better buttonboxing

This commit is contained in:
legop3
2026-06-29 02:18:53 -04:00
parent 8843bd6acf
commit f118f6456a
22 changed files with 350 additions and 76 deletions
+133 -45
View File
@@ -25,6 +25,137 @@ function createButtonBoxCore(deps) {
store,
} = deps;
function getTodayKey(now = Date.now()) {
/*
The daily cap is intentionally based on the server's local calendar day.
This matches the operational reality of the deployed server and avoids
storing per-user timezone state for a physical shared button box.
*/
const date = new Date(now);
const year = date.getFullYear();
const month = String(date.getMonth() + 1).padStart(2, '0');
const day = String(date.getDate()).padStart(2, '0');
return `${year}-${month}-${day}`;
}
function getDailyLimit(button) {
/*
Ceil lets a reward complete in five daily windows even when its goal is
not evenly divisible by five. The minimum of one keeps tiny goals usable.
*/
if (button?.dailyLimited !== true) {
return null;
}
const goal = Number.isFinite(button?.goal) ? Math.max(1, Math.floor(button.goal)) : 1;
return Math.max(1, Math.ceil(goal / 5));
}
function resetDailyBucketIfNeeded(button, now = Date.now()) {
const today = getTodayKey(now);
if (button.dailyDate !== today) {
/*
Date rollover is handled lazily on the next press/add-count request.
That keeps the persisted state correct without needing a background
timer that would sit around on the development machine.
*/
button.dailyDate = today;
button.dailyCount = 0;
}
if (!Number.isFinite(button.dailyCount) || button.dailyCount < 0) {
button.dailyCount = 0;
}
return today;
}
function buildIncrementDescription({ appliedCount, limited }) {
if (limited && appliedCount <= 0) {
return 'Daily limit reached';
}
return 'Progress added';
}
function buildIncrementPayload({ button, requestedCount, appliedCount, limited, now }) {
const dailyLimit = getDailyLimit(button);
return {
buttonId: button.id,
count: button.count,
goal: button.goal,
dailyLimited: button.dailyLimited === true,
limited,
appliedCount,
requestedCount,
dailyCount: button.dailyCount,
dailyLimit,
description: buildIncrementDescription({ appliedCount, limited }),
ts: now,
};
}
function cloneButtonForResponse(button) {
/*
HTTP callers and overseer tools receive a direct button response instead
of waiting for session sync. Include the derived daily limit there too so
every public button shape describes the same daily-cap state.
*/
return {
...store.clone(button),
dailyLimit: getDailyLimit(button),
};
}
async function applyProgress(buttonId, requestedCount = 1) {
const state = store.getState();
const button = state.buttons.find((entry) => entry.id === buttonId);
if (!button) {
throw new Error('Unknown button');
}
const now = Date.now();
resetDailyBucketIfNeeded(button, now);
const requested = Math.max(1, Math.floor(Number(requestedCount) || 0));
const dailyLimited = button.dailyLimited === true;
const dailyLimit = getDailyLimit(button);
/*
Most rewards are intentionally uncapped so button-box chaos can still be
built up quickly. The daily bucket only constrains rewards that opt into
it, currently the Discord pings that can bother people off-site.
*/
const dailyRemaining = dailyLimited ? Math.max(0, dailyLimit - button.dailyCount) : requested;
const appliedCount = dailyLimited ? Math.min(requested, dailyRemaining) : requested;
const limited = dailyLimited && appliedCount < requested;
if (appliedCount > 0) {
button.count += appliedCount;
if (dailyLimited) {
button.dailyCount += appliedCount;
}
button.lastIncrementAt = now;
}
store.writeState();
io.emit('buttonBox:increment', buildIncrementPayload({
button,
requestedCount: requested,
appliedCount,
limited,
now,
}));
while (button.count >= button.goal) {
await runRewardForButton(button);
/*
Reward assignment resets the daily bucket because the new reward should
start clean instead of inheriting the just-completed reward's cap usage.
*/
store.writeState();
}
publishUpdated();
return cloneButtonForResponse(button);
}
function publishUpdated() {
publishEvent({
source: 'buttonBox',
@@ -117,55 +248,12 @@ function createButtonBoxCore(deps) {
}
async function applyPress(buttonId) {
const state = store.getState();
const button = state.buttons.find((entry) => entry.id === buttonId);
if (!button) {
throw new Error('Unknown button');
}
button.count += 1;
button.lastIncrementAt = Date.now();
store.writeState();
io.emit('buttonBox:increment', {
buttonId,
count: button.count,
ts: button.lastIncrementAt,
});
if (button.count >= button.goal) {
await runRewardForButton(button);
store.writeState();
}
publishUpdated();
return store.clone(button);
return applyProgress(buttonId, 1);
}
async function addCount(buttonId, amount = 1) {
const state = store.getState();
const button = state.buttons.find((entry) => entry.id === buttonId);
if (!button) {
throw new Error('Unknown button');
}
const inc = Math.max(1, Math.floor(Number(amount) || 0));
button.count += inc;
button.lastIncrementAt = Date.now();
store.writeState();
io.emit('buttonBox:increment', {
buttonId,
count: button.count,
ts: button.lastIncrementAt,
});
while (button.count >= button.goal) {
await runRewardForButton(button);
store.writeState();
}
publishUpdated();
return store.clone(button);
return applyProgress(buttonId, inc);
}
async function recoverEffects() {