telemetry-render-frequency.md
```
## Affected Files
- `webui/src/context/SessionContext.jsx`
- `webui/src/spectate/SpectatorApp/SpectatorContent.jsx`
- `webui/src/spectate/SpectatorApp/components/LogsRow.jsx`
- `webui/src/components/ChatPanel/index.jsx`
- `webui/src/components/RawUserPilePanel/index.jsx`
- `webui/src/components/RoverQueuesPanel/index.jsx`
- server log/session emitters
## Evidence
Artifact:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
30s sample:
```txt
log:entry events: 634
log:entry bytes: 150,179
session:sync events: 54
session:sync bytes: 914,000
commandAck events: 68
chat:init bytes: 77,415
log:init bytes: 44,530
```
Text and input mutations also appeared:
```txt
Text characterData mutations: 164
input.field-input.flex-1 name mutations: 102
input.chat-composer-input name mutations: 102
```
The input-name churn matches the same type of sidebar/chat behavior observed on `/`.
## Current Code Path
`SpectatorContent` keeps these mounted:
```txt
webui/src/spectate/SpectatorApp/SpectatorContent.jsx:88
<ChatPanel allowSpectatorInput ... />
webui/src/spectate/SpectatorApp/SpectatorContent.jsx:91
<LogsRow ... />
webui/src/spectate/SpectatorApp/SpectatorContent.jsx:79
<RoverQueuesPanel title="Rovers" />
webui/src/spectate/SpectatorApp/SpectatorContent.jsx:68
<RawUserPilePanel ... />
```
That is useful spectator UI, but it means `/spectate` pays for general page state while
also paying for media and telemetry.
## Why This Matters
Logs and session syncs are deceptively expensive:
- socket payloads must be parsed
- state must be updated
- arrays/lists may be copied
- list components may rerender
- text/input attributes may mutate
This becomes worse on `/spectate` because the route is not just a dashboard. It is also a
multi-feed media surface.
## Fix Strategies
### Option A: Reuse The `/` Log Fix
The `/` log issue should probably introduce:
- batching log updates
- capping retained logs
- virtualizing or windowing visible rows
- pausing log rendering when collapsed/offscreen
- separating log ingestion from log rendering
Apply the same path to `LogsRow`.
### Option B: Make Spectator Sidebar Panels Independently Subscribed
The rover media grid should not rerender because logs/chat/users changed. This overlaps
with issue 004.
### Option C: Lower Or Gate Command/Log Visibility For Mobile
On mobile spectator layout, logs are less important than video health. Options:
- collapse logs by default
- batch logs while collapsed
- show only warning/error logs by default
- update visible logs at 1-2Hz
### Option D: Reduce `session:sync` Payload Churn
If the server sends full session snapshots frequently, consider:
- event-specific deltas for high-frequency branches
- preserving client-side branch references for unchanged data
- moving logs/chat out of the broad session path if they are currently coupled
## Recommended Path
Do not start here if you are working the `/` list first. Fix the `/` log/session/chat
items, then rerun `/spectate` and reassess.
If still hot on `/spectate`:
1. Make `LogsRow` batch/virtualize/collapse.
2. Keep the media grid isolated from sidebar state.
3. Add a mobile spectator mode that reduces log rendering frequency.
## Validation
Run:
```sh
CPU_THROTTLE=6 VIEWPORT=390x844 MOBILE=1 SAMPLE_MS=30000 \
node perf/live-root-runtime-audit.mjs https://rover.otter.land/spectate perf/results
```
Expected improvements:
- Lower `Text:characterData` mutations.
- Fewer added/removed DOM mutation bursts.
- Lower `ScriptDuration`.
- `log:entry` socket count may remain high if only rendering is batched.
## Risks
- Logs are operationally useful; do not hide critical warnings.
- If batching is too aggressive, the UI can feel stale.
- Be careful not to mix log ingestion throttling with log display throttling. Usually,
display throttling is safer.
@@ -0,0 +1,188 @@
# Issue 006: Spectator Role Handshake Retries
## Summary
The spectator route sometimes attempts `subscribeAll` before the server has accepted the
socket as a spectator. In the 8x throttled profile, the console repeatedly showed:
```txt
Failed to enter spectator mode Error: Spectator role required
```
This did not reproduce in the later 6x runtime audit, so it is intermittent. It is still
worth fixing because it can create startup retries, extra session/auth events, console
noise, and delayed media setup on slow devices.
## Severity
Medium-low.
This is not the main steady-state CPU eater. Treat it as a correctness/startup reliability
issue that can make performance worse under throttling.
## Upstream Likelihood
Low.
This is specific to `/spectate` startup and server role/subscription ordering. The `/`
performance backlog probably will not fix it.
## Affected Files
- `webui/src/hooks/useSpectatorMode.js`
- `webui/src/context/SocketContext.jsx`
- `webui/src/context/SessionContext.jsx`
- `server/src/services/authService/index.js`
- `server/src/services/roverManager/socketHandlers.js`
## Evidence
Artifact:
```sh
perf/results/2026-06-11T03-14-34-168Z/report.json
```
That 8x CPU-throttled profile captured repeated console errors:
```txt
Failed to enter spectator mode Error: Spectator role required
```
Fresh 6x runtime audit:
```txt
consoleErrors: []
auth:role events: 4
```
So the race is not constant, but it exists under some timing conditions.
## Current Code Path
`useSpectatorMode` does this:
```txt
webui/src/hooks/useSpectatorMode.js:18
if (session?.role !== 'spectator') {
await setRole('spectator');
}
webui/src/hooks/useSpectatorMode.js:21
await subscribeAll();
```
The effect reruns when these change:
```txt
webui/src/hooks/useSpectatorMode.js:36
[connected, session?.mode, session?.role, setRole, subscribeAll]
```
The server rejects `subscribeAll` unless the socket role is already spectator:
```txt
server/src/services/roverManager/socketHandlers.js:161
if (socket.data?.role !== 'spectator') {
cb({ error: 'Spectator role required' });
}
```
The auth service can initialize a socket as spectator only if the socket handshake query
requests it:
```txt
server/src/services/authService/index.js:40
const requestedRole = socket.handshake?.query?.role;
server/src/services/authService/index.js:41
const initialRole = requestedRole === 'spectator' ? 'spectator' : 'user';
```
If the spectate page connects as a normal user and then switches role after connect, slow
timing can expose ordering issues.
