This commit is contained in:
legop3
2025-11-17 21:18:43 -05:00
parent 2303fd3c7b
commit dc6a4b3c3a
22 changed files with 1318 additions and 493 deletions
@@ -0,0 +1,143 @@
import { useCallback, useEffect, useRef } from 'react';
import { useControlSystem } from '../ControlContext.jsx';
import { clampUnit } from '../controlMath.js';
const SOURCE = 'gamepad';
const DEADZONE = 0.2;
function applyDeadzone(value) {
return Math.abs(value) < DEADZONE ? 0 : value;
}
function computeTriggerSpeed(button, reverseButton, max = 127, reverseScale = 1) {
if (!button) return 0;
const value = typeof button.value === 'number' ? button.value : button.pressed ? 1 : 0;
if (value < 0.05) return 0;
const direction = reverseButton?.pressed ? -1 : 1;
return Math.round(value * max * direction * reverseScale);
}
function vectorsEqual(a, b) {
return (
a &&
b &&
a.x === b.x &&
a.y === b.y &&
a.boost === b.boost
);
}
function auxEqual(a, b) {
return a && b && a.main === b.main && a.side === b.side && a.vacuum === b.vacuum;
}
export default function GamepadInputManager() {
const {
actions: {
setMode,
setDriveVector,
setAuxMotors,
nudgeServo,
runMacro,
registerInputState,
},
} = useControlSystem();
const rafRef = useRef(null);
const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
const buttonStateRef = useRef(new Map());
const servoThrottleRef = useRef(0);
const handleButtonEdge = useCallback(
(index, pressed) => {
const prev = buttonStateRef.current.get(index) || false;
buttonStateRef.current.set(index, pressed);
return pressed && !prev;
},
[],
);
const pollGamepads = useCallback(() => {
if (typeof navigator === 'undefined' || !navigator.getGamepads) {
return;
}
const pads = navigator.getGamepads();
const pad = pads && Array.from(pads).find(Boolean);
if (!pad) {
if (!vectorsEqual(lastVectorRef.current, { x: 0, y: 0, boost: false })) {
lastVectorRef.current = { x: 0, y: 0, boost: false };
setDriveVector({ x: 0, y: 0, boost: false }, { source: SOURCE });
}
if (!auxEqual(lastAuxRef.current, { main: 0, side: 0, vacuum: 0 })) {
lastAuxRef.current = { main: 0, side: 0, vacuum: 0 };
setAuxMotors({ main: 0, side: 0, vacuum: 0 });
}
registerInputState(SOURCE, { connected: false });
return;
}
const axisLX = clampUnit(applyDeadzone(pad.axes?.[0] ?? 0));
const axisLY = clampUnit(applyDeadzone(-(pad.axes?.[1] ?? 0)));
const vector = { x: axisLX, y: axisLY, boost: false };
if (!vectorsEqual(vector, lastVectorRef.current)) {
lastVectorRef.current = vector;
setDriveVector(vector, { source: SOURCE });
}
const main = computeTriggerSpeed(pad.buttons?.[7], pad.buttons?.[5]);
const side = computeTriggerSpeed(pad.buttons?.[6], pad.buttons?.[4], 127, 0.55);
const vacuum = pad.buttons?.[1]?.pressed ? 127 : 0;
let aux = { main, side, vacuum };
if (pad.buttons?.[0]?.pressed) {
aux = { main: 127, side: 127, vacuum: 127 };
}
if (!auxEqual(aux, lastAuxRef.current)) {
lastAuxRef.current = aux;
setAuxMotors(aux);
}
const cameraAxis = clampUnit(applyDeadzone(-(pad.axes?.[3] ?? 0)));
const now = performance.now();
if (Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
servoThrottleRef.current = now;
nudgeServo(cameraAxis > 0 ? 2 : -2);
}
if (handleButtonEdge(14, pad.buttons?.[14]?.pressed)) {
setMode('drive');
runMacro('drive-sequence');
}
if (handleButtonEdge(15, pad.buttons?.[15]?.pressed)) {
setMode('dock');
runMacro('seek-dock');
}
registerInputState(SOURCE, {
connected: true,
id: pad.id,
index: pad.index,
axes: [axisLX, axisLY, cameraAxis],
buttons: {
a: pad.buttons?.[0]?.pressed || false,
b: pad.buttons?.[1]?.pressed || false,
lb: pad.buttons?.[4]?.pressed || false,
rb: pad.buttons?.[5]?.pressed || false,
},
});
}, [handleButtonEdge, nudgeServo, registerInputState, runMacro, setAuxMotors, setDriveVector, setMode]);
useEffect(() => {
function loop() {
pollGamepads();
rafRef.current = requestAnimationFrame(loop);
}
rafRef.current = requestAnimationFrame(loop);
return () => {
if (rafRef.current) {
cancelAnimationFrame(rafRef.current);
}
};
}, [pollGamepads]);
return null;
}
@@ -0,0 +1,202 @@
import { useCallback, useEffect, useMemo, useRef } from 'react';
import { useControlSystem } from '../ControlContext.jsx';
const SOURCE = 'keyboard';
const ZERO_VECTOR = { x: 0, y: 0, boost: false };
const ZERO_AUX = { main: 0, side: 0, vacuum: 0 };
function shouldIgnoreEvent(event) {
const target = event.target;
if (!target) return false;
const tag = target.tagName;
return (
tag === 'INPUT' ||
tag === 'TEXTAREA' ||
target.isContentEditable ||
tag === 'SELECT'
);
}
function normalizeKeymap(keymap = {}) {
const entries = Object.entries(keymap).map(([action, bindings]) => {
