mirror of
https://github.com/legop3/MultiRoombaRover.git
synced 2026-09-16 01:21:20 -04:00
gamepad ripout
This commit is contained in:
@@ -1,48 +1,57 @@
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import { useEffect, useMemo, useRef, useState } from 'react';
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
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import { useSettingsNamespace } from '../settings/index.js';
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import { GAMEPAD_MAPPING_DEFAULT, INPUT_SETTINGS_DEFAULTS } from '../settings/namespaces.js';
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function useGamepad() {
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const [connected, setConnected] = useState(false);
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useEffect(() => {
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function updateStatus() {
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const pads = navigator.getGamepads?.();
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setConnected(Boolean(pads && Array.from(pads).some(Boolean)));
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}
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updateStatus();
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window.addEventListener('gamepadconnected', updateStatus);
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window.addEventListener('gamepaddisconnected', updateStatus);
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const id = setInterval(updateStatus, 2000);
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return () => {
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window.removeEventListener('gamepadconnected', updateStatus);
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window.removeEventListener('gamepaddisconnected', updateStatus);
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clearInterval(id);
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};
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}, []);
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return connected;
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}
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import { GAMEPAD_PROFILE_DEFAULT, GAMEPAD_SETTINGS_DEFAULTS } from '../settings/namespaces.js';
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import {
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computeGamepadOutputs,
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createProfileForPad,
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} from '../controls/inputs/gamepadBindings.js';
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import { useGamepadHubState } from '../controls/inputs/gamepadHub.js';
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const NUMBER_FORMAT = new Intl.NumberFormat(undefined, { maximumFractionDigits: 2 });
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const ACTIONS = [
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{ id: 'driveHorizontal', label: 'Drive horizontal', type: 'axis', section: 'Drive joystick', path: ['drive', 'horizontal'] },
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{ id: 'driveVertical', label: 'Drive vertical', type: 'axis', section: 'Drive joystick', path: ['drive', 'vertical'] },
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{ id: 'cameraVertical', label: 'Camera vertical', type: 'axis', section: 'Camera joystick', path: ['camera', 'vertical'] },
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{ id: 'mainAxis', label: 'Main brush axis', type: 'axis', section: 'Brush analog', path: ['brushes', 'mainAxis'] },
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{ id: 'sideAxis', label: 'Side brush axis', type: 'axis', section: 'Brush analog', path: ['brushes', 'sideAxis'] },
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{ id: 'mainReverse', label: 'Toggle main reverse', type: 'button', section: 'Brush toggles', path: ['buttons', 'mainReverse'] },
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{ id: 'sideReverse', label: 'Toggle side reverse', type: 'button', section: 'Brush toggles', path: ['buttons', 'sideReverse'] },
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{ id: 'vacuum', label: 'Vacuum button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'vacuum'] },
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{ id: 'allAux', label: 'All aux button', type: 'button', section: 'Auxiliary buttons', path: ['buttons', 'allAux'] },
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{ id: 'drive', label: 'Drive macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'drive'] },
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{ id: 'dock', label: 'Dock macro button', type: 'button', section: 'Mode buttons', path: ['buttons', 'dock'] },
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{
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id: 'drive',
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label: 'Drive stick',
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kind: 'axisPair',
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section: 'Driving',
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invertDefaults: { invertX: false, invertY: true },
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},
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{
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id: 'cameraTilt',
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label: 'Camera tilt',
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kind: 'axis',
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section: 'Camera',
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invertDefaults: { invert: true },
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},
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{
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id: 'mainBrush',
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label: 'Main brush',
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kind: 'axis',
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section: 'Brushes',
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invertDefaults: { invert: false },
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},
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{
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id: 'sideBrush',
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label: 'Side brush',
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kind: 'axis',
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section: 'Brushes',
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invertDefaults: { invert: false },
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},
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{ id: 'vacuum', label: 'Vacuum', kind: 'button', section: 'Aux buttons' },
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{ id: 'allAux', label: 'All aux', kind: 'button', section: 'Aux buttons' },
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{ id: 'mainReverse', label: 'Main reverse toggle', kind: 'button', section: 'Brush toggles' },
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{ id: 'sideReverse', label: 'Side reverse toggle', kind: 'button', section: 'Brush toggles' },
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{ id: 'driveMacro', label: 'Drive macro', kind: 'button', section: 'Mode macros' },
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{ id: 'dockMacro', label: 'Dock macro', kind: 'button', section: 'Mode macros' },
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];
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const CAPTURE_AXIS_THRESHOLD = 0.45;
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const CAPTURE_BUTTON_THRESHOLD = 0.6;
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function SliderField({ label, description, min, max, step, value, onChange }) {
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return (
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<label className="surface block">
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<label className="surface-muted block p-0.5">
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<div className="flex items-center justify-between text-xs text-slate-300">
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<span className="font-semibold text-slate-100">{label}</span>
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<span className="font-mono text-slate-400">{NUMBER_FORMAT.format(value)}</span>
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@@ -61,223 +70,532 @@ function SliderField({ label, description, min, max, step, value, onChange }) {
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);
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}
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function formatAxis(value) {
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if (!value) return 'Unassigned';
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return `Axis ${value.index}${value.invert ? ' (invert)' : ''}`;
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function formatSource(source) {
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if (!source) return 'Unassigned';
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if (source.kind === 'axisPair') {
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const invert = `${source.invertX ? 'X inv ' : ''}${source.invertY ? 'Y inv' : ''}`.trim();
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return `Axes ${source.x}/${source.y}${invert ? ` (${invert})` : ''}`;
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}
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if (source.kind === 'axis') {
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return `Axis ${source.index}${source.invert ? ' (inv)' : ''}`;
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}
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if (source.kind === 'button') {
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return `Button ${source.index}`;
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}
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if (source.kind === 'buttonAxis') {
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return `Button ${source.index} (analog)`;
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}
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if (source.kind === 'axisButton') {
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const dir = source.direction < 0 ? '<' : '>';
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return `Axis ${source.index} ${dir} ${NUMBER_FORMAT.format(source.threshold ?? 0.6)}`;
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}
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return 'Unassigned';
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}
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function formatButton(value) {
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if (!value) return 'Unassigned';
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return `Button ${value.index}`;
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function groupActions(actions) {
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return actions.reduce((acc, action) => {
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const list = acc[action.section] || (acc[action.section] = []);
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list.push(action);
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return acc;
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}, {});
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}
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function updatePath(mapping, path, updater) {
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const [group, key] = path;
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const next = { ...(mapping ?? GAMEPAD_MAPPING_DEFAULT) };
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next[group] = { ...(next[group] ?? GAMEPAD_MAPPING_DEFAULT[group]) };
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next[group][key] = updater(next[group][key]);
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return next;
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function pickActivePad(pads, activeSignature) {
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if (!pads || pads.length === 0) return null;
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if (activeSignature) {
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const match = pads.find((pad) => pad.signature === activeSignature);
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if (match) return match;
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}
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return pads[0];
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}
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function snapshotBaseline(pad) {
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return {
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axes: Array.from(pad.axes ?? []),
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buttons: (pad.buttons ?? []).map((btn) => ({
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pressed: Boolean(btn?.pressed),
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value: typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0,
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})),
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};
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}
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function detectAxisCapture(pad, baseline, action) {
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const deltas = (pad.axes ?? []).map((value, index) => ({
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index,
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delta: Math.abs((value ?? 0) - (baseline.axes?.[index] ?? 0)),
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value,
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}));
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deltas.sort((a, b) => b.delta - a.delta);
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if (action.kind === 'axisPair') {
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const top = deltas.filter((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD).slice(0, 2);
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if (top.length < 2) return null;
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return {
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kind: 'axisPair',
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x: top[0].index,
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y: top[1].index,
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...(action.invertDefaults ?? {}),
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};
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}
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const match = deltas.find((entry) => entry.delta > CAPTURE_AXIS_THRESHOLD);
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if (!match) return null;
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return {
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kind: 'axis',
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index: match.index,
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...(action.invertDefaults ?? {}),
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};
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}
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function detectButtonCapture(pad, baseline, action) {
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const buttons = pad.buttons ?? [];
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for (let i = 0; i < buttons.length; i += 1) {
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const btn = buttons[i];
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const value = typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0;
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if (btn?.pressed || value > CAPTURE_BUTTON_THRESHOLD) {
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if (action.kind === 'axis') {
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return { kind: 'buttonAxis', index: i };
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}
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return { kind: 'button', index: i };
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}
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}
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const axes = pad.axes ?? [];
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for (let i = 0; i < axes.length; i += 1) {
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const value = axes[i] ?? 0;
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const delta = Math.abs(value - (baseline.axes?.[i] ?? 0));