## Why This Matters
The retry itself is not a huge CPU cost. The damage is indirect:
- extra auth/session events
- repeated `subscribeAll` attempts
- delayed rover room joins
- delayed video/snapshot setup
- noisy console errors during profiling
- worse startup behavior on weak devices
## Fix Strategies
### Option A: Connect `/spectate` With `role=spectator`
Make the spectator route establish its socket with a spectator role query from the start:
```txt
io(..., { query: { role: 'spectator' } })
```
This uses the existing server path in `authService`.
### Option B: Wait For Confirmed Role Before `subscribeAll`
After calling `setRole('spectator')`, wait until `auth:role` or session state confirms
`role === 'spectator'`, then call `subscribeAll`.
Avoid calling `subscribeAll` in the same effect tick if the role update has not propagated.
### Option C: Add A Server-Side Atomic Spectator Enter Event
Create one event:
```txt
session:enterSpectator
```
Server behavior:
1. set socket role to spectator
2. join all visible rover rooms
3. return one ack
This removes client-side ordering risk.
### Option D: Debounce Or Guard Retries
If `subscribeAll` fails with `Spectator role required`, do not retry in a tight loop. Wait
for an explicit role event or connection change.
## Recommended Path
The cleanest fix is Option A plus Option B:
1. Make the `/spectate` socket connect as `role=spectator` when possible.
2. Keep `useSpectatorMode` as a fallback, but call `subscribeAll` only after confirmed
spectator role.
If socket creation is shared in a way that makes route-specific query parameters awkward,
use the atomic server event instead.
## Validation
Run the throttled profile several times:
```sh
CPU_THROTTLE=8 VIEWPORT=390x844 MOBILE=1 \
node perf/live-cpu-profile.mjs https://rover.otter.land/spectate perf/results
```
Expected improvements:
- No `Failed to enter spectator mode` console errors.
- Fewer `auth:role` events during startup.
- More consistent startup timing.
## Risks
- Be careful not to accidentally make ordinary `/` users spectators.
- If using route-specific socket query parameters, verify reconnects preserve the correct
role.
- In lockdown mode, spectator setup must still fail cleanly.
+63
View File
@@ -0,0 +1,63 @@
# `/spectate` CPU Performance Issue Index
This folder breaks the live-site `/spectate` CPU investigation into separate,
work-ready issues. These are intentionally separate from `perf/issues`, which is the
current `/` backlog.
The testing target was:
```sh
https://rover.otter.land/spectate
```
Primary artifact:
```sh
perf/results/2026-06-12T04-55-16-888Z-root-runtime/root-runtime-report.json
```
Secondary artifacts:
```sh
perf/results/2026-06-11T03-14-34-168Z/report.json
perf/results/2026-06-11T03-11-39-596Z-route-sweep/route-sweep-report.json
```
## Ranked Issues
1. [Telemetry fan-out and always-on HUD maps](./001-telemetry-fanout-hud-maps.md)
2. [Multi-rover WebRTC media fan-out](./002-multi-rover-webrtc-media-fanout.md)
3. [Room camera and snapshot object URL churn](./003-room-camera-snapshot-object-url-churn.md)
4. [Broad spectator session rerenders](./004-broad-spectator-session-rerenders.md)
5. [Shared log/session stream pressure](./005-shared-log-session-stream-pressure.md)
6. [Spectator role handshake retries](./006-spectator-role-handshake-retries.md)
## Quick Read
The biggest `/spectate` CPU issue is the number of live visual things being updated at
once. The page receives about 45 `sensorFrame` events/sec in the sampled run, and every
rover card has an always-on HUD map. That produced thousands of SVG `path` mutations in
30 seconds.
The second issue is live media fan-out. The audit saw 6 `RTCPeerConnections`, which is a
lot for low-end laptops and mobile browsers, especially alongside React/HUD updates.
The third issue is snapshot/camera image churn. Room camera frames created 117 `img.src`
mutations and the socket audit saw 11MB of binary payloads in 30 seconds.
Issues 004 and 005 are where the `/` backlog overlaps most. If the `/` work adds better
session selectors, log batching, chat batching, and telemetry visual throttling, revisit
these spectate writeups before implementing them from scratch.
Issue 006 is lower priority because it was intermittent, but it is worth fixing because
failed spectator setup can create extra retries, console noise, and unpredictable startup
work.
## Upstream Labels
Each issue includes an "Upstream Likelihood" section:
- `High`: likely mostly fixed by the earlier `/` work.
- `Medium`: `/` work should help, but `/spectate` still needs targeted changes.
- `Low`: mostly spectate-specific.
