home assistant lights and other tweaks

This commit is contained in:
legop3
2025-11-21 01:38:53 -05:00
parent e514b1b9e1
commit e2a3d78bc0
18 changed files with 497 additions and 63 deletions
+3
View File
@@ -16,6 +16,7 @@ import DriverVideoPanel from './components/DriverVideoPanel.jsx';
import RightPaneTabs from './components/RightPaneTabs.jsx';
import ModeGateOverlay from './components/ModeGateOverlay.jsx';
import SessionSnapshot from './components/SessionSnapshot.jsx';
import HomeAssistantControls from './components/HomeAssistantControls.jsx';
function useLayoutMode() {
const [mode, setMode] = useState(() => {
@@ -72,6 +73,7 @@ function MobilePortraitLayout() {
<AuthPanel />
<AdminPanel />
<RoomCameraPanel />
<HomeAssistantControls />
<LogPanel />
</div>
);
@@ -87,6 +89,7 @@ function MobileLandscapeLayout() {
</section>
<div className="flex flex-col gap-0.5 pb-0.5">
<RoomCameraPanel />
<HomeAssistantControls />
<DrivePanel />
<section className="grid grid-cols-[minmax(0,1fr)_minmax(0,1fr)] gap-0.5">
<div className="flex flex-col gap-0.5">
+6 -5
View File
@@ -35,7 +35,7 @@ export default function DrivePanel() {
<div className="space-y-0.5">
<ActionCard
title="Start Driving"
description="Press to enable driving mode, then start moving. The headlamps should illuminate."
description="Press to enable driving mode, then start moving."
statuses={[{ label: drivingMode ? 'Ready!' : 'Not Ready!', active: drivingMode }]}
tone="emerald"
onClick={handleStartDrive}
@@ -43,7 +43,7 @@ export default function DrivePanel() {
/>
<ActionCard
title="Dock and Charge"
description="Line the rover up about a foot from the dock, then trigger an automatic approach."
description="Line the rover up about a foot from the dock, then trigger an automatic docking attempt."
statuses={[
{ label: docked ? 'Docked!' : 'Not Docked!', active: docked },
{ label: charging ? 'Charging!' : 'Not Charging!', active: charging },
@@ -71,12 +71,13 @@ function ActionCard({ title, description, statuses, tone, onClick, disabled, foo
>
<p className="text-base font-semibold">{title}</p>
<p className="text-sm text-white/90">{description}</p>
<div className="mt-0.5 flex flex-wrap gap-0.5">
{/* center statuses in button */}
<div className="mt-0.5 flex flex-wrap gap-0.5 items-center w-full justify-center">
{statuses.map((status) => (
<span
key={status.label}
className={`px-0.5 py-0.5 text-xs font-semibold ${
status.active ? 'bg-lime-300 text-emerald-900' : 'bg-emerald-900 text-emerald-100'
className={`p-1 text-xs font-semibold ${
status.active ? 'bg-green-600 text-white' : 'bg-red-500 text-white'
}`}
>
{status.label}
@@ -151,9 +151,13 @@ export default function GamepadMappingSettings() {
}, {});
}, []);
const getValueLabel = (action) => {
const getStored = (action) => {
const [group, key] = action.path;
const stored = mapping?.[group]?.[key] ?? null;
return mapping?.[group]?.[key] ?? null;
};
const getValueLabel = (action) => {
const stored = getStored(action);
return action.type === 'axis' ? formatAxis(stored) : formatButton(stored);
};
@@ -161,6 +165,17 @@ export default function GamepadMappingSettings() {
save((prev) => updatePath(prev, action.path, () => null));
};
const handleInvert = (action) => {
const stored = getStored(action);
if (!stored) return;
save((prev) =>
updatePath(prev, action.path, (current) => ({
...current,
invert: !current?.invert,
})),
);
};
return (
<section className="panel-section space-y-0.5 text-sm">
<div className="flex items-center justify-between">
@@ -232,6 +247,20 @@ export default function GamepadMappingSettings() {
