This commit is contained in:
legop3
2025-11-18 03:45:32 -05:00
parent 6efa1b268f
commit 481c0e1bcd
6 changed files with 67 additions and 56 deletions
@@ -54,19 +54,20 @@ export default function GamepadInputManager() {
Boolean(mapping?.drive?.horizontal) &&
Boolean(mapping?.drive?.vertical) &&
Boolean(mapping?.camera?.vertical) &&
Boolean(mapping?.triggers?.main) &&
Boolean(mapping?.triggers?.side) &&
Boolean(mapping?.brushes?.mainAxis) &&
Boolean(mapping?.brushes?.sideAxis) &&
Boolean(mapping?.buttons?.mainReverse) &&
Boolean(mapping?.buttons?.sideReverse) &&
Boolean(mapping?.buttons?.vacuum) &&
Boolean(mapping?.buttons?.allAux) &&
Boolean(mapping?.buttons?.driveMacro) &&
Boolean(mapping?.buttons?.dockMacro);
Boolean(mapping?.buttons?.drive) &&
Boolean(mapping?.buttons?.dock);
const rafRef = useRef(null);
const lastVectorRef = useRef({ x: 0, y: 0, boost: false });
const lastAuxRef = useRef({ main: 0, side: 0, vacuum: 0 });
const buttonStateRef = useRef(new Map());
const servoThrottleRef = useRef(0);
const reverseStateRef = useRef({ main: false, side: false });
const handleButtonEdge = useCallback((key, pressed) => {
const prev = buttonStateRef.current.get(key) || false;
@@ -126,13 +127,15 @@ export default function GamepadInputManager() {
setDriveVector(vector, { source: SOURCE });
}
const mainMagnitude = Math.round(getButtonValue(pad, mapping.triggers.main) * 127);
const mainReverse = isButtonPressed(pad, mapping.buttons.mainReverse);
const main = mainReverse ? -mainMagnitude : mainMagnitude;
const mainRaw = getAxisValue(pad, mapping.brushes.mainAxis);
const mainMagnitude = Math.round(Math.min(Math.abs(mainRaw), 1) * 127);
const main = reverseStateRef.current.main ? -mainMagnitude : mainMagnitude;
const sideMagnitude = Math.round(getButtonValue(pad, mapping.triggers.side) * 127);
const sideReverse = isButtonPressed(pad, mapping.buttons.sideReverse);
const side = sideReverse ? -Math.round(sideMagnitude * auxReverseScale) : sideMagnitude;
const sideRaw = getAxisValue(pad, mapping.brushes.sideAxis);
const sideMagnitude = Math.round(Math.min(Math.abs(sideRaw), 1) * 127);
const side = reverseStateRef.current.side
? -Math.round(sideMagnitude * auxReverseScale)
: Math.round(sideMagnitude * auxReverseScale);
const vacuum = isButtonPressed(pad, mapping.buttons.vacuum) ? 127 : 0;
let aux = { main, side, vacuum };
@@ -151,28 +154,29 @@ export default function GamepadInputManager() {
nudgeServo(cameraAxis > 0 ? servoStep : -servoStep);
}
const driveMacroPressed = isButtonPressed(pad, mapping.buttons.driveMacro);
if (handleButtonEdge(`macro-${mapping.buttons.driveMacro.index}`, driveMacroPressed)) {
if (handleButtonEdge('toggle-main', isButtonPressed(pad, mapping.buttons.mainReverse))) {
reverseStateRef.current.main = !reverseStateRef.current.main;
}
if (handleButtonEdge('toggle-side', isButtonPressed(pad, mapping.buttons.sideReverse))) {
reverseStateRef.current.side = !reverseStateRef.current.side;
}
if (handleButtonEdge(`macro-${mapping.buttons.drive.index}`, isButtonPressed(pad, mapping.buttons.drive))) {
setMode('drive');
runMacro('drive-sequence');
}
const dockMacroPressed = isButtonPressed(pad, mapping.buttons.dockMacro);
if (handleButtonEdge(`macro-${mapping.buttons.dockMacro.index}`, dockMacroPressed)) {
if (handleButtonEdge(`macro-${mapping.buttons.dock.index}`, isButtonPressed(pad, mapping.buttons.dock))) {
setMode('dock');
runMacro('seek-dock');
}
registerInputState(SOURCE, {
connected: true,
mappingReady: true,
id: pad.id,
index: pad.index,
axes: [axisLX, axisLY, cameraAxis],
buttons: {
a: pad.buttons?.[0]?.pressed || false,
b: pad.buttons?.[1]?.pressed || false,
lb: pad.buttons?.[4]?.pressed || false,
rb: pad.buttons?.[5]?.pressed || false,
},
reverse: { ...reverseStateRef.current },
});
}, [
auxReverseScale,
@@ -183,16 +187,16 @@ export default function GamepadInputManager() {
handleButtonEdge,
isButtonPressed,
mapping.buttons?.allAux,
mapping.buttons?.dockMacro,
mapping.buttons?.driveMacro,
mapping.buttons?.dock,
mapping.buttons?.drive,
mapping.buttons?.mainReverse,
mapping.buttons?.sideReverse,
mapping.buttons?.vacuum,
mapping.camera?.vertical,
mapping.drive?.horizontal,
mapping.drive?.vertical,
mapping.triggers?.main,
mapping.triggers?.side,
mapping.brushes?.mainAxis,
mapping.brushes?.sideAxis,
mappingReady,
nudgeServo,
registerInputState,