mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 01:21:20 -04:00
gumap
This commit is contained in:
@@ -2,7 +2,7 @@ import { useCallback, useEffect, useRef } from 'react';
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import { useControlSystem } from '../ControlContext.jsx';
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import { clampUnit } from '../controlMath.js';
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import { useSettingsNamespace } from '../../settings/index.js';
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import { INPUT_SETTINGS_DEFAULTS } from '../../settings/namespaces.js';
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import { INPUT_SETTINGS_DEFAULTS, GAMEPAD_MAPPING_DEFAULT } from '../../settings/namespaces.js';
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const SOURCE = 'gamepad';
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@@ -44,25 +44,55 @@ export default function GamepadInputManager() {
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},
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} = useControlSystem();
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const { value: inputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS);
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const { value: mapping } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
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const gamepadSettings = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad;
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const driveDeadzone = Math.min(Math.max(gamepadSettings.driveDeadzone ?? 0.2, 0), 0.8);
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const cameraDeadzone = Math.min(Math.max(gamepadSettings.cameraDeadzone ?? 0.25, 0), 0.9);
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const servoStep = gamepadSettings.servoStep ?? INPUT_SETTINGS_DEFAULTS.gamepad.servoStep;
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const auxReverseScale = gamepadSettings.auxReverseScale ?? INPUT_SETTINGS_DEFAULTS.gamepad.auxReverseScale;
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const mappingReady =
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Boolean(mapping?.drive?.horizontal) &&
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Boolean(mapping?.drive?.vertical) &&
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Boolean(mapping?.camera?.vertical) &&
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Boolean(mapping?.triggers?.main) &&
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Boolean(mapping?.triggers?.side) &&
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Boolean(mapping?.buttons?.mainReverse) &&
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Boolean(mapping?.buttons?.sideReverse) &&
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Boolean(mapping?.buttons?.vacuum) &&
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Boolean(mapping?.buttons?.allAux) &&
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Boolean(mapping?.buttons?.driveMacro) &&
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Boolean(mapping?.buttons?.dockMacro);
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const rafRef = useRef(null);
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const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
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const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
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const buttonStateRef = useRef(new Map());
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const servoThrottleRef = useRef(0);
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const handleButtonEdge = useCallback(
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(index, pressed) => {
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const prev = buttonStateRef.current.get(index) || false;
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buttonStateRef.current.set(index, pressed);
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return pressed && !prev;
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},
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[],
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);
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const handleButtonEdge = useCallback((key, pressed) => {
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const prev = buttonStateRef.current.get(key) || false;
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buttonStateRef.current.set(key, pressed);
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return pressed && !prev;
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}, []);
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const getAxisValue = useCallback((pad, descriptor) => {
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if (!descriptor) return 0;
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const raw = pad.axes?.[descriptor.index] ?? 0;
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return descriptor.invert ? -raw : raw;
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}, []);
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const getButtonValue = useCallback((pad, descriptor) => {
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if (!descriptor) return 0;
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const btn = pad.buttons?.[descriptor.index];
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if (!btn) return 0;
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return typeof btn.value === 'number' ? btn.value : btn.pressed ? 1 : 0;
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}, []);
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const isButtonPressed = useCallback((pad, descriptor) => {
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if (!descriptor) return false;
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const btn = pad.buttons?.[descriptor.index];
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if (!btn) return false;
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return btn.pressed || btn.value > 0.5;
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}, []);
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const pollGamepads = useCallback(() => {
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if (typeof navigator === 'undefined' || !navigator.getGamepads) {
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@@ -79,23 +109,34 @@ export default function GamepadInputManager() {
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lastAuxRef.current = { main: 0, side: 0, vacuum: 0 };
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setAuxMotors({ main: 0, side: 0, vacuum: 0 });
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}
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registerInputState(SOURCE, { connected: false });
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registerInputState(SOURCE, { connected: false, mappingReady });
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return;
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}
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const axisLX = clampUnit(applyDeadzone(pad.axes?.[0] ?? 0, driveDeadzone));
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const axisLY = clampUnit(applyDeadzone(-(pad.axes?.[1] ?? 0), driveDeadzone));
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if (!mappingReady) {
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registerInputState(SOURCE, { connected: true, mappingReady: false });
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return;
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}
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const axisLX = clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone));
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const axisLY = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone));
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const vector = { x: axisLX, y: axisLY, boost: false };
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if (!vectorsEqual(vector, lastVectorRef.current)) {
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lastVectorRef.current = vector;
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setDriveVector(vector, { source: SOURCE });
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}
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const main = computeTriggerSpeed(pad.buttons?.[7], pad.buttons?.[5]);
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const side = computeTriggerSpeed(pad.buttons?.[6], pad.buttons?.[4], 127, auxReverseScale);
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const vacuum = pad.buttons?.[1]?.pressed ? 127 : 0;
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const mainMagnitude = Math.round(getButtonValue(pad, mapping.triggers.main) * 127);
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const mainReverse = isButtonPressed(pad, mapping.buttons.mainReverse);
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const main = mainReverse ? -mainMagnitude : mainMagnitude;
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const sideMagnitude = Math.round(getButtonValue(pad, mapping.triggers.side) * 127);
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const sideReverse = isButtonPressed(pad, mapping.buttons.sideReverse);
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const side = sideReverse ? -Math.round(sideMagnitude * auxReverseScale) : sideMagnitude;
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const vacuum = isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
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let aux = { main, side, vacuum };
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if (pad.buttons?.[0]?.pressed) {
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if (isButtonPressed(pad, mapping.buttons.allAux)) {
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aux = { main: 127, side: 127, vacuum: 127 };
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}
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if (!auxEqual(aux, lastAuxRef.current)) {
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@@ -103,18 +144,20 @@ export default function GamepadInputManager() {
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setAuxMotors(aux);
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}
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const cameraAxis = clampUnit(applyDeadzone(-(pad.axes?.[3] ?? 0), cameraDeadzone));
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const cameraAxis = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone));
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const now = performance.now();
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if (Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
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servoThrottleRef.current = now;
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nudgeServo(cameraAxis > 0 ? servoStep : -servoStep);
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}
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if (handleButtonEdge(14, pad.buttons?.[14]?.pressed)) {
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const driveMacroPressed = isButtonPressed(pad, mapping.buttons.driveMacro);
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if (handleButtonEdge(`macro-${mapping.buttons.driveMacro.index}`, driveMacroPressed)) {
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setMode('drive');
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runMacro('drive-sequence');
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}
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if (handleButtonEdge(15, pad.buttons?.[15]?.pressed)) {
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const dockMacroPressed = isButtonPressed(pad, mapping.buttons.dockMacro);
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if (handleButtonEdge(`macro-${mapping.buttons.dockMacro.index}`, dockMacroPressed)) {
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setMode('dock');
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runMacro('seek-dock');
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}
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@@ -135,7 +178,22 @@ export default function GamepadInputManager() {
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auxReverseScale,
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cameraDeadzone,
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driveDeadzone,
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getAxisValue,
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getButtonValue,
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handleButtonEdge,
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isButtonPressed,
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mapping.buttons?.allAux,
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mapping.buttons?.dockMacro,
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mapping.buttons?.driveMacro,
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mapping.buttons?.mainReverse,
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mapping.buttons?.sideReverse,
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mapping.buttons?.vacuum,
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mapping.camera?.vertical,
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mapping.drive?.horizontal,
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mapping.drive?.vertical,
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mapping.triggers?.main,
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mapping.triggers?.side,
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mappingReady,
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nudgeServo,
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registerInputState,
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runMacro,
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