mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 09:31:20 -04:00
gamepad ripout
This commit is contained in:
@@ -1,48 +1,57 @@
|
||||
import { useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { useSettingsNamespace } from '../settings/index.js';
|
||||
import { GAMEPAD_MAPPING_DEFAULT, INPUT_SETTINGS_DEFAULTS } from '../settings/namespaces.js';
|
||||
|
||||
function useGamepad() {
|
||||
const [connected, setConnected] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
function updateStatus() {
|
||||
const pads = navigator.getGamepads?.();
|
||||
setConnected(Boolean(pads && Array.from(pads).some(Boolean)));
|
||||
}
|
||||
updateStatus();
|
||||
window.addEventListener('gamepadconnected', updateStatus);
|
||||
window.addEventListener('gamepaddisconnected', updateStatus);
|
||||
const id = setInterval(updateStatus, 2000);
|
||||
return () => {
|
||||
window.removeEventListener('gamepadconnected', updateStatus);
|
||||
window.removeEventListener('gamepaddisconnected', updateStatus);
|
||||
clearInterval(id);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return connected;
|
||||
}
|
||||
import { GAMEPAD_PROFILE_DEFAULT, GAMEPAD_SETTINGS_DEFAULTS } from '../settings/namespaces.js';
|
||||
import {
|
||||
computeGamepadOutputs,
|
||||
createProfileForPad,
|
||||
} from '../controls/inputs/gamepadBindings.js';
|
||||
import { useGamepadHubState } from '../controls/inputs/gamepadHub.js';
|
||||
|
||||
const NUMBER_FORMAT = new Intl.NumberFormat(undefined, { maximumFractionDigits: 2 });
|
||||
|
||||
const ACTIONS = [
|
||||
{ id: 'driveHorizontal', label: 'Drive horizontal', type: 'axis', section: 'Drive joystick', path: ['drive', 'horizontal'] },
|
||||
{ id: 'driveVertical', label: 'Drive vertical', type: 'axis', section: 'Drive joystick', path: ['drive', 'vertical'] },
|
||||
{ id: 'cameraVertical', label: 'Camera vertical', type: 'axis', section: 'Camera joystick', path: ['camera', 'vertical'] },
|
||||
{ id: 'mainAxis', label: 'Main brush axis', type: 'axis', section: 'Brush analog', path: ['brushes', 'mainAxis'] },
|
||||
{ id: 'sideAxis', label: 'Side brush axis', type: 'axis', section: 'Brush analog', path: ['brushes', 'sideAxis'] },
|
||||
{ id: 'mainReverse', label: 'Toggle main reverse', type: 'button', section: 'Brush toggles', path: ['buttons', 'mainReverse'] },
|
||||
{ id: 'sideReverse', label: 'Toggle side reverse', type: 'button', section: 'Brush toggles', path: ['buttons', 'sideReverse'] },
|
||||
{ id: 'vacuum', label: 'Vacuum button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'vacuum'] },
|
||||
{ id: 'allAux', label: 'All aux button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'allAux'] },
|
||||
{ id: 'drive', label: 'Drive macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'drive'] },
|
||||
{ id: 'dock', label: 'Dock macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'dock'] },
|
||||
{
|
||||
id: 'drive',
|
||||
label: 'Drive stick',
|
||||
kind: 'axisPair',
|
||||
section: 'Driving',
|
||||
invertDefaults: { invertX: false, invertY: true },
|
||||
},
|
||||
{
|
||||
id: 'cameraTilt',
|
||||
label: 'Camera tilt',
|
||||
kind: 'axis',
|
||||
section: 'Camera',
|
||||
invertDefaults: { invert: true },
|
||||
},
|
||||
{
|
||||
id: 'mainBrush',
|
||||
label: 'Main brush',
|
||||
kind: 'axis',
|
