mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 17:40:46 -04:00
more barcode game stuff
This commit is contained in:
@@ -1,16 +1,22 @@
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// Barcode Games Panel
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// Purpose: Shows global barcode game state and voting controls inside the
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// driver's Activities tab.
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// Scope: This panel is intentionally compact because the scanner page remains
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// the main room-facing game interface.
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// Purpose: Shows global barcode game state and voting controls inside the driver's Activities tab.
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// Scope: Gives drivers a readable control/status surface while the scanner page remains the room-facing display.
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import { useMemo, useState } from 'react';
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import useBarcodeGameState from '../../barcodeGames/useBarcodeGameState.js';
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import CardFrame from '../CardFrame/index.jsx';
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function formatSeconds(ms) {
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if (!Number.isFinite(ms) || ms <= 0) return null;
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const totalSeconds = Math.ceil(ms / 1000);
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const minutes = Math.floor(totalSeconds / 60);
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const seconds = totalSeconds % 60;
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return minutes > 0 ? `${minutes}:${String(seconds).padStart(2, '0')}` : `${seconds}s`;
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}
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function formatCounter(entry) {
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const label = typeof entry?.label === 'string' && entry.label.trim() ? entry.label.trim() : 'unknown';
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const count = Number.isFinite(entry?.count) ? entry.count : 0;
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return `${label} ${count}`;
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return { label, count };
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}
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function formatRecord(activeGame) {
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@@ -27,12 +33,20 @@ function GameVoteButton({ game, disabled, onVote }) {
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disabled={disabled}
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onClick={() => onVote(game.id)}
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className={[
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'button-dark min-w-0 flex-1 px-1 py-0.5 text-left text-xs disabled:opacity-50',
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game.active ? 'border-emerald-300 bg-emerald-950/70 text-emerald-50' : '',
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'button-dark min-h-[5.5rem] min-w-0 px-2 py-1.5 text-left disabled:opacity-50',
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game.active ? 'border-emerald-300 bg-emerald-950/80 text-emerald-50' : 'bg-neutral-950/80',
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].filter(Boolean).join(' ')}
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>
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<span className="block truncate font-semibold">{game.title}</span>
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<span className="block text-[0.68rem] text-slate-300">{game.voteCount || 0} votes</span>
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<span className="flex items-start justify-between gap-1">
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<span className="text-base font-semibold leading-tight">{game.title}</span>
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<span className="shrink-0 rounded border border-neutral-600 px-1 py-0.5 text-xs text-slate-200">
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{game.voteCount || 0} votes
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</span>
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</span>
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<span className="mt-1 block text-sm leading-snug text-slate-300">{game.description}</span>
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<span className="mt-1 block text-xs font-semibold text-emerald-200">
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{game.active ? 'Active' : game.actionLabel || 'Start'}
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</span>
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</button>
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);
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}
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@@ -41,12 +55,37 @@ function CounterList({ title, entries }) {
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if (!Array.isArray(entries) || !entries.length) return null;
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return (
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<div className="min-w-0">
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<p className="mb-0.5 text-[0.68rem] font-semibold text-slate-300">{title}</p>
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<div className="space-y-0.5">
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<p className="mb-1 text-sm font-semibold text-slate-200">{title}</p>
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<div className="space-y-1">
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{entries.slice(0, 3).map((entry) => (
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<p key={`${entry.entityId || entry.code}-${entry.type || 'counter'}`} className="truncate text-xs text-slate-100">
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{formatCounter(entry)}
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</p>
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<div
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key={`${entry.entityId || entry.code}-${entry.type || 'counter'}`}
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className="flex items-center justify-between gap-2 rounded border border-neutral-700 bg-neutral-950/70 px-2 py-1"
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>
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<span className="min-w-0 truncate text-sm text-slate-100">{formatCounter(entry).label}</span>
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<span className="font-mono text-sm font-semibold text-slate-200">{formatCounter(entry).count}</span>
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</div>
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))}
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</div>
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</div>
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);
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}
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function Leaderboard({ players }) {
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if (!Array.isArray(players) || !players.length) return null;
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return (
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<div>
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<p className="mb-1 text-sm font-semibold text-slate-200">Player points</p>
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<div className="space-y-1">
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{players.slice(0, 5).map((player, idx) => (
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<div
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key={player.playerKey}
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className="grid grid-cols-[2rem_minmax(0,1fr)_auto] items-center gap-2 rounded border border-neutral-700 bg-neutral-950/70 px-2 py-1"
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>
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<span className="font-mono text-sm text-slate-400">{idx + 1}</span>
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<span className="truncate text-sm font-semibold text-white">{player.nickname}</span>