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if (Math.abs(value) > 0.7 && delta > 0.5) {
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if (action.kind === 'axis') {
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return { kind: 'axis', index: i, ...(action.invertDefaults ?? {}) };
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}
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return { kind: 'axisButton', index: i, direction: value >= 0 ? 1 : -1, threshold: 0.6 };
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}
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}
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return null;
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}
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function buildDescriptorFromCapture(pad, baseline, action) {
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if (!pad) return null;
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if (action.kind === 'axis' || action.kind === 'axisPair') {
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const axisDescriptor = detectAxisCapture(pad, baseline, action);
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if (axisDescriptor) return axisDescriptor;
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}
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return detectButtonCapture(pad, baseline, action);
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}
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export default function GamepadMappingSettings() {
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const gamepadConnected = useGamepad();
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const { value: mapping, save, reset } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
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const { value: inputSettings, save: saveInputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS);
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const gamepadTuning = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad;
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const [capture, setCapture] = useState(null);
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const axisBaselineRef = useRef(null);
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const hubState = useGamepadHubState();
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const { value: gamepadSettings, save: saveGamepadSettings } = useSettingsNamespace(
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'gamepad',
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GAMEPAD_SETTINGS_DEFAULTS,
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);
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const [captureAction, setCaptureAction] = useState(null);
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const baselineRef = useRef(null);
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const grouped = useMemo(() => groupActions(ACTIONS), []);
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const updateTuning = (patch) => {
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saveInputSettings((prev) => ({
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...prev,
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gamepad: { ...(prev.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad), ...patch },
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}));
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};
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const activePad = useMemo(
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() => pickActivePad(hubState.pads, gamepadSettings.activeSignature),
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[hubState.pads, gamepadSettings.activeSignature],
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);
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useEffect(() => {
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axisBaselineRef.current = null;
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}, [capture]);
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useEffect(() => {
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if (!capture) return undefined;
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let raf;
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const scan = () => {
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const pads = navigator.getGamepads?.();
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const pad = pads && Array.from(pads).find(Boolean);
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if (pad) {
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if (capture.type === 'axis') {
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if (!axisBaselineRef.current) {
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axisBaselineRef.current = Array.from(pad.axes ?? []).map((value) => value ?? 0);
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}
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for (let i = 0; i < pad.axes.length; i += 1) {
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const value = pad.axes[i];
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const baseline = axisBaselineRef.current?.[i] ?? 0;
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const delta = Math.abs(value - baseline);
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if (Math.abs(value) > 0.65 && delta > 0.5) {
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save((prev) =>
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updatePath(prev, capture.path, () => ({
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index: i,
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invert: value < 0,
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})),
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);
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setCapture(null);
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return;
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}
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}
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} else if (capture.type === 'button') {
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for (let i = 0; i < pad.buttons.length; i += 1) {
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const btn = pad.buttons[i];
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if (btn && (btn.pressed || btn.value > 0.6)) {
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save((prev) => updatePath(prev, capture.path, () => ({ index: i })));
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setCapture(null);
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return;
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}
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}
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}
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}
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raf = requestAnimationFrame(scan);
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};
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raf = requestAnimationFrame(scan);
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return () => {
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if (raf) cancelAnimationFrame(raf);
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};
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}, [capture, save]);
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const grouped = useMemo(() => {
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return ACTIONS.reduce((acc, action) => {
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const list = acc[action.section] || (acc[action.section] = []);
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list.push(action);
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return acc;
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}, {});
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}, []);
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const getStored = (action) => {
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const [group, key] = action.path;
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return mapping?.[group]?.[key] ?? null;
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};
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const getValueLabel = (action) => {
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const stored = getStored(action);
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return action.type === 'axis' ? formatAxis(stored) : formatButton(stored);
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};
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const handleClear = (action) => {
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save((prev) => updatePath(prev, action.path, () => null));
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};
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const handleInvert = (action) => {
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const stored = getStored(action);
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if (!stored) return;
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save((prev) =>
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updatePath(prev, action.path, (current) => ({
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...current,
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invert: !current?.invert,
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})),
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const activeSignature = activePad?.signature ?? null;
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const activeProfile = useMemo(() => {
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if (!activeSignature) {
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return gamepadSettings?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
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}
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return (
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gamepadSettings?.profiles?.[activeSignature] ??
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gamepadSettings?.defaults?.profile ??
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GAMEPAD_PROFILE_DEFAULT
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);
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};
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}, [activeSignature, gamepadSettings?.defaults?.profile, gamepadSettings?.profiles]);
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useEffect(() => {
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if (!activePad || !activeSignature) return;
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if (gamepadSettings?.profiles?.[activeSignature]) return;
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saveGamepadSettings((prev) => {
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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if (current.profiles?.[activeSignature]) return current;
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const base = current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
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const nextProfile = createProfileForPad(activePad, base);
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return {
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...current,
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profiles: {
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...(current.profiles ?? {}),
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[activeSignature]: nextProfile,
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},
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};
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});
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}, [activePad, activeSignature, gamepadSettings?.profiles, saveGamepadSettings]);
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useEffect(() => {
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baselineRef.current = null;
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}, [captureAction, activeSignature]);
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useEffect(() => {
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if (!captureAction || !activePad) return;
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if (!baselineRef.current) {
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baselineRef.current = snapshotBaseline(activePad);
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return;
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}
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const descriptor = buildDescriptorFromCapture(activePad, baselineRef.current, captureAction);
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if (!descriptor) return;
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saveGamepadSettings((prev) => {
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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const baseProfile =
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current.profiles?.[activeSignature] ?? current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
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const nextProfile = {
|
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...baseProfile,
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bindings: {
|
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...(baseProfile.bindings ?? {}),
|
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[captureAction.id]: {
|
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...(baseProfile.bindings?.[captureAction.id] ?? {}),
|
||||
kind: captureAction.kind,
|
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sources: [descriptor],
|
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},
|
||||
},
|
||||
};
|
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return {
|
||||
...current,
|
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profiles: {
|
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...(current.profiles ?? {}),
|
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[activeSignature]: nextProfile,
|
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},
|
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};
|
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});
|
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setCaptureAction(null);
|
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}, [activePad, activeSignature, captureAction, saveGamepadSettings]);
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|
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const setActiveSignature = useCallback(
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(signature) => {
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saveGamepadSettings((prev) => ({
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...(prev ?? GAMEPAD_SETTINGS_DEFAULTS),
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activeSignature: signature || null,
|
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}));
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},
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[saveGamepadSettings],
|
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);
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|
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const updateCalibration = useCallback(
|
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(patch) => {
|
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saveGamepadSettings((prev) => {
|
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const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
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const baseProfile =
|
||||
(activeSignature && current.profiles?.[activeSignature]) ??
|
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current?.defaults?.profile ??
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GAMEPAD_PROFILE_DEFAULT;
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const nextProfile = {
|
||||
...baseProfile,
|
||||
calibration: {
|
||||
...(baseProfile.calibration ?? {}),
|
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...patch,
|
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},
|
||||
};
|
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if (!activeSignature) {
|
||||
return {
|
||||
...current,
|
||||
defaults: {
|
||||
...(current.defaults ?? {}),
|
||||
profile: nextProfile,
|
||||
},
|
||||
};
|
||||
}
|
||||
return {
|
||||
...current,
|
||||
profiles: {
|
||||
...(current.profiles ?? {}),
|
||||
[activeSignature]: nextProfile,
|
||||
},
|
||||
};
|
||||
});
|
||||
},
|
||||
[activeSignature, saveGamepadSettings],
|
||||
);
|
||||
|
||||
const updateBinding = useCallback(
|
||||
(actionId, updater) => {
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
const baseProfile =
|
||||
(activeSignature && current.profiles?.[activeSignature]) ??