+88
View File
@@ -0,0 +1,88 @@
# ALSA routing for the Debian laptop rover profile.
#
# This file intentionally mirrors the logical device names used by the Pi rover
# audio setup. roverd can keep sending horn audio to "horn", forwarded browser
# audio to "forward", and TTS to ALSA's default playback path without caring
# which physical sound card is underneath the profile.
pcm.roverd_playback {
type plug
# Use the system's first normal ALSA playback device as the physical sink.
# This avoids referencing "default" here, because this file replaces
# pcm.!default below and using it as a slave would recurse.
slave.pcm "sysdefault"
}
pcm.roverd_capture {
type plug
# The media publisher records from "default"; with pcm.!default below that
# capture side resolves here. Keeping capture separate from playback lets the
# asym default expose ordinary microphone input while playback goes through
# the TTS softvol path.
slave.pcm "sysdefault"
}
pcm.tts_softvol {
type softvol
slave.pcm "roverd_playback"
control {
name "TTSMaster"
card 0
}
min_dB -60.0
max_dB 12.0
}
pcm.horn_softvol {
type softvol
slave.pcm "roverd_playback"
control {
name "HornMaster"
card 0
}
min_dB -60.0
max_dB 12.0
}
pcm.forward_softvol {
type softvol
slave.pcm "roverd_playback"
control {
name "ForwardMaster"
card 0
}
min_dB -60.0
max_dB 12.0
}
pcm.tts {
type plug
slave.pcm "tts_softvol"
}
pcm.horn {
type plug
slave.pcm "horn_softvol"
}
pcm.forward {
type plug
slave.pcm "forward_softvol"
}
pcm.!default {
type asym
# Existing TTS engines play to their default ALSA output, so default playback
# is intentionally the TTS path. This preserves the current TTS execution
# model while still making the TTS volume control meaningful on laptops.
playback.pcm "tts"
capture.pcm "roverd_capture"
}
ctl.!default {
type hw
card 0
}
Binary file not shown.
+60 -10
View File
@@ -2,20 +2,70 @@
set -euo pipefail set -euo pipefail
set +H set +H
ENV_FILE="${VIDEO_ENV_FILE:-/var/lib/roverd/video.env}" ENV_FILE="${ROVERD_MEDIA_ENV_FILE:-/var/lib/roverd/media.env}"
if [[ ! -f "$ENV_FILE" ]]; then if [[ ! -f "$ENV_FILE" ]]; then
echo "Environment file ${ENV_FILE} missing; cannot start audio forward listener" >&2 echo "Environment file ${ENV_FILE} missing; cannot start audio forward listener" >&2
exit 1 exit 1
fi fi
# shellcheck disable=SC1090 # Load KEY=VALUE pairs from media.env without evaluating shell syntax. The
source "$ENV_FILE" # forward URL is data produced by roverd, and treating it as shell code would
# break on normal SRT query-string characters such as '&'.
load_env_file() {
local content=""
: "${AUDIO_FORWARD_URL:?AUDIO_FORWARD_URL not set in ${ENV_FILE}}" if [[ -r "$ENV_FILE" ]]; then
PLAYBACK_DEVICE="${AUDIO_PLAYBACK_DEVICE:-forward}" content="$(cat "$ENV_FILE")"
AUDIO_NORMALIZE_ENABLE="${AUDIO_NORMALIZE_ENABLE:-1}" elif command -v sudo >/dev/null 2>&1; then
AUDIO_NORMALIZE_FILTER="${AUDIO_NORMALIZE_FILTER:-dynaudnorm=f=75:g=15:m=10:p=0.9,alimiter=limit=0.85:level=disabled}" content="$(sudo -n cat "$ENV_FILE" 2>/dev/null || true)"
fi
if [[ -z "$content" ]]; then
echo "Cannot read ${ENV_FILE} (permission denied). Run as a user that can read it, or allow sudo -n for cat." >&2
exit 1
fi
local line key val
while IFS= read -r line || [[ -n "$line" ]]; do
[[ "$line" =~ ^[[:space:]]*$ ]] && continue
[[ "$line" =~ ^[[:space:]]*# ]] && continue
if [[ "$line" =~ ^[[:space:]]*export[[:space:]]+([A-Za-z_][A-Za-z0-9_]*)=(.*)$ ]]; then
key="${BASH_REMATCH[1]}"
val="${BASH_REMATCH[2]}"
elif [[ "$line" =~ ^[[:space:]]*([A-Za-z_][A-Za-z0-9_]*)=(.*)$ ]]; then
key="${BASH_REMATCH[1]}"
val="${BASH_REMATCH[2]}"
else
continue
fi
val="${val#${val%%[![:space:]]*}}"
val="${val%${val##*[![:space:]]}}"
if [[ "$val" =~ ^\".*\"$ ]]; then
val="${val:1:${#val}-2}"
elif [[ "$val" =~ ^\'.*\'$ ]]; then
val="${val:1:${#val}-2}"
fi
printf -v "$key" '%s' "$val"
export "$key"
done <<< "$content"
}
load_env_file
: "${ROVERD_AUDIO_PLAYBACK_ENABLE:?ROVERD_AUDIO_PLAYBACK_ENABLE not set in ${ENV_FILE}}"
if [[ "${ROVERD_AUDIO_PLAYBACK_ENABLE}" -ne 1 ]]; then
echo "Audio playback disabled by roverd media config; skipping audio forward listener" >&2
exit 0
fi
: "${ROVERD_AUDIO_PLAYBACK_FORWARD_URL:?ROVERD_AUDIO_PLAYBACK_FORWARD_URL not set in ${ENV_FILE}}"
: "${ROVERD_AUDIO_PLAYBACK_DEVICE:?ROVERD_AUDIO_PLAYBACK_DEVICE not set in ${ENV_FILE}}"
: "${ROVERD_AUDIO_PLAYBACK_NORMALIZE:?ROVERD_AUDIO_PLAYBACK_NORMALIZE not set in ${ENV_FILE}}"
: "${ROVERD_AUDIO_PLAYBACK_NORMALIZE_FILTER:?ROVERD_AUDIO_PLAYBACK_NORMALIZE_FILTER not set in ${ENV_FILE}}"
PLAYBACK_DEVICE="${ROVERD_AUDIO_PLAYBACK_DEVICE}"
if [[ -n "${FFMPEG_BIN:-}" ]]; then if [[ -n "${FFMPEG_BIN:-}" ]]; then
FFMPEG_BIN_PATH="$FFMPEG_BIN" FFMPEG_BIN_PATH="$FFMPEG_BIN"
@@ -45,12 +95,12 @@ run_pipeline() {
-flags low_delay -flags low_delay
-analyzeduration 200k -analyzeduration 200k
-probesize 32k -probesize 32k
-i "${AUDIO_FORWARD_URL}" -i "${ROVERD_AUDIO_PLAYBACK_FORWARD_URL}"
-vn -vn
) )
if [[ "${AUDIO_NORMALIZE_ENABLE}" -ne 0 ]]; then if [[ "${ROVERD_AUDIO_PLAYBACK_NORMALIZE}" -ne 0 ]]; then
ffmpeg_args+=(-af "${AUDIO_NORMALIZE_FILTER}") ffmpeg_args+=(-af "${ROVERD_AUDIO_PLAYBACK_NORMALIZE_FILTER}")
fi fi
ffmpeg_args+=( ffmpeg_args+=(
+123 -30
View File
@@ -2,25 +2,81 @@
set -euo pipefail set -euo pipefail
set +H set +H
ENV_FILE="${VIDEO_ENV_FILE:-/var/lib/roverd/video.env}" ENV_FILE="${ROVERD_MEDIA_ENV_FILE:-/var/lib/roverd/media.env}"
if [[ ! -f "$ENV_FILE" ]]; then if [[ ! -f "$ENV_FILE" ]]; then
echo "Environment file ${ENV_FILE} missing; cannot publish audio" >&2 echo "Environment file ${ENV_FILE} missing; cannot publish audio" >&2
exit 1 exit 1
fi fi
# shellcheck disable=SC1090 # Load KEY=VALUE pairs from media.env without evaluating shell syntax. SRT URLs
source "$ENV_FILE" # contain characters such as '&' and '#!', so sourcing this file would treat a
AUDIO_ENABLE="${AUDIO_ENABLE:-0}" # data file as code and can split a valid URL into shell control operators.