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<span className="font-mono text-sm text-emerald-200">{player.totalPoints}</span>
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</div>
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))}
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</div>
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</div>
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@@ -54,10 +93,12 @@ function CounterList({ title, entries }) {
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}
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export default function BarcodeGamesPanel() {
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const { state, voteForGame } = useBarcodeGameState();
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const { state, resetActiveGame, voteForGame } = useBarcodeGameState();
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const [pendingGameId, setPendingGameId] = useState(null);
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const [resetPending, setResetPending] = useState(false);
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const activeGame = state.activeGame;
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const recordText = formatRecord(activeGame);
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const remainingText = formatSeconds(activeGame?.remainingMs);
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const counters = state.counters || {};
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const voteButtons = useMemo(() => (Array.isArray(state.games) ? state.games : []), [state.games]);
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@@ -70,9 +111,33 @@ export default function BarcodeGamesPanel() {
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}
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};
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const handleReset = async () => {
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setResetPending(true);
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try {
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await resetActiveGame();
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} finally {
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setResetPending(false);
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}
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};
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return (
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<CardFrame title="Barcode games" bodyClassName="space-y-1 p-1 text-sm">
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<div className="grid gap-0.5 sm:grid-cols-2">
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<CardFrame
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title="Barcode games"
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bodyClassName="space-y-3 p-2 text-sm"
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actions={
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activeGame ? (
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<button
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type="button"
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className="button-dark px-2 py-1 text-xs disabled:opacity-50"
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disabled={resetPending}
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onClick={handleReset}
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>
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Reset active game
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</button>
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) : null
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}
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>
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<div className="grid gap-2 md:grid-cols-2">
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{voteButtons.map((game) => (
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<GameVoteButton
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key={game.id}
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@@ -83,24 +148,38 @@ export default function BarcodeGamesPanel() {
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))}
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</div>
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<div className="rounded border border-neutral-700 bg-neutral-950/70 p-1">
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<p className="truncate text-sm font-semibold text-white">
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<div className="rounded border border-neutral-700 bg-neutral-950/80 p-3">
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<p className="truncate text-xl font-bold leading-tight text-white">
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{activeGame?.title || 'No barcode game'}
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</p>
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<p className="mt-0.5 text-xs text-slate-200">
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<p className="mt-1 text-lg font-semibold leading-snug text-slate-100">
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{activeGame?.headline || 'vote for a game to start'}
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</p>
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{activeGame?.detail ? (
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<p className="mt-0.5 truncate text-[0.72rem] text-slate-400">{activeGame.detail}</p>
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) : null}
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{recordText ? (
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<p className="mt-0.5 text-[0.72rem] text-emerald-200">world record {recordText}</p>
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<p className="mt-1 text-sm leading-snug text-slate-300">{activeGame.detail}</p>
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) : null}
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<div className="mt-2 grid gap-2 sm:grid-cols-3">
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{remainingText ? (
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<div className="rounded border border-neutral-700 bg-black/30 px-2 py-1">
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<p className="text-xs text-slate-400">Time left</p>
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<p className="font-mono text-lg font-semibold text-white">{remainingText}</p>
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</div>
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) : null}
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{recordText ? (
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<div className="rounded border border-neutral-700 bg-black/30 px-2 py-1 sm:col-span-2">
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<p className="text-xs text-slate-400">World record</p>
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<p className="text-lg font-semibold text-emerald-200">{recordText}</p>
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</div>
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) : null}
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</div>
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</div>
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<div className="grid gap-1 sm:grid-cols-2">
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<CounterList title="Most scanned objects" entries={counters.objects} />
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<CounterList title="Most scanned rovers" entries={counters.rovers} />
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<div className="grid gap-3 lg:grid-cols-[minmax(0,1fr)_minmax(0,1fr)]">
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<Leaderboard players={state.leaderboard} />
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<div className="grid gap-3 sm:grid-cols-2 lg:grid-cols-1">
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<CounterList title="Most scanned objects" entries={counters.objects} />
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<CounterList title="Most scanned rovers" entries={counters.rovers} />
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</div>
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</div>
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</CardFrame>
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);
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