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https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 17:40:46 -04:00
feat(commands): play a bonk sound on the bonked user's rover
`rs bonk` now publishes a `fun.bonked` event carrying the rover the target is currently driving, and a new audioForwardService listener plays a sound file on it. Wired as an event rather than a direct call so the command layer stays unaware of ffmpeg, matching how the charging-complete cue is already done. The sound file goes at `server/assets/bonk.wav` and is NOT committed here. Note that `server/assets` is the correct home rather than `server/public`: the webui builds to `../server/public` with `emptyOutDir: true`, so anything stored there is deleted by the next build. Details: - The audio is rate limited per rover on a 20s window, separate from the 4s text cooldown. Playback interrupts whatever that rover is forwarding, including a live microphone, so a group of people cannot chain it against one driver. - No sound plays if the target is not currently driving, is not a real user, or is the caller themselves. The text bonk and the tally still work in all cases. - A missing sound file logs once and skips, so the command works on a server that never installs one. A playback failure is caught and logged rather than surfacing as a failed chat command. - Discord bonks play the sound too; only commands needing the caller's own socket are unavailable from there. Server suite: 138 passing, 0 failing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
eb0db3508f
commit
dc8267073b
@@ -18,6 +18,14 @@ const {
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const TEXT_COOLDOWN_MS = 4 * 1000;
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/*
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The bonk sound gets its own, much longer rover-scoped window. Playing it
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interrupts whatever that rover is forwarding — including a live microphone — so
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the audio must not be spammable even though the text bonk stays snappy, and a
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group of people bonking one driver cannot chain it either.
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*/
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const BONK_SOUND_ROVER_COOLDOWN_MS = 20 * 1000;
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const SLAP_ITEMS = [
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'a large trout', 'a rolled-up service manual', 'a dead AA battery', 'a docking station',
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'a suspiciously warm power brick', 'half a roll of duct tape', 'a decommissioned brush guard',
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@@ -95,10 +103,42 @@ function uwuify(text) {
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.replace(/!+/g, ' !!');
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}
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function createFunTextCommands({ io, getNickname, sanitizeMentions, funStatsService, cooldowns, config }) {
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function createFunTextCommands({
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io,
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getNickname,
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getActiveDrivers,
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publishEvent,
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sanitizeMentions,
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funStatsService,
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cooldowns,
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config,
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}) {
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const { prefix: commandPrefix } = getCommandConfig(config);
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const safe = (text) => (sanitizeMentions ? sanitizeMentions(text) : String(text || ''));
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/*
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Announces the bonk so audioForwardService can play the sound on the rover the
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target is driving. Published as an event rather than calling the audio pipeline
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directly, matching how the charging-complete cue is wired: the command layer
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stays unaware of ffmpeg, and a server without the sound installed simply has
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nothing listening that can do anything.
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*/
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function announceBonk(targetSocket, targetLabel, actorLabelText) {
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if (!targetSocket || typeof publishEvent !== 'function') return;
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const drivers = getActiveDrivers?.() || {};
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const roverId = Object.keys(drivers).find((id) => drivers[id] === targetSocket.id) || null;
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if (!roverId) return;
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if (cooldowns.consume(`bonk:sound:${roverId}`, BONK_SOUND_ROVER_COOLDOWN_MS) > 0) return;
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publishEvent({
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source: 'funCommands',
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type: 'fun.bonked',
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payload: { roverId, targetLabel, actor: actorLabelText },
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});
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}
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function reply(message, content) {
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return message.reply({ content: safe(content), allowedMentions: PLAIN_MENTIONS });
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}
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@@ -126,7 +166,7 @@ function createFunTextCommands({ io, getNickname, sanitizeMentions, funStatsServ
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the counter names, and the flavour text differ, and keeping them in one place
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means a fix to self-targeting or tally credit applies to all of them.
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*/
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function createInteraction({ action, counterGiven, counterTaken, selfReply, render }) {
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function createInteraction({ action, counterGiven, counterTaken, selfReply, render, onApplied }) {
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return async function handleInteraction(message, tokens = []) {
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const selector = tokens.join(' ').trim();
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if (!selector) {
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@@ -148,6 +188,10 @@ function createFunTextCommands({ io, getNickname, sanitizeMentions, funStatsServ
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? funStatsService.bumpActorStats(resolved.actorKey, { label: resolved.label, [counterTaken]: 1 })
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: null;
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// Side effects run after the tallies so a failure in an optional extra (the
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// bonk sound) cannot cost the user their recorded bonk.