if [[ "${AUDIO_ENABLE}" -ne 1 ]]; then load_env_file() {
local content=""
if [[ -r "$ENV_FILE" ]]; then
content="$(cat "$ENV_FILE")"
elif command -v sudo >/dev/null 2>&1; then
content="$(sudo -n cat "$ENV_FILE" 2>/dev/null || true)"
fi
if [[ -z "$content" ]]; then
echo "Cannot read ${ENV_FILE} (permission denied). Run as a user that can read it, or allow sudo -n for cat." >&2
exit 1
fi
local line key val
while IFS= read -r line || [[ -n "$line" ]]; do
[[ "$line" =~ ^[[:space:]]*$ ]] && continue
[[ "$line" =~ ^[[:space:]]*# ]] && continue
if [[ "$line" =~ ^[[:space:]]*export[[:space:]]+([A-Za-z_][A-Za-z0-9_]*)=(.*)$ ]]; then
key="${BASH_REMATCH[1]}"
val="${BASH_REMATCH[2]}"
elif [[ "$line" =~ ^[[:space:]]*([A-Za-z_][A-Za-z0-9_]*)=(.*)$ ]]; then
key="${BASH_REMATCH[1]}"
val="${BASH_REMATCH[2]}"
else
continue
fi
val="${val#${val%%[![:space:]]*}}"
val="${val%${val##*[![:space:]]}}"
if [[ "$val" =~ ^\".*\"$ ]]; then
val="${val:1:${#val}-2}"
elif [[ "$val" =~ ^\'.*\'$ ]]; then
val="${val:1:${#val}-2}"
fi
printf -v "$key" '%s' "$val"
export "$key"
done <<< "$content"
}
load_env_file
: "${ROVERD_AUDIO_CAPTURE_ENABLE:?ROVERD_AUDIO_CAPTURE_ENABLE not set in ${ENV_FILE}}"
if [[ "${ROVERD_AUDIO_CAPTURE_ENABLE}" -ne 1 ]]; then
echo "Audio capture disabled; skipping audio-only publisher" >&2 echo "Audio capture disabled; skipping audio-only publisher" >&2
exit 0 exit 0
fi fi
: "${AUDIO_PUBLISH_URL:?AUDIO_PUBLISH_URL not set in ${ENV_FILE}}" : "${ROVERD_AUDIO_CAPTURE_PUBLISH_URL:?ROVERD_AUDIO_CAPTURE_PUBLISH_URL not set in ${ENV_FILE}}"
: "${ROVERD_AUDIO_CAPTURE_DEVICE:?ROVERD_AUDIO_CAPTURE_DEVICE not set in ${ENV_FILE}}"
: "${ROVERD_AUDIO_CAPTURE_SAMPLE_RATE:?ROVERD_AUDIO_CAPTURE_SAMPLE_RATE not set in ${ENV_FILE}}"
: "${ROVERD_AUDIO_CAPTURE_CHANNELS:?ROVERD_AUDIO_CAPTURE_CHANNELS not set in ${ENV_FILE}}"
: "${ROVERD_AUDIO_CAPTURE_BITRATE:?ROVERD_AUDIO_CAPTURE_BITRATE not set in ${ENV_FILE}}"
AUDIO_DEVICE="${AUDIO_DEVICE:-hw:0,0}" CAPTURE_DEVICE="${ROVERD_AUDIO_CAPTURE_DEVICE}"
AUDIO_RATE="${AUDIO_RATE:-48000}"
AUDIO_CHANNELS="${AUDIO_CHANNELS:-2}" # At the default 48 kHz stereo S32_LE capture format, the old 65,536-byte ALSA
# buffer represented about 171 ms before ffmpeg could publish microphone audio:
# 65,536 / (48,000 samples * 2 channels * 4 bytes) = 0.1707 seconds
# Keep the defaults much smaller because this publisher feeds an interactive
# rover stream, where late-but-smooth audio is less useful than fresher audio.
# These remain environment-overridable so a noisy Pi or sound card can be tuned
# in the field without changing the installed script.
AUDIO_ALSA_BUFFER_BYTES="${AUDIO_ALSA_BUFFER_BYTES:-16384}"
AUDIO_ALSA_PERIOD_BYTES="${AUDIO_ALSA_PERIOD_BYTES:-1024}"
if [[ -n "${FFMPEG_BIN:-}" ]]; then if [[ -n "${FFMPEG_BIN:-}" ]]; then
FFMPEG_BIN_PATH="$FFMPEG_BIN" FFMPEG_BIN_PATH="$FFMPEG_BIN"
@@ -32,27 +88,64 @@ else
fi fi
run_pipeline() { run_pipeline() {
arecord -D "${AUDIO_DEVICE}" -f S32_LE -c "${AUDIO_CHANNELS}" -r "${AUDIO_RATE}" -B 65536 -F 2048 -q -t raw \ local ffmpeg_args=(
| "${FFMPEG_BIN_PATH}" \ -hide_banner
-hide_banner \ -loglevel warning
-loglevel warning \ -fflags nobuffer
-fflags nobuffer \ -rtbufsize 0
-rtbufsize 0 \ -thread_queue_size 4096
-thread_queue_size 4096 \
-f s32le \ # Match the raw ALSA stream exactly so ffmpeg does not guess the pipe
-ar "${AUDIO_RATE}" \ # format and so the published audio stays full-band stereo before the
-ac "${AUDIO_CHANNELS}" \ # Opus encoder sees it.