||||
section: 'Brushes',
|
||||
invertDefaults: { invert: false },
|
||||
},
|
||||
{
|
||||
id: 'sideBrush',
|
||||
label: 'Side brush',
|
||||
kind: 'axis',
|
||||
section: 'Brushes',
|
||||
invertDefaults: { invert: false },
|
||||
},
|
||||
{ id: 'vacuum', label: 'Vacuum', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'allAux', label: 'All aux', kind: 'button', section: 'Aux buttons' },
|
||||
{ id: 'mainReverse', label: 'Main reverse toggle', kind: 'button', section: 'Brush toggles' },
|
||||
{ id: 'sideReverse', label: 'Side reverse toggle', kind: 'button', section: 'Brush toggles' },
|
||||
{ id: 'driveMacro', label: 'Drive macro', kind: 'button', section: 'Mode macros' },
|
||||
{ id: 'dockMacro', label: 'Dock macro', kind: 'button', section: 'Mode macros' },
|
||||
];
|
||||
|
||||
const CAPTURE_AXIS_THRESHOLD = 0.45;
|
||||
const CAPTURE_BUTTON_THRESHOLD = 0.6;
|
||||
|
||||
function SliderField({ label, description, min, max, step, value, onChange }) {
|
||||
return (
|
||||
<label className="surface block">
|
||||
<label className="surface-muted block p-0.5">
|
||||
<div className="flex items-center justify-between text-xs text-slate-300">
|
||||
<span className="font-semibold text-slate-100">{label}</span>
|
||||
<span className="font-mono text-slate-400">{NUMBER_FORMAT.format(value)}</span>
|
||||
@@ -61,223 +70,532 @@ function SliderField({ label, description, min, max, step, value, onChange }) {
|
||||
);
|
||||
}
|
||||
|
||||
function formatAxis(value) {
|
||||
if (!value) return 'Unassigned';
|
||||
return `Axis ${value.index}${value.invert ? ' (invert)' : ''}`;
|
||||
function formatSource(source) {
|
||||
if (!source) return 'Unassigned';
|
||||
if (source.kind === 'axisPair') {
|
||||
const invert = `${source.invertX ? 'X inv ' : ''}${source.invertY ? 'Y inv' : ''}`.trim();
|
||||
return `Axes ${source.x}/${source.y}${invert ? ` (${invert})` : ''}`;
|
||||
}
|
||||
if (source.kind === 'axis') {
|
||||
return `Axis ${source.index}${source.invert ? ' (inv)' : ''}`;
|
||||
}
|
||||
if (source.kind === 'button') {
|
||||
return `Button ${source.index}`;
|
||||
}
|
||||
if (source.kind === 'buttonAxis') {
|
||||
return `Button ${source.index} (analog)`;
|
||||
}
|
||||
if (source.kind === 'axisButton') {
|
||||
const dir = source.direction < 0 ? '<' : '>';
|
||||
return `Axis ${source.index} ${dir} ${NUMBER_FORMAT.format(source.threshold ?? 0.6)}`;
|
||||
}
|
||||
return 'Unassigned';
|
||||
}
|
||||
|
||||
function formatButton(value) {
|
||||
if (!value) return 'Unassigned';
|
||||
return `Button ${value.index}`;
|
||||
function groupActions(actions) {
|
||||
return actions.reduce((acc, action) => {
|
||||
const list = acc[action.section] || (acc[action.section] = []);
|
||||
list.push(action);
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
function updatePath(mapping, path, updater) {
|
||||
const [group, key] = path;
|
||||
const next = { ...(mapping ?? GAMEPAD_MAPPING_DEFAULT) };
|
||||
next[group] = { ...(next[group] ?? GAMEPAD_MAPPING_DEFAULT[group]) };
|
||||
next[group][key] = updater(next[group][key]);
|
||||
return next;
|
||||
function pickActivePad(pads, activeSignature) {
|
||||
if (!pads || pads.length === 0) return null;
|
||||
if (activeSignature) {
|
||||
const match = pads.find((pad) => pad.signature === activeSignature);
