mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 09:31:20 -04:00
gumap
This commit is contained in:
@@ -4,6 +4,7 @@ import AuthPanel from './AuthPanel.jsx';
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import AdminPanel from './AdminPanel.jsx';
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import KeymapSettings from './KeymapSettings.jsx';
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import InputSettings from './InputSettings.jsx';
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import GamepadMappingSettings from './GamepadMappingSettings.jsx';
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const manualTabs = [
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{ key: 'start', label: 'Start OI' },
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@@ -35,7 +36,8 @@ export default function AdvancedSettings() {
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return (
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<div className="space-y-1">
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<KeymapSettings />
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<InputSettings />
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{/* <InputSettings /> */}
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<GamepadMappingSettings />
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<section className="rounded-sm bg-[#242a32] p-1 text-sm text-slate-100">
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<p className="text-xs text-slate-400">Manual OI commands</p>
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<div className="mt-1 flex flex-wrap gap-1">
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@@ -0,0 +1,172 @@
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import { useEffect, useMemo, useState } from 'react';
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import { useSettingsNamespace } from '../settings/index.js';
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import { GAMEPAD_MAPPING_DEFAULT } from '../settings/namespaces.js';
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function useGamepad() {
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const [connected, setConnected] = useState(false);
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useEffect(() => {
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function updateStatus() {
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const pads = navigator.getGamepads?.();
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setConnected(Boolean(pads && Array.from(pads).some(Boolean)));
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}
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updateStatus();
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window.addEventListener('gamepadconnected', updateStatus);
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window.addEventListener('gamepaddisconnected', updateStatus);
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const id = setInterval(updateStatus, 2000);
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return () => {
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window.removeEventListener('gamepadconnected', updateStatus);
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window.removeEventListener('gamepaddisconnected', updateStatus);
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clearInterval(id);
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};
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}, []);
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return connected;
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}
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const ACTIONS = [
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{ id: 'driveHorizontal', label: 'Drive horizontal', type: 'axis', section: 'Drive stick', path: ['drive', 'horizontal'] },
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{ id: 'driveVertical', label: 'Drive vertical', type: 'axis', section: 'Drive stick', path: ['drive', 'vertical'] },
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{ id: 'cameraVertical', label: 'Camera vertical', type: 'axis', section: 'Camera stick', path: ['camera', 'vertical'] },
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{ id: 'mainTrigger', label: 'Main brush trigger', type: 'button', section: 'Brush triggers', path: ['triggers', 'main'] },
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{ id: 'mainReverse', label: 'Main reverse button', type: 'button', section: 'Brush triggers', path: ['buttons', 'mainReverse'] },
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{ id: 'sideTrigger', label: 'Side brush trigger', type: 'button', section: 'Brush triggers', path: ['triggers', 'side'] },
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{ id: 'sideReverse', label: 'Side reverse button', type: 'button', section: 'Brush triggers', path: ['buttons', 'sideReverse'] },
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{ id: 'vacuum', label: 'Vacuum button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'vacuum'] },
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{ id: 'allAux', label: 'All aux forward button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'allAux'] },
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{ id: 'driveMacro', label: 'Drive macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'driveMacro'] },
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{ id: 'dockMacro', label: 'Dock macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'dockMacro'] },
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];
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function formatAxis(value) {
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if (!value) return 'Unassigned';
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return `Axis ${value.index}${value.invert ? ' (invert)' : ''}`;
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}
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function formatButton(value) {
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if (!value) return 'Unassigned';
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return `Button ${value.index}`;
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}
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function updatePath(mapping, path, updater) {
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const [group, key] = path;
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const next = { ...(mapping ?? GAMEPAD_MAPPING_DEFAULT) };
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next[group] = { ...(next[group] ?? GAMEPAD_MAPPING_DEFAULT[group]) };
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next[group][key] = updater(next[group][key]);
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return next;
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}
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export default function GamepadMappingSettings() {
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const gamepadConnected = useGamepad();
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const { value: mapping, save, reset } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
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const [capture, setCapture] = useState(null);
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useEffect(() => {
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if (!capture) return undefined;
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let raf;
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const scan = () => {
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const pads = navigator.getGamepads?.();
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const pad = pads && Array.from(pads).find(Boolean);
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if (pad) {
