update some reward numbrs

This commit is contained in:
legop3
2026-04-19 01:56:13 -04:00
parent e974f4f90f
commit 52352bd692
7 changed files with 9 additions and 9 deletions
@@ -1,7 +1,7 @@
module.exports = {
id: 'assignmentRoulette',
name: 'Rover Reassignment',
goal: 500,
goal: 300,
async run(ctx) {
const moved = ctx.rerollAssignments();
ctx.sendAlert({
@@ -4,7 +4,7 @@ const STEPS = 10;
module.exports = {
id: 'cameraWhiplash',
name: 'Camera Wiggle',
goal: 160,
goal: 100,
async run(ctx) {
const rovers = ctx
.listOnlineRovers()
+2 -2
View File
@@ -1,4 +1,4 @@
const DURATION_MS = 2 * 60 * 1000;
const DURATION_MS = 5 * 60 * 1000;
const LIGHT_ENFORCE_TICK_MS = 3000;
let activeTimer = null;
@@ -115,7 +115,7 @@ module.exports = {
id: 'darkness',
name: 'Darkness',
isNightVisionBlocked,
goal: 650,
goal: 600,
async run(ctx) {
const entities = ctx.getHomeAssistantEntities();
const prevLights = entities.map((entity) => ({ id: entity.id, state: entity.state === 'on' ? 'on' : 'off' }));
@@ -1,7 +1,7 @@
module.exports = {
id: 'discordStalkerPing',
name: 'Stalker Ping',
goal: 900,
goal: 800,
async run(ctx) {
ctx.publishEvent({
source: 'buttonBoxReward',
@@ -42,7 +42,7 @@ function startStrobe(ctx, effect = {}) {
module.exports = {
id: 'lightStrobe',
name: 'Light Strobe',
goal: 360,
goal: 300,
async run(ctx) {
startStrobe(ctx, { endsAt: Date.now() + STROBE_MS, on: false });
ctx.sendAlert({ color: '#ffc107', title: 'Light Strobe', message: 'Room light strobe started.' });
+2 -2
View File
@@ -1,4 +1,4 @@
const DURATION_MS = 25 * 1000;
const DURATION_MS = 300 * 1000;
let activeTimer = null;
@@ -50,7 +50,7 @@ function scheduleRestore(ctx, effect = {}) {
module.exports = {
id: 'modeJam',
name: 'Admin Mode',
goal: 1200,
goal: 1000,
async run(ctx) {
const prevMode = ctx.getMode();
const prevReason = ctx.getAdminReasonText();
@@ -4,7 +4,7 @@ const TITLES = ['RARARARARARARARARE', 'CHIRPET CHIRPET CHIRPET', 'meowmowmoowmom
module.exports = {
id: 'rogueEventSpam',
name: 'Event Flood',
goal: 260,
goal: 100,
async run(ctx) {
for (let i = 0; i < 500; i += 1) {
const color = COLORS[Math.floor(Math.random() * COLORS.length)];