const values = Array.isArray(bindings) ? bindings : [bindings];
const normalized = new Set(values.map((value) => String(value).toLowerCase()));
return [action, normalized];
});
return Object.fromEntries(entries);
}
function bindingHas(bindingSet, key) {
if (!bindingSet || bindingSet.size === 0) return false;
return bindingSet.has(key);
}
function bindingActive(bindingSet, keys) {
if (!bindingSet || bindingSet.size === 0) return false;
for (const key of keys) {
if (bindingSet.has(key)) return true;
}
return false;
}
function computeDriveVector(keys, keymap) {
const forward = bindingActive(keymap.driveForward, keys);
const backward = bindingActive(keymap.driveBackward, keys);
const left = bindingActive(keymap.driveLeft, keys);
const right = bindingActive(keymap.driveRight, keys);
const boost = bindingActive(keymap.boostModifier, keys);
const slow = bindingActive(keymap.slowModifier, keys);
let y = 0;
if (forward && !backward) y = 1;
else if (backward && !forward) y = -1;
let x = 0;
if (left && !right) x = -1;
else if (right && !left) x = 1;
const scale = slow ? 0.4 : 1;
return {
x: x * scale,
y: y * scale,
boost: boost && !slow,
};
}
function computeAuxMotors(keys, keymap) {
const allForward = bindingActive(keymap.auxAllForward, keys);
if (allForward) {
return { main: 127, side: 127, vacuum: 127 };
}
const main = bindingActive(keymap.auxMainForward, keys)
? 127
: bindingActive(keymap.auxMainReverse, keys)
? -127
: 0;
const side = bindingActive(keymap.auxSideForward, keys)
? 127
: bindingActive(keymap.auxSideReverse, keys)
? -70
: 0;
const vacuum = bindingActive(keymap.auxVacuumFast, keys)
? 127
: bindingActive(keymap.auxVacuumSlow, keys)
? 50
: 0;
return { main, side, vacuum };
}
function vectorsEqual(a, b) {
return (
a &&
b &&
a.x === b.x &&
a.y === b.y &&
a.boost === b.boost
);
}
function auxEqual(a, b) {
return a && b && a.main === b.main && a.side === b.side && a.vacuum === b.vacuum;
}
export default function KeyboardInputManager() {
const {
state,
actions: {
setMode,
setDriveVector,
setAuxMotors,
nudgeServo,
runMacro,
stopAllMotion,
registerInputState,
},
} = useControlSystem();
const keymap = useMemo(() => normalizeKeymap(state.keymap), [state.keymap]);
const servoStep = Math.abs(state.camera?.config?.nudgeDegrees) || 1;
const pressedKeysRef = useRef(new Set());
const lastVectorRef = useRef(ZERO_VECTOR);
const lastAuxRef = useRef(ZERO_AUX);
const updateFromKeys = useCallback(() => {
const keys = pressedKeysRef.current;
const vector = computeDriveVector(keys, keymap);
const aux = computeAuxMotors(keys, keymap);
if (!vectorsEqual(vector, lastVectorRef.current)) {
lastVectorRef.current = vector;
setDriveVector(vector, { source: SOURCE });
}
if (!auxEqual(aux, lastAuxRef.current)) {
lastAuxRef.current = aux;
setAuxMotors(aux);
}
registerInputState(SOURCE, {
keys: Array.from(keys),
vector,
aux,
});
}, [keymap, registerInputState, setAuxMotors, setDriveVector]);
const resetAll = useCallback(() => {
pressedKeysRef.current.clear();
lastVectorRef.current = ZERO_VECTOR;
lastAuxRef.current = ZERO_AUX;
stopAllMotion();
registerInputState(SOURCE, { keys: [], vector: ZERO_VECTOR, aux: ZERO_AUX });
}, [registerInputState, stopAllMotion]);
useEffect(() => {
function handleKeyDown(event) {
if (shouldIgnoreEvent(event)) return;
const key = event.key?.toLowerCase();
if (!key) return;
if (pressedKeysRef.current.has(key)) return;
pressedKeysRef.current.add(key);
if (bindingHas(keymap.driveMacro, key)) {
event.preventDefault();
setMode('drive');
runMacro('drive-sequence');
} else if (bindingHas(keymap.dockMacro, key)) {
event.preventDefault();
setMode('dock');
runMacro('seek-dock');
} else if (bindingHas(keymap.cameraUp, key)) {
event.preventDefault();
nudgeServo(servoStep);
} else if (bindingHas(keymap.cameraDown, key)) {
event.preventDefault();
nudgeServo(-servoStep);
}
updateFromKeys();
}
function handleKeyUp(event) {
const key = event.key?.toLowerCase();
if (!key || !pressedKeysRef.current.has(key)) return;
pressedKeysRef.current.delete(key);
updateFromKeys();
}
function handleBlur() {
resetAll();
}
window.addEventListener('keydown', handleKeyDown);
window.addEventListener('keyup', handleKeyUp);
window.addEventListener('blur', handleBlur);
return () => {
window.removeEventListener('keydown', handleKeyDown);
window.removeEventListener('keyup', handleKeyUp);
window.removeEventListener('blur', handleBlur);
};
}, [keymap, nudgeServo, resetAll, runMacro, servoStep, setMode, updateFromKeys]);
useEffect(() => {
resetAll();
}, [state.roverId, resetAll]);
return null;
}