This commit is contained in:
legop3
2025-11-18 03:32:18 -05:00
parent e7793c8ef2
commit 6efa1b268f
8 changed files with 288 additions and 34 deletions
@@ -0,0 +1,172 @@
import { useEffect, useMemo, useState } from 'react';
import { useSettingsNamespace } from '../settings/index.js';
import { GAMEPAD_MAPPING_DEFAULT } from '../settings/namespaces.js';
function useGamepad() {
const [connected, setConnected] = useState(false);
useEffect(() => {
function updateStatus() {
const pads = navigator.getGamepads?.();
setConnected(Boolean(pads && Array.from(pads).some(Boolean)));
}
updateStatus();
window.addEventListener('gamepadconnected', updateStatus);
window.addEventListener('gamepaddisconnected', updateStatus);
const id = setInterval(updateStatus, 2000);
return () => {
window.removeEventListener('gamepadconnected', updateStatus);
window.removeEventListener('gamepaddisconnected', updateStatus);
clearInterval(id);
};
}, []);
return connected;
}
const ACTIONS = [
{ id: 'driveHorizontal', label: 'Drive horizontal', type: 'axis', section: 'Drive stick', path: ['drive', 'horizontal'] },
{ id: 'driveVertical', label: 'Drive vertical', type: 'axis', section: 'Drive stick', path: ['drive', 'vertical'] },
{ id: 'cameraVertical', label: 'Camera vertical', type: 'axis', section: 'Camera stick', path: ['camera', 'vertical'] },
{ id: 'mainTrigger', label: 'Main brush trigger', type: 'button', section: 'Brush triggers', path: ['triggers', 'main'] },
{ id: 'mainReverse', label: 'Main reverse button', type: 'button', section: 'Brush triggers', path: ['buttons', 'mainReverse'] },
{ id: 'sideTrigger', label: 'Side brush trigger', type: 'button', section: 'Brush triggers', path: ['triggers', 'side'] },
{ id: 'sideReverse', label: 'Side reverse button', type: 'button', section: 'Brush triggers', path: ['buttons', 'sideReverse'] },
{ id: 'vacuum', label: 'Vacuum button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'vacuum'] },
{ id: 'allAux', label: 'All aux forward button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'allAux'] },
{ id: 'driveMacro', label: 'Drive macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'driveMacro'] },
{ id: 'dockMacro', label: 'Dock macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'dockMacro'] },
];
function formatAxis(value) {
if (!value) return 'Unassigned';
return `Axis ${value.index}${value.invert ? ' (invert)' : ''}`;
}
function formatButton(value) {
if (!value) return 'Unassigned';
return `Button ${value.index}`;
}
function updatePath(mapping, path, updater) {
const [group, key] = path;
const next = { ...(mapping ?? GAMEPAD_MAPPING_DEFAULT) };
next[group] = { ...(next[group] ?? GAMEPAD_MAPPING_DEFAULT[group]) };
next[group][key] = updater(next[group][key]);
return next;
}
export default function GamepadMappingSettings() {
const gamepadConnected = useGamepad();
const { value: mapping, save, reset } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
const [capture, setCapture] = useState(null);
useEffect(() => {
if (!capture) return undefined;
let raf;
const scan = () => {
const pads = navigator.getGamepads?.();
const pad = pads && Array.from(pads).find(Boolean);
if (pad) {
if (capture.type === 'axis') {
for (let i = 0; i < pad.axes.length; i += 1) {
const value = pad.axes[i];
if (Math.abs(value) > 0.55) {
save((prev) => updatePath(prev, capture.path, () => ({ index: i, invert: value < 0 })));
setCapture(null);
return;
}
}
} else if (capture.type === 'button') {
for (let i = 0; i < pad.buttons.length; i += 1) {
const btn = pad.buttons[i];
if (btn && (btn.pressed || btn.value > 0.6)) {
save((prev) => updatePath(prev, capture.path, () => ({ index: i })));
setCapture(null);
return;
}
}
}
}
raf = requestAnimationFrame(scan);
};
raf = requestAnimationFrame(scan);
return () => {
if (raf) cancelAnimationFrame(raf);
};
}, [capture, save]);
const grouped = useMemo(() => {
return ACTIONS.reduce((acc, action) => {
const list = acc[action.section] || (acc[action.section] = []);
list.push(action);
return acc;
}, {});
}, []);
const getValueLabel = (action) => {
const [group, key] = action.path;
const stored = mapping?.[group]?.[key] ?? null;
return action.type === 'axis' ? formatAxis(stored) : formatButton(stored);
};
const handleClear = (action) => {
save((prev) => updatePath(prev, action.path, () => null));
};
return (
<section className="rounded-sm bg-[#1d232b] p-1 text-sm text-slate-100">
<div className="flex items-center justify-between">
<div>
<p className="text-xs font-semibold uppercase tracking-wide text-slate-400">Gamepad mapping</p>
<p className="text-[0.65rem] text-slate-500">
{gamepadConnected ? 'Press buttons or move sticks when prompted.' : 'Connect a controller to configure.'}
</p>
{capture && (
<p className="mt-1 text-[0.7rem] text-emerald-400">Capturing {capture.label}</p>
)}
</div>
<button
type="button"
onClick={() => reset()}
className="rounded-sm bg-black/40 px-2 py-1 text-xs uppercase tracking-wide text-slate-200 hover:bg-black/60"
>
Clear all
</button>
</div>
<div className="mt-2 space-y-2">
{Object.entries(grouped).map(([section, actions]) => (
<div key={section} className="rounded border border-white/5 p-1">
<p className="text-[0.7rem] uppercase tracking-wide text-slate-500">{section}</p>
<div className="mt-1 space-y-1">
{actions.map((action) => (
<div key={action.id} className="flex items-center justify-between rounded bg-black/30 px-1 py-1 text-xs">
<div>
<p className="font-semibold text-slate-100">{action.label}</p>
<p className="text-[0.65rem] text-slate-400">{getValueLabel(action)}</p>
</div>
<div className="flex items-center gap-1">
<button
type="button"
onClick={() => handleClear(action)}
className="rounded bg-slate-800 px-2 py-1 text-[0.65rem] uppercase tracking-wide"
>
Clear
</button>
<button
type="button"
onClick={() => setCapture(action)}
className={`rounded px-2 py-1 text-[0.65rem] uppercase tracking-wide ${capture?.id === action.id ? 'bg-emerald-500 text-emerald-950' : 'bg-slate-700 text-slate-100'}`}
>
{capture?.id === action.id ? 'Waiting…' : 'Capture'}
</button>
</div>
</div>
))}
</div>
</div>
))}
</div>
</section>
);
}