better discord commands, rs commands should work in chat

This commit is contained in:
legop3
2026-06-19 23:15:14 -04:00
parent bd857e6387
commit f0a7d72f94
10 changed files with 479 additions and 58 deletions
@@ -0,0 +1,221 @@
// Chat Text Commands
// Purpose: Lets normal site chat submit the same `rs`/`ts` server commands used by Discord.
// Scope: Adapts a socket chat message into the shared command router without adding any client-side command logic.
const io = require('../../globals/io');
const roverManager = require('../roverManager');
const { MODES, getMode, setMode } = require('../modeManager');
const { isAdmin, isLockdownAdmin } = require('../roleService');
const { getActiveDrivers } = require('../turnService');
const { getNickname } = require('../nicknameService');
const { getGlobalObjective, setGlobalObjective, clearGlobalObjective } = require('../globalObjectiveService');
const { getAdminReason, setAdminReason, clearAdminReason } = require('../adminReasonService');
const {
listVerifiedUsers,
removeVerifiedUser,
listDeterredUsers,
deterUser,
undeterUser,
} = require('../verificationService');
const { publishEvent } = require('../eventBus');
const assignmentService = require('../assignmentService');
const { loadConfig } = require('../../helpers/configLoader');
const { createCommandHandlers } = require('../discordBotService/commands');
const {
buildReplayJobId,
buildReplayTitle,
createReplaySourceResolver,
} = require('../discordBotService/replayWorkflow');
const config = loadConfig();
const discordConfig = config.discord || {};
function isTextCommand(text) {
const clean = String(text || '').trim();
return clean.toLowerCase() === 'ts' || /^rs(?:\s|$)/i.test(clean);
}
function sanitizeMentions(text) {
return String(text || '')
.replace(/<(@[!&]?\d+|#\d+)>/g, '[ping removed]')
.replace(/@everyone/gi, '[everyone]')
.replace(/@here/gi, '[here]');
}
function embedToText(embed) {
const data = embed?.data || embed || {};
const lines = [];
if (data.title) lines.push(String(data.title));
if (data.description) lines.push(String(data.description));
(Array.isArray(data.fields) ? data.fields : []).forEach((field) => {
if (!field) return;
// Discord embeds have structured fields. Chat is plain text, so flattening
// name/value pairs keeps the command result readable without creating any
// new web-specific UI or payload contract.
lines.push(`${field.name || 'Field'}\n${field.value || ''}`.trim());
});
if (data.footer?.text) lines.push(String(data.footer.text));
return lines.filter(Boolean).join('\n\n');
}
function replyPayloadToText(payload) {
if (typeof payload === 'string') return payload;
if (!payload || typeof payload !== 'object') return '';
const parts = [];
if (payload.content) parts.push(String(payload.content));
(Array.isArray(payload.embeds) ? payload.embeds : []).forEach((embed) => {
const text = embedToText(embed);
if (text) parts.push(text);
});
return parts.join('\n\n').trim();
}
function buildRequesterLabel(socket) {
return getNickname(socket) || socket?.data?.user?.username || socket?.id || 'unknown';
}
function createWebReplayTextCommand(socket, sendSystemMessage, replayApi) {
return function createReplayHandler({
rovers,
getReplaySources: getAllReplaySources,
getDefaultDiscordSources,
validateSources: validateReplaySources,
}) {
const sourceResolver = createReplaySourceResolver({
rovers,
getReplaySources: () => getAllReplaySources(socket),
getDefaultDiscordSources: () => {
const assignment = assignmentService.describeAssignment(socket.id);
return replayApi.getDefaultWebSources(assignment, socket);
},
validateSources: (sources) => validateReplaySources(sources, socket),
});
return async function handleWebReplayCommand(message, query) {
if (getMode() === MODES.LOCKDOWN) {
await message.reply({ content: 'Replay denied: server is in lockdown.' });
return;
}
const channelId = discordConfig?.channels?.replay || null;
if (!channelId) {
await message.reply({ content: 'Replay denied: replay channel is not configured.' });
return;
}
const resolved = sourceResolver.resolve(query);
if (resolved?.error) {
await message.reply({ content: resolved.error });
return;
}
const requester = buildRequesterLabel(socket);
const jobId = buildReplayJobId('web-chat');
const attempt = replayApi.tryTriggerReplay({ by: { source: 'web-chat', requester } });
if (!attempt.ok) {
await message.reply({ content: `Replay denied: cooldown active. Try again in ${Math.ceil(attempt.remainingMs / 1000)}s.` });
return;
}
// Site chat cannot upload Discord attachments directly. Publishing the
// same replay.requested event used by the existing web replay button keeps
// the actual render/upload pipeline centralized while still letting chat
// commands use the normal server-side command route.