|
||||
current?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
const nextBinding = updater(baseProfile.bindings?.[actionId] ?? {});
|
||||
const nextProfile = {
|
||||
...baseProfile,
|
||||
bindings: {
|
||||
...(baseProfile.bindings ?? {}),
|
||||
[actionId]: nextBinding,
|
||||
},
|
||||
};
|
||||
if (!activeSignature) {
|
||||
return {
|
||||
...current,
|
||||
defaults: {
|
||||
...(current.defaults ?? {}),
|
||||
profile: nextProfile,
|
||||
},
|
||||
};
|
||||
}
|
||||
return {
|
||||
...current,
|
||||
profiles: {
|
||||
...(current.profiles ?? {}),
|
||||
[activeSignature]: nextProfile,
|
||||
},
|
||||
};
|
||||
});
|
||||
},
|
||||
[activeSignature, saveGamepadSettings],
|
||||
);
|
||||
|
||||
const handleClear = useCallback(
|
||||
(action) => {
|
||||
updateBinding(action.id, (binding) => ({
|
||||
...binding,
|
||||
sources: [],
|
||||
}));
|
||||
},
|
||||
[updateBinding],
|
||||
);
|
||||
|
||||
const handleInvert = useCallback(
|
||||
(action, axisKey) => {
|
||||
updateBinding(action.id, (binding) => {
|
||||
const sources = Array.isArray(binding.sources) ? [...binding.sources] : [];
|
||||
if (!sources[0]) return binding;
|
||||
const next = { ...sources[0] };
|
||||
if (axisKey === 'invertX') {
|
||||
next.invertX = !next.invertX;
|
||||
} else if (axisKey === 'invertY') {
|
||||
next.invertY = !next.invertY;
|
||||
} else {
|
||||
next.invert = !next.invert;
|
||||
}
|
||||
sources[0] = next;
|
||||
return { ...binding, sources };
|
||||
});
|
||||
},
|
||||
[updateBinding],
|
||||
);
|
||||
|
||||
const diagnostics = useMemo(() => {
|
||||
if (!activePad) return null;
|
||||
const outputs = computeGamepadOutputs(activePad, activeProfile);
|
||||
return { outputs };
|
||||
}, [activePad, activeProfile]);
|
||||
|
||||
return (
|
||||
<section className="panel-section space-y-0.5 text-sm">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<p className="text-xs text-slate-400">Gamepad mapping</p>
|
||||
<p className="text-xs text-slate-400">Controller</p>
|
||||
<p className="text-[0.65rem] text-slate-500">
|
||||
{gamepadConnected
|
||||
? 'Move sticks/axes with a big sweep or press buttons when capturing.'
|
||||
: 'Connect a controller to configure.'}
|
||||
{activePad ? 'Move sticks or press buttons to bind' : 'Connect a controller to configure.'}
|
||||
</p>
|
||||
{capture && (
|
||||
<p className="mt-0 text-[0.7rem] text-emerald-400">Capturing {capture.label}…</p>
|
||||
{captureAction && (
|
||||
<p className="mt-0 text-[0.7rem] text-emerald-400">Capturing {captureAction.label}…</p>
|
||||
)}
|
||||
</div>
|
||||
<button type="button" onClick={() => reset()} className="button-dark text-xs">
|
||||
Clear all
|
||||
</button>
|
||||
</div>
|
||||
<div className="space-y-0.5">
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Sensitivity & feel</p>
|
||||
<div className="space-y-0.5">
|
||||
<SliderField
|
||||
label="Drive deadzone"
|
||||
description="Ignore small drive stick movement"
|
||||
min={0}
|
||||
max={0.6}
|
||||
step={0.01}
|
||||
value={gamepadTuning.driveDeadzone ?? 0.2}
|
||||
onChange={(driveDeadzone) => updateTuning({ driveDeadzone })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Camera deadzone"
|
||||
description="Tilt stick sensitivity"
|
||||
min={0}
|
||||
max={0.6}
|
||||
step={0.01}
|
||||
value={gamepadTuning.cameraDeadzone ?? 0.25}
|
||||
onChange={(cameraDeadzone) => updateTuning({ cameraDeadzone })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Servo step (deg)"
|
||||
description="Degrees per camera tick"
|
||||
min={0.5}
|
||||
max={6}
|
||||
step={0.25}
|
||||
value={gamepadTuning.servoStep ?? 2}
|
||||
onChange={(servoStep) => updateTuning({ servoStep })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Side reverse multiplier"
|
||||
description="Scale when reversing the side brush"
|
||||
min={0.3}
|
||||
max={1}
|
||||
step={0.05}
|
||||
value={gamepadTuning.auxReverseScale ?? 0.55}
|
||||
onChange={(auxReverseScale) => updateTuning({ auxReverseScale })}
|
||||
/>
|
||||
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Connected controller</p>
|
||||
{hubState.pads.length === 0 ? (
|
||||
<p className="text-[0.7rem] text-slate-400">No controller detected.</p>
|
||||
) : (
|
||||
<div className="flex items-center justify-between gap-0.5 text-xs">
|
||||
<select
|
||||
value={activeSignature ?? ''}
|
||||
onChange={(event) => setActiveSignature(event.target.value)}
|
||||
className="flex-1 rounded border border-slate-700 bg-slate-900 px-1 py-[2px] text-[0.75rem] text-slate-100"
|
||||
>
|
||||
{hubState.pads.map((pad) => (
|
||||
<option key={pad.signature} value={pad.signature}>
|
||||
{pad.id || 'Unknown controller'}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
<span className="text-[0.7rem] text-slate-400">{activePad?.mapping ?? 'unknown'}</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Calibration</p>
|
||||
<div className="space-y-0.5">
|
||||
<SliderField
|
||||
label="Drive deadzone"
|
||||
description="Ignore small drive stick drift"
|
||||
min={0}
|
||||
max={0.6}
|
||||
step={0.01}
|
||||
value={activeProfile.calibration?.driveDeadzone ?? 0.18}
|
||||
onChange={(value) => updateCalibration({ driveDeadzone: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Camera deadzone"
|
||||
description="Ignore small camera tilt drift"
|
||||
min={0}
|
||||
max={0.4}
|
||||
step={0.01}
|
||||
value={activeProfile.calibration?.cameraDeadzone ?? 0.08}
|
||||
onChange={(value) => updateCalibration({ cameraDeadzone: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Aux deadzone"
|
||||
description="Ignore small trigger noise"
|
||||
min={0}
|
||||
max={0.4}
|
||||
step={0.01}
|
||||
value={activeProfile.calibration?.auxDeadzone ?? 0.05}
|
||||
onChange={(value) => updateCalibration({ auxDeadzone: value })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Side brush scale"
|
||||
description="Scale side brush output"
|
||||
min={0.3}
|
||||
max={1}
|
||||
step={0.05}
|
||||
value={activeProfile.calibration?.auxSideScale ?? 0.55}
|
||||
onChange={(value) => updateCalibration({ auxSideScale: value })}
|
||||
/>
|
||||
<label className="surface-muted block p-0.5">
|
||||
<div className="flex items-center justify-between text-xs text-slate-300">
|
||||
<span className="font-semibold text-slate-100">Camera mode</span>
|
||||
<select
|
||||
value={activeProfile.calibration?.cameraMode ?? 'absolute'}
|
||||
onChange={(event) => updateCalibration({ cameraMode: event.target.value })}
|
||||
className="rounded border border-slate-700 bg-slate-900 px-1 py-[2px] text-[0.75rem] text-slate-100"
|
||||
>
|
||||
<option value="absolute">Absolute</option>
|
||||
<option value="velocity">Velocity</option>
|
||||
</select>
|
||||
</div>
|
||||
<p className="text-[0.65rem] text-slate-500">Absolute maps stick to angle; velocity moves over time.</p>
|
||||
</label>
|
||||
<SliderField
|
||||
label="Camera sensitivity"
|
||||
description="Velocity mode degrees per second"
|
||||
min={10}
|
||||
max={180}
|
||||
step={5}
|
||||
value={activeProfile.calibration?.cameraSensitivity ?? 60}
|
||||
onChange={(value) => updateCalibration({ cameraSensitivity: value })}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="space-y-0.5">
|
||||
{Object.entries(grouped).map(([section, actions]) => (
|
||||
<div key={section} className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">{section}</p>
|
||||
<div className="space-y-0.5">
|
||||
{actions.map((action) => (
|
||||
<div key={action.id} className="surface-muted flex items-center justify-between text-xs">
|
||||
<div>
|
||||
<p className="font-semibold text-slate-100">{action.label}</p>
|
||||
<p className="text-[0.65rem] text-slate-400">{getValueLabel(action)}</p>
|
||||
</div>