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if (capture.type === 'axis') {
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for (let i = 0; i < pad.axes.length; i += 1) {
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const value = pad.axes[i];
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if (Math.abs(value) > 0.55) {
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save((prev) => updatePath(prev, capture.path, () => ({ index: i, invert: value < 0 })));
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setCapture(null);
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return;
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}
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}
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} else if (capture.type === 'button') {
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for (let i = 0; i < pad.buttons.length; i += 1) {
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const btn = pad.buttons[i];
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if (btn && (btn.pressed || btn.value > 0.6)) {
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save((prev) => updatePath(prev, capture.path, () => ({ index: i })));
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setCapture(null);
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return;
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}
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}
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}
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}
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raf = requestAnimationFrame(scan);
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};
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raf = requestAnimationFrame(scan);
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return () => {
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if (raf) cancelAnimationFrame(raf);
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};
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}, [capture, save]);
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const grouped = useMemo(() => {
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return ACTIONS.reduce((acc, action) => {
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const list = acc[action.section] || (acc[action.section] = []);
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list.push(action);
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return acc;
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}, {});
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}, []);
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const getValueLabel = (action) => {
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const [group, key] = action.path;
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const stored = mapping?.[group]?.[key] ?? null;
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return action.type === 'axis' ? formatAxis(stored) : formatButton(stored);
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};
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const handleClear = (action) => {
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save((prev) => updatePath(prev, action.path, () => null));
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};
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return (
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<section className="rounded-sm bg-[#1d232b] p-1 text-sm text-slate-100">
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<div className="flex items-center justify-between">
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<div>
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<p className="text-xs font-semibold uppercase tracking-wide text-slate-400">Gamepad mapping</p>
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<p className="text-[0.65rem] text-slate-500">
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{gamepadConnected ? 'Press buttons or move sticks when prompted.' : 'Connect a controller to configure.'}
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</p>
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{capture && (
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<p className="mt-1 text-[0.7rem] text-emerald-400">Capturing {capture.label}…</p>
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)}
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</div>
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<button
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type="button"
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onClick={() => reset()}
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className="rounded-sm bg-black/40 px-2 py-1 text-xs uppercase tracking-wide text-slate-200 hover:bg-black/60"
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>
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Clear all
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</button>
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</div>
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<div className="mt-2 space-y-2">
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{Object.entries(grouped).map(([section, actions]) => (
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<div key={section} className="rounded border border-white/5 p-1">
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<p className="text-[0.7rem] uppercase tracking-wide text-slate-500">{section}</p>
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<div className="mt-1 space-y-1">
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{actions.map((action) => (
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<div key={action.id} className="flex items-center justify-between rounded bg-black/30 px-1 py-1 text-xs">
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<div>
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<p className="font-semibold text-slate-100">{action.label}</p>
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<p className="text-[0.65rem] text-slate-400">{getValueLabel(action)}</p>
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</div>
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<div className="flex items-center gap-1">
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<button
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type="button"
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onClick={() => handleClear(action)}
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className="rounded bg-slate-800 px-2 py-1 text-[0.65rem] uppercase tracking-wide"
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>
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Clear
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</button>
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<button
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type="button"
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onClick={() => setCapture(action)}
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className={`rounded px-2 py-1 text-[0.65rem] uppercase tracking-wide ${capture?.id === action.id ? 'bg-emerald-500 text-emerald-950' : 'bg-slate-700 text-slate-100'}`}
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>
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{capture?.id === action.id ? 'Waiting…' : 'Capture'}
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</button>
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</div>
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</div>
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))}
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</div>
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</div>
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))}
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</div>
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</section>
