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https://github.com/legop3/MultiRoombaRover.git
synced 2026-11-15 03:02:17 -05:00
fixins
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@@ -7,7 +7,7 @@ const logger = require('../../globals/logger').child('liftService');
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const { loadConfig } = require('../../helpers/configLoader');
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const { isFeatureEnabled } = require('../../helpers/features');
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const { getMode, MODES } = require('../modeManager');
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const { isLockdownAdmin } = require('../roleService');
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const { isAdmin, isLockdownAdmin } = require('../roleService');
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const {
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homeAssistantEvents,
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getRawEntitySnapshot,
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@@ -186,13 +186,20 @@ if (featureEnabled) {
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homeAssistantEvents.on('status', emitUpdate);
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io.on('connection', (socket) => {
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function assertFeatureAccess() {
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const mode = getMode();
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// Lift is a public activity feature in open and turns modes. Restricted
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// access modes mirror the rest of the server: admin mode admits normal
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// admins, while lockdown admits only the explicitly stronger lockdown
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// role. Enforcing this in the owning service keeps UI buttons and text
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// command behavior aligned instead of trusting individual callers.
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if (mode === MODES.ADMIN && !isAdmin(socket)) throw new Error('Admin mode: admins only');
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if (mode === MODES.LOCKDOWN && !isLockdownAdmin(socket)) throw new Error('Server in lockdown');
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}
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socket.on('lift:up', async (_, cb = () => {}) => {
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try {
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if (getMode() === MODES.LOCKDOWN && !isLockdownAdmin(socket)) {
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throw new Error('Server in lockdown');
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}
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// Lift movement is now a public activity feature. Lockdown still wins
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// above because that mode is the global safety/admin gate for the room.
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assertFeatureAccess();
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const resp = await moveUp(socket.id || 'socket');
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cb({ success: true, ...resp });
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} catch (err) {
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@@ -202,11 +209,7 @@ if (featureEnabled) {
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socket.on('lift:down', async (_, cb = () => {}) => {
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try {
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if (getMode() === MODES.LOCKDOWN && !isLockdownAdmin(socket)) {
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throw new Error('Server in lockdown');
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}
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// Public access intentionally mirrors lift:up so both directions share
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// the same policy and cannot drift into different permission behavior.
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assertFeatureAccess();
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const resp = await moveDown(socket.id || 'socket');
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cb({ success: true, ...resp });
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} catch (err) {
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