|
||||
if (match) return match;
|
||||
}
|
||||
return pads[0];
|
||||
}
|
||||
|
||||
function snapshotBaseline(pad) {
|
||||
return {
|
||||
axes: Array.from(pad.axes ?? []),
|
||||
buttons: (pad.buttons ?? []).map((btn) => ({
|
||||
pressed: Boolean(btn?.pressed),
|
||||
value: typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0,
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
function detectAxisCapture(pad, baseline, action) {
|
||||
const deltas = (pad.axes ?? []).map((value, index) => ({
|
||||
index,
|
||||
delta: Math.abs((value ?? 0) - (baseline.axes?.[index] ?? 0)),
|
||||
value,
|
||||
}));
|
||||
deltas.sort((a, b) => b.delta - a.delta);
|
||||
if (action.kind === 'axisPair') {
|
||||
const top = deltas.filter((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD).slice(0, 2);
|
||||
if (top.length < 2) return null;
|
||||
return {
|
||||
kind: 'axisPair',
|
||||
x: top[0].index,
|
||||
y: top[1].index,
|
||||
...(action.invertDefaults ?? {}),
|
||||
};
|
||||
}
|
||||
const match = deltas.find((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD);
|
||||
if (!match) return null;
|
||||
return {
|
||||
kind: 'axis',
|
||||
index: match.index,
|
||||
...(action.invertDefaults ?? {}),
|
||||
};
|
||||
}
|
||||
|
||||
function detectButtonCapture(pad, baseline, action) {
|
||||
const buttons = pad.buttons ?? [];
|
||||
for (let i = 0; i < buttons.length; i += 1) {
|
||||
const btn = buttons[i];
|
||||
const value = typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0;
|
||||
if (btn?.pressed || value > CAPTURE_BUTTON_THRESHOLD) {
|
||||
if (action.kind === 'axis') {
|
||||
return { kind: 'buttonAxis', index: i };
|
||||
}
|
||||
return { kind: 'button', index: i };
|
||||
}
|
||||
}
|
||||
const axes = pad.axes ?? [];
|
||||
for (let i = 0; i < axes.length; i += 1) {
|
||||
const value = axes[i] ?? 0;
|
||||
const delta = Math.abs(value - (baseline.axes?.[i] ?? 0));
|
||||
if (Math.abs(value) > 0.7 && delta > 0.5) {
|
||||
if (action.kind === 'axis') {
|
||||
return { kind: 'axis', index: i, ...(action.invertDefaults ?? {}) };
|
||||
}
|
||||
return { kind: 'axisButton', index: i, direction: value >= 0 ? 1 : -1, threshold: 0.6 };
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function buildDescriptorFromCapture(pad, baseline, action) {
|
||||
if (!pad) return null;
|
||||
if (action.kind === 'axis' || action.kind === 'axisPair') {
|
||||
const axisDescriptor = detectAxisCapture(pad, baseline, action);
|
||||
if (axisDescriptor) return axisDescriptor;
|
||||
}
|
||||
return detectButtonCapture(pad, baseline, action);
|
||||
}
|
||||
|
||||
export default function GamepadMappingSettings() {
|
||||
const gamepadConnected = useGamepad();
|
||||
const { value: mapping, save, reset } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
|
||||
const { value: inputSettings, save: saveInputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS);
|
||||
const gamepadTuning = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad;
|
||||
const [capture, setCapture] = useState(null);
|
||||
const axisBaselineRef = useRef(null);
|
||||
const hubState = useGamepadHubState();
|
||||
const { value: gamepadSettings, save: saveGamepadSettings } = useSettingsNamespace(
|
||||
'gamepad',
|
||||
GAMEPAD_SETTINGS_DEFAULTS,
|
||||