<p className="text-[0.65rem] text-slate-400">{getValueLabel(action)}</p>
</div>
<div className="flex items-center gap-0.5">
{action.type === 'axis' && (
<button
type="button"
disabled={!getStored(action)}
onClick={() => handleInvert(action)}
className={`${
getStored(action)?.invert
? 'px-0.5 py-0.5 bg-amber-400 text-amber-900 hover:bg-amber-300'
: 'button-dark'
} text-[0.7rem] font-medium disabled:opacity-50 disabled:cursor-not-allowed`}
>
Invert
</button>
)}
<button type="button" onClick={() => handleClear(action)} className="button-dark text-[0.7rem]">
Clear
</button>
@@ -0,0 +1,97 @@
import { useMemo } from 'react';
import { useSession } from '../context/SessionContext.jsx';
function StatusBadge({ label, tone = 'muted' }) {
const styles =
tone === 'success'
? 'bg-emerald-900 text-emerald-100'
: tone === 'warn'
? 'bg-amber-900 text-amber-100'
: 'bg-slate-800 text-slate-200';
return (
<span className={`rounded px-1 py-0.5 text-xs font-semibold leading-tight ${styles}`}>
{label}
</span>
);
}
function EntityRow({ entity, connected, onToggle }) {
const unavailable = entity.state === 'unavailable' || !entity.available;
const isOn = entity.state === 'on';
const statusTone = unavailable ? 'warn' : isOn ? 'success' : 'muted';
const statusLabel = unavailable ? 'Unavailable' : isOn ? 'On' : 'Off';
const disableToggle = !connected || unavailable;
return (
<article className="flex items-center justify-between gap-1 rounded border border-slate-800 bg-zinc-950 px-1 py-0.5">
<div className="min-w-0">
<div className="flex items-center gap-1 text-sm text-white">
<span className="truncate font-semibold">{entity.name || entity.id}</span>
<StatusBadge label={entity.type === 'light' ? 'Light' : 'Switch'} />
</div>
<div className="flex items-center gap-1 text-xs text-slate-400">
<StatusBadge label={statusLabel} tone={statusTone} />
{!connected && <span className="text-amber-200"> · Offline</span>}
</div>
</div>
<div className="flex items-center gap-0.5">
<button
type="button"
className="button-dark whitespace-nowrap px-1 py-0.5 text-xs"
disabled={disableToggle}
onClick={() => onToggle(entity.id)}
>
{isOn ? 'Turn off' : 'Turn on'}
</button>
</div>
</article>
);
}
export default function HomeAssistantControls() {
const { session, homeAssistantToggle } = useSession();
const ha = session?.homeAssistant;
const entities = useMemo(() => ha?.entities || [], [ha?.entities]);
if (!ha?.enabled) {
return (
<section className="panel-section space-y-0.5 text-sm text-slate-400">
<p className="text-slate-300">Light Controls</p>
<p className="text-slate-500">Not configured on the server.</p>
</section>
);
}
if (entities.length === 0) {
return (
<section className="panel-section space-y-0.5 text-sm text-slate-400">
<p className="text-slate-300">Light Controls</p>
<p className="text-slate-500">No lights or switches configured.</p>
</section>
);
}
const connected = Boolean(ha?.connected);
return (
<section className="panel-section space-y-0.5 text-base">
<header className="flex items-center justify-between gap-0.5 text-sm text-slate-400">
<div className="flex items-center gap-1">
<p>Home Assistant</p>
<span className="text-xs text-slate-500">{entities.length}</span>
</div>
<StatusBadge label={connected ? 'Connected' : 'Offline'} tone={connected ? 'success' : 'warn'} />
</header>
<div className="space-y-0.5">
{entities.map((entity) => (
<EntityRow
key={entity.id}
entity={entity}
connected={connected}
onToggle={homeAssistantToggle}
/>
))}
</div>
</section>
);
}
+2 -10
View File
@@ -2,19 +2,11 @@ import TelemetryPanel from './TelemetryPanel.jsx';
import DrivePanel from './DrivePanel.jsx';