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);
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}
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@@ -2,7 +2,7 @@ import { useCallback, useEffect, useRef } from 'react';
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import { useControlSystem } from '../ControlContext.jsx';
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import { clampUnit } from '../controlMath.js';
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import { useSettingsNamespace } from '../../settings/index.js';
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import { INPUT_SETTINGS_DEFAULTS } from '../../settings/namespaces.js';
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import { INPUT_SETTINGS_DEFAULTS, GAMEPAD_MAPPING_DEFAULT } from '../../settings/namespaces.js';
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const SOURCE = 'gamepad';
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@@ -44,25 +44,55 @@ export default function GamepadInputManager() {
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},
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} = useControlSystem();
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const { value: inputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS);
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const { value: mapping } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
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const gamepadSettings = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad;
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const driveDeadzone = Math.min(Math.max(gamepadSettings.driveDeadzone ?? 0.2, 0), 0.8);
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const cameraDeadzone = Math.min(Math.max(gamepadSettings.cameraDeadzone ?? 0.25, 0), 0.9);
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const servoStep = gamepadSettings.servoStep ?? INPUT_SETTINGS_DEFAULTS.gamepad.servoStep;
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const auxReverseScale = gamepadSettings.auxReverseScale ?? INPUT_SETTINGS_DEFAULTS.gamepad.auxReverseScale;
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const mappingReady =
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Boolean(mapping?.drive?.horizontal) &&
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Boolean(mapping?.drive?.vertical) &&
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Boolean(mapping?.camera?.vertical) &&
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Boolean(mapping?.triggers?.main) &&
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Boolean(mapping?.triggers?.side) &&
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Boolean(mapping?.buttons?.mainReverse) &&
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Boolean(mapping?.buttons?.sideReverse) &&
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Boolean(mapping?.buttons?.vacuum) &&
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Boolean(mapping?.buttons?.allAux) &&
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Boolean(mapping?.buttons?.driveMacro) &&
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Boolean(mapping?.buttons?.dockMacro);
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const rafRef = useRef(null);
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const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
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const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
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const buttonStateRef = useRef(new Map());
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const servoThrottleRef = useRef(0);
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const handleButtonEdge = useCallback(
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(index, pressed) => {
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const prev = buttonStateRef.current.get(index) || false;
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buttonStateRef.current.set(index, pressed);
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return pressed && !prev;
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},
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[],
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);
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const handleButtonEdge = useCallback((key, pressed) => {
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const prev = buttonStateRef.current.get(key) || false;
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buttonStateRef.current.set(key, pressed);
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return pressed && !prev;
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}, []);
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const getAxisValue = useCallback((pad, descriptor) => {
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if (!descriptor) return 0;
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const raw = pad.axes?.[descriptor.index] ?? 0;
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return descriptor.invert ? -raw : raw;
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}, []);
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const getButtonValue = useCallback((pad, descriptor) => {
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if (!descriptor) return 0;
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const btn = pad.buttons?.[descriptor.index];
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if (!btn) return 0;
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return typeof btn.value === 'number' ? btn.value : btn.pressed ? 1 : 0;
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}, []);
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const isButtonPressed = useCallback((pad, descriptor) => {
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if (!descriptor) return false;
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const btn = pad.buttons?.[descriptor.index];
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if (!btn) return false;
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return btn.pressed || btn.value > 0.5;
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}, []);
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const pollGamepads = useCallback(() => {
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if (typeof navigator === 'undefined' || !navigator.getGamepads) {
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@@ -79,23 +109,34 @@ export default function GamepadInputManager() {
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lastAuxRef.current = { main: 0, side: 0, vacuum: 0 };
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setAuxMotors({ main: 0, side: 0, vacuum: 0 });
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}
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registerInputState(SOURCE, { connected: false });
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registerInputState(SOURCE, { connected: false, mappingReady });
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return;
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}
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const axisLX = clampUnit(applyDeadzone(pad.axes?.[0] ?? 0, driveDeadzone));
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const axisLY = clampUnit(applyDeadzone(-(pad.axes?.[1] ?? 0), driveDeadzone));
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if (!mappingReady) {
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registerInputState(SOURCE, { connected: true, mappingReady: false });
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return;
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}
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const axisLX = clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone));