);
|
||||
const [captureAction, setCaptureAction] = useState(null);
|
||||
const baselineRef = useRef(null);
|
||||
const grouped = useMemo(() => groupActions(ACTIONS), []);
|
||||
|
||||
const updateTuning = (patch) => {
|
||||
saveInputSettings((prev) => ({
|
||||
...prev,
|
||||
gamepad: { ...(prev.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad), ...patch },
|
||||
}));
|
||||
};
|
||||
const activePad = useMemo(
|
||||
() => pickActivePad(hubState.pads, gamepadSettings.activeSignature),
|
||||
[hubState.pads, gamepadSettings.activeSignature],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
axisBaselineRef.current = null;
|
||||
}, [capture]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!capture) return undefined;
|
||||
let raf;
|
||||
const scan = () => {
|
||||
const pads = navigator.getGamepads?.();
|
||||
const pad = pads && Array.from(pads).find(Boolean);
|
||||
if (pad) {
|
||||
if (capture.type === 'axis') {
|
||||
if (!axisBaselineRef.current) {
|
||||
axisBaselineRef.current = Array.from(pad.axes ?? []).map((value) => value ?? 0);
|
||||
}
|
||||
for (let i = 0; i < pad.axes.length; i += 1) {
|
||||
const value = pad.axes[i];
|
||||
const baseline = axisBaselineRef.current?.[i] ?? 0;
|
||||
const delta = Math.abs(value - baseline);
|
||||
if (Math.abs(value) > 0.65 && delta > 0.5) {
|
||||
save((prev) =>
|
||||
updatePath(prev, capture.path, () => ({
|
||||
index: i,
|
||||
invert: value < 0,
|
||||
})),
|
||||
);
|
||||
setCapture(null);
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else if (capture.type === 'button') {
|
||||
for (let i = 0; i < pad.buttons.length; i += 1) {
|
||||
const btn = pad.buttons[i];
|
||||
if (btn && (btn.pressed || btn.value > 0.6)) {
|
||||
save((prev) => updatePath(prev, capture.path, () => ({ index: i })));
|
||||
setCapture(null);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
raf = requestAnimationFrame(scan);
|
||||
};
|
||||
raf = requestAnimationFrame(scan);
|
||||
return () => {
|
||||
if (raf) cancelAnimationFrame(raf);
|
||||
};
|
||||
}, [capture, save]);
|
||||
|
||||
const grouped = useMemo(() => {
|
||||
return ACTIONS.reduce((acc, action) => {
|
||||
const list = acc[action.section] || (acc[action.section] = []);
|
||||
list.push(action);
|
||||
return acc;
|
||||
}, {});
|
||||
}, []);
|
||||
|
||||
const getStored = (action) => {
|
||||
const [group, key] = action.path;
|
||||
return mapping?.[group]?.[key] ?? null;
|
||||
};
|
||||
|
||||
const getValueLabel = (action) => {
|
||||
const stored = getStored(action);
|
||||
return action.type === 'axis' ? formatAxis(stored) : formatButton(stored);
|
||||
};
|
||||
|
||||
const handleClear = (action) => {
|
||||
save((prev) => updatePath(prev, action.path, () => null));
|
||||
};
|
||||
|
||||
const handleInvert = (action) => {
|
||||
const stored = getStored(action);
|
||||
if (!stored) return;
|
||||
save((prev) =>
|
||||
updatePath(prev, action.path, (current) => ({
|
||||
...current,
|
||||
invert: !current?.invert,
|
||||
})),
|
||||
const activeSignature = activePad?.signature ?? null;
|
||||
const activeProfile = useMemo(() => {
|
||||
if (!activeSignature) {
|
||||
return gamepadSettings?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
}
|
||||
return (
|
||||
gamepadSettings?.profiles?.[activeSignature] ??