|
||||
<div className="flex items-center gap-0.5">
|
||||
{action.type === 'axis' && (
|
||||
{actions.map((action) => {
|
||||
const binding = activeProfile.bindings?.[action.id];
|
||||
const source = binding?.sources?.[0] ?? null;
|
||||
return (
|
||||
<div key={action.id} className="surface-muted flex items-center justify-between text-xs">
|
||||
<div>
|
||||
<p className="font-semibold text-slate-100">{action.label}</p>
|
||||
<p className="text-[0.65rem] text-slate-400">{formatSource(source)}</p>
|
||||
</div>
|
||||
<div className="flex items-center gap-0.5">
|
||||
{action.kind === 'axisPair' && (
|
||||
<>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
onClick={() => handleInvert(action, 'invertX')}
|
||||
className="button-dark text-[0.7rem] font-medium disabled:opacity-50"
|
||||
>
|
||||
Invert X
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
onClick={() => handleInvert(action, 'invertY')}
|
||||
className="button-dark text-[0.7rem] font-medium disabled:opacity-50"
|
||||
>
|
||||
Invert Y
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
{action.kind === 'axis' && (
|
||||
<button
|
||||
type="button"
|
||||
disabled={!source}
|
||||
onClick={() => handleInvert(action)}
|
||||
className="button-dark text-[0.7rem] font-medium disabled:opacity-50"
|
||||
>
|
||||
Invert
|
||||
</button>
|
||||
)}
|
||||
<button type="button" onClick={() => handleClear(action)} className="button-dark text-[0.7rem]">
|
||||
Clear
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={!getStored(action)}
|
||||
onClick={() => handleInvert(action)}
|
||||
onClick={() => setCaptureAction(action)}
|
||||
className={`${
|
||||
getStored(action)?.invert
|
||||
? 'px-0.5 py-0.5 bg-amber-400 text-amber-900 hover:bg-amber-300'
|
||||
captureAction?.id === action.id
|
||||
? 'px-0.5 py-0.5 bg-emerald-500 text-emerald-950 hover:bg-emerald-400'
|
||||
: 'button-dark'
|
||||
} text-[0.7rem] font-medium disabled:opacity-50 disabled:cursor-not-allowed`}
|
||||
} text-[0.7rem] font-medium`}
|
||||
>
|
||||
Invert
|
||||
{captureAction?.id === action.id ? 'Waiting…' : 'Capture'}
|
||||
</button>
|
||||
)}
|
||||
<button type="button" onClick={() => handleClear(action)} className="button-dark text-[0.7rem]">
|
||||
Clear
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setCapture(action)}
|
||||
className={`${capture?.id === action.id ? 'px-0.5 py-0.5 bg-emerald-500 text-emerald-950 hover:bg-emerald-400' : 'button-dark'} text-[0.7rem] font-medium`}
|
||||
>
|
||||
{capture?.id === action.id ? 'Waiting…' : 'Capture'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<div className="space-y-0.5 surface">
|
||||
<p className="text-[0.7rem] text-slate-500">Diagnostics</p>
|
||||
{!activePad ? (
|
||||
<p className="text-[0.7rem] text-slate-400">No controller detected.</p>
|
||||
) : (
|
||||
<div className="space-y-0.5 text-[0.7rem] text-slate-300">
|
||||
<p className="text-slate-400">Raw axes</p>
|
||||
<div className="grid grid-cols-2 gap-0.5">
|
||||
{activePad.axes.map((value, index) => (
|
||||
<span key={`axis-${index}`} className="font-mono text-slate-300">
|
||||
A{index}: {NUMBER_FORMAT.format(value)}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
<p className="text-slate-400">Raw buttons</p>
|
||||
<div className="grid grid-cols-2 gap-0.5">
|
||||
{activePad.buttons.map((btn, index) => (
|
||||
<span key={`btn-${index}`} className="font-mono text-slate-300">
|
||||
B{index}: {NUMBER_FORMAT.format(btn.value)} {btn.pressed ? '●' : ''}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
{diagnostics?.outputs && (
|
||||
<>
|
||||
<p className="text-slate-400">Mapped outputs</p>
|
||||
<div className="grid grid-cols-2 gap-0.5">
|
||||
<span className="font-mono text-slate-300">
|
||||
Drive: {NUMBER_FORMAT.format(diagnostics.outputs.driveVector.x)},{' '}
|
||||
{NUMBER_FORMAT.format(diagnostics.outputs.driveVector.y)}
|
||||
</span>
|
||||
<span className="font-mono text-slate-300">
|
||||
Camera: {NUMBER_FORMAT.format(diagnostics.outputs.cameraAxis)}
|
||||
</span>
|
||||
<span className="font-mono text-slate-300">
|
||||
Main: {NUMBER_FORMAT.format(diagnostics.outputs.auxAxis.main)}
|
||||
</span>
|
||||
<span className="font-mono text-slate-300">
|
||||
Side: {NUMBER_FORMAT.format(diagnostics.outputs.auxAxis.side)}
|
||||
</span>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,69 +1,82 @@
|
||||
import { useCallback, useEffect, useRef } from 'react';
|
||||
import { useCallback, useEffect, useMemo, useRef } from 'react';
|
||||
import { useControlSystem } from '../ControlContext.jsx';
|
||||
import { clampUnit } from '../controlMath.js';
|
||||
import { useSettingsNamespace } from '../../settings/index.js';
|
||||
import { INPUT_SETTINGS_DEFAULTS, GAMEPAD_MAPPING_DEFAULT } from '../../settings/namespaces.js';
|
||||
import { GAMEPAD_SETTINGS_DEFAULTS, GAMEPAD_PROFILE_DEFAULT } from '../../settings/namespaces.js';
|
||||
import {
|
||||
computeGamepadOutputs,
|
||||
createProfileForPad,
|
||||
getPadSignature,
|
||||
} from './gamepadBindings.js';
|
||||
import { subscribeGamepadHub } from './gamepadHub.js';
|
||||
|
||||
const SOURCE = 'gamepad';
|
||||
const ZERO_VECTOR = { x: 0, y: 0, boost: false };
|
||||
const ZERO_AUX = { main: 0, side: 0, vacuum: 0 };
|
||||
|
||||
function applyDeadzone(value, amount) {
|
||||
return Math.abs(value) < amount ? 0 : value;
|
||||
function areVectorsEqual(a, b) {
|
||||
return a && b && a.x === b.x && a.y === b.y && a.boost === b.boost;
|
||||
}
|
||||
|
||||
function vectorsEqual(a, b) {
|
||||
return (
|
||||
a &&
|
||||
b &&
|
||||
a.x === b.x &&
|
||||
a.y === b.y &&
|
||||
a.boost === b.boost
|
||||
);
|
||||
}
|
||||
|
||||
function auxEqual(a, b) {
|
||||
function areAuxEqual(a, b) {
|
||||
return a && b && a.main === b.main && a.side === b.side && a.vacuum === b.vacuum;
|
||||
}
|
||||
|
||||
function pickActivePad(pads, activeSignature) {
|
||||
if (!pads || pads.length === 0) return null;
|
||||
if (activeSignature) {
|
||||
const match = pads.find((pad) => pad.signature === activeSignature);
|
||||
if (match) return match;
|
||||
}
|
||||
return pads[0];
|
||||
}
|
||||
|
||||
export default function GamepadInputManager() {
|
||||
const {
|
||||
state,
|
||||
actions: {
|
||||
setMode,
|
||||
setDriveVector,
|
||||
setAuxMotors,
|
||||
nudgeServo,
|
||||
setServoAngle,
|
||||
runMacro,
|
||||
registerInputState,
|
||||
},
|
||||
} = useControlSystem();
|
||||
const { value: inputSettings } = useSettingsNamespace('inputs', INPUT_SETTINGS_DEFAULTS);
|
||||
const { value: mapping } = useSettingsNamespace('gamepadMapping', GAMEPAD_MAPPING_DEFAULT);
|
||||
const gamepadSettings = inputSettings.gamepad ?? INPUT_SETTINGS_DEFAULTS.gamepad;
|
||||
const driveDeadzone = Math.min(Math.max(gamepadSettings.driveDeadzone ?? 0.2, 0), 0.8);
|
||||
const cameraDeadzone = Math.min(Math.max(gamepadSettings.cameraDeadzone ?? 0.25, 0), 0.9);
|
||||
const servoStep = gamepadSettings.servoStep ?? INPUT_SETTINGS_DEFAULTS.gamepad.servoStep;
|
||||
const auxReverseScale = gamepadSettings.auxReverseScale ?? INPUT_SETTINGS_DEFAULTS.gamepad.auxReverseScale;
|
||||
const driveReady = Boolean(mapping?.drive?.horizontal && mapping?.drive?.vertical);
|
||||
const cameraReady = Boolean(mapping?.camera?.vertical);
|
||||
const mainAxisReady = Boolean(mapping?.brushes?.mainAxis);
|
||||
const sideAxisReady = Boolean(mapping?.brushes?.sideAxis);
|
||||
const brushesReady = mainAxisReady || sideAxisReady;
|
||||
const vacuumReady = Boolean(mapping?.buttons?.vacuum);
|
||||
const allAuxReady = Boolean(mapping?.buttons?.allAux);
|
||||
const auxButtonsReady = vacuumReady || allAuxReady;
|
||||
const mainReverseReady = Boolean(mapping?.buttons?.mainReverse);
|
||||