import CameraServoPanel from './CameraServoPanel.jsx';
import RoomCameraPanel from './RoomCameraPanel.jsx';
import HomeAssistantControls from './HomeAssistantControls.jsx';
import SettingsPanel from './SettingsPanel.jsx';
import HelpPanel from './HelpPanel.jsx';
import Tabs, { Tab, TabList, TabPanel, TabPanels } from './Tabs.jsx';
function RoomControlsPlaceholder() {
return (
<div className="panel-section space-y-0.5 text-sm">
<p className="text-slate-400">Room controls</p>
<p className="text-slate-200">Coming soon: lighting, docks, and environmental toggles.</p>
</div>
);
}
export default function RightPaneTabs({ layout }) {
return (
<section className="panel text-base">
@@ -37,7 +29,7 @@ export default function RightPaneTabs({ layout }) {
<TabPanel id="room">
<div className="space-y-0.5">
<RoomCameraPanel defaultOrientation="vertical" />
<RoomControlsPlaceholder />
<HomeAssistantControls />
</div>
</TabPanel>
<TabPanel id="settings">
+5
View File
@@ -12,6 +12,8 @@ const SessionContext = createContext({
requestControl: async () => {},
releaseControl: async () => {},
subscribeAll: async () => {},
homeAssistantToggle: async () => {},
homeAssistantSetState: async () => {},
});
function useAckEmitter(socket) {
@@ -89,6 +91,9 @@ export function SessionProvider({ children }) {
subscribeAll: () => emitWithAck('session:subscribeAll'),
lockRover: (roverId, locked) => emitWithAck('session:lockRover', { roverId, locked }),
setMode: (mode) => emitWithAck('setMode', { mode }),
homeAssistantToggle: (entityId) => emitWithAck('homeAssistant:toggle', { entityId }),
homeAssistantSetState: (entityId, state) =>
emitWithAck('homeAssistant:setState', { entityId, state }),
}),
[emitWithAck],
);
@@ -42,18 +42,22 @@ export default function GamepadInputManager() {
const cameraDeadzone = Math.min(Math.max(gamepadSettings.cameraDeadzone ?? 0.25, 0), 0.9);
const servoStep = gamepadSettings.servoStep ?? INPUT_SETTINGS_DEFAULTS.gamepad.servoStep;
const auxReverseScale = gamepadSettings.auxReverseScale ?? INPUT_SETTINGS_DEFAULTS.gamepad.auxReverseScale;
const driveReady = Boolean(mapping?.drive?.horizontal && mapping?.drive?.vertical);
const cameraReady = Boolean(mapping?.camera?.vertical);
const mainAxisReady = Boolean(mapping?.brushes?.mainAxis);
const sideAxisReady = Boolean(mapping?.brushes?.sideAxis);
const brushesReady = mainAxisReady || sideAxisReady;
const vacuumReady = Boolean(mapping?.buttons?.vacuum);
const allAuxReady = Boolean(mapping?.buttons?.allAux);
const auxButtonsReady = vacuumReady || allAuxReady;
const mainReverseReady = Boolean(mapping?.buttons?.mainReverse);
const sideReverseReady = Boolean(mapping?.buttons?.sideReverse);
const reverseButtonsReady = mainReverseReady || sideReverseReady;
const driveMacroReady = Boolean(mapping?.buttons?.drive);
const dockMacroReady = Boolean(mapping?.buttons?.dock);
const macrosReady = driveMacroReady || dockMacroReady;
const mappingReady =
Boolean(mapping?.drive?.horizontal) &&
Boolean(mapping?.drive?.vertical) &&
Boolean(mapping?.camera?.vertical) &&
Boolean(mapping?.brushes?.mainAxis) &&
Boolean(mapping?.brushes?.sideAxis) &&
Boolean(mapping?.buttons?.mainReverse) &&
Boolean(mapping?.buttons?.sideReverse) &&
Boolean(mapping?.buttons?.vacuum) &&
Boolean(mapping?.buttons?.allAux) &&
Boolean(mapping?.buttons?.drive) &&
Boolean(mapping?.buttons?.dock);
driveReady || cameraReady || brushesReady || auxButtonsReady || reverseButtonsReady || macrosReady;
const rafRef = useRef(null);
const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
@@ -106,32 +110,31 @@ export default function GamepadInputManager() {