|
||||
gamepadSettings?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT
|
||||
);
|
||||
};
|
||||
}, [activeSignature, gamepadSettings?.defaults?.profile, gamepadSettings?.profiles]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!activePad || !activeSignature) return;
|
||||
if (gamepadSettings?.profiles?.[activeSignature]) return;
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
if (current.profiles?.[activeSignature]) return current;
|
||||
const base = current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
const nextProfile = createProfileForPad(activePad, base);
|
||||
return {
|
||||
...current,
|
||||
profiles: {
|
||||
...(current.profiles ?? {}),
|
||||
[activeSignature]: nextProfile,
|
||||
},
|
||||
};
|
||||
});
|
||||
}, [activePad, activeSignature, gamepadSettings?.profiles, saveGamepadSettings]);
|
||||
|
||||
useEffect(() => {
|
||||
baselineRef.current = null;
|
||||
}, [captureAction, activeSignature]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!captureAction || !activePad) return;
|
||||
if (!baselineRef.current) {
|
||||
baselineRef.current = snapshotBaseline(activePad);
|
||||
return;
|
||||
}
|
||||
const descriptor = buildDescriptorFromCapture(activePad, baselineRef.current, captureAction);
|
||||
if (!descriptor) return;
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const baseProfile =
|
||||
current.profiles?.[activeSignature] ?? current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
const nextProfile = {
|
||||
...baseProfile,
|
||||
bindings: {
|
||||
...(baseProfile.bindings ?? {}),
|
||||
[captureAction.id]: {
|
||||
...(baseProfile.bindings?.[captureAction.id] ?? {}),
|
||||
kind: captureAction.kind,
|
||||
sources: [descriptor],
|
||||
},
|
||||
},
|
||||
};
|
||||
return {
|
||||
...current,
|
||||
profiles: {
|
||||
...(current.profiles ?? {}),
|
||||
[activeSignature]: nextProfile,
|
||||
},
|
||||
};
|
||||
});
|
||||
setCaptureAction(null);
|
||||
}, [activePad, activeSignature, captureAction, saveGamepadSettings]);
|
||||
|
||||
const setActiveSignature = useCallback(
|
||||
(signature) => {
|
||||
saveGamepadSettings((prev) => ({
|
||||
...(prev ?? GAMEPAD_SETTINGS_DEFAULTS),
|
||||
activeSignature: signature || null,
|
||||
}));
|
||||
},
|
||||
[saveGamepadSettings],
|
||||
);
|
||||
|
||||
const updateCalibration = useCallback(
|
||||
(patch) => {
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const baseProfile =
|
||||
(activeSignature && current.profiles?.[activeSignature]) ??
|
||||
current?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
const nextProfile = {
|
||||
...baseProfile,
|
||||
calibration: {
|
||||
...(baseProfile.calibration ?? {}),
|
||||
...patch,
|
||||
},
|
||||
};
|
||||
if (!activeSignature) {
|
||||
return {
|
||||
...current,
|
||||
defaults: {
|
||||
...(current.defaults ?? {}),
|
||||
profile: nextProfile,
|
||||
},
|
||||
};
|
||||
}
|
||||
return {
|
||||
...current,
|
||||
profiles: {
|
||||
...(current.profiles ?? {}),
|
||||
[activeSignature]: nextProfile,
|
||||
},
|
||||
};
|
||||
});
|
||||
},
|
||||
[activeSignature, saveGamepadSettings],
|
||||
);
|
||||
|
||||
const updateBinding = useCallback(
|
||||
(actionId, updater) => {
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const baseProfile =
|
||||
(activeSignature && current.profiles?.[activeSignature]) ??
|
||||
current?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
const nextBinding = updater(baseProfile.bindings?.[actionId] ?? {});
|
||||
const nextProfile = {
|
||||
...baseProfile,
|
||||
bindings: {
|
||||
...(baseProfile.bindings ?? {}),
|
||||
[actionId]: nextBinding,
|
||||
},
|
||||
};
|
||||
if (!activeSignature) {
|
||||
return {
|
||||
...current,
|
||||
defaults: {
|
||||
...(current.defaults ?? {}),
|
||||
profile: nextProfile,
|
||||
},
|
||||
};
|
||||
}
|
||||