const sideReverseReady = Boolean(mapping?.buttons?.sideReverse);
|
||||
const reverseButtonsReady = mainReverseReady || sideReverseReady;
|
||||
const driveMacroReady = Boolean(mapping?.buttons?.drive);
|
||||
const dockMacroReady = Boolean(mapping?.buttons?.dock);
|
||||
const macrosReady = driveMacroReady || dockMacroReady;
|
||||
const mappingReady =
|
||||
driveReady || cameraReady || brushesReady || auxButtonsReady || reverseButtonsReady || macrosReady;
|
||||
const rafRef = useRef(null);
|
||||
const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
|
||||
const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
|
||||
const buttonStateRef = useRef(new Map());
|
||||
const servoThrottleRef = useRef(0);
|
||||
const { value: gamepadSettings, save: saveGamepadSettings } = useSettingsNamespace(
|
||||
'gamepad',
|
||||
GAMEPAD_SETTINGS_DEFAULTS,
|
||||
);
|
||||
const profileCacheRef = useRef(new Set());
|
||||
const lastVectorRef = useRef(ZERO_VECTOR);
|
||||
const lastAuxRef = useRef(ZERO_AUX);
|
||||
const reverseStateRef = useRef({ main: false, side: false });
|
||||
const buttonStateRef = useRef(new Map());
|
||||
const lastServoAtRef = useRef(0);
|
||||
const lastServoAngleRef = useRef(null);
|
||||
|
||||
const ensureProfile = useCallback(
|
||||
(padState) => {
|
||||
const signature = padState.signature ?? getPadSignature(padState);
|
||||
if (gamepadSettings?.profiles?.[signature] || profileCacheRef.current.has(signature)) {
|
||||
return;
|
||||
}
|
||||
profileCacheRef.current.add(signature);
|
||||
saveGamepadSettings((prev) => {
|
||||
const current = prev ?? GAMEPAD_SETTINGS_DEFAULTS;
|
||||
if (current.profiles?.[signature]) return current;
|
||||
const base = current?.defaults?.profile ?? GAMEPAD_PROFILE_DEFAULT;
|
||||
const nextProfile = createProfileForPad(padState, base);
|
||||
return {
|
||||
...current,
|
||||
profiles: {
|
||||
...(current.profiles ?? {}),
|
||||
[signature]: nextProfile,
|
||||
},
|
||||
};
|
||||
});
|
||||
},
|
||||
[gamepadSettings?.profiles, saveGamepadSettings],
|
||||
);
|
||||
|
||||
const handleButtonEdge = useCallback((key, pressed) => {
|
||||
const prev = buttonStateRef.current.get(key) || false;
|
||||
@@ -71,171 +84,164 @@ export default function GamepadInputManager() {
|
||||
return pressed && !prev;
|
||||
}, []);
|
||||
|
||||
const getAxisValue = useCallback((pad, descriptor) => {
|
||||
if (!descriptor) return 0;
|
||||
const raw = pad.axes?.[descriptor.index] ?? 0;
|
||||
return descriptor.invert ? -raw : raw;
|
||||
}, []);
|
||||
|
||||
const getButtonValue = useCallback((pad, descriptor) => {
|
||||
if (!descriptor) return 0;
|
||||
const btn = pad.buttons?.[descriptor.index];
|
||||
if (!btn) return 0;
|
||||
return typeof btn.value === 'number' ? btn.value : btn.pressed ? 1 : 0;
|
||||
}, []);
|
||||
|
||||
const isButtonPressed = useCallback((pad, descriptor) => {
|
||||
if (!descriptor) return false;
|
||||
const btn = pad.buttons?.[descriptor.index];
|
||||
if (!btn) return false;
|
||||
return btn.pressed || btn.value > 0.5;
|
||||
}, []);
|
||||
|
||||
const pollGamepads = useCallback(() => {
|
||||
if (typeof navigator === 'undefined' || !navigator.getGamepads) {
|
||||
return;
|
||||
}
|
||||
const pads = navigator.getGamepads();
|
||||
const pad = pads && Array.from(pads).find(Boolean);
|
||||
if (!pad) {
|
||||
if (!vectorsEqual(lastVectorRef.current, { x: 0, y: 0, boost: false })) {
|
||||
lastVectorRef.current = { x: 0, y: 0, boost: false };
|
||||
setDriveVector({ x: 0, y: 0, boost: false }, { source: SOURCE });
|
||||
const handleCameraAxis = useCallback(
|
||||
(axisValue, calibration) => {
|
||||
const config = state.camera?.config;
|
||||
if (!config) return;
|
||||
const now = typeof performance !== 'undefined' ? performance.now() : Date.now();
|
||||
const cameraMode = calibration?.cameraMode ?? 'absolute';
|
||||
const sensitivity = Math.max(1, Math.min(180, calibration?.cameraSensitivity ?? 60));
|
||||
if (cameraMode === 'velocity') {
|
||||
const dt = Math.min(50, now - lastServoAtRef.current || 16);
|
||||
const delta = axisValue * sensitivity * (dt / 1000);
|
||||
if (Math.abs(delta) < 0.01) return;
|
||||
const baseline =
|
||||
typeof lastServoAngleRef.current === 'number'
|
||||
? lastServoAngleRef.current
|
||||
: typeof state.camera?.angle === 'number'
|
||||
? state.camera.angle
|
||||
: typeof config.homeAngle === 'number'
|
||||
? config.homeAngle
|
||||
: 0;
|
||||
const nextAngle = baseline + delta;
|
||||
setServoAngle(nextAngle);
|
||||
lastServoAngleRef.current = nextAngle;
|
||||
lastServoAtRef.current = now;
|
||||
return;
|
||||
}
|
||||
if (!auxEqual(lastAuxRef.current, { main: 0, side: 0, vacuum: 0 })) {
|
||||
lastAuxRef.current = { main: 0, side: 0, vacuum: 0 };
|
||||
setAuxMotors({ main: 0, side: 0, vacuum: 0 });
|
||||
const min = typeof config.minAngle === 'number' ? config.minAngle : -45;
|
||||
const max = typeof config.maxAngle === 'number' ? config.maxAngle : 45;
|
||||
const home = typeof config.homeAngle === 'number' ? config.homeAngle : (min + max) / 2;
|
||||
const angle =
|
||||
axisValue < 0
|
||||
? home + axisValue * (home - min)
|
||||
: home + axisValue * (max - home);
|
||||
if (
|
||||
typeof lastServoAngleRef.current === 'number' &&
|
||||
Math.abs(lastServoAngleRef.current - angle) < 0.35 &&
|
||||
now - lastServoAtRef.current < 80
|
||||
) {
|
||||
return;
|
||||
}
|
||||
registerInputState(SOURCE, { connected: false, mappingReady });
|
||||
return;
|
||||
}
|
||||
lastServoAtRef.current = now;
|
||||
lastServoAngleRef.current = angle;
|
||||
setServoAngle(angle);
|
||||
},
|
||||
[setServoAngle, state.camera?.angle, state.camera?.config],
|
||||
);
|
||||
|
||||
const axisLX = driveReady
|
||||
? clampUnit(applyDeadzone(getAxisValue(pad, mapping.drive.horizontal), driveDeadzone))
|
||||
: 0;
|
||||
const axisLY = driveReady
|
||||
? clampUnit(applyDeadzone(-getAxisValue(pad, mapping.drive.vertical), driveDeadzone))
|
||||
: 0;
|
||||
const vector = { x: axisLX, y: axisLY, boost: false };
|
||||
if (!vectorsEqual(vector, lastVectorRef.current)) {
|
||||
lastVectorRef.current = vector;
|
||||
setDriveVector(vector, { source: SOURCE });
|
||||
}
|
||||
const activeSignature = useMemo(
|
||||
() => gamepadSettings?.activeSignature ?? null,
|
||||
[gamepadSettings?.activeSignature],
|
||||
);
|
||||
|
||||
const mainRaw = mainAxisReady ? getAxisValue(pad, mapping.brushes.mainAxis) : 0;
|
||||
const mainMagnitude = Math.round(Math.min(Math.abs(mainRaw), 1) * 127);
|
||||
const main = reverseStateRef.current.main ? -mainMagnitude : mainMagnitude;
|
||||
useEffect(() => {
|
||||
return subscribeGamepadHub((hubState) => {
|
||||
const activePad = pickActivePad(hubState.pads, activeSignature);
|
||||
if (!activePad) {
|
||||
if (!areVectorsEqual(lastVectorRef.current, ZERO_VECTOR)) {
|
||||
lastVectorRef.current = ZERO_VECTOR;
|
||||
setDriveVector(ZERO_VECTOR, { source: SOURCE });
|
||||
}
|
||||
if (!areAuxEqual(lastAuxRef.current, ZERO_AUX)) {
|
||||
lastAuxRef.current = ZERO_AUX;
|
||||
setAuxMotors(ZERO_AUX);
|
||||
}
|
||||
buttonStateRef.current = new Map();
|
||||
reverseStateRef.current = { main: false, side: false };
|
||||
registerInputState(SOURCE, { connected: false });
|
||||
return;
|
||||
}
|
||||
|
||||
const sideRaw = sideAxisReady ? getAxisValue(pad, mapping.brushes.sideAxis) : 0;
|
||||
const sideMagnitude = Math.round(Math.min(Math.abs(sideRaw), 1) * 127);
|
||||
const side = reverseStateRef.current.side
|
||||
? -Math.round(sideMagnitude * auxReverseScale)
|
||||
: Math.round(sideMagnitude * auxReverseScale);
|
||||
ensureProfile(activePad);
|
||||
const signature = activePad.signature;
|
||||
const profile =
|
||||
gamepadSettings?.profiles?.[signature] ??
