new ptz ui

This commit is contained in:
legop3
2026-07-12 01:19:36 -04:00
parent fd1caf2df9
commit 09ce66e7a4
17 changed files with 1044 additions and 208 deletions
@@ -7,9 +7,10 @@ import SocialButton from '../../SocialButton/index.jsx';
function TurnsOverlay({
roverId = null,
mobileHud = false,
turnModel = null,
}) {
const assignedRoverId = useSessionSelector((state) => state.session?.assignment?.roverId ?? null);
const effectiveRoverId = roverId ?? assignedRoverId;
const effectiveRoverId = turnModel?.targetId ?? roverId ?? assignedRoverId;
const mode = useSessionSelector((state) => state.session?.mode || null);
const roster = useSessionSelector((state) => state.session?.roster ?? []);
const users = useSessionSelector((state) => state.session?.users ?? []);
@@ -29,21 +30,30 @@ function TurnsOverlay({
const subClass = mobileHud ? 'text-xs' : 'text-sm';
const cueTimerClass = mobileHud ? 'text-[0.55rem]' : 'text-[0.75rem]';
const cuePadClass = mobileHud ? 'px-4 py-3' : 'px-6 py-4';
const turnInfo = effectiveRoverId ? turnQueues?.[effectiveRoverId] : null;
const activeDriverId = effectiveRoverId ? activeDrivers?.[effectiveRoverId] : null;
const isActiveDriver = Boolean(socketId && activeDriverId === socketId);
const isTurnsMode = mode === 'turns';
const turnInfo = turnModel ? null : effectiveRoverId ? turnQueues?.[effectiveRoverId] : null;
const activeDriverId = turnModel
? turnModel.activeId || null
: effectiveRoverId
? activeDrivers?.[effectiveRoverId] || null
: null;
const isActiveDriver = turnModel
? Boolean(turnModel.isActive)
: Boolean(socketId && activeDriverId === socketId);
const isTurnsMode = turnModel ? Boolean(turnModel.enabled) : mode === 'turns';
const now = useSharedClock(1000, isTurnsMode);
const nextDriverId = useMemo(() => {
if (turnModel) return turnModel.nextId || null;
const queue = turnInfo?.queue || [];
if (!queue.length || !turnInfo?.current || queue.length <= 1) return null;
const idx = queue.findIndex((id) => id === turnInfo.current);
if (idx === -1) return queue[0] || null;
return queue[(idx + 1) % queue.length] || null;
}, [turnInfo]);
const isNextDriver = Boolean(socketId && nextDriverId === socketId);
const deadline = turnInfo?.deadline || null;
const idleDeadline = turnInfo?.idleDeadline || null;
}, [turnInfo, turnModel]);
const isNextDriver = turnModel
? Boolean(turnModel.isNext)
: Boolean(socketId && nextDriverId === socketId);
const deadline = turnModel ? turnModel.deadline || null : turnInfo?.deadline || null;
const idleDeadline = turnModel ? turnModel.idleDeadline || null : turnInfo?.idleDeadline || null;
const msUntilTurn = deadline ? deadline - now : null;
const msUntilIdleSkip = idleDeadline ? idleDeadline - now : null;
const totalRovers = roster.length;
@@ -59,10 +69,14 @@ function TurnsOverlay({
});
return unique.size;
}, [users]);
const shouldUsePreviewByLoad = isTurnsMode && totalDrivers > totalRovers;
const shouldUsePreviewByLoad = turnModel
? Boolean(turnModel.showPreviewReason)
: isTurnsMode && totalDrivers > totalRovers;
const isPreSwitchWindow =
isTurnsMode && isNextDriver && msUntilTurn != null && msUntilTurn <= 5000 && msUntilTurn > 0;
const showNotTurnNotice = isTurnsMode && !isActiveDriver;
const showNotTurnNotice = turnModel
? Boolean(turnModel.showNotTurnNotice ?? (isTurnsMode && !isActiveDriver))
: isTurnsMode && !isActiveDriver;
const showPreviewReason = showNotTurnNotice && !isPreSwitchWindow && shouldUsePreviewByLoad;
const turnSeconds =
msUntilTurn != null && Number.isFinite(msUntilTurn) ? Math.max(0, Math.ceil(msUntilTurn / 1000)) : null;
@@ -82,19 +96,39 @@ function TurnsOverlay({
const turnTimerFlashActive = noticeFlashActive;
useEffect(() => {
if (mode !== 'turns') {
setShowTurnCue(false);
setTurnCueStartAt(null);
/*
Rover turns and PTZ turns now arrive through the same render path. Use the
normalized isTurnsMode flag here instead of checking the server's rover
mode directly, otherwise PTZ can render the notice but never trigger the
"your turn" cue when camera ownership changes.