-i pipe:0 \ -f s32le
-af "aresample=16000,pan=mono|c0=0.5*FL+0.5*FR,volume=25dB" \ -ar "${ROVERD_AUDIO_CAPTURE_SAMPLE_RATE}"
-c:a libopus \ -ac "${ROVERD_AUDIO_CAPTURE_CHANNELS}"
-b:a 24000 \ -i pipe:0
-ar:a 16000 \
-ac:a 1 \ # Keep the known-required microphone boost, but remove the old
-application lowdelay \ # resample/downmix filter. That old filter threw away stereo and
-frame_duration 20 \ # limited the stream to narrow 16 kHz mono before encoding.
-compression_level 0 \ -af "volume=20dB"
-f mpegts \
"${AUDIO_PUBLISH_URL}" # Opus supports up to 510 kbps. Using that ceiling keeps the stream at
# the highest practical quality browsers and MediaMTX can carry without
# trying to push raw PCM through the live path.
-c:a libopus
-b:a "${ROVERD_AUDIO_CAPTURE_BITRATE}"
-ar:a "${ROVERD_AUDIO_CAPTURE_SAMPLE_RATE}"
-ac:a "${ROVERD_AUDIO_CAPTURE_CHANNELS}"
# Use the audio profile for quality. Latency is still controlled by the
# 20 ms Opus frame size and the low-buffering capture/publish options
# around the encoder.
-application audio
-frame_duration 20
-compression_level 0
# Mirror the video publisher's MPEG-TS low-latency settings. Without
# these, ffmpeg is allowed to hold packets for mux timing, which is
# exactly the wrong tradeoff for live rover feedback.
-flush_packets 1
-muxdelay 0
-muxpreload 0
-f mpegts
"${ROVERD_AUDIO_CAPTURE_PUBLISH_URL}"
)
# The capture format comes from roverd's normalized media config. Keeping
# arecord and ffmpeg on the same env-backed values prevents the publisher
# script from quietly disagreeing with roverd.yaml about sample rate or
# channel count.
#
# The buffer and period are byte counts because arecord interprets -B/-F in
# microseconds only when the value has an explicit time suffix. Keeping them
# as byte-sized chunks gives direct control over the capture queue. The new
# defaults are roughly 43 ms total buffer and 2.7 ms wakeup periods at
# 48 kHz stereo S32_LE, which removes about 128 ms of avoidable capture
# latency compared with the old 65,536-byte buffer.
arecord -D "${CAPTURE_DEVICE}" -f S32_LE -c "${ROVERD_AUDIO_CAPTURE_CHANNELS}" -r "${ROVERD_AUDIO_CAPTURE_SAMPLE_RATE}" -B "${AUDIO_ALSA_BUFFER_BYTES}" -F "${AUDIO_ALSA_PERIOD_BYTES}" -q -t raw \
| "${FFMPEG_BIN_PATH}" "${ffmpeg_args[@]}"
} }
trap 'kill 0 2>/dev/null' EXIT INT TERM trap 'kill 0 2>/dev/null' EXIT INT TERM
+176
View File
@@ -0,0 +1,176 @@
#!/usr/bin/env python3
import ctypes
import json
import os
import struct
import subprocess
import sys
ASSET_ROOT = "/opt/roverd/googletts"
LIB_PATH = os.path.join(ASSET_ROOT, "libchrometts.so")
VOICE_DIR = os.path.join(ASSET_ROOT, "en-us-x-multi-r30")
PIPELINE = "pipeline.pb"
PLAYBACK_DEVICE = "tts"
SAMPLE_RATE = "24000"
MAX_TEXT_CHARS = 512
VOICES = {
"sfg": "female",
"iob": "female",
"iog": "female",
"iol": "male",
"iom": "male",
"tpc": "female",
"tpd": "male",
"tpf": "female",
}
DEFAULT_VOICE = "tpf"
DEFAULT_PITCH = 1.0
DEFAULT_SPEED = 1.0
MIN_PITCH = 0.5
MAX_PITCH = 2.0
MIN_SPEED = 0.5
MAX_SPEED = 2.0
def varint(value):
out = bytearray()
while value >= 0x80:
out.append((value & 0x7F) | 0x80)
value >>= 7
out.append(value)
return bytes(out)
def field_bytes(number, payload):
return varint((number << 3) | 2) + varint(len(payload)) + payload
def field_float(number, value):
return varint((number << 3) | 5) + struct.pack("<f", float(value))
def build_utterance(text, pitch=1.0, speed=1.0):
params = field_float(2, pitch) + field_float(3, speed)
msg_b = field_bytes(1, text.encode("utf-8")) + field_bytes(20, params)
msg_a = field_bytes(1, msg_b)
return field_bytes(1, msg_a)
