barcode gamings

This commit is contained in:
legop3
2026-06-18 22:01:10 -04:00
parent d3765b7d8f
commit c598e25019
9 changed files with 417 additions and 54 deletions
@@ -65,6 +65,28 @@ function StatGrid({ stats }) {
);
}
function ParticipantsBlock({ participants }) {
const knownParticipants = Array.isArray(participants) ? participants : [];
// Participants are server-owned because rover scans, identity lookup, and
// score eligibility all happen outside this panel. The UI only formats the
// current round list so users can tell whether their rover was counted.
const displayNames = knownParticipants
.map((participant) => participant?.nickname || participant?.roverId)
.filter(Boolean);
return (
<div className="min-w-0 border border-neutral-700 px-2 py-1.5">
<p className="text-sm font-semibold text-neutral-400">Participants</p>
<p className="font-mono text-2xl font-semibold leading-tight text-neutral-50">
{knownParticipants.length}
</p>
<p className="truncate text-sm leading-tight text-neutral-300">
{displayNames.length ? displayNames.join(', ') : 'Scan rover to join'}
</p>
</div>
);
}
function CounterList({ title, entries }) {
if (!Array.isArray(entries) || !entries.length) return null;
return (
@@ -120,11 +142,15 @@ export default function BarcodeGamesPanel() {
const [pendingGameId, setPendingGameId] = useState(null);
const activeGame = state.activeGame;
const display = activeGame?.display || {};
const votingDisabled = state.phase === 'starting' || state.phase === 'running';
// Voting should stop once the shared game system has moved past selection.
// The joining phase is included because it is still part of starting the
// selected game, even though game rules are not running until the countdown.
const votingDisabled = state.phase === 'joining' || state.phase === 'starting' || state.phase === 'running';
const timerEndsAt = display.timer?.endsAt;
const now = useClock(Number.isFinite(timerEndsAt));
const timerText = formatTimer(timerEndsAt, now);
const games = useMemo(() => (Array.isArray(state.games) ? state.games : []), [state.games]);
const participants = Array.isArray(state.participants) ? state.participants : [];
const handleVote = async (gameId) => {
setPendingGameId(gameId);
@@ -148,23 +174,29 @@ export default function BarcodeGamesPanel() {
))}
</div>
<section className="space-y-1 border-t border-neutral-700 pt-1.5">
<div className="flex items-start justify-between gap-2">
<section className="space-y-2 border-t border-neutral-700 pt-2">
<div className="grid items-start gap-2 lg:grid-cols-[minmax(0,1fr)_15rem_15rem]">
<div className="min-w-0">
<p className="text-xs font-semibold text-neutral-400">{display.title || activeGame?.title || 'No game active'}</p>
<p className="break-words text-lg font-semibold leading-tight text-neutral-50">
<p className="break-words text-2xl font-bold leading-tight text-neutral-50">
{display.title || activeGame?.title || 'No game active'}
</p>
<p className="mt-0.5 break-words text-lg font-semibold leading-tight text-neutral-200">
{display.primary || 'Vote for a game to start'}
</p>
{display.secondary ? (
<p className="mt-0.5 break-words text-sm leading-snug text-neutral-300">{display.secondary}</p>
<p className="mt-1 break-words text-base leading-snug text-neutral-300">{display.secondary}</p>
) : null}
</div>
{timerText ? (
<div className="shrink-0 text-right">
<p className="text-[0.68rem] text-neutral-400">{display.timer?.label || 'Time'}</p>
<p className="font-mono text-base font-semibold text-neutral-50">{timerText}</p>
</div>
) : null}
<div className="border border-neutral-700 px-2 py-1.5 text-left lg:text-right">
<p className="text-sm font-semibold text-neutral-400">{display.timer?.label || 'Time'}</p>
<p className="font-mono text-2xl font-semibold leading-tight text-neutral-50">
{timerText || '--'}
</p>
<p className="text-sm leading-tight text-neutral-500">
{timerText ? 'active timer' : 'no timer'}
</p>
</div>
<ParticipantsBlock participants={participants} />
</div>
<StatGrid stats={display.stats} />
</section>