|
||||
gamepadSettings?.defaults?.profile ??
|
||||
GAMEPAD_PROFILE_DEFAULT;
|
||||
const outputs = computeGamepadOutputs(activePad, profile);
|
||||
|
||||
const vacuum = vacuumReady && isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
|
||||
let aux = { main: mainAxisReady ? main : 0, side: sideAxisReady ? side : 0, vacuum };
|
||||
if (allAuxReady && isButtonPressed(pad, mapping.buttons.allAux)) {
|
||||
aux = { main: 127, side: 127, vacuum: 127 };
|
||||
}
|
||||
if (!auxEqual(aux, lastAuxRef.current)) {
|
||||
lastAuxRef.current = aux;
|
||||
setAuxMotors(aux);
|
||||
}
|
||||
if (!areVectorsEqual(outputs.driveVector, lastVectorRef.current)) {
|
||||
lastVectorRef.current = outputs.driveVector;
|
||||
setDriveVector(outputs.driveVector, { source: SOURCE });
|
||||
}
|
||||
|
||||
const cameraAxis = cameraReady
|
||||
? clampUnit(applyDeadzone(-getAxisValue(pad, mapping.camera.vertical), cameraDeadzone))
|
||||
: 0;
|
||||
const now = performance.now();
|
||||
if (cameraReady && Math.abs(cameraAxis) > 0.25 && now - servoThrottleRef.current > 120) {
|
||||
servoThrottleRef.current = now;
|
||||
nudgeServo(cameraAxis > 0 ? servoStep : -servoStep);
|
||||
}
|
||||
const auxSideScale = profile.calibration?.auxSideScale ?? 0.55;
|
||||
const mainMagnitude = Math.round(Math.min(Math.abs(outputs.auxAxis.main), 1) * 127);
|
||||
const sideMagnitude = Math.round(Math.min(Math.abs(outputs.auxAxis.side), 1) * 127);
|
||||
const main = reverseStateRef.current.main ? -mainMagnitude : mainMagnitude;
|
||||
const side = reverseStateRef.current.side
|
||||
? -Math.round(sideMagnitude * auxSideScale)
|
||||
: Math.round(sideMagnitude * auxSideScale);
|
||||
let aux = {
|
||||
main: outputs.auxAxis.main !== 0 ? main : 0,
|
||||
side: outputs.auxAxis.side !== 0 ? side : 0,
|
||||
vacuum: outputs.buttons.vacuum ? 127 : 0,
|
||||
};
|
||||
if (outputs.buttons.allAux) {
|
||||
aux = { main: 127, side: 127, vacuum: 127 };
|
||||
}
|
||||
if (!areAuxEqual(aux, lastAuxRef.current)) {
|
||||
lastAuxRef.current = aux;
|
||||
setAuxMotors(aux);
|
||||
}
|
||||
|
||||
if (
|
||||
mainReverseReady &&
|
||||
handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))
|
||||
) {
|
||||
reverseStateRef.current.main = !reverseStateRef.current.main;
|
||||
}
|
||||
if (
|
||||
sideReverseReady &&
|
||||
handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))
|
||||
) {
|
||||
reverseStateRef.current.side = !reverseStateRef.current.side;
|
||||
}
|
||||
if (outputs.buttons.mainReverse && handleButtonEdge('mainReverse', true)) {
|
||||
reverseStateRef.current.main = !reverseStateRef.current.main;
|
||||
} else if (!outputs.buttons.mainReverse) {
|
||||
handleButtonEdge('mainReverse', false);
|
||||
}
|
||||
|
||||
if (
|
||||
driveMacroReady &&
|
||||
handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))
|
||||
) {
|
||||
setMode('drive');
|
||||
runMacro('drive-sequence');
|
||||
}
|
||||
if (
|
||||
dockMacroReady &&
|
||||
handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))
|
||||
) {
|
||||
setMode('dock');
|
||||
runMacro('seek-dock');
|
||||
}
|
||||
if (outputs.buttons.sideReverse && handleButtonEdge('sideReverse', true)) {
|
||||
reverseStateRef.current.side = !reverseStateRef.current.side;
|
||||
} else if (!outputs.buttons.sideReverse) {
|
||||
handleButtonEdge('sideReverse', false);
|
||||
}
|
||||
|
||||
registerInputState(SOURCE, {
|
||||
connected: true,
|
||||
mappingReady,
|
||||
id: pad.id,
|
||||
index: pad.index,
|
||||
axes: [axisLX, axisLY, cameraAxis],
|
||||
reverse: { ...reverseStateRef.current },
|
||||
bindings: {
|
||||
drive: driveReady,
|
||||
camera: cameraReady,
|
||||
brushes: brushesReady,
|
||||
auxButtons: { vacuum: vacuumReady, allAux: allAuxReady },
|
||||
reverseButtons: { main: mainReverseReady, side: sideReverseReady },
|
||||
macros: { drive: driveMacroReady, dock: dockMacroReady },
|
||||
},
|
||||
if (outputs.buttons.driveMacro && handleButtonEdge('driveMacro', true)) {
|
||||
setMode('drive');
|
||||
runMacro('drive-sequence');
|
||||
} else if (!outputs.buttons.driveMacro) {
|
||||
handleButtonEdge('driveMacro', false);
|
||||
}
|
||||
|
||||
if (outputs.buttons.dockMacro && handleButtonEdge('dockMacro', true)) {
|
||||
setMode('dock');
|
||||
runMacro('seek-dock');
|
||||
} else if (!outputs.buttons.dockMacro) {
|
||||
handleButtonEdge('dockMacro', false);
|
||||
}
|
||||
|
||||
if (Math.abs(outputs.cameraAxis) > 0.001) {
|
||||
handleCameraAxis(outputs.cameraAxis, profile.calibration);
|
||||
}
|
||||
|
||||
registerInputState(SOURCE, {
|
||||
connected: true,
|
||||
signature,
|
||||
id: activePad.id,
|
||||
index: activePad.index,
|
||||
axes: activePad.axes,
|
||||
buttons: activePad.buttons,
|
||||
drive: outputs.driveVector,
|
||||
aux,
|
||||
cameraAxis: outputs.cameraAxis,
|
||||
bindings: outputs.sources,
|
||||
});
|
||||
});
|
||||
}, [
|
||||
auxReverseScale,
|
||||
cameraDeadzone,
|
||||
driveDeadzone,
|
||||
getAxisValue,
|
||||
getButtonValue,
|
||||
activeSignature,
|
||||
ensureProfile,
|
||||
gamepadSettings?.defaults?.profile,
|
||||
gamepadSettings?.profiles,
|
||||
handleButtonEdge,
|
||||
isButtonPressed,
|
||||
mapping.buttons?.allAux,
|
||||
mapping.buttons?.dock,
|
||||
mapping.buttons?.drive,
|
||||
mapping.buttons?.mainReverse,
|
||||
mapping.buttons?.sideReverse,
|
||||
mapping.buttons?.vacuum,
|
||||
mapping.camera?.vertical,
|
||||
mapping.drive?.horizontal,
|
||||
mapping.drive?.vertical,
|
||||
mapping.brushes?.mainAxis,
|
||||
mapping.brushes?.sideAxis,
|
||||
mappingReady,
|
||||
nudgeServo,
|
||||
handleCameraAxis,
|
||||
registerInputState,
|
||||
runMacro,
|
||||
servoStep,
|
||||
setAuxMotors,
|
||||
setDriveVector,
|
||||
setMode,
|
||||
]);
|
||||
|
||||
useEffect(() => {
|
||||
function loop() {
|
||||
pollGamepads();
|
||||
rafRef.current = requestAnimationFrame(loop);
|
||||
}
|
||||
rafRef.current = requestAnimationFrame(loop);
|
||||
return () => {
|
||||
if (rafRef.current) {
|
||||
cancelAnimationFrame(rafRef.current);
|
||||
}
|
||||
};
|
||||
}, [pollGamepads]);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
const CURVE_EXPO = 1.6;
|
||||
|
||||
export function getPadSignature(pad) {
|
||||
if (!pad) return 'unknown::none::0::0';
|
||||
const id = pad.id || 'unknown';
|
||||
const mapping = pad.mapping || 'none';
|
||||
const axes = Array.isArray(pad.axes) ? pad.axes.length : 0;
|
||||