def build_speaker(name, gender):
return field_bytes(1, name.encode("utf-8")) + field_bytes(2, gender.encode("utf-8"))
class ChromeTTS:
def __init__(self):
self.lib = ctypes.CDLL(LIB_PATH)
self.lib.GoogleTtsInit.argtypes = [ctypes.c_char_p, ctypes.c_char_p]
self.lib.GoogleTtsInit.restype = ctypes.c_bool
self.lib.GoogleTtsInitBuffered.argtypes = [ctypes.c_char_p, ctypes.c_char_p, ctypes.c_int, ctypes.c_int]
self.lib.GoogleTtsInitBuffered.restype = ctypes.c_bool
self.lib.GoogleTtsGetFramesInAudioBuffer.argtypes = []
self.lib.GoogleTtsGetFramesInAudioBuffer.restype = ctypes.c_size_t
self.lib.GoogleTtsReadBuffered.argtypes = [
ctypes.POINTER(ctypes.c_float),
ctypes.POINTER(ctypes.c_size_t),
]
self.lib.GoogleTtsReadBuffered.restype = ctypes.c_int
self.lib.GoogleTtsShutdown.argtypes = []
self.lib.GoogleTtsShutdown.restype = None
voice_dir = os.path.abspath(VOICE_DIR) + os.sep
pipeline = os.path.join(voice_dir, PIPELINE)
if not self.lib.GoogleTtsInit(pipeline.encode("utf-8"), voice_dir.encode("utf-8")):
raise RuntimeError("GoogleTtsInit failed")
self.frames = int(self.lib.GoogleTtsGetFramesInAudioBuffer())
if self.frames <= 0:
raise RuntimeError("invalid Google TTS audio buffer size")
self.buffer = (ctypes.c_float * self.frames)()
def speak_to_aplay(self, text, voice, pitch=DEFAULT_PITCH, speed=DEFAULT_SPEED):
voice = voice if voice in VOICES else DEFAULT_VOICE
pitch = clamp_float(pitch, MIN_PITCH, MAX_PITCH, DEFAULT_PITCH)
speed = clamp_float(speed, MIN_SPEED, MAX_SPEED, DEFAULT_SPEED)
text = text.strip()
if not text:
raise ValueError("text required")
text = text[:MAX_TEXT_CHARS]
utterance = build_utterance(text, pitch=pitch, speed=speed)
speaker = build_speaker(voice, VOICES[voice])
if not self.lib.GoogleTtsInitBuffered(utterance, speaker, len(utterance), len(speaker)):
raise RuntimeError("GoogleTtsInitBuffered failed")
player = subprocess.Popen(
["aplay", "-q", "-D", PLAYBACK_DEVICE, "-r", SAMPLE_RATE, "-f", "FLOAT_LE", "-c", "1"],
stdin=subprocess.PIPE,
)
try:
frames_written = ctypes.c_size_t(0)
while self.lib.GoogleTtsReadBuffered(self.buffer, ctypes.byref(frames_written)) > 0:
frames = int(frames_written.value)
if frames > 0:
player.stdin.write(ctypes.string_at(self.buffer, frames * ctypes.sizeof(ctypes.c_float)))
player.stdin.close()
rc = player.wait()
if rc != 0:
raise RuntimeError(f"aplay exited with {rc}")
finally:
if player.poll() is None:
player.kill()
player.wait()
def shutdown(self):
self.lib.GoogleTtsShutdown()
def respond(payload):
sys.stdout.write(json.dumps(payload, separators=(",", ":")) + "\n")
sys.stdout.flush()
def clamp_float(value, minimum, maximum, fallback):
try:
value = float(value)
except (TypeError, ValueError):
return fallback
if value <= 0:
return fallback
if value < minimum:
return minimum
if value > maximum:
return maximum
return value
def main():
try:
tts = ChromeTTS()
except Exception as exc:
respond({"ok": False, "error": str(exc)})
return 1
respond({"ok": True, "ready": True})
try:
for line in sys.stdin:
line = line.strip()
if not line:
continue
try:
request = json.loads(line)
tts.speak_to_aplay(
str(request.get("text") or ""),
str(request.get("voice") or DEFAULT_VOICE),
request.get("pitch", DEFAULT_PITCH),
request.get("speed", DEFAULT_SPEED),
)
respond({"ok": True})
except Exception as exc:
respond({"ok": False, "error": str(exc)})
finally:
tts.shutdown()
return 0
if __name__ == "__main__":
raise SystemExit(main())
+143
View File
@@ -0,0 +1,143 @@
#!/usr/bin/env bash
set -euo pipefail
set +H
ENV_FILE="${ROVERD_MEDIA_ENV_FILE:-/var/lib/roverd/media.env}"