publishEvent({
source: 'chatCommand',
type: 'replay.requested',
payload: {
jobId,
channelId,
requester,
title: '',
includeSidebar: true,
sources: resolved.sources || [],
requestedBy: { socketId: socket.id },
},
});
const title = buildReplayTitle({ explicitTitle: '', sources: resolved.sources || [] });
sendSystemMessage(`Replay accepted: ${title}`, { nickname: 'Rover bot', bot: true });
};
};
}
function createChatCommandMessage({ socket, text, sendSystemMessage }) {
const nickname = buildRequesterLabel(socket);
return {
content: String(text || '').trim(),
author: {
bot: false,
id: socket.id,
username: nickname,
},
member: {
nickname,
},
reply: async (payload) => {
const response = sanitizeMentions(replyPayloadToText(payload));
if (!response) return null;
return sendSystemMessage(response, { nickname: 'Rover bot', bot: true });
},
};
}
async function runChatTextCommand({ text, socket, sendSystemMessage }) {
if (!isTextCommand(text)) return false;
// ReplayEngineV2 has startup side effects by design. Loading it lazily here
// keeps ordinary chatService initialization from changing the service boot
// order, while still letting `rs replay` use the existing replay pipeline.
const replayApi = require('../replayEngineV2');
const message = createChatCommandMessage({ socket, text, sendSystemMessage });
const commands = createCommandHandlers({
logger: null,
client: null,
io,
rovers: roverManager.rovers,
roverManager,
getMode,
MODES,
setMode,
lockRover: roverManager.lockRover,
getNickname,
getActiveDrivers,
buildReplayVideo: replayApi.buildReplayVideo,
getReplaySources: replayApi.getReplaySources,
getDefaultDiscordSources: () => replayApi.getDefaultWebSources(assignmentService.describeAssignment(socket.id), socket),
validateSources: replayApi.validateSources,
tryTriggerReplay: replayApi.tryTriggerReplay,
getGlobalObjective,
setGlobalObjective,
clearGlobalObjective,
getAdminReason,
setAdminReason,
clearAdminReason,
getGuildConfig: () => null,
setGuildConfig: () => null,
removeGuildConfig: () => null,
normalizeMode: (mode) => mode,
VALID_MODES: new Set(['global', 'private']),
listVerifiedUsers,
removeVerifiedUser,
listDeterredUsers,
deterUser,
undeterUser,
sanitizeMentions,
sendToChannel: null,
isAdminUser: (id) => String(id) === String(socket.id) && isAdmin(socket),
isLockdownAdminUser: (id) => String(id) === String(socket.id) && isLockdownAdmin(socket),
discordConfig,
config,
createReplayTextCommand: createWebReplayTextCommand(socket, sendSystemMessage, replayApi),
});
// Let the shared router perform normal command permission checks. Returning
// true tells chatService that the text was consumed as a command and should
// not be broadcast as a regular user chat message.
await commands.handleCommand(message);
return true;
}
module.exports = {
isTextCommand,
runChatTextCommand,
};