*/
if (!isTurnsMode) {
lastTurnRef.current = { initialized: false, roverId: null, activeDriverId: null };
return;
/*
React Compiler's lint rules disallow immediate state writes from effect
bodies. Defer the visual reset one macrotask; the ref reset above stays
synchronous so later turn comparisons do not see stale ownership.
*/
const resetTimer = setTimeout(() => {
setShowTurnCue(false);
setTurnCueStartAt(null);
}, 0);
return () => clearTimeout(resetTimer);
}
const lastTurn = lastTurnRef.current;
const nextActiveDriverId = activeDriverId || null;
if (!socketId || !effectiveRoverId) {
setShowTurnCue(false);
setTurnCueStartAt(null);
lastTurnRef.current = { initialized: false, roverId: null, activeDriverId: null };
return;
/*
No socket/target means there is no turn identity to compare. Reset the
comparison ref immediately, then defer the visual state reset for the
same React Compiler reason documented in the mode-disabled branch.
*/
const resetTimer = setTimeout(() => {
setShowTurnCue(false);
setTurnCueStartAt(null);
}, 0);
return () => clearTimeout(resetTimer);
}
if (!lastTurn.initialized || lastTurn.roverId !== effectiveRoverId) {
lastTurnRef.current = { initialized: true, roverId: effectiveRoverId, activeDriverId: nextActiveDriverId };
@@ -104,37 +138,76 @@ function TurnsOverlay({
Boolean(lastTurn.activeDriverId) &&
lastTurn.activeDriverId !== socketId &&
nextActiveDriverId === socketId;
let cueTimer = 0;
if (becameActive) {
setShowTurnCue(true);
setTurnCueStartAt(Date.now());
const cueStartAt = Date.now();
/*
The active-turn cue is still caused by this ownership transition, but
React Compiler wants visual state writes scheduled from an async edge.
Capture the timestamp now so the cue dismissal logic compares against
the actual transition time, not the later timer callback time.
*/
cueTimer = setTimeout(() => {
setShowTurnCue(true);
setTurnCueStartAt(cueStartAt);
}, 0);
} else if (nextActiveDriverId !== socketId && showTurnCue) {
setShowTurnCue(false);
setTurnCueStartAt(null);
cueTimer = setTimeout(() => {
setShowTurnCue(false);
setTurnCueStartAt(null);
}, 0);
}
lastTurnRef.current = { initialized: true, roverId: effectiveRoverId, activeDriverId: nextActiveDriverId };
}, [activeDriverId, mode, effectiveRoverId, socketId, showTurnCue]);
return () => {
if (cueTimer) clearTimeout(cueTimer);
};
}, [activeDriverId, effectiveRoverId, isTurnsMode, socketId, showTurnCue]);
useEffect(() => {
if (!showTurnCue || !turnCueStartAt) return;
if (lastControlIntentAt > turnCueStartAt) {
setShowTurnCue(false);
/*
Hide the large "your turn" cue after the first control intent, but
schedule the state write outside the effect body so this shared overlay
remains compatible with the repo's React Compiler lint settings.
*/
const timer = setTimeout(() => setShowTurnCue(false), 0);
return () => clearTimeout(timer);
}
return undefined;
}, [lastControlIntentAt, showTurnCue, turnCueStartAt]);
useEffect(() => {
const lastIntent = Number(lastIntentRef.current) || 0;
const nextIntent = Number(lastControlIntentAt) || 0;
if (nextIntent > lastIntent && showNotTurnNotice) {
setNotTurnFlashAt(Date.now());
const flashAt = Date.now();
/*
The "not your turn" flash is a direct response to a recorded control
intent. Deferring only the state write preserves the timestamp while
satisfying the same effect-state lint rule as the turn cue reset.
*/
const timer = setTimeout(() => setNotTurnFlashAt(flashAt), 0);
lastIntentRef.current = nextIntent;
return () => clearTimeout(timer);
}
lastIntentRef.current = nextIntent;
return undefined;
}, [lastControlIntentAt, showNotTurnNotice]);
useEffect(() => {
if (!showNotTurnNotice || !notTurnFlashAt) return undefined;
setNoticeFlashActive(true);
const timer = setTimeout(() => setNoticeFlashActive(false), 650);
return () => clearTimeout(timer);
/*
The flash has two timed edges: activate on the next task, then clear after
the visible pulse duration. Owning both timers here keeps cleanup local
when the user becomes operator or leaves the PTZ/rover turn surface.
*/
const startTimer = setTimeout(() => setNoticeFlashActive(true), 0);
const endTimer = setTimeout(() => setNoticeFlashActive(false), 650);
return () => {
clearTimeout(startTimer);
clearTimeout(endTimer);
};
}, [showNotTurnNotice, notTurnFlashAt]);
return (