if [[ ! -f "$ENV_FILE" ]]; then
echo "Environment file ${ENV_FILE} missing; cannot publish laptop video" >&2
exit 1
fi
# Load roverd's generated media.env as data instead of sourcing it as shell.
# The SRT publish URL contains normal query-string characters like '&' and '#!',
# so evaluating the file would be both fragile and unnecessary.
load_env_file() {
local content=""
if [[ -r "$ENV_FILE" ]]; then
content="$(cat "$ENV_FILE")"
elif command -v sudo >/dev/null 2>&1; then
content="$(sudo -n cat "$ENV_FILE" 2>/dev/null || true)"
fi
if [[ -z "$content" ]]; then
echo "Cannot read ${ENV_FILE} (permission denied). Run as a user that can read it, or allow sudo -n for cat." >&2
exit 1
fi
local line key val
while IFS= read -r line || [[ -n "$line" ]]; do
[[ "$line" =~ ^[[:space:]]*$ ]] && continue
[[ "$line" =~ ^[[:space:]]*# ]] && continue
if [[ "$line" =~ ^[[:space:]]*export[[:space:]]+([A-Za-z_][A-Za-z0-9_]*)=(.*)$ ]]; then
key="${BASH_REMATCH[1]}"
val="${BASH_REMATCH[2]}"
elif [[ "$line" =~ ^[[:space:]]*([A-Za-z_][A-Za-z0-9_]*)=(.*)$ ]]; then
key="${BASH_REMATCH[1]}"
val="${BASH_REMATCH[2]}"
else
continue
fi
val="${val#${val%%[![:space:]]*}}"
val="${val%${val##*[![:space:]]}}"
if [[ "$val" =~ ^\".*\"$ ]]; then
val="${val:1:${#val}-2}"
elif [[ "$val" =~ ^\'.*\'$ ]]; then
val="${val:1:${#val}-2}"
fi
printf -v "$key" '%s' "$val"
export "$key"
done <<< "$content"
}
load_env_file
: "${ROVERD_VIDEO_ENABLE:?ROVERD_VIDEO_ENABLE not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_PUBLISH_URL:?ROVERD_VIDEO_PUBLISH_URL not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_DEVICE:?ROVERD_VIDEO_DEVICE not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_INPUT_FORMAT:?ROVERD_VIDEO_INPUT_FORMAT not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_WIDTH:?ROVERD_VIDEO_WIDTH not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_HEIGHT:?ROVERD_VIDEO_HEIGHT not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_FPS:?ROVERD_VIDEO_FPS not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_BITRATE:?ROVERD_VIDEO_BITRATE not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_INVERT:?ROVERD_VIDEO_INVERT not set in ${ENV_FILE}}"
if [[ "${ROVERD_VIDEO_ENABLE}" -ne 1 ]]; then
echo "Laptop video publisher disabled by roverd media config; skipping" >&2
exit 0
fi
if [[ -z "${ROVERD_VIDEO_DEVICE}" ]]; then
echo "ROVERD_VIDEO_DEVICE is required for the debian-laptop V4L2 publisher" >&2
exit 1
fi
INPUT_FORMAT_ARGS=()
if [[ -n "${ROVERD_VIDEO_INPUT_FORMAT}" ]]; then
# Many laptop webcams expose both compressed MJPEG and raw YUYV modes. The
# wrong negotiated format can still produce a decodable stream, but the
# picture appears as green/noisy mush because ffmpeg is interpreting the
# frame bytes with the wrong pixel format. Passing input_format pins V4L2 to
# the camera mode selected in roverd.yaml.
INPUT_FORMAT_ARGS=(-input_format "${ROVERD_VIDEO_INPUT_FORMAT}")
fi
if [[ -n "${FFMPEG_BIN:-}" ]]; then
FFMPEG_BIN_PATH="$FFMPEG_BIN"
elif command -v ffmpeg >/dev/null 2>&1; then
FFMPEG_BIN_PATH="$(command -v ffmpeg)"
else
echo "ffmpeg not found; install it via apt install ffmpeg." >&2
exit 1
fi
VIDEO_FILTER_ARGS=()
if [[ "${ROVERD_VIDEO_INVERT}" -ne 0 ]]; then
# The Pi publisher uses libcamera rotation. With a generic webcam, ffmpeg's
# transpose pair gives the same 180-degree correction without assuming a
# camera-specific driver feature.
VIDEO_FILTER_ARGS=(-vf "transpose=2,transpose=2")
fi
run_pipeline() {
"${FFMPEG_BIN_PATH}" \
-hide_banner \
-loglevel warning \
-fflags nobuffer \
-flags low_delay \
-thread_queue_size 4096 \
-f v4l2 \
"${INPUT_FORMAT_ARGS[@]}" \
-framerate "${ROVERD_VIDEO_FPS}" \
-video_size "${ROVERD_VIDEO_WIDTH}x${ROVERD_VIDEO_HEIGHT}" \
-i "${ROVERD_VIDEO_DEVICE}" \
"${VIDEO_FILTER_ARGS[@]}" \
-an \
-c:v libx264 \
-preset veryfast \
-tune zerolatency \
-profile:v baseline \
-pix_fmt yuv420p \
-b:v "${ROVERD_VIDEO_BITRATE}" \
-maxrate "${ROVERD_VIDEO_BITRATE}" \
-bufsize "$((ROVERD_VIDEO_BITRATE / 2))" \
-g "${ROVERD_VIDEO_FPS}" \
-keyint_min "${ROVERD_VIDEO_FPS}" \
-sc_threshold 0 \
-flush_packets 1 \
-muxdelay 0 \
-muxpreload 0 \
-f mpegts \
"${ROVERD_VIDEO_PUBLISH_URL}"
}
while true; do
if run_pipeline; then
exit 0
fi
echo "Debian laptop video publisher exited, restarting in 2s..." >&2
sleep 2
done
+88
View File
@@ -0,0 +1,88 @@
#!/usr/bin/env bash
#
# Fixed-purpose self-update helper for Raspberry Pi rover hosts.
#
# roverd itself runs as the unprivileged "roverd" service user, but updating the
# installed agent requires root because the installer writes to /usr/local/bin,
# /etc, /opt, /var/lib/roverd, and systemd unit locations. This helper is the
# narrow privilege boundary: sudoers allows roverd to run this exact file with no
# arguments, and this file decides the complete update sequence internally.
set -euo pipefail
ENV_FILE="/etc/roverd-update.env"
LOCK_FILE="/var/lock/roverd-self-update.lock"
LOG_FILE="/var/log/roverd-self-update.log"
log() {
# Log to stdout so systemd/journal captures the message when launched by
# roverd, and also append to a stable file so an admin can inspect the last
# update attempt after the roverd service restarts.
local message
message="[$(date -u +%Y-%m-%dT%H:%M:%SZ)] $*"
echo "$message"
echo "$message" >> "$LOG_FILE"
}
if [[ "${EUID}" -ne 0 ]]; then
echo "roverd-self-update must run as root" >&2
exit 1
fi
if [[ ! -f "$ENV_FILE" ]]; then
echo "Missing $ENV_FILE; run pi/install_roverd.sh once to register the repository path" >&2
exit 1
fi
# shellcheck disable=SC1090
source "$ENV_FILE"
if [[ -z "${ROVERD_REPO_DIR:-}" ]]; then
echo "ROVERD_REPO_DIR is not set in $ENV_FILE" >&2
exit 1
fi
if [[ ! -d "$ROVERD_REPO_DIR/.git" ]]; then
echo "ROVERD_REPO_DIR does not point at a git checkout: $ROVERD_REPO_DIR" >&2
exit 1
fi
if [[ ! -x "$ROVERD_REPO_DIR/pi/install_roverd.sh" ]]; then
echo "Installer is missing or not executable: $ROVERD_REPO_DIR/pi/install_roverd.sh" >&2
exit 1
fi
mkdir -p "$(dirname "$LOCK_FILE")" "$(dirname "$LOG_FILE")"
touch "$LOG_FILE"
chmod 0644 "$LOG_FILE"
exec 9>"$LOCK_FILE"
if ! flock -n 9; then
log "Another roverd self-update is already running; refusing to start a second one"
exit 1
fi
cd "$ROVERD_REPO_DIR"
log "Starting roverd self-update in $ROVERD_REPO_DIR"
repo_uid="$(stat -c '%u' "$ROVERD_REPO_DIR")"