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onApplied?.({ actor: gated.label, resolved });
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return reply(message, render({
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actor: gated.label,
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actorKey: gated.actorKey,
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@@ -163,6 +207,7 @@ function createFunTextCommands({ io, getNickname, sanitizeMentions, funStatsServ
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counterGiven: 'bonksGiven',
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counterTaken: 'bonksTaken',
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selfReply: (label) => `${label} bonked themselves. That is between you and the rover.`,
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onApplied: ({ actor, resolved }) => announceBonk(resolved.socket, resolved.label, actor),
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render: ({ targetLabel, takenCount }) => {
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const tally = takenCount ? ` That is their ${ordinal(takenCount)} bonk.` : '';
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return `🔨 Bonked ${targetLabel}.${tally}`;
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@@ -29,11 +29,14 @@ function createStatsDouble() {
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};
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}
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function createHarness({ sockets = [] } = {}) {
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function createHarness({ sockets = [], activeDrivers = {} } = {}) {
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const stats = createStatsDouble();
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const events = [];
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const handlers = createFunTextCommands({
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io: { sockets: { sockets: new Map(sockets.map((entry) => [entry.id, entry])) } },
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getNickname: (entry) => entry?.data?.nickname || '',
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getActiveDrivers: () => activeDrivers,
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publishEvent: (event) => events.push(event),
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// Matches the real sanitizer so tests exercise the actual escaping rules.
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sanitizeMentions: (text) => String(text || '')
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.replace(/<(@[!&]?\d+|#\d+)>/g, '[ping removed]')
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@@ -43,7 +46,7 @@ function createHarness({ sockets = [] } = {}) {
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cooldowns: createCooldownGate(),
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config: { commands: { prefix: 'rs' } },
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});
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return { handlers, stats };
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return { handlers, stats, events };
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}
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function message(actor = { id: 's1', userId: 'u-alice', label: 'alice' }) {
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@@ -223,6 +226,73 @@ test('uwu transforms text without dropping it', () => {
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assert.equal(uwuify('nice'), 'nyice');
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});
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test('bonking someone who is driving announces the sound for their rover', async () => {
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const { handlers, events } = createHarness({ sockets: [bob], activeDrivers: { 'rover-1': 's2' } });
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await handlers.bonk(message(), ['bob']);
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assert.equal(events.length, 1);
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assert.equal(events[0].type, 'fun.bonked');
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assert.equal(events[0].payload.roverId, 'rover-1');
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assert.equal(events[0].payload.targetLabel, 'bob');
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});
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test('bonking someone who is not driving announces nothing', async () => {
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const { handlers, events } = createHarness({ sockets: [bob], activeDrivers: {} });
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const msg = message();
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await handlers.bonk(msg, ['bob']);
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// The text bonk still lands and is still tallied; only the sound is skipped.
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assert.match(msg.replies[0].content, /Bonked bob/);
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assert.equal(events.length, 0);
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});
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test('bonking a name that is not a real user announces nothing', async () => {
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const { handlers, events } = createHarness({ sockets: [bob], activeDrivers: { 'rover-1': 's2' } });
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await handlers.bonk(message(), ['the dishwasher']);
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assert.equal(events.length, 0);
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});
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test('the bonk sound is rate limited per rover so it cannot interrupt a mic repeatedly', async () => {
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const { handlers, events } = createHarness({ sockets: [bob], activeDrivers: { 'rover-1': 's2' } });
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await handlers.bonk(message(), ['bob']);
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// A different actor has their own text cooldown but must not get a second sound.
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await handlers.bonk(message({ id: 's3', userId: 'u-carol', label: 'carol' }), ['bob']);
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await handlers.bonk(message({ id: 's4', userId: 'u-erin', label: 'erin' }), ['bob']);
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assert.equal(events.length, 1);
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});
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test('a self-bonk never announces a sound', async () => {
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const alice = { id: 's1', data: { userId: 'u-alice', nickname: 'alice' } };
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const { handlers, events } = createHarness({ sockets: [alice], activeDrivers: { 'rover-1': 's1' } });
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await handlers.bonk(message(), ['alice']);
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assert.equal(events.length, 0);
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});
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test('hug and slap do not announce a bonk sound', async () => {
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const { handlers, events } = createHarness({ sockets: [bob], activeDrivers: { 'rover-1': 's2' } });
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await handlers.hug(message(), ['bob']);
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await handlers.slap(message(), ['bob']);
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assert.equal(events.length, 0);
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});
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test('a transport with no publishEvent still bonks normally', async () => {
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const stats = createStatsDouble();
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const handlers = createFunTextCommands({
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io: { sockets: { sockets: new Map([[bob.id, bob]]) } },
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getNickname: (entry) => entry?.data?.nickname || '',
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getActiveDrivers: () => ({ 'rover-1': 's2' }),
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publishEvent: undefined,
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sanitizeMentions: (text) => String(text || ''),
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funStatsService: stats,
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cooldowns: createCooldownGate(),
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config: { commands: { prefix: 'rs' } },
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});
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const msg = message();
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await handlers.bonk(msg, ['bob']);
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assert.match(msg.replies[0].content, /Bonked bob/);
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});
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test('wanted includes prior bonks when the target has any on record', async () => {
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const { handlers } = createHarness({ sockets: [bob] });
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await handlers.bonk(message(), ['bob']);
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