const buttons = Array.isArray(pad.buttons) ? pad.buttons.length : 0;
|
||||
return `${id}::${mapping}::${axes}::${buttons}`;
|
||||
}
|
||||
|
||||
export function cloneProfile(profile) {
|
||||
return JSON.parse(JSON.stringify(profile ?? {}));
|
||||
}
|
||||
|
||||
export function createProfileForPad(pad, baseProfile) {
|
||||
const profile = cloneProfile(baseProfile);
|
||||
profile.meta = {
|
||||
id: pad?.id ?? 'Unknown',
|
||||
mapping: pad?.mapping ?? 'none',
|
||||
axes: pad?.axes?.length ?? 0,
|
||||
buttons: pad?.buttons?.length ?? 0,
|
||||
};
|
||||
return profile;
|
||||
}
|
||||
|
||||
function clampUnit(value) {
|
||||
if (!Number.isFinite(value)) return 0;
|
||||
return Math.max(-1, Math.min(1, value));
|
||||
}
|
||||
|
||||
function applyCurve(value, curve) {
|
||||
if (!value) return 0;
|
||||
const abs = Math.abs(value);
|
||||
if (curve === 'expo') {
|
||||
return Math.sign(value) * Math.pow(abs, CURVE_EXPO);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
function applyAxisDeadzone(value, deadzone) {
|
||||
const abs = Math.abs(value);
|
||||
if (abs <= deadzone) return 0;
|
||||
const scaled = (abs - deadzone) / (1 - deadzone);
|
||||
return Math.sign(value) * scaled;
|
||||
}
|
||||
|
||||
function applyRadialDeadzone(x, y, deadzone) {
|
||||
const mag = Math.hypot(x, y);
|
||||
if (mag <= deadzone) return { x: 0, y: 0 };
|
||||
const scaled = (mag - deadzone) / (1 - deadzone);
|
||||
const ratio = scaled / mag;
|
||||
return { x: x * ratio, y: y * ratio };
|
||||
}
|
||||
|
||||
function readAxis(padState, index) {
|
||||
if (!padState || !Array.isArray(padState.axes)) return null;
|
||||
const value = padState.axes[index];
|
||||
if (!Number.isFinite(value)) return null;
|
||||
return clampUnit(value);
|
||||
}
|
||||
|
||||
function readButton(padState, index) {
|
||||
if (!padState || !Array.isArray(padState.buttons)) return null;
|
||||
const btn = padState.buttons[index];
|
||||
if (!btn) return null;
|
||||
const value = typeof btn.value === 'number' ? btn.value : btn.pressed ? 1 : 0;
|
||||
return {
|
||||
pressed: Boolean(btn.pressed || value > 0.5),
|
||||
value: Math.max(0, Math.min(1, value)),
|
||||
};
|
||||
}
|
||||
|
||||
function resolveAxisSource(padState, sources = []) {
|
||||
for (const source of sources) {
|
||||
if (!source) continue;
|
||||
if (source.kind === 'axis') {
|
||||
const value = readAxis(padState, source.index);
|
||||
if (value === null) continue;
|
||||
return { value: source.invert ? -value : value, source };
|
||||
}
|
||||
if (source.kind === 'buttonAxis') {
|
||||
const button = readButton(padState, source.index);
|
||||
if (!button) continue;
|
||||
return { value: clampUnit(button.value), source };
|
||||
}
|
||||
}
|
||||
return { value: 0, source: null };
|
||||
}
|
||||
|
||||
function resolveAxisPairSource(padState, sources = []) {
|
||||
for (const source of sources) {
|
||||
if (!source || source.kind !== 'axisPair') continue;
|
||||
const rawX = readAxis(padState, source.x);
|
||||
const rawY = readAxis(padState, source.y);
|
||||
if (rawX === null || rawY === null) continue;
|
||||
const x = source.invertX ? -rawX : rawX;
|
||||
const y = source.invertY ? -rawY : rawY;
|
||||
return { x, y, source };
|
||||
}
|
||||
return { x: 0, y: 0, source: null };
|
||||
}
|
||||
|
||||
function resolveButtonSource(padState, sources = []) {
|
||||
for (const source of sources) {
|
||||
if (!source) continue;
|
||||
if (source.kind === 'button') {
|
||||
const btn = readButton(padState, source.index);
|
||||
if (!btn) continue;
|
||||
return { pressed: btn.pressed, source };
|
||||
}
|
||||
if (source.kind === 'axisButton') {
|
||||
const value = readAxis(padState, source.index);
|
||||
if (value === null) continue;
|
||||
const direction = source.direction || 1;
|
||||
const threshold = typeof source.threshold === 'number' ? source.threshold : 0.6;
|
||||
return { pressed: value * direction > threshold, source };
|
||||
}
|
||||
if (source.kind === 'buttonAxis') {
|
||||
const btn = readButton(padState, source.index);
|
||||
if (!btn) continue;
|
||||
return { pressed: btn.value > 0.5, source };
|
||||
}
|
||||
}
|
||||
return { pressed: false, source: null };
|
||||
}
|
||||
|
||||
export function computeGamepadOutputs(padState, profile) {
|
||||
const bindings = profile?.bindings ?? {};
|
||||
const calibration = profile?.calibration ?? {};
|
||||
|
||||
const driveBinding = bindings.drive ?? {};
|
||||
const driveSource = resolveAxisPairSource(padState, driveBinding.sources);
|
||||
let driveX = clampUnit(driveSource.x);
|
||||
let driveY = clampUnit(driveSource.y);
|
||||
const driveDeadzone = Math.min(Math.max(calibration.driveDeadzone ?? 0.18, 0), 0.8);
|
||||
const driveCurved = applyRadialDeadzone(driveX, driveY, driveDeadzone);
|
||||
driveX = applyCurve(driveCurved.x, calibration.driveCurve);
|
||||
driveY = applyCurve(driveCurved.y, calibration.driveCurve);
|
||||
|
||||
const cameraBinding = bindings.cameraTilt ?? {};
|
||||
const cameraSource = resolveAxisSource(padState, cameraBinding.sources);
|
||||
const cameraDeadzone = Math.min(Math.max(calibration.cameraDeadzone ?? 0.08, 0), 0.8);
|
||||
let cameraAxis = applyAxisDeadzone(clampUnit(cameraSource.value), cameraDeadzone);
|
||||
cameraAxis = applyCurve(cameraAxis, calibration.cameraCurve);
|
||||
|
||||
const auxDeadzone = Math.min(Math.max(calibration.auxDeadzone ?? 0.05, 0), 0.6);
|
||||
const mainBinding = bindings.mainBrush ?? {};
|
||||
const mainSource = resolveAxisSource(padState, mainBinding.sources);
|
||||
let mainAxis = applyAxisDeadzone(clampUnit(mainSource.value), auxDeadzone);
|
||||
mainAxis = applyCurve(mainAxis, calibration.auxCurve);
|
||||
|
||||
const sideBinding = bindings.sideBrush ?? {};
|
||||
const sideSource = resolveAxisSource(padState, sideBinding.sources);
|
||||
let sideAxis = applyAxisDeadzone(clampUnit(sideSource.value), auxDeadzone);
|
||||
sideAxis = applyCurve(sideAxis, calibration.auxCurve);
|
||||
|
||||
const vacuumSource = resolveButtonSource(padState, bindings.vacuum?.sources);
|
||||
const allAuxSource = resolveButtonSource(padState, bindings.allAux?.sources);
|
||||
const mainReverseSource = resolveButtonSource(padState, bindings.mainReverse?.sources);
|
||||
const sideReverseSource = resolveButtonSource(padState, bindings.sideReverse?.sources);
|
||||
const driveMacroSource = resolveButtonSource(padState, bindings.driveMacro?.sources);
|
||||