# Fetch through the normal git remote instead of downloading just one artifact.
# That keeps the binary, installer, scripts, systemd units, and any other rover
# files from this repository on the same commit.
if [[ "$repo_uid" -eq 0 ]]; then
git pull --ff-only
else
# The helper runs as root only for installation privileges. The git checkout
# usually belongs to the human deploy user, so running the pull as that owner
# avoids Git's dubious-ownership protection and preserves whatever SSH/HTTPS
# credentials that user normally uses for this repository.
sudo -H -u "#${repo_uid}" git -C "$ROVERD_REPO_DIR" pull --ff-only
fi
log "Repository fast-forward pull complete"
# The installer already owns the full desired rover host state. Reusing it here
# prevents this update helper from becoming a second, partial installer that can
# drift away from the normal manual install path.
"$ROVERD_REPO_DIR/pi/install_roverd.sh"
log "Installer completed successfully"
+22 -18
View File
@@ -4,7 +4,7 @@ set -euo pipefail
# Keep history expansion off so values containing "!" are safe. # Keep history expansion off so values containing "!" are safe.
set +H set +H
ENV_FILE="${VIDEO_ENV_FILE:-/var/lib/roverd/video.env}" ENV_FILE="${ROVERD_MEDIA_ENV_FILE:-/var/lib/roverd/media.env}"
if [[ ! -f "$ENV_FILE" ]]; then if [[ ! -f "$ENV_FILE" ]]; then
echo "Environment file ${ENV_FILE} missing; cannot publish" >&2 echo "Environment file ${ENV_FILE} missing; cannot publish" >&2
@@ -64,25 +64,29 @@ load_env_file() {
} }
load_env_file load_env_file
: "${PUBLISH_URL:?PUBLISH_URL not set in ${ENV_FILE}}" : "${ROVERD_VIDEO_ENABLE:?ROVERD_VIDEO_ENABLE not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_PUBLISH_URL:?ROVERD_VIDEO_PUBLISH_URL not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_WIDTH:?ROVERD_VIDEO_WIDTH not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_HEIGHT:?ROVERD_VIDEO_HEIGHT not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_FPS:?ROVERD_VIDEO_FPS not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_BITRATE:?ROVERD_VIDEO_BITRATE not set in ${ENV_FILE}}"
: "${ROVERD_VIDEO_INVERT:?ROVERD_VIDEO_INVERT not set in ${ENV_FILE}}"
# Defaults tuned for OV5647: use 4:3 output and force the common 2x2 binned full-FOV mode. if [[ "${ROVERD_VIDEO_ENABLE}" -ne 1 ]]; then
VIDEO_WIDTH="640" echo "Video publisher disabled by roverd media config; skipping" >&2
VIDEO_HEIGHT="480" exit 0
VIDEO_FPS="30" fi
VIDEO_BITRATE="${VIDEO_BITRATE:-3000000}"
VIDEO_INVERT="${VIDEO_INVERT:-1}"
VIDEO_SENSOR_MODE="${VIDEO_SENSOR_MODE:-1296:972}"
# Flip the camera 180deg by default; allow upright camera mounts via VIDEO_INVERT=0. # The inversion decision is made in roverd.yaml and written into media.env, so
# this script only converts the configured logical value into libcamera flags.
FLIP_ARGS=() FLIP_ARGS=()
if [[ "${VIDEO_INVERT}" -ne 0 ]]; then if [[ "${ROVERD_VIDEO_INVERT}" -ne 0 ]]; then
FLIP_ARGS=(--rotation 180) FLIP_ARGS=(--rotation 180)
fi fi
MODE_ARGS=() MODE_ARGS=()
if [[ -n "${VIDEO_SENSOR_MODE}" ]]; then if [[ -n "${ROVERD_VIDEO_SENSOR_MODE:-}" ]]; then
MODE_ARGS=(--mode "${VIDEO_SENSOR_MODE}") MODE_ARGS=(--mode "${ROVERD_VIDEO_SENSOR_MODE}")
fi fi
if [[ -n "${LIBCAMERA_BIN:-}" ]]; then if [[ -n "${LIBCAMERA_BIN:-}" ]]; then
@@ -110,11 +114,11 @@ run_pipeline() {
--inline \ --inline \
--timeout 0 \ --timeout 0 \
"${MODE_ARGS[@]}" \ "${MODE_ARGS[@]}" \
--width "${VIDEO_WIDTH}" \ --width "${ROVERD_VIDEO_WIDTH}" \
--height "${VIDEO_HEIGHT}" \ --height "${ROVERD_VIDEO_HEIGHT}" \
"${FLIP_ARGS[@]}" \ "${FLIP_ARGS[@]}" \
--framerate "${VIDEO_FPS}" \ --framerate "${ROVERD_VIDEO_FPS}" \
--bitrate "${VIDEO_BITRATE}" \ --bitrate "${ROVERD_VIDEO_BITRATE}" \
--codec h264 \ --codec h264 \
--profile baseline \ --profile baseline \
--denoise auto \ --denoise auto \
@@ -138,7 +142,7 @@ run_pipeline() {
-muxdelay 0 \ -muxdelay 0 \
-muxpreload 0 \ -muxpreload 0 \
-f mpegts \ -f mpegts \
"${PUBLISH_URL}" "${ROVERD_VIDEO_PUBLISH_URL}"
} }
while true; do while true; do

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