return {
|
||||
...current,
|
||||
profiles: {
|
||||
...(current.profiles ?? {}),
|
||||
[activeSignature]: nextProfile,
|
||||
},
|
||||
};
|
||||
});
|
||||
},
|
||||
[activeSignature, saveGamepadSettings],
|
||||
);
|
||||
|
||||
const handleClear = useCallback(
|
||||
(action) => {
|
||||
updateBinding(action.id, (binding) => ({
|
||||
...binding,
|
||||
sources: [],
|
||||
}));
|
||||
},
|
||||
[updateBinding],
|
||||
);
|
||||
|
||||
const handleInvert = useCallback(
|
||||
(action, axisKey) => {
|
||||
updateBinding(action.id, (binding) => {
|
||||
const sources = Array.isArray(binding.sources) ? [...binding.sources] : [];
|
||||
if (!sources[0]) return binding;
|
||||
const next = { ...sources[0] };
|
||||
if (axisKey === 'invertX') {
|
||||
next.invertX = !next.invertX;
|
||||
} else if (axisKey === 'invertY') {
|
||||
next.invertY = !next.invertY;
|
||||
} else {
|
||||
next.invert = !next.invert;
|
||||
}
|
||||
sources[0] = next;
|
||||
return { ...binding, sources };
|
||||
});
|
||||
},
|
||||
[updateBinding],
|
||||
);
|
||||
|
||||
const diagnostics = useMemo(() => {
|
||||
if (!activePad) return null;
|
||||
const outputs = computeGamepadOutputs(activePad, activeProfile);
|
||||
return { outputs };
|
||||
}, [activePad, activeProfile]);
|
||||
|
||||
return (
|
||||
<section className="panel-section space-y-0.5 text-sm">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<p className="text-xs text-slate-400">Gamepad mapping</p>
|
||||
<p className="text-xs text-slate-400">Controller</p>
|
||||
<p className="text-[0.65rem] text-slate-500">
|
||||
{gamepadConnected
|
||||
? 'Move sticks/axes with a big sweep or press buttons when capturing.'
|
||||
: 'Connect a controller to configure.'}
|
||||
{activePad ? 'Move sticks or press buttons to bind' : 'Connect a controller to configure.'}
|
||||
</p>
|
||||
{capture && (
|
||||
<p className="mt-0 text-[0.7rem] text-emerald-400">Capturing {capture.label}…</p>
|
||||
{captureAction && (
|
||||
<p className="mt-0 text-[0.7rem] text-emerald-400">Capturing {captureAction.label}…</p>
|
||||
)}
|
||||
</div>
|
||||
<button type="button" onClick={() => reset()} className="button-dark text-xs">
|
||||
Clear all
|
||||
</button>
|
||||
</div>
|
||||
<div className="space-y-0.5">
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Sensitivity & feel</p>
|
||||
<div className="space-y-0.5">
|
||||
<SliderField
|
||||
label="Drive deadzone"
|
||||
description="Ignore small drive stick movement"
|
||||
min={0}
|
||||
max={0.6}
|
||||
step={0.01}
|
||||
value={gamepadTuning.driveDeadzone ?? 0.2}
|
||||
onChange={(driveDeadzone) => updateTuning({ driveDeadzone })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Camera deadzone"
|
||||
description="Tilt stick sensitivity"
|
||||
min={0}
|
||||
max={0.6}
|
||||
step={0.01}
|
||||
value={gamepadTuning.cameraDeadzone ?? 0.25}
|
||||
onChange={(cameraDeadzone) => updateTuning({ cameraDeadzone })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Servo step (deg)"
|
||||
description="Degrees per camera tick"
|
||||
min={0.5}
|
||||
max={6}
|
||||
step={0.25}
|
||||
value={gamepadTuning.servoStep ?? 2}
|
||||
onChange={(servoStep) => updateTuning({ servoStep })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Side reverse multiplier"
|
||||
description="Scale when reversing the side brush"
|
||||
min={0.3}
|
||||
max={1}
|
||||
step={0.05}
|
||||
value={gamepadTuning.auxReverseScale ?? 0.55}
|
||||
onChange={(auxReverseScale) => updateTuning({ auxReverseScale })}
|
||||
/>
|
||||
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Connected controller</p>
|
||||
{hubState.pads.length === 0 ? (
|
||||
<p className="text-[0.7rem] text-slate-400">No controller detected.</p>
|
||||
) : (
|
||||
<div className="flex items-center justify-between gap-0.5 text-xs">
|
||||
<select