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const axisLY = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone));
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const vector = { x: axisLX, y: axisLY, boost: false };
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if (!vectorsEqual(vector, lastVectorRef.current)) {
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lastVectorRef.current = vector;
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setDriveVector(vector, { source: SOURCE });
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}
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const main = computeTriggerSpeed(pad.buttons?.[7], pad.buttons?.[5]);
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const side = computeTriggerSpeed(pad.buttons?.[6], pad.buttons?.[4], 127, auxReverseScale);
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const vacuum = pad.buttons?.[1]?.pressed ? 127 : 0;
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const mainMagnitude = Math.round(getButtonValue(pad, mapping.triggers.main) * 127);
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const mainReverse = isButtonPressed(pad, mapping.buttons.mainReverse);
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const main = mainReverse ? -mainMagnitude : mainMagnitude;
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const sideMagnitude = Math.round(getButtonValue(pad, mapping.triggers.side) * 127);
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const sideReverse = isButtonPressed(pad, mapping.buttons.sideReverse);
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const side = sideReverse ? -Math.round(sideMagnitude * auxReverseScale) : sideMagnitude;
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const vacuum = isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
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let aux = { main, side, vacuum };
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if (pad.buttons?.[0]?.pressed) {
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if (isButtonPressed(pad, mapping.buttons.allAux)) {
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aux = { main: 127, side: 127, vacuum: 127 };
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}
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if (!auxEqual(aux, lastAuxRef.current)) {
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@@ -103,18 +144,20 @@ export default function GamepadInputManager() {
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setAuxMotors(aux);
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}
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const cameraAxis = clampUnit(applyDeadzone(-(pad.axes?.[3] ?? 0), cameraDeadzone));
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const cameraAxis = clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone));
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const now = performance.now();
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if (Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
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servoThrottleRef.current = now;
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nudgeServo(cameraAxis > 0 ? servoStep : -servoStep);
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}
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if (handleButtonEdge(14, pad.buttons?.[14]?.pressed)) {
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const driveMacroPressed = isButtonPressed(pad, mapping.buttons.driveMacro);
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if (handleButtonEdge(`macro-${mapping.buttons.driveMacro.index}`, driveMacroPressed)) {
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setMode('drive');
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runMacro('drive-sequence');
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}
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if (handleButtonEdge(15, pad.buttons?.[15]?.pressed)) {
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const dockMacroPressed = isButtonPressed(pad, mapping.buttons.dockMacro);
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if (handleButtonEdge(`macro-${mapping.buttons.dockMacro.index}`, dockMacroPressed)) {
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setMode('dock');
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runMacro('seek-dock');
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}
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@@ -135,7 +178,22 @@ export default function GamepadInputManager() {
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auxReverseScale,
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cameraDeadzone,
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driveDeadzone,
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getAxisValue,
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getButtonValue,
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handleButtonEdge,
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isButtonPressed,
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mapping.buttons?.allAux,
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mapping.buttons?.dockMacro,
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mapping.buttons?.driveMacro,
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mapping.buttons?.mainReverse,
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mapping.buttons?.sideReverse,
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mapping.buttons?.vacuum,
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mapping.camera?.vertical,
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mapping.drive?.horizontal,
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mapping.drive?.vertical,
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mapping.triggers?.main,
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mapping.triggers?.side,
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mappingReady,
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nudgeServo,
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registerInputState,
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runMacro,
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@@ -10,3 +10,25 @@ export const INPUT_SETTINGS_DEFAULTS = {
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joystickSmoothing: 0.15,
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},
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};
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export const GAMEPAD_MAPPING_DEFAULT = {
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drive: {
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horizontal: null,
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vertical: null,
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},
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camera: {
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vertical: null,
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},
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triggers: {
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main: null,
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side: null,
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},
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buttons: {
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mainReverse: null,
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sideReverse: null,
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vacuum: null,
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allAux: null,
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driveMacro: null,
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dockMacro: null,
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},
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};
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