home assistant lights and other tweaks

This commit is contained in:
legop3
2025-11-21 01:38:53 -05:00
parent e514b1b9e1
commit e2a3d78bc0
18 changed files with 497 additions and 63 deletions
@@ -42,18 +42,22 @@ export default function GamepadInputManager() {
const cameraDeadzone = Math.min(Math.max(gamepadSettings.cameraDeadzone ?? 0.25, 0), 0.9);
const servoStep = gamepadSettings.servoStep ?? INPUT_SETTINGS_DEFAULTS.gamepad.servoStep;
const auxReverseScale = gamepadSettings.auxReverseScale ?? INPUT_SETTINGS_DEFAULTS.gamepad.auxReverseScale;
const driveReady = Boolean(mapping?.drive?.horizontal && mapping?.drive?.vertical);
const cameraReady = Boolean(mapping?.camera?.vertical);
const mainAxisReady = Boolean(mapping?.brushes?.mainAxis);
const sideAxisReady = Boolean(mapping?.brushes?.sideAxis);
const brushesReady = mainAxisReady || sideAxisReady;
const vacuumReady = Boolean(mapping?.buttons?.vacuum);
const allAuxReady = Boolean(mapping?.buttons?.allAux);
const auxButtonsReady = vacuumReady || allAuxReady;
const mainReverseReady = Boolean(mapping?.buttons?.mainReverse);
const sideReverseReady = Boolean(mapping?.buttons?.sideReverse);
const reverseButtonsReady = mainReverseReady || sideReverseReady;
const driveMacroReady = Boolean(mapping?.buttons?.drive);
const dockMacroReady = Boolean(mapping?.buttons?.dock);
const macrosReady = driveMacroReady || dockMacroReady;
const mappingReady =
Boolean(mapping?.drive?.horizontal) &&
Boolean(mapping?.drive?.vertical) &&
Boolean(mapping?.camera?.vertical) &&
Boolean(mapping?.brushes?.mainAxis) &&
Boolean(mapping?.brushes?.sideAxis) &&
Boolean(mapping?.buttons?.mainReverse) &&
Boolean(mapping?.buttons?.sideReverse) &&
Boolean(mapping?.buttons?.vacuum) &&
Boolean(mapping?.buttons?.allAux) &&
Boolean(mapping?.buttons?.drive) &&
Boolean(mapping?.buttons?.dock);
driveReady || cameraReady || brushesReady || auxButtonsReady || reverseButtonsReady || macrosReady;
const rafRef = useRef(null);
const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
@@ -106,32 +110,31 @@ export default function GamepadInputManager() {
return;
}
if (!mappingReady) {
registerInputState(SOURCE, { connected: true, mappingReady: false });
return;
}
const axisLX = clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone));
const axisLY = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone));
const axisLX = driveReady
? clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone))
: 0;
const axisLY = driveReady
? clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone))
: 0;
const vector = { x: axisLX, y: axisLY, boost: false };
if (!vectorsEqual(vector, lastVectorRef.current)) {
lastVectorRef.current = vector;
setDriveVector(vector, { source: SOURCE });
}
const mainRaw = getAxisValue(pad, mapping.brushes.mainAxis);
const mainRaw = mainAxisReady ? getAxisValue(pad, mapping.brushes.mainAxis) : 0;
const mainMagnitude = Math.round(Math.min(Math.abs(mainRaw), 1) * 127);
const main = reverseStateRef.current.main ? -mainMagnitude : mainMagnitude;
const sideRaw = getAxisValue(pad, mapping.brushes.sideAxis);
const sideRaw = sideAxisReady ? getAxisValue(pad, mapping.brushes.sideAxis) : 0;
const sideMagnitude = Math.round(Math.min(Math.abs(sideRaw), 1) * 127);
const side = reverseStateRef.current.side
? -Math.round(sideMagnitude * auxReverseScale)
: Math.round(sideMagnitude * auxReverseScale);
const vacuum = isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
let aux = { main, side, vacuum };
if (isButtonPressed(pad, mapping.buttons.allAux)) {
const vacuum = vacuumReady && isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
let aux = { main: mainAxisReady ? main : 0, side: sideAxisReady ? side : 0, vacuum };
if (allAuxReady && isButtonPressed(pad, mapping.buttons.allAux)) {
aux = { main: 127, side: 127, vacuum: 127 };
}
if (!auxEqual(aux, lastAuxRef.current)) {
@@ -139,36 +142,58 @@ export default function GamepadInputManager() {
setAuxMotors(aux);
}
const cameraAxis = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone));
const cameraAxis = cameraReady
? clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone))
: 0;
const now = performance.now();
if (Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
if (cameraReady && Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
servoThrottleRef.current = now;
nudgeServo(cameraAxis > 0 ? servoStep : -servoStep);
}
if (handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))) {
if (
mainReverseReady &&
handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))
) {
reverseStateRef.current.main = !reverseStateRef.current.main;
}
if (handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))) {
if (
sideReverseReady &&
handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))
) {
reverseStateRef.current.side = !reverseStateRef.current.side;
}
if (handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))) {
if (
driveMacroReady &&
handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))
) {
setMode('drive');
runMacro('drive-sequence');
}
if (handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))) {
if (
dockMacroReady &&
handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))
) {
setMode('dock');
runMacro('seek-dock');
}
registerInputState(SOURCE, {
connected: true,
mappingReady: true,
mappingReady,
id: pad.id,
index: pad.index,
axes: [axisLX, axisLY, cameraAxis],
reverse: { ...reverseStateRef.current },
bindings: {
drive: driveReady,
camera: cameraReady,
brushes: brushesReady,
auxButtons: { vacuum: vacuumReady, allAux: allAuxReady },
reverseButtons: { main: mainReverseReady, side: sideReverseReady },
macros: { drive: driveMacroReady, dock: dockMacroReady },
},
});
}, [
auxReverseScale,