|
||||
value={activeSignature ?? ''}
|
||||
onChange={(event) => setActiveSignature(event.target.value)}
|
||||
className="flex-1 rounded border border-slate-700 bg-slate-900 px-1 py-[2px] text-[0.75rem] text-slate-100"
|
||||
>
|
||||
{hubState.pads.map((pad) => (
|
||||
<option key={pad.signature} value={pad.signature}>
|
||||
{pad.id || 'Unknown controller'}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
<span className="text-[0.7rem] text-slate-400">{activePad?.mapping ?? 'unknown'}</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Calibration</p>
|
||||
<div className="space-y-0.5">
|
||||
<SliderField
|
||||
label="Drive deadzone"
|
||||
description="Ignore small drive stick drift"
|
||||
min={0}
|
||||
max={0.6}
|
||||
step={0.01}
|
||||
value={activeProfile.calibration?.driveDeadzone ?? 0.18}
|
||||
onChange={(value) => updateCalibration({ driveDeadzone: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Camera deadzone"
|
||||
description="Ignore small camera tilt drift"
|
||||
min={0}
|
||||
max={0.4}
|
||||
step={0.01}
|
||||
value={activeProfile.calibration?.cameraDeadzone ?? 0.08}
|
||||
onChange={(value) => updateCalibration({ cameraDeadzone: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Aux deadzone"
|
||||
description="Ignore small trigger noise"
|
||||
min={0}
|
||||
max={0.4}
|
||||
step={0.01}
|
||||
value={activeProfile.calibration?.auxDeadzone ?? 0.05}
|
||||
onChange={(value) => updateCalibration({ auxDeadzone: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Side brush scale"
|
||||
description="Scale side brush output"
|
||||
min={0.3}
|
||||
max={1}
|
||||
step={0.05}
|
||||
value={activeProfile.calibration?.auxSideScale ?? 0.55}
|
||||
onChange={(value) => updateCalibration({ auxSideScale: value })}
|
||||
/>
|
||||
<label className="surface-muted block p-0.5">
|
||||
<div className="flex items-center justify-between text-xs text-slate-300">
|
||||
<span className="font-semibold text-slate-100">Camera mode</span>
|
||||
<select
|
||||
value={activeProfile.calibration?.cameraMode ?? 'absolute'}
|
||||
onChange={(event) => updateCalibration({ cameraMode: event.target.value })}
|
||||
className="rounded border border-slate-700 bg-slate-900 px-1 py-[2px] text-[0.75rem] text-slate-100"
|
||||
>
|
||||
<option value="absolute">Absolute</option>
|
||||
<option value="velocity">Velocity</option>
|
||||
</select>
|
||||
</div>
|
||||
<p className="text-[0.65rem] text-slate-500">Absolute maps stick to angle; velocity moves over time.</p>
|
||||
</label>
|
||||
<SliderField
|
||||
label="Camera sensitivity"
|
||||
description="Velocity mode degrees per second"
|
||||
min={10}
|
||||
max={180}
|
||||
step={5}
|
||||
value={activeProfile.calibration?.cameraSensitivity ?? 60}
|
||||
onChange={(value) => updateCalibration({ cameraSensitivity: value })}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="space-y-0.5">
|
||||
{Object.entries(grouped).map(([section, actions]) => (
|
||||
<div key={section} className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">{section}</p>
|
||||
<div className="space-y-0.5">
|
||||
{actions.map((action) => (
|
||||
<div key={action.id} className="surface-muted flex items-center justify-between text-xs">
|
||||
<div>
|
||||
<p className="font-semibold text-slate-100">{action.label}</p>
|
||||
<p className="text-[0.65rem] text-slate-400">{getValueLabel(action)}</p>
|
||||
</div>
|
||||
<div className="flex items-center gap-0.5">
|
||||
{action.type === 'axis' && (
|
||||
{actions.map((action) => {
|
||||
const binding = activeProfile.bindings?.[action.id];
|
||||
const source = binding?.sources?.[0] ?? null;
|
||||
return (
|
||||
<div key={action.id} className="surface-muted flex items-center justify-between text-xs">
|
||||
<div>
|
||||
<p className="font-semibold text-slate-100">{action.label}</p>