const dockMacroSource = resolveButtonSource(padState, bindings.dockMacro?.sources);
|
||||
|
||||
return {
|
||||
driveVector: { x: driveX, y: driveY, boost: false },
|
||||
cameraAxis,
|
||||
auxAxis: { main: mainAxis, side: sideAxis },
|
||||
buttons: {
|
||||
vacuum: vacuumSource.pressed,
|
||||
allAux: allAuxSource.pressed,
|
||||
mainReverse: mainReverseSource.pressed,
|
||||
sideReverse: sideReverseSource.pressed,
|
||||
driveMacro: driveMacroSource.pressed,
|
||||
dockMacro: dockMacroSource.pressed,
|
||||
},
|
||||
sources: {
|
||||
drive: driveSource.source,
|
||||
cameraTilt: cameraSource.source,
|
||||
mainBrush: mainSource.source,
|
||||
sideBrush: sideSource.source,
|
||||
vacuum: vacuumSource.source,
|
||||
allAux: allAuxSource.source,
|
||||
mainReverse: mainReverseSource.source,
|
||||
sideReverse: sideReverseSource.source,
|
||||
driveMacro: driveMacroSource.source,
|
||||
dockMacro: dockMacroSource.source,
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { getPadSignature } from './gamepadBindings.js';
|
||||
|
||||
const listeners = new Set();
|
||||
let rafId = null;
|
||||
let lastState = { pads: [], timestamp: 0 };
|
||||
|
||||
function readGamepads() {
|
||||
if (typeof navigator === 'undefined' || !navigator.getGamepads) {
|
||||
return [];
|
||||
}
|
||||
const pads = navigator.getGamepads();
|
||||
if (!pads) return [];
|
||||
return Array.from(pads).filter(Boolean);
|
||||
}
|
||||
|
||||
function buildPadState(pad) {
|
||||
return {
|
||||
index: pad.index,
|
||||
id: pad.id,
|
||||
mapping: pad.mapping,
|
||||
connected: pad.connected !== false,
|
||||
timestamp: pad.timestamp,
|
||||
axes: Array.from(pad.axes ?? []),
|
||||
buttons: (pad.buttons ?? []).map((btn) => ({
|
||||
pressed: Boolean(btn?.pressed),
|
||||
value: typeof btn?.value === 'number' ? btn.value : btn?.pressed ? 1 : 0,
|
||||
})),
|
||||
signature: getPadSignature(pad),
|
||||
};
|
||||
}
|
||||
|
||||
function updateState() {
|
||||
const pads = readGamepads().map(buildPadState);
|
||||
lastState = {
|
||||
pads,
|
||||
timestamp: typeof performance !== 'undefined' ? performance.now() : Date.now(),
|
||||
};
|
||||
listeners.forEach((listener) => listener(lastState));
|
||||
}
|
||||
|
||||
function loop() {
|
||||
updateState();
|
||||
rafId = requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
function startLoop() {
|
||||
if (rafId) return;
|
||||
rafId = requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
function stopLoop() {
|
||||
if (!rafId) return;
|
||||
cancelAnimationFrame(rafId);
|
||||
rafId = null;
|
||||
}
|
||||
|
||||
export function subscribeGamepadHub(listener) {
|
||||
listeners.add(listener);
|
||||
startLoop();
|
||||
listener(lastState);
|
||||
return () => {
|
||||
listeners.delete(listener);
|
||||
if (listeners.size === 0) {
|
||||
stopLoop();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
export function getGamepadHubState() {
|
||||
return lastState;
|
||||
}
|
||||
|
||||
export function useGamepadHubState() {
|
||||
const [state, setState] = useState(lastState);
|
||||
|
||||
useEffect(() => {
|
||||
return subscribeGamepadHub(setState);
|
||||
}, []);
|
||||
|
||||
return state;
|
||||
}
|
||||
@@ -102,9 +102,9 @@ export const HELP_CONTENT = {
|
||||
type: 'gamepad',
|
||||
title: 'Gamepad / joystick',
|
||||
items: [
|
||||
'Gamepad controls are not mapped by default, this is because of how terribly inconsistent gamepad implementations are across browsers and devices.',
|
||||
'You can map gamepad controls in Settings → Controller.',
|
||||
'Use at your own risk, it may not be perfect depending on your setup.'
|
||||
'Gamepad controls are fully configurable to handle inconsistent browser mappings.',
|
||||
'Use Settings → Controller to bind inputs, calibrate deadzones, and view diagnostics.',
|
||||
'If inputs behave oddly, the diagnostics panel will show raw axis/button values.'
|
||||
],
|
||||
},
|
||||
],
|
||||
|
||||
@@ -6,32 +6,78 @@ export const INPUT_SETTINGS_DEFAULTS = {
|
||||
tiltSpeed: 80,
|
||||
tiltIntervalMs: 110,
|
||||
},
|
||||
gamepad: {
|
||||
driveDeadzone: 0.2,
|
||||
cameraDeadzone: 0.25,
|
||||
servoStep: 2,
|
||||
auxReverseScale: 0.55,
|
||||
};
|
||||
|
||||
export const GAMEPAD_PROFILE_DEFAULT = {
|
||||
label: 'Default',
|
||||
calibration: {
|
||||
driveDeadzone: 0.18,
|
||||
cameraDeadzone: 0.08,
|
||||
auxDeadzone: 0.05,
|
||||
driveCurve: 'linear',
|
||||
cameraCurve: 'linear',
|
||||
auxCurve: 'linear',
|
||||
cameraMode: 'absolute',
|
||||
cameraSensitivity: 60,
|
||||
auxSideScale: 0.55,
|
||||
},
|
||||
bindings: {
|
||||
drive: {
|
||||
kind: 'axisPair',
|
||||
sources: [{ kind: 'axisPair', x: 0, y: 1, invertX: false, invertY: true }],
|
||||
},
|
||||
cameraTilt: {
|
||||
kind: 'axis',
|
||||
sources: [
|
||||
{ kind: 'axis', index: 3, invert: true },
|
||||
{ kind: 'axis', index: 1, invert: true },
|
||||
],
|
||||
},
|
||||
mainBrush: {
|
||||
kind: 'axis',
|
||||
sources: [
|
||||
{ kind: 'buttonAxis', index: 6 },
|
||||
{ kind: 'axis', index: 2, invert: false },
|
||||
],
|
||||
},
|
||||
sideBrush: {
|
||||
kind: 'axis',
|
||||
sources: [
|
||||
{ kind: 'buttonAxis', index: 7 },
|
||||
{ kind: 'axis', index: 5, invert: false },
|
||||
],
|
||||
},
|
||||
vacuum: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 0 }],
|
||||
},
|
||||
allAux: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 1 }],
|
||||
},
|
||||
mainReverse: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 4 }],
|
||||
},
|
||||
sideReverse: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 5 }],
|
||||
},
|
||||
driveMacro: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 2 }],
|
||||
},
|
||||
dockMacro: {
|
||||
kind: 'button',
|
||||
sources: [{ kind: 'button', index: 3 }],
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
export const GAMEPAD_MAPPING_DEFAULT = {
|
||||
drive: {
|
||||
horizontal: null,
|
||||
vertical: null,
|
||||
},
|
||||
camera: {
|
||||
vertical: null,
|
||||
},
|
||||
brushes: {
|
||||
mainAxis: null,
|
||||
sideAxis: null,
|
||||
},
|
||||
buttons: {
|
||||
allAux: null,
|
||||
vacuum: null,
|
||||
mainReverse: null,
|
||||
sideReverse: null,
|
||||
dock: null,
|
||||
drive: null,
|
||||
export const GAMEPAD_SETTINGS_DEFAULTS = {
|
||||
activeSignature: null,
|
||||
profiles: {},
|
||||
defaults: {
|
||||
profile: GAMEPAD_PROFILE_DEFAULT,
|
||||
},
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user