return;
}
if (!mappingReady) {
registerInputState(SOURCE, { connected: true, mappingReady: false });
return;
}
const axisLX = clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone));
const axisLY = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone));
const axisLX = driveReady
? clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone))
: 0;
const axisLY = driveReady
? clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone))
: 0;
const vector = { x: axisLX, y: axisLY, boost: false };
if (!vectorsEqual(vector, lastVectorRef.current)) {
lastVectorRef.current = vector;
setDriveVector(vector, { source: SOURCE });
}
const mainRaw = getAxisValue(pad, mapping.brushes.mainAxis);
const mainRaw = mainAxisReady ? getAxisValue(pad, mapping.brushes.mainAxis) : 0;
const mainMagnitude = Math.round(Math.min(Math.abs(mainRaw), 1) * 127);
const main = reverseStateRef.current.main ? -mainMagnitude : mainMagnitude;
const sideRaw = getAxisValue(pad, mapping.brushes.sideAxis);
const sideRaw = sideAxisReady ? getAxisValue(pad, mapping.brushes.sideAxis) : 0;
const sideMagnitude = Math.round(Math.min(Math.abs(sideRaw), 1) * 127);
const side = reverseStateRef.current.side
? -Math.round(sideMagnitude * auxReverseScale)
: Math.round(sideMagnitude * auxReverseScale);
const vacuum = isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
let aux = { main, side, vacuum };
if (isButtonPressed(pad, mapping.buttons.allAux)) {
const vacuum = vacuumReady && isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
let aux = { main: mainAxisReady ? main : 0, side: sideAxisReady ? side : 0, vacuum };
if (allAuxReady && isButtonPressed(pad, mapping.buttons.allAux)) {
aux = { main: 127, side: 127, vacuum: 127 };
}
if (!auxEqual(aux, lastAuxRef.current)) {
@@ -139,36 +142,58 @@ export default function GamepadInputManager() {
setAuxMotors(aux);
}
const cameraAxis = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone));
const cameraAxis = cameraReady
? clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone))
: 0;
const now = performance.now();
if (Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
if (cameraReady && Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
servoThrottleRef.current = now;
nudgeServo(cameraAxis > 0 ? servoStep : -servoStep);
}
if (handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))) {
if (
mainReverseReady &&
handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))
) {
reverseStateRef.current.main = !reverseStateRef.current.main;
}
if (handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))) {
if (
sideReverseReady &&
handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))
) {
reverseStateRef.current.side = !reverseStateRef.current.side;
}
if (handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))) {
if (
driveMacroReady &&
handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))
) {
setMode('drive');
runMacro('drive-sequence');
}
if (handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))) {
if (
dockMacroReady &&
handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))
) {
setMode('dock');
runMacro('seek-dock');
}
registerInputState(SOURCE, {
connected: true,
mappingReady: true,
mappingReady,
id: pad.id,
index: pad.index,
axes: [axisLX, axisLY, cameraAxis],
reverse: { ...reverseStateRef.current },
bindings: {
drive: driveReady,
camera: cameraReady,
brushes: brushesReady,
auxButtons: { vacuum: vacuumReady, allAux: allAuxReady },
reverseButtons: { main: mainReverseReady, side: sideReverseReady },
macros: { drive: driveMacroReady, dock: dockMacroReady },
},
});
}, [
auxReverseScale,