|
||||
<p className="text-[0.65rem] text-slate-400">{formatSource(source)}</p>
|
||||
</div>
|
||||
<div className="flex items-center gap-0.5">
|
||||
{action.kind === 'axisPair' && (
|
||||
<>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
onClick={() => handleInvert(action, 'invertX')}
|
||||
className="button-dark text-[0.7rem] font-medium disabled:opacity-50"
|
||||
>
|
||||
Invert X
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
onClick={() => handleInvert(action, 'invertY')}
|
||||
className="button-dark text-[0.7rem] font-medium disabled:opacity-50"
|
||||
>
|
||||
Invert Y
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
{action.kind === 'axis' && (
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
onClick={() => handleInvert(action)}
|
||||
className="button-dark text-[0.7rem] font-medium disabled:opacity-50"
|
||||
>
|
||||
Invert
|
||||
</button>
|
||||
)}
|
||||
<button type="button" onClick={() => handleClear(action)} className="button-dark text-[0.7rem]">
|
||||
Clear
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!getStored(action)}
|
||||
onClick={() => handleInvert(action)}
|
||||
onClick={() => setCaptureAction(action)}
|
||||
className={`${
|
||||
getStored(action)?.invert
|
||||
? 'px-0.5 py-0.5 bg-amber-400 text-amber-900 hover:bg-amber-300'
|
||||
captureAction?.id === action.id
|
||||
? 'px-0.5 py-0.5 bg-emerald-500 text-emerald-950 hover:bg-emerald-400'
|
||||
: 'button-dark'
|
||||
} text-[0.7rem] font-medium disabled:opacity-50 disabled:cursor-not-allowed`}
|
||||
} text-[0.7rem] font-medium`}
|
||||
>
|
||||
Invert
|
||||
{captureAction?.id === action.id ? 'Waiting…' : 'Capture'}
|
||||
</button>
|
||||
)}
|
||||
<button type="button" onClick={() => handleClear(action)} className="button-dark text-[0.7rem]">
|
||||
Clear
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setCapture(action)}
|
||||
className={`${capture?.id === action.id ? 'px-0.5 py-0.5 bg-emerald-500 text-emerald-950 hover:bg-emerald-400' : 'button-dark'} text-[0.7rem] font-medium`}
|
||||
>
|
||||
{capture?.id === action.id ? 'Waiting…' : 'Capture'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Diagnostics</p>
|
||||
{!activePad ? (
|
||||
<p className="text-[0.7rem] text-slate-400">No controller detected.</p>
|
||||
) : (
|
||||
<div className="space-y-0.5 text-[0.7rem] text-slate-300">
|
||||
<p className="text-slate-400">Raw axes</p>
|
||||
<div className="grid grid-cols-2 gap-0.5">
|
||||
{activePad.axes.map((value, index) => (
|
||||
<span key={`axis-${index}`} className="font-mono text-slate-300">
|
||||
A{index}: {NUMBER_FORMAT.format(value)}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
<p className="text-slate-400">Raw buttons</p>
|
||||
<div className="grid grid-cols-2 gap-0.5">
|
||||
{activePad.buttons.map((btn, index) => (
|
||||
<span key={`btn-${index}`} className="font-mono text-slate-300">
|
||||
B{index}: {NUMBER_FORMAT.format(btn.value)} {btn.pressed ? '●' : ''}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
{diagnostics?.outputs && (
|
||||
<>
|
||||
<p className="text-slate-400">Mapped outputs</p>
|
||||
<div className="grid grid-cols-2 gap-0.5">
|
||||
<span className="font-mono text-slate-300">
|
||||
Drive: {NUMBER_FORMAT.format(diagnostics.outputs.driveVector.x)},{' '}
|
||||
{NUMBER_FORMAT.format(diagnostics.outputs.driveVector.y)}
|
||||
</span>
|
||||
<span className="font-mono text-slate-300">
|
||||
Camera: {NUMBER_FORMAT.format(diagnostics.outputs.cameraAxis)}
|
||||
</span>
|
||||
<span className="font-mono text-slate-300">
|
||||
Main: {NUMBER_FORMAT.format(diagnostics.outputs.auxAxis.main)}
|
||||
</span>
|
||||
<span className="font-mono text-slate-300">
|
||||
Side: {NUMBER_FORMAT.format(diagnostics.outputs.auxAxis.side)}
|
||||
</span>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user