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https://github.com/legop3/MultiRoombaRover.git
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videotile
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// Light bump signal bars used under the tile HUD.
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import React from 'react';
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export default function LightBumpBars({ sensors }) {
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const values = [
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sensors?.lightBumpLeftSignal,
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sensors?.lightBumpFrontLeftSignal,
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sensors?.lightBumpCenterLeftSignal,
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sensors?.lightBumpCenterRightSignal,
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sensors?.lightBumpFrontRightSignal,
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sensors?.lightBumpRightSignal,
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];
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const max = values.filter((v) => v != null).reduce((acc, v) => Math.max(acc, v), 1200);
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const eased = (v) => Math.pow(Math.max(0, Math.min(1, (v ?? 0) / max)), 0.35);
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const hueFor = (v) => {
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if (v == null || v <= 0) return 'hsl(200 60% 18%)';
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const h = (200 + eased(v) * 360) % 360;
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return `hsl(${h} 100% 60%)`;
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};
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const segments = 6;
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const barHeight = 12;
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return (
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<div className="flex w-full items-center justify-center gap-0.5">
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{values.map((v, idx) => {
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const t = eased(v);
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const dir = idx < segments / 2 ? -1 : 1;
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const fill = `${t * 100}%`;
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const color = hueFor(v);
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return (
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<div key={idx} className="relative flex-1 min-w-[0]" style={{ height: `${barHeight}px` }}>
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<div className="h-full w-full overflow-hidden bg-slate-800" style={{ borderRadius: 0 }}>
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<div
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className="h-full"
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style={{
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width: fill,
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background: color,
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float: dir === -1 ? 'right' : 'left',
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}}
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/>
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</div>
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</div>
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);
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})}
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</div>
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);
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}
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