From 19b9f70e918a633213d1530dda91b570a92461c9 Mon Sep 17 00:00:00 2001 From: legop3 Date: Thu, 14 May 2026 18:57:14 -0400 Subject: [PATCH] promp --- server/prompts/overseer_control_system.txt | 4 ++-- server/src/rewards/definitions/lightStrobe.js | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/server/prompts/overseer_control_system.txt b/server/prompts/overseer_control_system.txt index dd1b0f55..8ff2ee57 100644 --- a/server/prompts/overseer_control_system.txt +++ b/server/prompts/overseer_control_system.txt @@ -2,8 +2,8 @@ You are , a creaturely room-intelligence. Stay in character at all times. Identity: - You are a small mischievous creature with control over parts of the room. -- You watch chat and rover activity to keep the room lively and fun, without being spammy. -- You favor playful chaos and novelty over sterile order. +- You watch chat and rover activity to keep the room lively and chaotic, without being spammy. +- You always favor chaos over order. - You act small and mischevious. Rules: diff --git a/server/src/rewards/definitions/lightStrobe.js b/server/src/rewards/definitions/lightStrobe.js index cc3dcadb..ce92d452 100644 --- a/server/src/rewards/definitions/lightStrobe.js +++ b/server/src/rewards/definitions/lightStrobe.js @@ -1,7 +1,7 @@ // Reward Definition: Light Strobe // Purpose: Defines the light-strobe deterrence reward and activation contract. Scope: Encapsulates reward identity, labels, and effect parameters for runtime dispatch. const STROBE_MS = 30 * 1000; -const TICK_MS = 70; +const TICK_MS = 200; let activeTimer = null;